-
2
-
-
79955164966
-
Learning in immersive worlds: A review of game-based learning
-
S. De Freitas Learning in immersive worlds: A review of game-based learning JISC e-Learning Programme 2006
-
(2006)
JISC E-Learning Programme
-
-
De Freitas, S.1
-
3
-
-
31144434319
-
How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?
-
S. De Freitas, and M. Oliver How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? Computers and Education Special Issue on Gaming 46 2006 2006 249 264
-
(2006)
Computers and Education Special Issue on Gaming
, vol.46
, Issue.2006
, pp. 249-264
-
-
De Freitas, S.1
Oliver, M.2
-
4
-
-
84860665893
-
From game design elements to gamefulness: Defining "gamification"
-
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining "Gamification". In Proceedings of MindTrek.
-
(2011)
Proceedings of MindTrek
-
-
Deterding, S.1
Dixon, D.2
Khaled, R.3
Nacke, L.4
-
6
-
-
84966528613
-
-
Retrieved 21.03.12 (Web log message)
-
Ferenstein, G. (2010). How social gaming is improving education. < http://mashable.com/2010/02/07/social-gaming-education/ > Retrieved 21.03.12 (Web log message).
-
(2010)
How Social Gaming Is Improving Education
-
-
Ferenstein, G.1
-
8
-
-
84966618032
-
-
Retrieved 21.03.12 (Web log message)
-
Gibson, R. (2011). Show gamification some love. < http://www.develop-online.net/blog/197/Show-gamification-some-love > Retrieved 21.03.12 (Web log message).
-
(2011)
Show Gamification Some Love
-
-
Gibson, R.1
-
10
-
-
70450246883
-
Game design for social networks: Interaction design for playful dispositions
-
Stephen N. Spencer (Ed.), ACM, New York, NY, USA
-
Järvinen, A. (2009). Game design for social networks: Interaction design for playful dispositions. In Stephen N. Spencer (Ed.), Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games (Sandbox '09) (pp. 95-102). ACM, New York, NY, USA.
-
(2009)
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games (Sandbox '09)
, pp. 95-102
-
-
Järvinen, A.1
-
11
-
-
84946748944
-
-
Austin, Texas: The New Media Consortium
-
Johnson, L., Smith, R., Willis, H., Levine, A., & Haywood, K. (2011). The 2011 Horizon Report K-12 Edition. Austin, Texas: The New Media Consortium.
-
(2011)
The 2011 Horizon Report K-12 Edition
-
-
Johnson, L.1
Smith, R.2
Willis, H.3
Levine, A.4
Haywood, K.5
-
13
-
-
84869026652
-
Gamification in education: What, how, why bother?
-
J. Lee, and J. Hammer Gamification in education: What, how, why bother? Academic Exchange Quarterly 15 2 2011
-
(2011)
Academic Exchange Quarterly
, vol.15
, Issue.2
-
-
Lee, J.1
Hammer, J.2
-
14
-
-
79958141924
-
Pratical, appropriate, empirically-validated guidelines for designing educational games
-
Linehan, C., Kirman, B., Lawson, S., & Chan, G. (2011). Pratical, appropriate, empirically-validated guidelines for designing educational games. In Proceedings of CHI '11.
-
(2011)
Proceedings of CHI '11
-
-
Linehan, C.1
Kirman, B.2
Lawson, S.3
Chan, G.4
-
15
-
-
79953659562
-
Reality is broken: Why games make US better and how they can change the world
-
J. McGonigal Reality is broken: Why games make US better and how they can change the world 2011 Penguin Books
-
(2011)
Penguin Books
-
-
McGonigal, J.1
-
18
-
-
84956680960
-
-
Retrieved 21.03.12 (Web log message)
-
Radoff, J. (2011). Gamification. < http://radoff.com/blog/2011/02/16/gamification > Retrieved 21.03.12 (Web log message).
-
(2011)
Gamification
-
-
Radoff, J.1
-
19
-
-
84966558001
-
Boobo World - A collaborative video game to introduce programming concepts to childreen
-
Porto, Portugal
-
Ribeiro, A., Coelho, A., & Aguiar, A. (2011). Boobo World - A collaborative video game to introduce programming concepts to childreen. In VideoJogos 2011 - the 4th annual conference in science and art of video games, Porto, Portugal.
-
(2011)
VideoJogos 2011 - The 4th Annual Conference in Science and Art of Video Games
-
-
Ribeiro, A.1
Coelho, A.2
Aguiar, A.3
-
20
-
-
84966587617
-
Schoooools.com: A Social and Collaborative Learning Environment for K-6
-
Simões, J., & Aguiar, A. (2011). Schoooools.com: A Social and Collaborative Learning Environment for K-6, EDULEARN11.
-
(2011)
EDULEARN11
-
-
Simões, J.1
Aguiar, A.2
-
21
-
-
84961227043
-
-
Retrieved March 21.03.12 (Web log message)
-
Smith, S. (2011). An Introduction to Gamification, < http://awesome.hubpages.com/hub/Intro-to-Gamification > Retrieved March 21.03.12 (Web log message).
-
(2011)
An Introduction to Gamification
-
-
Smith, S.1
-
24
-
-
33751513124
-
Digital game based learning: It's not just the digital native who are restless
-
R. Van Eck Digital game based learning: It's not just the digital native who are restless Educause Review 41 2006 16 30
-
(2006)
Educause Review
, vol.41
, pp. 16-30
-
-
Van Eck, R.1
-
27
-
-
84889907150
-
-
Retrieved 21.03.12 (Web log message)
-
Wu, M. (2011). Gamification from a company of pro gamers. < http://lithosphere.lithium.com/t5/Building-Community-the-Platform/Gamification-from-a-Company-of-Pro-Gamers/ba-p/19258 > Retrieved 21.03.12 (Web log message).
-
(2011)
Gamification from a Company of Pro Gamers
-
-
Wu, M.1
-
28
-
-
84857307801
-
-
Retrieved 21.03.12 (Web log message)
-
Zichermann, G. (2011) 7 Winning Examples of Game Mechanics in Action. < http://mashable.com/2011/07/06/7-winning-examples-of-game-mechanics-in-action/ > Retrieved 21.03.12 (Web log message).
-
(2011)
7 Winning Examples of Game Mechanics in Action
-
-
Zichermann, G.1
|