메뉴 건너뛰기




Volumn , Issue , 2012, Pages 2793-2802

Protecting artificial team-mates: More seems like less

Author keywords

CASA; CSCP; Team mate

Indexed keywords

CASA; COOPERATIVE GAME; COOPERATIVE SYSTEMS; CSCP; TEAM-MATE;

EID: 84862066915     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2207676.2208680     Document Type: Conference Paper
Times cited : (16)

References (28)
  • 1
    • 79955153026 scopus 로고    scopus 로고
    • AI for dynamic team-mate adaptation in games
    • Aug.
    • Abraham, A. T., and McGee, K. AI for dynamic team-mate adaptation in games. In Proc. CIG '10 (Aug. 2010), 419-426.
    • (2010) Proc. CIG '10 , pp. 419-426
    • Abraham, A.T.1    McGee, K.2
  • 2
    • 77953974474 scopus 로고    scopus 로고
    • Digital drumming: A study of co-located, highly coordinated, dyadic collaboration
    • ACM Press
    • Beaton, B., Harrison, S., and Tatar, D. Digital drumming: a study of co-located, highly coordinated, dyadic collaboration. In Proc. CHI '10, ACM Press (2010), 1417-1426.
    • (2010) Proc. CHI '10 , pp. 1417-1426
    • Beaton, B.1    Harrison, S.2    Tatar, D.3
  • 3
    • 0036980141 scopus 로고    scopus 로고
    • A theoretical model of social influence for increasing the utility of collaborative virtual environments
    • ACM Press
    • Blascovich, J. A theoretical model of social influence for increasing the utility of collaborative virtual environments. In Proc. CVE '02, ACM Press (2002), 25-30.
    • (2002) Proc. CVE '02 , pp. 25-30
    • Blascovich, J.1
  • 4
    • 9644253133 scopus 로고    scopus 로고
    • Human altruism: Economic, neural, and evolutionary perspectives
    • Dec.
    • Fehr, E., and Rockenbach, B. Human altruism: economic, neural, and evolutionary perspectives. Curr. Opin. Neurobiol. 14, 6 (Dec. 2004), 784-790.
    • (2004) Curr. Opin. Neurobiol. , vol.14 , Issue.6 , pp. 784-790
    • Fehr, E.1    Rockenbach, B.2
  • 5
    • 57049172513 scopus 로고    scopus 로고
    • Influence of social setting on player experience of digital games
    • ACM Press
    • Gajadhar, B., de Kort, Y., and IJsselsteijn, W. Influence of social setting on player experience of digital games. In Proc. of CHI EA '08, ACM Press (2008), 3099-3104.
    • (2008) Proc. of CHI EA '08 , pp. 3099-3104
    • Gajadhar, B.1    De Kort, Y.2    Ijsselsteijn, W.3
  • 6
    • 70350279531 scopus 로고    scopus 로고
    • Cognitive and emotional characteristics of communication in Human-Human/Human-Agent interaction
    • Springer-Verlag
    • Hayashi, Y., and Miwa, K. Cognitive and emotional characteristics of communication in Human-Human/Human-Agent interaction. In Proc. CogSci '09, Springer-Verlag (2009), 267-274.
    • (2009) Proc. CogSci '09 , pp. 267-274
    • Hayashi, Y.1    Miwa, K.2
  • 7
    • 33751337098 scopus 로고    scopus 로고
    • The media equation and team formation: Further evidence for experience as a moderator
    • Johnson, D., and Gardner, J. The media equation and team formation: Further evidence for experience as a moderator. IJHCS 65, 2 (2007), 111-124.
    • (2007) IJHCS , vol.65 , Issue.2 , pp. 111-124
    • Johnson, D.1    Gardner, J.2
  • 8
    • 0029687804 scopus 로고    scopus 로고
    • A prisoner's dilemma experiment on cooperation with people and human-like computers
    • Jan.
    • Kiesler, S., Sproull, L., and Waters, K. A prisoner's dilemma experiment on cooperation with people and human-like computers. J. Pers. Soc. Psychol. 70, 1 (Jan. 1996), 47-65.
    • (1996) J. Pers. Soc. Psychol. , vol.70 , Issue.1 , pp. 47-65
    • Kiesler, S.1    Sproull, L.2    Waters, K.3
  • 10
    • 71649089777 scopus 로고    scopus 로고
    • Computer agents versus avatars: Responses to interactive game characters controlled by a computer or other player
    • January
    • Lim, S., and Reeves, B. Computer agents versus avatars: Responses to interactive game characters controlled by a computer or other player. IJHCS 68, 1-2 (January 2010), 57-68.
    • (2010) IJHCS , vol.68 , Issue.1-2 , pp. 57-68
    • Lim, S.1    Reeves, B.2
  • 11
    • 30344447720 scopus 로고    scopus 로고
    • Using psychophysiological techniques to measure user experience with entertainment technologies
    • Apr.
    • Mandryk, R. L., Inkpen, K. M., and Calvert, T. W. Using psychophysiological techniques to measure user experience with entertainment technologies. Behav. Inform. Technol. 25, 2 (Apr. 2006), 141-158.
    • (2006) Behav. Inform. Technol. , vol.25 , Issue.2 , pp. 141-158
    • Mandryk, R.L.1    Inkpen, K.M.2    Calvert, T.W.3
  • 12
    • 84862095527 scopus 로고    scopus 로고
    • Choosing human team-mates: Higher enjoyment and preference for human vs. AI team-mates in cooperative games
    • ACM Press
    • Merritt, T., Chuah, T. L., Ong, C., and McGee, K. Choosing human team-mates: higher enjoyment and preference for human vs. AI team-mates in cooperative games. In Proc. FDG '11, ACM Press (2011).
    • (2011) Proc. FDG '11
    • Merritt, T.1    Chuah, T.L.2    Ong, C.3    McGee, K.4
  • 13
    • 80053217130 scopus 로고    scopus 로고
    • Did you notice? Artificial Team-Mates take risks for players intelligent virtual agents
    • Springer. ch. 37
    • Merritt, T., Ong, C., Chuah, T., and McGee, K. Did you notice? artificial Team-Mates take risks for players intelligent virtual agents. vol. 6895 of Lecture Notes in Computer Science. Springer, 2011, ch. 37, 338-349.
    • (2011) Lecture Notes in Computer Science , vol.6895 , pp. 338-349
    • Merritt, T.1    Ong, C.2    Chuah, T.3    McGee, K.4
  • 15
    • 84860277121 scopus 로고    scopus 로고
    • Analysis of human-human and human-computer agent interactions from the viewpoint of design of and attribution to a partner
    • Springer-Verlag
    • Miwa, K., and Terai, H. Analysis of human-human and human-computer agent interactions from the viewpoint of design of and attribution to a partner. In Proc. CogSci '06, Springer-Verlag (2006), 597-602.
    • (2006) Proc. CogSci '06 , pp. 597-602
    • Miwa, K.1    Terai, H.2
  • 16
    • 0030380243 scopus 로고    scopus 로고
    • Can computers be teammates?
    • December
    • Nass, C., Fogg, B. J., and Moon, Y. Can computers be teammates? IJHCS 45, 6 (December 1996), 669-678.
    • (1996) IJHCS , vol.45 , Issue.6 , pp. 669-678
    • Nass, C.1    Fogg, B.J.2    Moon, Y.3
  • 17
    • 0003349917 scopus 로고    scopus 로고
    • Truth is beauty: Researching embodied conversational agents
    • J. Cassell, J. Sullivan, S. Prevost, and E. Churchill, Eds. MIT Press, Apr.
    • Nass, C., Isbister, K., and Lee, E. Truth is beauty: Researching embodied conversational agents. In Embodied conversational agents, J. Cassell, J. Sullivan, S. Prevost, and E. Churchill, Eds. MIT Press, Apr. 2000, 374-402.
    • (2000) Embodied Conversational Agents , pp. 374-402
    • Nass, C.1    Isbister, K.2    Lee, E.3
  • 18
    • 0942279051 scopus 로고    scopus 로고
    • The effect of the agency and anthropomorphism of users' sense of telepresence, copresence, and social presence in virtual environments
    • Oct.
    • Nowak, K. L., and Biocca, F. The effect of the agency and anthropomorphism of users' sense of telepresence, copresence, and social presence in virtual environments. Presence-Teleop. Virt. 12 (Oct. 2003), 481-494.
    • (2003) Presence-Teleop. Virt. , vol.12 , pp. 481-494
    • Nowak, K.L.1    Biocca, F.2
  • 19
    • 0038418668 scopus 로고    scopus 로고
    • Designing and evaluating conversational interfaces with animated characters
    • J. Cassell, J. Sullivan, S. Prevost, and E. Churchill, Eds. MIT Press, Apr.
    • Oviatt, S., and Adams, B. Designing and evaluating conversational interfaces with animated characters. In Embodied conversational agents, J. Cassell, J. Sullivan, S. Prevost, and E. Churchill, Eds. MIT Press, Apr. 2000, 319-345.
    • (2000) Embodied Conversational Agents , pp. 319-345
    • Oviatt, S.1    Adams, B.2
  • 20
    • 33748662015 scopus 로고    scopus 로고
    • Spatial presence and emotions during video game playing: Does it matter with whom you play?
    • August
    • Ravaja, N., Saari, T., Turpeinen, M., Laarni, J., Salminen, M., and Kivikangas, M. Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play? Presence-Teleop. Virt. 15 (August 2006), 381-392.
    • (2006) Presence-Teleop. Virt. , vol.15 , pp. 381-392
    • Ravaja, N.1    Saari, T.2    Turpeinen, M.3    Laarni, J.4    Salminen, M.5    Kivikangas, M.6
  • 22
    • 0038179332 scopus 로고    scopus 로고
    • The neural basis of economic Decision-Making in the ultimatum game
    • June
    • Sanfey, A. G., Rilling, J. K., Aronson, J. A., Nystrom, L. E., and Cohen, J. D. The neural basis of economic Decision-Making in the ultimatum game. Science 300, 5626 (June 2003), 1755-1758.
    • (2003) Science , vol.300 , Issue.5626 , pp. 1755-1758
    • Sanfey, A.G.1    Rilling, J.K.2    Aronson, J.A.3    Nystrom, L.E.4    Cohen, J.D.5
  • 23
    • 0037699524 scopus 로고    scopus 로고
    • Media inequality in conversation: How people behave differently when interacting with computers and people
    • ACM Press
    • Shechtman, N., and Horowitz, L. M. Media inequality in conversation: how people behave differently when interacting with computers and people. In Proc. CHI '03, ACM Press (2003), 281-288.
    • (2003) Proc. CHI '03 , pp. 281-288
    • Shechtman, N.1    Horowitz, L.M.2
  • 24
    • 33846625270 scopus 로고    scopus 로고
    • Altruism is associated with an increased neural response to agency
    • Jan.
    • Tankersley, D., Stowe, C. J., and Huettel, S. A. Altruism is associated with an increased neural response to agency. Nat. Neurosci. 10, 2 (Jan. 2007), 150-151.
    • (2007) Nat. Neurosci. , vol.10 , Issue.2 , pp. 150-151
    • Tankersley, D.1    Stowe, C.J.2    Huettel, S.A.3
  • 26
    • 77956184793 scopus 로고    scopus 로고
    • "It doesn't matter what you are!" explaining social effects of agents and avatars
    • Nov.
    • von der Pütten, A. M., Krämer, N. C., Gratch, J., and Kang, S.-H. "it doesn't matter what you are!" explaining social effects of agents and avatars. Comput. Hum. Behav. 26, 6 (Nov. 2010), 1641-1650.
    • (2010) Comput. Hum. Behav. , vol.26 , Issue.6 , pp. 1641-1650
    • Von Der Pütten, A.M.1    Krämer, N.C.2    Gratch, J.3    Kang, S.-H.4
  • 27
    • 45649084311 scopus 로고    scopus 로고
    • Playing online games against computervs. Human-controlled opponents: Effects on presence, flow, and enjoyment
    • Sept.
    • Weibel, D., Wissmath, B., Habegger, S., Steiner, Y., and Groner, R. Playing online games against computervs. human-controlled opponents: Effects on presence, flow, and enjoyment. Comput. Hum. Behav. 24, 5 (Sept. 2008), 2274-2291.
    • (2008) Comput. Hum. Behav. , vol.24 , Issue.5 , pp. 2274-2291
    • Weibel, D.1    Wissmath, B.2    Habegger, S.3    Steiner, Y.4    Groner, R.5
  • 28
    • 0036721830 scopus 로고    scopus 로고
    • Aggression, competition and computer games: Computer and human opponents
    • Sept.
    • Williams, R. Aggression, competition and computer games: computer and human opponents. Comput. Hum. Behav. 18, 5 (Sept. 2002), 495-506.
    • (2002) Comput. Hum. Behav. , vol.18 , Issue.5 , pp. 495-506
    • Williams, R.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.