-
1
-
-
79959988609
-
Self-endorsing versus other-endorsing in virtual environments: The effect on brand preference
-
Ahn, S. J., & Bailenson, J. N. (2011). Self-endorsing versus other-endorsing in virtual environments: The effect on brand preference. Journal of Advertising, 40, 93-106. doi:10.2753/JOA0091-3367400207
-
(2011)
Journal of Advertising
, vol.40
, pp. 93-106
-
-
Ahn, S.J.1
Bailenson, J.N.2
-
2
-
-
84907328880
-
Framing virtual experiences: Effects on environmental efficacy and behavior over time
-
(in press) Retrieved from
-
Ahn, S. J., Fox, J., Dale, K. R., & Avant, J. A. (in press). Framing virtual experiences: Effects on environmental efficacy and behavior over time. Communication Research. Retrieved from http://crx.sagepub.com/content/early/2014/05/27/0093650214534973
-
Communication Research
-
-
Ahn, S.J.1
Fox, J.2
Dale, K.R.3
Avant, J.A.4
-
3
-
-
0001845732
-
The historical background of social psychology
-
G. Lindzey & E. Aronson (Eds.) (3rd ed., New York, NY: Random House
-
Allport, G. (1985). The historical background of social psychology. In G. Lindzey & E. Aronson (Eds.), Handbook of social psychology (3rd ed., pp. 1-46). New York, NY: Random House.
-
(1985)
Handbook of Social Psychology
, pp. 1-46
-
-
Allport, G.1
-
4
-
-
84866163430
-
Does humanity matter? Analyzing the importance of social cues and the perceived agency of a computer system for the emergence of social reactions during human-computer interaction
-
Appel, J., von der Pütten, A., Krämer, N. C., & Gratch, J. (2012). Does humanity matter? Analyzing the importance of social cues and the perceived agency of a computer system for the emergence of social reactions during human-computer interaction. Advances in Human-Computer Interaction. Article ID 324694. doi:10.1155/2012/324694
-
(2012)
Advances in Human-Computer Interaction
-
-
Appel, J.1
Von Der Pütten, A.2
Krämer, N.C.3
Gratch, J.4
-
5
-
-
84931350437
-
Effects of social belief on spatial learning in virtual reality
-
Madison, WI
-
Arena, D. A., Schwartz, D. L., & Bailenson, J. N. (2009). Effects of social belief on spatial learning in virtual reality. Proceedings of the Games, Learning,&Society Conference 5.0. Madison, WI. doi:10.1016/S0166-4328(98)00019-9
-
(2009)
Proceedings of the Games, Learning,&Society Conference 5.0.
-
-
Arena, D.A.1
Schwartz, D.L.2
Bailenson, J.N.3
-
6
-
-
77949657397
-
Brain activity dissociates mentalization from motivation during an interpersonal competitive game
-
Assaf, M., Kahn, I., Pearlson, G. D., Johnson, M. R., Yeshurun, Y., Calhoun, V. D., & Hendler, T. (2009). Brain activity dissociates mentalization from motivation during an interpersonal competitive game. Brain Imaging & Behavior, 3, 24-37. doi:10.1007/s11682-008-9047-
-
(2009)
Brain Imaging & Behavior
, vol.3
, pp. 24-37
-
-
Assaf, M.1
Kahn, I.2
Pearlson, G.D.3
Johnson, M.R.4
Yeshurun, Y.5
Calhoun, V.D.6
Hendler, T.7
-
7
-
-
33750109201
-
Comparing behavioral and self-report measures of embodied agents' social presence in immersive virtual environments
-
Valencia, Spain
-
Bailenson, J. N., Aharoni, E., Beall, A. C., Guadagno, R. E., Dimov, A., & Blascovich, J. (2004). Comparing behavioral and self-report measures of embodied agents' social presence in immersive virtual environments. Proceedings of the 7th Annual International Workshop on PRESENCE. Valencia, Spain. doi:10.1027/1864-1105.21.3.95
-
(2004)
Proceedings of the 7th Annual International Workshop on PRESENCE
-
-
Bailenson, J.N.1
Aharoni, E.2
Beall, A.C.3
Guadagno, R.E.4
Dimov, A.5
Blascovich, J.6
-
8
-
-
0037865879
-
Interpersonal distance in immersive virtual environments
-
Bailenson, J. N., Blascovich, J., Beall, A. C., & Loomis, J. M. (2003). Interpersonal distance in immersive virtual environments. Personality & Social Psychology Bulletin, 29, 819-833. doi:10.1177/0146167203029007002
-
(2003)
Personality & Social Psychology Bulletin
, vol.29
, pp. 819-833
-
-
Bailenson, J.N.1
Blascovich, J.2
Beall, A.C.3
Loomis, J.M.4
-
9
-
-
52149112267
-
The effect of interactivity on learning physical actions in virtual reality
-
Bailenson, J. N., Patel, K., Nielsen, A., Bajcsy, R., Jung, S., & Kurillo, G. (2008). The effect of interactivity on learning physical actions in virtual reality. Media Psychology, 11, 354-376. doi:10.1177/0146167203029007002
-
(2008)
Media Psychology
, vol.11
, pp. 354-376
-
-
Bailenson, J.N.1
Patel, K.2
Nielsen, A.3
Bajcsy, R.4
Jung, S.5
Kurillo, G.6
-
10
-
-
0035569004
-
Intelligibility and accountability: Human considerations in context-aware systems
-
Bellotti, V., & Edwards, K. (2001). Intelligibility and accountability: Human considerations in context-aware systems. Human-Computer Interaction, 16, 193-212. doi:10.1207/S15327051HCI16234-05
-
(2001)
Human-Computer Interaction
, vol.16
, pp. 193-212
-
-
Bellotti, V.1
Edwards, K.2
-
11
-
-
0002425453
-
Embodiments, avatars, clones, and agents for multi-user, multi-sensory virtual worlds
-
Benford, S., Bowers, J., Fahlén, L. E., Greenhalgh, C., & Snowdon, D. (1997). Embodiments, avatars, clones, and agents for multi-user, multi-sensory virtual worlds. Multimedia Systems, 5, 93-104. doi:10.1007/s005300050045
-
(1997)
Multimedia Systems
, vol.5
, pp. 93-104
-
-
Benford, S.1
Bowers, J.2
Fahlén, L.E.3
Greenhalgh, C.4
Snowdon, D.5
-
12
-
-
41149130642
-
Avatar-mediated networking: Increasing social presence and interpersonal trust in net-based collaborations
-
Bente, G., Rüggenberg, S., Krämer, N. C., & Eschenburg, F. (2008). Avatar-mediated networking: Increasing social presence and interpersonal trust in net-based collaborations. Human Communication Research, 34, 287-318. doi:10.1002/ab.20279
-
(2008)
Human Communication Research
, vol.34
, pp. 287-318
-
-
Bente, G.1
Rüggenberg, S.2
Krämer, N.C.3
Eschenburg, F.4
-
13
-
-
33646893471
-
Social dialogue with embodied conversational agents
-
J. C. J. Kuppevelt, L. Dybkjaer, & N. O. Bernson (Eds.) New York, NY: Springer
-
Bickmore, T., & Cassell, J. (2005). Social dialogue with embodied conversational agents. In J. C. J. Kuppevelt, L. Dybkjaer, & N. O. Bernson (Eds.), Advances in natural multimodal dialogue systems (pp. 1-32). New York, NY: Springer.
-
(2005)
Advances in Natural Multimodal Dialogue Systems
, pp. 1-32
-
-
Bickmore, T.1
Cassell, J.2
-
14
-
-
0003379162
-
Social influence within immersive virtual environments
-
R. Schroeder (Ed.) ). London, UK: Springer-Verlag
-
Blascovich, J. (2002). Social influence within immersive virtual environments. In R. Schroeder (Ed.), The social life of avatars: Presence and interaction in shared virtual environments (pp. 127-145). London, UK: Springer-Verlag. doi:10.1162/105474603322761270
-
(2002)
The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments
, pp. 127-145
-
-
Blascovich, J.1
-
15
-
-
80052522047
-
-
New York, NY: HarperCollins
-
Blascovich, J., & Bailenson, J. N. (2011). Infinite reality: Avatars, eternal life, new worlds, and the dawn of the virtual revolution. New York, NY: HarperCollins.
-
(2011)
Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution
-
-
Blascovich, J.1
Bailenson, J.N.2
-
16
-
-
0036375333
-
Immersive virtual environment technology as a methodological tool for social psychology
-
Blascovich, J., Loomis, J., Beall, A. C., Swinth, K. R., Hoyt, C. L., & Bailenson, J. N. (2002). Immersive virtual environment technology as a methodological tool for social psychology. Psychological Inquiry, 13, 103-124. doi:10.1207/S15327965PLI1302-01
-
(2002)
Psychological Inquiry
, vol.13
, pp. 103-124
-
-
Blascovich, J.1
Loomis, J.2
Beall, A.C.3
Swinth, K.R.4
Hoyt, C.L.5
Bailenson, J.N.6
-
18
-
-
0003517572
-
-
New York, NY: Cambridge University Press
-
Cassell, J., Sullivan, J., Prevost, S., & Churchill, E. F. (Eds.). (2000). Embodied conversational agents. New York, NY: Cambridge University Press.
-
(2000)
Embodied Conversational Agents
-
-
Cassell, J.1
Sullivan, J.2
Prevost, S.3
Churchill, E.F.4
-
19
-
-
71449098845
-
Teachable agents and the protégé effect: Increasing the efforts towards learning
-
Chase, C. C., Chin, D. B., Oppezzo, M. A., & Schwartz, D. L. (2009). Teachable agents and the protégé effect: Increasing the efforts towards learning. Journal of Science Education & Technology, 18, 334-352. doi:10.1007/s10956-009-9180-4
-
(2009)
Journal of Science Education & Technology
, vol.18
, pp. 334-352
-
-
Chase, C.C.1
Chin, D.B.2
Oppezzo, M.A.3
Schwartz, D.L.4
-
21
-
-
78650338667
-
Toward spoken human-computer tutorial dialogues
-
D'Mello, S. K., Graesser, A., & King, B. (2010). Toward spoken human-computer tutorial dialogues. Human-Computer Interaction, 25, 289-323. doi:10/1080/07370024.2010.499850
-
(2010)
Human-Computer Interaction
, vol.25
, pp. 289-323
-
-
D'mello, S.K.1
Graesser, A.2
King, B.3
-
22
-
-
33746628457
-
Video game violence and the female game player: Self and opponent gender effects on presence and aggressive thoughts
-
Eastin, M. S. (2006). Video game violence and the female game player: Self and opponent gender effects on presence and aggressive thoughts. Human Communication Research, 31, 351-372. doi:10.1007/s10956-009-9180-4
-
(2006)
Human Communication Research
, vol.31
, pp. 351-372
-
-
Eastin, M.S.1
-
23
-
-
33750454476
-
Beyond the shooter game: Examining presence and hostile outcomes among male game players
-
Eastin, M. S., & Griffiths, R. P. (2006). Beyond the shooter game: Examining presence and hostile outcomes among male game players. Communication Research, 33, 448-466. doi:10.1111/j.1468-2958.2006.00279
-
(2006)
Communication Research
, vol.33
, pp. 448-466
-
-
Eastin, M.S.1
Griffiths, R.P.2
-
25
-
-
77956571557
-
NDM-based cognitive agents for supporting decisionmaking teams
-
Fan, X., McNeese, M., & Yen, J. (2010). NDM-based cognitive agents for supporting decisionmaking teams. Human-Computer Interaction, 25, 195-234. doi:10.1080/07370020903586720
-
(2010)
Human-Computer Interaction
, vol.25
, pp. 195-234
-
-
Fan, X.1
McNeese, M.2
Yen, J.3
-
26
-
-
72949113687
-
Virtual reality: A survival guide for the social scientist
-
Fox, J., Arena, D., & Bailenson, J. N. (2009). Virtual reality: A survival guide for the social scientist. Journal of Media Psychology, 21, 95-113. doi:10.1080/15534510802254087
-
(2009)
Journal of Media Psychology
, vol.21
, pp. 95-113
-
-
Fox, J.1
Arena, D.2
Bailenson, J.N.3
-
27
-
-
62349133040
-
Virtual self-modeling: The effects of vicarious reinforcement and identification on exercise behaviors
-
Fox, J., & Bailenson, J. N. (2009). Virtual self-modeling: The effects of vicarious reinforcement and identification on exercise behaviors. Media Psychology, 12, 1-25. doi:10.1027/1864-1105.21.3.95
-
(2009)
Media Psychology
, vol.12
, pp. 1-25
-
-
Fox, J.1
Bailenson, J.N.2
-
28
-
-
84872783897
-
The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars
-
Fox, J., Bailenson, J. N., & Tricase, L. (2013). The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars. Computers in Human Behavior, 29, 930-938. doi:10.1016/j.chb.2012.12.027
-
(2013)
Computers in Human Behavior
, vol.29
, pp. 930-938
-
-
Fox, J.1
Bailenson, J.N.2
Tricase, L.3
-
29
-
-
78249238371
-
Shared fun is doubled fun: Player enjoyment as a function of social setting
-
Berlin, Germany: Springer-Verlag
-
Gajadhar, B. J., de Kort, Y. A. W., & Ijsselsteijn, W. A. (2008). Shared fun is doubled fun: Player enjoyment as a function of social setting. Proceedings of the FnG 2008 International Conference on Fun and Games. Berlin, Germany: Springer-Verlag.
-
(2008)
Proceedings of the FnG 2008 International Conference on Fun and Games
-
-
Gajadhar, B.J.1
De Kort, Y.A.W.2
Ijsselsteijn, W.A.3
-
30
-
-
78249253331
-
Out of sight, out of mind: Co-player effects on seniors' player experience
-
New York, NY: ACM
-
Gajadhar, B. J., Nap, H. H., de Kort, Y. A. W., & Ijsselsteijn, W. A. (2010). Out of sight, out of mind: Co-player effects on seniors' player experience. Proceedings of the FnG 2010 International Conference on Fun and Games. New York, NY: ACM.
-
(2010)
Proceedings of the FnG 2010 International Conference on Fun and Games
-
-
Gajadhar, B.J.1
Nap, H.H.2
De Kort, Y.A.W.3
Ijsselsteijn, W.A.4
-
31
-
-
84944226260
-
Continuous presence in collaborative virtual environments: Towards a hybrid avatar-agent model for user representation
-
January Berlin, Germany: Springer
-
Gerhard, M., Moore,D. J., & Hobbs,D. J. (2001, January). Continuous presence in collaborative virtual environments: Towards a hybrid avatar-agent model for user representation. In Intelligent virtual agents (pp. 137-155). Berlin, Germany: Springer.
-
(2001)
Intelligent Virtual Agents
, pp. 137-155
-
-
Gerhard, M.1
Moore, D.J.2
Hobbs, D.J.3
-
32
-
-
33947221475
-
When a talking-face computer agent is half-human and halfhumanoid: Human identity and consistency preference
-
Gong, L., & Nass, C. (2007). When a talking-face computer agent is half-human and halfhumanoid: Human identity and consistency preference. Human Communication Research, 33, 163-193. doi:10.1080/15213260801906489
-
(2007)
Human Communication Research
, vol.33
, pp. 163-193
-
-
Gong, L.1
Nass, C.2
-
33
-
-
84879542909
-
User-state sensing for virtual health agents and telehealth applications
-
Gratch, J., Morency, P., Scherer, S., Stratou, G., Boberg, J., Koenig, S., Adamson, T., & Rizzo, A. (2013). User-state sensing for virtual health agents and telehealth applications. Studies in Health Technology and Informatics, 184, 151-157. doi:10.3233/978-1-61499-209-7-151.
-
(2013)
Studies in Health Technology and Informatics
, vol.184
, pp. 151-157
-
-
Gratch, J.1
Morency, P.2
Scherer, S.3
Stratou, G.4
Boberg, J.5
Koenig, S.6
Adamson, T.7
Rizzo, A.8
-
34
-
-
0036649390
-
Creating interactive virtual humans: Some assembly required
-
Gratch, J., Rickel, J., André, E., Cassell, J., Petajan, E., & Badler, N. (2002). Creating interactive virtual humans: Some assembly required. IEEE Intelligent Systems, 17(4), 54-63. doi:10.1111/j.1468-2958.2007.00295.x
-
(2002)
IEEE Intelligent Systems
, vol.17
, Issue.4
, pp. 54-63
-
-
Gratch, J.1
Rickel, J.2
André, E.3
Cassell, J.4
Petajan, E.5
Badler, N.6
-
35
-
-
34547410940
-
Virtual humans and persuasion: The effects of agency and behavioral realism
-
Guadagno, R. E., Blascovich, J., Bailenson, J. N., & McCall, C. (2007). Virtual humans and persuasion: The effects of agency and behavioral realism. Media Psychology, 10, 1-22. doi:10.1109/MIS.2002.1024753
-
(2007)
Media Psychology
, vol.10
, pp. 1-22
-
-
Guadagno, R.E.1
Blascovich, J.2
Bailenson, J.N.3
McCall, C.4
-
36
-
-
80052786398
-
Social evaluations of embodied agents and avatars
-
Guadagno, R. E., Swinth, K. R., & Blascovich, J. (2011). Social evaluations of embodied agents and avatars. Computers in Human Behavior, 27, 2380-2385. doi:10.1016/j.chb.2011.07.017
-
(2011)
Computers in Human Behavior
, vol.27
, pp. 2380-2385
-
-
Guadagno, R.E.1
Swinth, K.R.2
Blascovich, J.3
-
38
-
-
0037650077
-
Social inhibition in virtual environments
-
Hoyt, C. L., Blascovich, J., & Swinth, K. R. (2003). Social inhibition in virtual environments. PRESENCE: Teleoperators & Virtual Environments, 12, 183-195. doi:10.1080/15213260701300865
-
(2003)
PRESENCE: Teleoperators & Virtual Environments
, vol.12
, pp. 183-195
-
-
Hoyt, C.L.1
Blascovich, J.2
Swinth, K.R.3
-
39
-
-
0003516077
-
-
Beverly Hills, CA: Sage
-
Hunter, J. E., Schmidt, F. L., & Jackson, G. B. (1982). Meta-analysis: Cumulating research findings across studies. Beverly Hills, CA: Sage. doi:10.1162/105474603321640932
-
(1982)
Meta-analysis: Cumulating Research Findings Across Studies
-
-
Hunter, J.E.1
Schmidt, F.L.2
Jackson, G.B.3
-
40
-
-
34547911053
-
The effects of technological advancement and violent content in video games on players' feelings of presence, involvement, physiological arousal, and aggression
-
Ivory, J. D., & Kalyanaraman, S. (2007). The effects of technological advancement and violent content in video games on players' feelings of presence, involvement, physiological arousal, and aggression. Journal of Communication, 57, 532-555. doi:10.1111/j.1460-2466.2007.00356.x
-
(2007)
Journal of Communication
, vol.57
, pp. 532-555
-
-
Ivory, J.D.1
Kalyanaraman, S.2
-
41
-
-
0346561168
-
Processes of opinion change
-
Kelman, H. C. (1961). Processes of opinion change. Public Opinion Quarterly, 25, 57-78. doi:10.2307/2746461
-
(1961)
Public Opinion Quarterly
, vol.25
, pp. 57-78
-
-
Kelman, H.C.1
-
42
-
-
61649112455
-
Anthropomorphic interactions with a robot and robot-like agent
-
Kiesler, S., Powers, A., Fussell, S. R., & Torrey, C. (2008). Anthropomorphic interactions with a robot and robot-like agent. Social Cognition, 26, 169-181. doi:10.1521/soco.2008.26.2.169
-
(2008)
Social Cognition
, vol.26
, pp. 169-181
-
-
Kiesler, S.1
Powers, A.2
Fussell, S.R.3
Torrey, C.4
-
44
-
-
34250198581
-
The case for caring colearners: The effects of a computer-mediated colearner agent on trust and learning
-
Lee, J.-E. R., Nass, C., Brave, S. B., Morishima, Y., Nakajima, H., & Yamada, R. (2007). The case for caring colearners: The effects of a computer-mediated colearner agent on trust and learning. Journal of Communication, 57, 183-204. doi:10.1177/0093650209356389
-
(2007)
Journal of Communication
, vol.57
, pp. 183-204
-
-
Lee, J.-E.R.1
Nass, C.2
Brave, S.B.3
Morishima, Y.4
Nakajima, H.5
Yamada, R.6
-
45
-
-
70349286316
-
Sample sizes and effect sizes are negatively correlated in meta-analyses: Evidence and implications of a publication bias against nonsignificant findings
-
Levine, T. R., Asada, K. J., & Carpenter, C. (2009). Sample sizes and effect sizes are negatively correlated in meta-analyses: Evidence and implications of a publication bias against nonsignificant findings. Communication Monographs, 76, 286-302. doi:10.1111/j.1468-2885.2004.tb00302.x
-
(2009)
Communication Monographs
, vol.76
, pp. 286-302
-
-
Levine, T.R.1
Asada, K.J.2
Carpenter, C.3
-
46
-
-
71649089777
-
Computer agents versus avatars: Responses to interactive game characters controlled by a computer or other player
-
Lim, S., & Reeves, B. (2010). Computer agents versus avatars: Responses to interactive game characters controlled by a computer or other player. International Journal of Human-Computer Studies, 68, 57-68. doi:10.1080/03637750903074685
-
(2010)
International Journal of Human-Computer Studies
, vol.68
, pp. 57-68
-
-
Lim, S.1
Reeves, B.2
-
47
-
-
84952953968
-
At the heart of it all: The concept of presence
-
Available from
-
Lombard, M., & Ditton, T. (1997). At the heart of it all: The concept of presence. Journal of Computer-Mediated Communication, 3(2). doi:10.1016/j.ijhcs.2009.09.008. Available from http://jcmc.indiana.edu/vol3/issue2/lombard.html
-
(1997)
Journal of Computer-Mediated Communication
, vol.3
, Issue.2
-
-
Lombard, M.1
Ditton, T.2
-
48
-
-
30344447720
-
Using psychophysiological techniques to measure user experience with entertainment technologies
-
Mandryk, R. L., Inkpen, K. M., & Calvert, T. W. (2006). Using psychophysiological techniques to measure user experience with entertainment technologies. Behaviour & Information Technology, 25, 141-158. doi:10.1080/01449290500331156
-
(2006)
Behaviour & Information Technology
, vol.25
, pp. 141-158
-
-
Mandryk, R.L.1
Inkpen, K.M.2
Calvert, T.W.3
-
49
-
-
0036435491
-
The scope and importance of human interruption in human-computer interaction design
-
McFarlane, D. C., & Latorella, K. A. (2002). The scope and importance of human interruption in human-computer interaction design. Human-Computer Interaction, 17, 1-61. doi:10.1207/S15327051HCI1701-1
-
(2002)
Human-Computer Interaction
, vol.17
, pp. 1-61
-
-
McFarlane, D.C.1
Latorella, K.A.2
-
51
-
-
80053215455
-
Choosing human team-mates: Perceived identity as a moderator of player preference and enjoyment
-
New York, NY: ACM
-
Merritt, T., McGee, K., Chuah, T. L., & Ong, C. (2011). Choosing human team-mates: Perceived identity as a moderator of player preference and enjoyment. Proceedings of the FDG 2011 International Conference on Foundations of Digital Games. New York, NY: ACM.
-
(2011)
Proceedings of the FDG 2011 International Conference on Foundations of Digital Games
-
-
Merritt, T.1
McGee, K.2
Chuah, T.L.3
Ong, C.4
-
52
-
-
80053217130
-
Did you notice? Artificial team-mates take risks for players
-
January). Berlin, Germany: Springer
-
Merritt, T., Ong, C., Chuah, T. L., & McGee, K. (2011, January). Did you notice? Artificial team-mates take risks for players. In Intelligent virtual agents (pp. 338-349). Berlin, Germany: Springer.
-
(2011)
Intelligent Virtual Agents
, pp. 338-349
-
-
Merritt, T.1
Ong, C.2
Chuah, T.L.3
McGee, K.4
-
53
-
-
33745438171
-
The uncanny valley
-
Mori, M. (1970). The uncanny valley. Energy, 7(4), 33-35.
-
(1970)
Energy
, vol.7
, Issue.4
, pp. 33-35
-
-
Mori, M.1
-
54
-
-
0033344347
-
Effects of humor in task-oriented human-computer interaction and computer-mediated communication: A direct test of SRCT theory
-
Morkes, J., Kernal, H. K., & Nass, C. (1999). Effects of humor in task-oriented human-computer interaction and computer-mediated communication: A direct test of SRCT theory. Human-Computer Interaction, 14, 395-435. doi:10.1207/S15327051hci1404-2
-
(1999)
Human-Computer Interaction
, vol.14
, pp. 395-435
-
-
Morkes, J.1
Kernal, H.K.2
Nass, C.3
-
55
-
-
0030380243
-
Can computers be teammates?
-
Nass, C., Fogg, B. J., & Moon, Y. (1996). Can computers be teammates? International Journal of Human-Computer Studies, 45, 669-678. doi:10.1080/01449290500331156
-
(1996)
International Journal of Human-Computer Studies
, vol.45
, pp. 669-678
-
-
Nass, C.1
Fogg, B.J.2
Moon, Y.3
-
56
-
-
0033933096
-
Machines and mindlessness: Social responses to computers
-
Nass, C., & Moon, Y. (2000). Machines and mindlessness: Social responses to computers. Journal of Social Issues, 56, 81-103. doi:10.1006/ijhc.1996.0073
-
(2000)
Journal of Social Issues
, vol.56
, pp. 81-103
-
-
Nass, C.1
Moon, Y.2
-
57
-
-
0031574796
-
Are computers gender-neutral?
-
Nass, C., Moon, Y., & Green, N. (1997). Are computers gender-neutral? Gender stereotypic responses to computers. Journal of Applied Social Psychology, 27, 864-876. doi:10.1111/0022-4537.00153
-
(1997)
Gender Stereotypic Responses to Computers. Journal of Applied Social Psychology
, vol.27
, pp. 864-876
-
-
Nass, C.1
Moon, Y.2
Green, N.3
-
58
-
-
85140353830
-
The influence of anthropomorphism and agency on social judgment in virtual environments
-
Available from
-
Nowak, K. (2004). The influence of anthropomorphism and agency on social judgment in virtual environments. Journal of Computer-Mediated Communication, 9(2). doi:10.1111/j.1468-2958.1993.tb00311.x. Available from http://jcmc.indiana.edu/vol9/issue2/nowak.html
-
(2004)
Journal of Computer-Mediated Communication
, vol.9
, Issue.2
-
-
Nowak, K.1
-
59
-
-
0942279051
-
The effect of the agency and anthropomorphism on users' sense of telepresence, copresence, and social presence in virtual environments
-
Nowak, K. L., & Biocca, F. (2003). The effect of the agency and anthropomorphism on users' sense of telepresence, copresence, and social presence in virtual environments. PRESENCE: Teleoperators & Virtual Environments, 12, 481-494. doi:10.1111/j.1083-6101.2004.tb00284.x
-
(2003)
PRESENCE: Teleoperators & Virtual Environments
, vol.12
, pp. 481-494
-
-
Nowak, K.L.1
Biocca, F.2
-
60
-
-
77949540427
-
The mere belief in social interaction improves learning
-
Mahwah, NJ: Erlbaum
-
Okita, S. Y., Bailenson, J. N., & Schwartz, D. L. (2008). The mere belief in social interaction improves learning. Proceedings of the ICSL 2008 International Conference on International Conference for the Learning Sciences. Mahwah, NJ: Erlbaum.
-
(2008)
Proceedings of the ICSL 2008 International Conference on International Conference for the Learning Sciences
-
-
Okita, S.Y.1
Bailenson, J.N.2
Schwartz, D.L.3
-
61
-
-
84872295805
-
Closing the human-AI team-mate gap: How changes to displayed information impact player behavior towards computer teammates
-
New York, NY: ACM
-
Ong, C., McGee, K., & Chuah, T. L. (2012). Closing the human-AI team-mate gap: how changes to displayed information impact player behavior towards computer teammates. Proceedings of the CHI 2012 Australian Computer-Human Interaction Conference. New York, NY: ACM.
-
(2012)
Proceedings of the CHI 2012 Australian Computer-Human Interaction Conference
-
-
Ong, C.1
McGee, K.2
Chuah, T.L.3
-
62
-
-
34547436871
-
Immersive virtual environments versus traditional platforms: Effects of violent and nonviolent video game playing
-
Persky, S., & Blascovich, J. (2007). Immersive virtual environments versus traditional platforms: Effects of violent and nonviolent video game playing. Media Psychology, 10, 135-156. doi:10.1080/15213260701301236
-
(2007)
Media Psychology
, vol.10
, pp. 135-156
-
-
Persky, S.1
Blascovich, J.2
-
63
-
-
0029120056
-
Understanding and using meta-analysis
-
Preiss, R. W., & Allen, M. (1995). Understanding and using meta-analysis. Evaluation & the Health Professions, 18, 315-335. doi:10.1080/15213260701301236
-
(1995)
Evaluation & the Health Professions
, vol.18
, pp. 315-335
-
-
Preiss, R.W.1
Allen, M.2
-
64
-
-
70449587516
-
The psychophysiology of digital gaming: The effect of a non co-located opponent
-
Ravaja, N. (2009). The psychophysiology of digital gaming: The effect of a non co-located opponent. Media Psychology, 12, 268-294. doi:10.1177/016327879501800306
-
(2009)
Media Psychology
, vol.12
, pp. 268-294
-
-
Ravaja, N.1
-
65
-
-
33748662015
-
Spatial presence and emotions during video game playing: Does it matter with whom you play?
-
Ravaja, N., Saari, T., Turpeinen, M., Laarni, J., Salminen, M., & Kivikangas, M. (2006). Spatial presence and emotions during video game playing: Does it matter with whom you play? PRESENCE: Teleoperators & Virtual Environments, 15, 381-392. doi:10.1080/15213260903052240
-
(2006)
PRESENCE: Teleoperators & Virtual Environments
, vol.15
, pp. 381-392
-
-
Ravaja, N.1
Saari, T.2
Turpeinen, M.3
Laarni, J.4
Salminen, M.5
Kivikangas, M.6
-
66
-
-
0004098462
-
-
New York, NY: Cambridge
-
Reeves, B., & Nass, C. (1996). The media equation: How people treat computers, television, and new media like real people and places. New York, NY: Cambridge.
-
(1996)
The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Places
-
-
Reeves, B.1
Nass, C.2
-
67
-
-
0025732919
-
Meta-analysis: A review
-
Rosenthal, R. (1991). Meta-analysis: A review. Psychosomatic Medicine, 53, 247-271.
-
(1991)
Psychosomatic Medicine
, vol.53
, pp. 247-271
-
-
Rosenthal, R.1
-
68
-
-
0035234392
-
Meta-analysis: Recent developments in quantitative methods for literature reviews
-
Rosenthal, R., & DiMatteo, M. R. (2001). Meta-analysis: Recent developments in quantitative methods for literature reviews. Annual Review of Psychology, 52, 59-82. doi:10.1146/annurev.psych.52.1.59.
-
(2001)
Annual Review of Psychology
, vol.52
, pp. 59-82
-
-
Rosenthal, R.1
Dimatteo, M.R.2
-
69
-
-
82955167692
-
Virtually true: Children's acquisition of false memories in virtual reality
-
Segovia, K. Y. & Bailenson, J. N. (2009). Virtually true: Children's acquisition of false memories in virtual reality. Media Psychology, 12, 371-393. doi:10.1080/15213260903287267
-
(2009)
Media Psychology
, vol.12
, pp. 371-393
-
-
Segovia, K.Y.1
Bailenson, J.N.2
-
71
-
-
0035402241
-
The effects of violent video games on aggression: A meta-analysis
-
Sherry, J. L. (2001). The effects of violent video games on aggression: A meta-analysis. Human Communication Research, 27, 409-431. doi:10.1111/j.1468-2958.2001.tb00787.x
-
(2001)
Human Communication Research
, vol.27
, pp. 409-431
-
-
Sherry, J.L.1
-
72
-
-
35348986948
-
The role of social presence in interactive agent-based persuasion
-
Skalski, P., & Tamborini, R. (2007). The role of social presence in interactive agent-based persuasion. Media Psychology, 10, 385-413. doi:10.1080/15213260701533102
-
(2007)
Media Psychology
, vol.10
, pp. 385-413
-
-
Skalski, P.1
Tamborini, R.2
-
73
-
-
4744354724
-
How colorful was your day? Why questionnaires cannot assess presence in virtual environments
-
Slater, M. (2004). How colorful was your day? Why questionnaires cannot assess presence in virtual environments. PRESENCE: Teleoperators & Virtual Environments, 13, 484-493. doi:10.1162/1054746041944849
-
(2004)
PRESENCE: Teleoperators & Virtual Environments
, vol.13
, pp. 484-493
-
-
Slater, M.1
-
75
-
-
0038083215
-
Conformity to group norms in an immersive virtual environment
-
June, Toronto, Ontario, Canada
-
Swinth, K. R., & Blascovich, J. (2001, June). Conformity to group norms in an immersive virtual environment. Paper presented at the annual meeting of the American Psychological Society, Toronto, Ontario, Canada.
-
(2001)
Paper Presented at the Annual Meeting of the American Psychological Society
-
-
Swinth, K.R.1
Blascovich, J.2
-
76
-
-
0038382615
-
An integrative theory of intergroup conflict
-
W. Austin & S. Worchel (Eds.) Monterey, CA: Brooks/Cole
-
Tajfel, H., & Turner, J. (1979). An integrative theory of intergroup conflict. In W. Austin & S. Worchel (Eds.), The social psychology of intergroup relations (pp. 33-47). Monterey, CA: Brooks/Cole.
-
(1979)
The Social Psychology of Intergroup Relations
, pp. 33-47
-
-
Tajfel, H.1
Turner, J.2
-
77
-
-
84931476540
-
Perspectives on agency: Interacting with and through personal robots
-
M. Zacarias & J. V. Oliveira (Eds.) Berlin, Germany: Springer-Verlag.
-
Takayama, L. (2012). Perspectives on agency: Interacting with and through personal robots. In M. Zacarias & J. V. Oliveira (Eds.), Human-computer interaction: The agency perspective (pp. 111-132). Berlin, Germany: Springer-Verlag.
-
(2012)
Human-computer Interaction: The Agency Perspective
, pp. 111-132
-
-
Takayama, L.1
-
78
-
-
80054838494
-
Effect of emotion and articulation of speech on the uncanny valley in virtual characters
-
Berlin, Germany: Springer
-
Tinwell, A., Grimshaw, M., & Abdel-Nabi, D. (2011). Effect of emotion and articulation of speech on the uncanny valley in virtual characters. In Affective computing & intelligent interaction (pp. 557-566). Berlin, Germany: Springer.
-
(2011)
Affective Computing & Intelligent Interaction
, pp. 557-566
-
-
Tinwell, A.1
Grimshaw, M.2
Abdel-Nabi, D.3
-
79
-
-
77956184793
-
"It doesn't matter what you are!" Explaining social effects of agents and avatars
-
von der Pütten, A. M., Krämer, N. C., Gratch, J., & Kang, S.-H. (2010). "It doesn't matter what you are!" Explaining social effects of agents and avatars. Computers in Human Behavior, 26, 1641-1650. doi:10.1016/j.chb.2010.06.012
-
(2010)
Computers in Human Behavior
, vol.26
, pp. 1641-1650
-
-
Von Der Pütten, A.M.1
Krämer, N.C.2
Gratch, J.3
Kang, S.-H.4
-
80
-
-
45649084311
-
Playing online games against computer vs
-
Weibel, D., Wissmath, B., Habegger, S., Steiner, Y., & Groner, R. (2008). Playing online games against computer vs. human-controlled opponents. Computers in Human Behavior, 24, 2274-2291. doi:10.1016/j.chb.2007.11.002
-
(2008)
Human-controlled Opponents. Computers in Human Behavior
, vol.24
, pp. 2274-2291
-
-
Weibel, D.1
Wissmath, B.2
Habegger, S.3
Steiner, Y.4
Groner, R.5
-
81
-
-
0036721830
-
Aggression, competition and computer games: Computer and human opponents
-
Williams, R. B., & Clippinger, C. A. (2002). Aggression, competition and computer games: Computer and human opponents. Computers in Human Behavior, 18, 495-506. doi:10.1016/S0747-5632(02)00009-2
-
(2002)
Computers in Human Behavior
, vol.18
, pp. 495-506
-
-
Williams, R.B.1
Clippinger, C.A.2
-
82
-
-
35348873288
-
A meta-analysis of the impact of the inclusion and realism of human-like faces on user experiences in interfaces
-
New York, NY: ACM
-
Yee,N., Bailenson, J. N., & Rickertsen, K. (2007). A meta-analysis of the impact of the inclusion and realism of human-like faces on user experiences in interfaces. Proceedings of the CHI 2007 Conference on Human Factors in Computer Systems. New York, NY: ACM.
-
(2007)
Proceedings of the CHI 2007 Conference on Human Factors in Computer Systems
-
-
Yee, N.1
Bailenson, J.N.2
Rickertsen, K.3
-
83
-
-
3242712482
-
How low can you go? Ostracism by a computer is sufficient to lower self-reported levels of belonging, control, selfesteem, and meaningful existence
-
Zadro, L., Williams, K. D., & Richardson, R. (2004). How low can you go? Ostracism by a computer is sufficient to lower self-reported levels of belonging, control, selfesteem, and meaningful existence. Journal of Experimental Social Psychology, 40, 560-567. doi:10.1016/j.jesp.2003.11.006
-
(2004)
Journal of Experimental Social Psychology
, vol.40
, pp. 560-567
-
-
Zadro, L.1
Williams, K.D.2
Richardson, R.3
-
84
-
-
0039975712
-
Social facilitation
-
Zajonc, R. B. (1965). Social facilitation. Science, 149, 269-274.
-
(1965)
Science
, vol.149
, pp. 269-274
-
-
Zajonc, R.B.1
|