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Volumn 35, Issue 4, 2015, Pages 419-431

Why do people use gamification services?

Author keywords

eHealth; Gamification; Online game; Persuasive technology; Technology acceptance

Indexed keywords

EHEALTH; MOTIVATION;

EID: 84928481593     PISSN: 02684012     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.ijinfomgt.2015.04.006     Document Type: Article
Times cited : (460)

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