-
1
-
-
0000913978
-
Time flies when you're having fun: cognitive absorption and beliefs about information technology usage
-
R. Agarwal, and E. Karahanna Time flies when you're having fun: cognitive absorption and beliefs about information technology usage MIS Quarterly 24 4 2000 665 682
-
(2000)
MIS Quarterly
, vol.24
, Issue.4
, pp. 665-682
-
-
Agarwal, R.1
Karahanna, E.2
-
2
-
-
33846556700
-
A model of cognitive load in massively multiplayer online role playing games
-
C.S. Ang, P. Zaphiris, and S. Mahood A model of cognitive load in massively multiplayer online role playing games Interact. Comput. 19 2 2007 167 179
-
(2007)
Interact. Comput.
, vol.19
, Issue.2
, pp. 167-179
-
-
Ang, C.S.1
Zaphiris, P.2
Mahood, S.3
-
3
-
-
84924276638
-
Understanding computer-mediated communication attributes and life satisfaction from the perspectives of uses and gratifications and self-determination
-
C.S. Ang, M.A. Talib, K.A. Tan, J.P. Tan, and S.N. Yaacob Understanding computer-mediated communication attributes and life satisfaction from the perspectives of uses and gratifications and self-determination Comput. Hum. Behav. 49 2015 20 29
-
(2015)
Comput. Hum. Behav.
, vol.49
, pp. 20-29
-
-
Ang, C.S.1
Talib, M.A.2
Tan, K.A.3
Tan, J.P.4
Yaacob, S.N.5
-
4
-
-
51249177591
-
On the evaluation of structural equation models
-
R.P. Bagozzi, and Y. Yi On the evaluation of structural equation models Acad. Mark. Sci. 16 1 1988 76 94
-
(1988)
Acad. Mark. Sci.
, vol.16
, Issue.1
, pp. 76-94
-
-
Bagozzi, R.P.1
Yi, Y.2
-
5
-
-
84938963036
-
Applying flow theory to booking experiences: an integrated model in an online service context
-
A. Bilgihan, K. Nusai, F. Okumus, and C. Cobanoglu Applying flow theory to booking experiences: an integrated model in an online service context Inf. Manage. 52 6 2015 668 678
-
(2015)
Inf. Manage.
, vol.52
, Issue.6
, pp. 668-678
-
-
Bilgihan, A.1
Nusai, K.2
Okumus, F.3
Cobanoglu, C.4
-
7
-
-
42449136599
-
Issues for dsm-v: internet addiction
-
J.J. Block Issues for dsm-v: internet addiction Am. J. Psychiatry 165 3 2008 306 307
-
(2008)
Am. J. Psychiatry
, vol.165
, Issue.3
, pp. 306-307
-
-
Block, J.J.1
-
8
-
-
69549107517
-
Problematic internet use and psychosocial well-being among MMO players
-
S. Caplan, D. Williams, and N. Yee Problematic internet use and psychosocial well-being among MMO players Comput. Hum. Behav. 25 6 2009 1312 1319
-
(2009)
Comput. Hum. Behav.
, vol.25
, Issue.6
, pp. 1312-1319
-
-
Caplan, S.1
Williams, D.2
Yee, N.3
-
9
-
-
84866236660
-
Problematic Internet and cell phone use in Spanish teenagers and young students
-
X. Carbonell, A. Chamarro, M. Beranuy, M.D. Griffiths, U. Obert, and R. Cladellas Problematic Internet and cell phone use in Spanish teenagers and young students Anales de Psicologia 28 3 2012 789 796
-
(2012)
Anales de Psicologia
, vol.28
, Issue.3
, pp. 789-796
-
-
Carbonell, X.1
Chamarro, A.2
Beranuy, M.3
Griffiths, M.D.4
Obert, U.5
Cladellas, R.6
-
10
-
-
84879077436
-
Examining users' intention to continue using social network games: a flow experience perspective
-
C.C. Chang Examining users' intention to continue using social network games: a flow experience perspective Telematics Inform. 30 4 2013 311 321
-
(2013)
Telematics Inform.
, vol.30
, Issue.4
, pp. 311-321
-
-
Chang, C.C.1
-
11
-
-
84862784139
-
The role of perceived social capital and flow experience in building users' continuance intention to social networking sites in China
-
Y.P. Chang, and D.H. Zhu The role of perceived social capital and flow experience in building users' continuance intention to social networking sites in China Comput. Hum. Behav. 28 3 2012 995 1001
-
(2012)
Comput. Hum. Behav.
, vol.28
, Issue.3
, pp. 995-1001
-
-
Chang, Y.P.1
Zhu, D.H.2
-
12
-
-
33644902068
-
Exploring factors affecting the adoption and continuance of online games among college students in South Korea
-
B. Chang, S. Lee, and B. Kim Exploring factors affecting the adoption and continuance of online games among college students in South Korea N. Media Soc. 8 2 2006 295 319
-
(2006)
N. Media Soc.
, vol.8
, Issue.2
, pp. 295-319
-
-
Chang, B.1
Lee, S.2
Kim, B.3
-
13
-
-
84892414786
-
The effects of hedonic/utilitarian expectations and social influence on continuance intention to play online games
-
I.C. Chang, C.C. Liu, and K. Chen The effects of hedonic/utilitarian expectations and social influence on continuance intention to play online games Internet Res. 24 1 2014 21 45
-
(2014)
Internet Res.
, vol.24
, Issue.1
, pp. 21-45
-
-
Chang, I.C.1
Liu, C.C.2
Chen, K.3
-
14
-
-
0036676363
-
A factor-analytic investigation of computer 'addiction' and engagement
-
J.P. Charlton A factor-analytic investigation of computer 'addiction' and engagement Br. Psychol. Soc. 93 3 2002 329 344
-
(2002)
Br. Psychol. Soc.
, vol.93
, Issue.3
, pp. 329-344
-
-
Charlton, J.P.1
-
15
-
-
33846088397
-
Distinguishing addiction and high engagement in the context of online game playing
-
J.P. Charlton, and I.D.W. Danforth Distinguishing addiction and high engagement in the context of online game playing Comput. Hum. Behav. 23 3 2007 1531 1548
-
(2007)
Comput. Hum. Behav.
, vol.23
, Issue.3
, pp. 1531-1548
-
-
Charlton, J.P.1
Danforth, I.D.W.2
-
16
-
-
77958539527
-
Validating the distinction between computer addiction and engagement: online game playing and personality
-
J.P. Charlton, and I.D.W. Danforth Validating the distinction between computer addiction and engagement: online game playing and personality Behav. Inf. Technol. 29 6 2010 601 613
-
(2010)
Behav. Inf. Technol.
, vol.29
, Issue.6
, pp. 601-613
-
-
Charlton, J.P.1
Danforth, I.D.W.2
-
17
-
-
27644516897
-
Flow on the net: detecting web users' positive affects and their flow states
-
H. Chen Flow on the net: detecting web users' positive affects and their flow states Comput. Hum. Behav. 22 2 2006 221 223
-
(2006)
Comput. Hum. Behav.
, vol.22
, Issue.2
, pp. 221-223
-
-
Chen, H.1
-
18
-
-
33947679371
-
Flow in games (and everything else)
-
J. Chen Flow in games (and everything else) Commun. ACM 50 4 2007 31 34
-
(2007)
Commun. ACM
, vol.50
, Issue.4
, pp. 31-34
-
-
Chen, J.1
-
19
-
-
84986149637
-
Exploring Web users flow experiences
-
H. Chen, R. Wigand, and M. Nilan Exploring Web users flow experiences Inf. Technol. People 13 4 2000 263 281
-
(2000)
Inf. Technol. People
, vol.13
, Issue.4
, pp. 263-281
-
-
Chen, H.1
Wigand, R.2
Nilan, M.3
-
20
-
-
53349177316
-
An exploratory study on the selection of communication media: the relationship between flow and communication outcomes
-
K.C. Chen, C.D. Yen, S.Y. Hung, and H.A. Huang An exploratory study on the selection of communication media: the relationship between flow and communication outcomes Decis. Support Syst. 45 4 2008 822 832
-
(2008)
Decis. Support Syst.
, vol.45
, Issue.4
, pp. 822-832
-
-
Chen, K.C.1
Yen, C.D.2
Hung, S.Y.3
Huang, H.A.4
-
21
-
-
1442280058
-
Why people continue to play online games: in search of critical design factors to increase customer loyalty to online contents
-
D. Choi, and J. Kim Why people continue to play online games: in search of critical design factors to increase customer loyalty to online contents Cyberpsychol. Behav. 7 1 2004 11 24
-
(2004)
Cyberpsychol. Behav.
, vol.7
, Issue.1
, pp. 11-24
-
-
Choi, D.1
Kim, J.2
-
22
-
-
0346732937
-
The role of flow experience in cyber-game addiction
-
T.J. Chou, and C.C. Ting The role of flow experience in cyber-game addiction Cyberpsychol. Behav. 6 6 2003 663 675
-
(2003)
Cyberpsychol. Behav.
, vol.6
, Issue.6
, pp. 663-675
-
-
Chou, T.J.1
Ting, C.C.2
-
28
-
-
1942421697
-
Learning from Games: HCI Design Innovations in Entertainment Software
-
Halifax Nova Scotia, Canada
-
J. Dyck, D. Pinelle, B. Brown, and C. Gutwin Learning from Games: HCI Design Innovations in Entertainment Software Graphics Interface 2003 Halifax Nova Scotia, Canada 237 246
-
(2003)
Graphics Interface
, pp. 237-246
-
-
Dyck, J.1
Pinelle, D.2
Brown, B.3
Gutwin, C.4
-
29
-
-
2542588499
-
Uses and gratifications of the web among students
-
S. Ebersole Uses and gratifications of the web among students J. Comput.-Mediat. Commun. 6 1 2000 1 17
-
(2000)
J. Comput.-Mediat. Commun.
, vol.6
, Issue.1
, pp. 1-17
-
-
Ebersole, S.1
-
30
-
-
0037005457
-
Playability in action video games: a qualitative design model
-
C. Fabricatore, M. Nussbaum, and R. Rosas Playability in action video games: a qualitative design model Hum. Comput. Interface 17 4 2002 311 368
-
(2002)
Hum. Comput. Interface
, vol.17
, Issue.4
, pp. 311-368
-
-
Fabricatore, C.1
Nussbaum, M.2
Rosas, R.3
-
31
-
-
0034747495
-
Internet use in the contemporary media environment
-
A.J. Flanagin, and M.J. Metzger Internet use in the contemporary media environment Hum. Commun. Res. 27 1 2001 153 181
-
(2001)
Hum. Commun. Res.
, vol.27
, Issue.1
, pp. 153-181
-
-
Flanagin, A.J.1
Metzger, M.J.2
-
32
-
-
0000009769
-
Evaluating structural equation models with unobservable variables and measurement error
-
C. Fornell, and D.F. Larcker Evaluating structural equation models with unobservable variables and measurement error J. Mark. Res. 18 1 1981 39 50
-
(1981)
J. Mark. Res.
, vol.18
, Issue.1
, pp. 39-50
-
-
Fornell, C.1
Larcker, D.F.2
-
33
-
-
66249141302
-
Getting brand communities right
-
S. Fournier, and L. Lee Getting brand communities right Harvard Bus. Rev. 87 4 2009 105 111
-
(2009)
Harvard Bus. Rev.
, vol.87
, Issue.4
, pp. 105-111
-
-
Fournier, S.1
Lee, L.2
-
34
-
-
27744458682
-
Factors influencing user trust in online games
-
Y. Gao Factors influencing user trust in online games Electron. Libr. 23 5 2005 533 538
-
(2005)
Electron. Libr.
, vol.23
, Issue.5
, pp. 533-538
-
-
Gao, Y.1
-
35
-
-
84969330750
-
-
G. Gayle, and K. Martha The Motivated Brain: Improving Student Attention, Engagement, and Perseverance, Alexandria, Virginia, USA 2015
-
(2015)
The Motivated Brain: Improving Student Attention, Engagement, and Perseverance, Alexandria, Virginia, USA
-
-
Gayle, G.1
Martha, K.2
-
36
-
-
84953599704
-
Task characteristics and the experience of optimal flow in human-computer interaction
-
J.A. Ghani, and S.P. Deshpande Task characteristics and the experience of optimal flow in human-computer interaction J. Psychol. 128 4 1994 381 391
-
(1994)
J. Psychol.
, vol.128
, Issue.4
, pp. 381-391
-
-
Ghani, J.A.1
Deshpande, S.P.2
-
37
-
-
0001889888
-
Technological addictions
-
M. Griffiths Technological addictions Clin. Psychol. Forum 76 1995 14 19
-
(1995)
Clin. Psychol. Forum
, vol.76
, pp. 14-19
-
-
Griffiths, M.1
-
38
-
-
0002030714
-
Internet "addiction": an issue for clinical psychology?
-
M.D. Griffiths Internet "addiction": an issue for clinical psychology? Clin. Psychol. Forum 97 1996 32 36
-
(1996)
Clin. Psychol. Forum
, vol.97
, pp. 32-36
-
-
Griffiths, M.D.1
-
39
-
-
22544485383
-
A components model of addiction within a biopsychosocial Framework
-
M.D. Griffiths A components model of addiction within a biopsychosocial Framework J. Subst. Use 10 2005 191 197
-
(2005)
J. Subst. Use
, vol.10
, pp. 191-197
-
-
Griffiths, M.D.1
-
40
-
-
84939539233
-
Challenging games help students learn: an empirical study on engagement, flow and immersion in game-based learning
-
J. Hamari, D.J. Shernoff, E. Rowe, B. Coller, and T. Edwards Challenging games help students learn: an empirical study on engagement, flow and immersion in game-based learning Comput. Hum. Behav. 54 2016 170 179
-
(2016)
Comput. Hum. Behav.
, vol.54
, pp. 170-179
-
-
Hamari, J.1
Shernoff, D.J.2
Rowe, E.3
Coller, B.4
Edwards, T.5
-
41
-
-
68249114510
-
Social interaction and co-viewing with youtube: blending mass communication reception and social connection
-
P. Haridakis, and G. Hanson Social interaction and co-viewing with youtube: blending mass communication reception and social connection J. Broadcasting Electron. Media 53 2 2009 317 335
-
(2009)
J. Broadcasting Electron. Media
, vol.53
, Issue.2
, pp. 317-335
-
-
Haridakis, P.1
Hanson, G.2
-
43
-
-
84857063318
-
The effects of a player's network centrality on resource accessibility, game enjoyment, and continuance intention: a study on online gaming communities
-
C.C. Hsiao, and J.S. Chiou The effects of a player's network centrality on resource accessibility, game enjoyment, and continuance intention: a study on online gaming communities Electron. Commer. Res. Appl. 11 1 2012 75 84
-
(2012)
Electron. Commer. Res. Appl.
, vol.11
, Issue.1
, pp. 75-84
-
-
Hsiao, C.C.1
Chiou, J.S.2
-
44
-
-
2342622104
-
Why do people play on-line games? An extended tam with social influences and flow experience
-
C.L. Hsu, and H.P. Lu Why do people play on-line games? An extended tam with social influences and flow experience Inf. Manage. 41 7 2004 835 868
-
(2004)
Inf. Manage.
, vol.41
, Issue.7
, pp. 835-868
-
-
Hsu, C.L.1
Lu, H.P.2
-
45
-
-
80054839766
-
Predicting online game loyalty based on need gratification and experiential motives
-
L.Y. Huang, and Y.J. Hsieh Predicting online game loyalty based on need gratification and experiential motives Internet Res. 21 5 2011 581 598
-
(2011)
Internet Res.
, vol.21
, Issue.5
, pp. 581-598
-
-
Huang, L.Y.1
Hsieh, Y.J.2
-
46
-
-
84862306639
-
The Influence of computer-mediated communication apprehension on motives for facebook use
-
D. Hunt, D. Atkin, and A. Krishnan The Influence of computer-mediated communication apprehension on motives for facebook use J. Broadcasting Electron. Media 56 2 2012 187 202
-
(2012)
J. Broadcasting Electron. Media
, vol.56
, Issue.2
, pp. 187-202
-
-
Hunt, D.1
Atkin, D.2
Krishnan, A.3
-
47
-
-
72049104824
-
The attitudes, feelings, and experiences of online gamers: a qualitative analysis
-
Z. Hussain, and M.D. Griffiths The attitudes, feelings, and experiences of online gamers: a qualitative analysis Cyberpsychol. Behav. 12 6 2009 747 753
-
(2009)
Cyberpsychol. Behav.
, vol.12
, Issue.6
, pp. 747-753
-
-
Hussain, Z.1
Griffiths, M.D.2
-
48
-
-
84928159993
-
An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games
-
Z. Hussain, G.A. Williams, and M.D. Griffiths An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games Comput. Hum. Behav. 50 2015 221 230
-
(2015)
Comput. Hum. Behav.
, vol.50
, pp. 221-230
-
-
Hussain, Z.1
Williams, G.A.2
Griffiths, M.D.3
-
50
-
-
0036667991
-
Unsubscribe, pleeezz!!!: management and training of media competence in computer-mediated communication
-
K.J. Jonas, M. Boos, and K. Sassenberg Unsubscribe, pleeezz!!!: management and training of media competence in computer-mediated communication Cyberpsychol. Behav. 5 4 2002 315 329
-
(2002)
Cyberpsychol. Behav.
, vol.5
, Issue.4
, pp. 315-329
-
-
Jonas, K.J.1
Boos, M.2
Sassenberg, K.3
-
51
-
-
84875900790
-
Internet addiction as a manageable resource: a focus on social network services
-
I. Kang, M.M. Shin, and C. Park Internet addiction as a manageable resource: a focus on social network services Online Inf. Rev. 37 1 2013 28 41
-
(2013)
Online Inf. Rev.
, vol.37
, Issue.1
, pp. 28-41
-
-
Kang, I.1
Shin, M.M.2
Park, C.3
-
52
-
-
0013207015
-
Online and in the know: uses and gratifications of the web for political information
-
B.K. Kaye, and T.J. Johnson Online and in the know: uses and gratifications of the web for political information J. Broadcasting Electron. Media 46 1 2002 54 71
-
(2002)
J. Broadcasting Electron. Media
, vol.46
, Issue.1
, pp. 54-71
-
-
Kaye, B.K.1
Johnson, T.J.2
-
53
-
-
21144478550
-
Conceptualizing, measuring and managing customer-based brand equity
-
K.L. Keller Conceptualizing, measuring and managing customer-based brand equity J. Market. 57 1 1993 1 22
-
(1993)
J. Market.
, vol.57
, Issue.1
, pp. 1-22
-
-
Keller, K.L.1
-
54
-
-
84879082172
-
Self-traits and motivations as antecedents of digital media flow and addiction: the Internet, mobile phones, and video games
-
H. Khang, J.K. Kim, and Y. Kim Self-traits and motivations as antecedents of digital media flow and addiction: the Internet, mobile phones, and video games Comput. Hum. Behav. 29 6 2013 2416 2424
-
(2013)
Comput. Hum. Behav.
, vol.29
, Issue.6
, pp. 2416-2424
-
-
Khang, H.1
Kim, J.K.2
Kim, Y.3
-
55
-
-
84893967303
-
Why smartphone advertising attracts customers: a model of Web advertising, flow, and personalization
-
Y. Kim, and J. Han Why smartphone advertising attracts customers: a model of Web advertising, flow, and personalization Comput. Hum. Behav. 33 2014 256 269
-
(2014)
Comput. Hum. Behav.
, vol.33
, pp. 256-269
-
-
Kim, Y.1
Han, J.2
-
56
-
-
68849115248
-
The role of Internet user characteristics and motives in explaining three dimensions of internet addiction
-
J. Kim, and P.M. Haridakis The role of Internet user characteristics and motives in explaining three dimensions of internet addiction J. Comput.-Mediat. Commun. 14 4 2009 988 1015
-
(2009)
J. Comput.-Mediat. Commun.
, vol.14
, Issue.4
, pp. 988-1015
-
-
Kim, J.1
Haridakis, P.M.2
-
57
-
-
84879081300
-
A study on the effects of on-line game on gamers' flow experience and loyalty
-
Y. Kim, and S. Park A study on the effects of on-line game on gamers' flow experience and loyalty Korean J. Broadcasting Telecommun. Stud. 21 2 2007 179 208
-
(2007)
Korean J. Broadcasting Telecommun. Stud.
, vol.21
, Issue.2
, pp. 179-208
-
-
Kim, Y.1
Park, S.2
-
58
-
-
70349157132
-
A study on the online game use influences in game flow and addiction: focusing on the uses and gratifications approach
-
Y. Kim, and S. Park A study on the online game use influences in game flow and addiction: focusing on the uses and gratifications approach Korean J. Journalism Commun. Stud. 51 1 2007 355 377
-
(2007)
Korean J. Journalism Commun. Stud.
, vol.51
, Issue.1
, pp. 355-377
-
-
Kim, Y.1
Park, S.2
-
59
-
-
33846037638
-
What makes people experience flow? Social characteristics of online games
-
Y. Kim, S. Oh, and H. Lee What makes people experience flow? Social characteristics of online games Int. J. Adv. Media Commun. 1 1 2005 76 92
-
(2005)
Int. J. Adv. Media Commun.
, vol.1
, Issue.1
, pp. 76-92
-
-
Kim, Y.1
Oh, S.2
Lee, H.3
-
60
-
-
59049086311
-
The moderating role of locus of control on the links between experiential motives and intention to play online games
-
D.M. Koo The moderating role of locus of control on the links between experiential motives and intention to play online games Comput. Hum. Behav. 25 2 2009 466 474
-
(2009)
Comput. Hum. Behav.
, vol.25
, Issue.2
, pp. 466-474
-
-
Koo, D.M.1
-
61
-
-
84873864754
-
Internet addiction in students: prevalence and risk factors
-
D.J. Kuss, M.D. Griffiths, and J.F. Binder Internet addiction in students: prevalence and risk factors Comput. Hum. Behav. 29 3 2013 959 966
-
(2013)
Comput. Hum. Behav.
, vol.29
, Issue.3
, pp. 959-966
-
-
Kuss, D.J.1
Griffiths, M.D.2
Binder, J.F.3
-
62
-
-
84888372657
-
SNS flow, SNS self-disclosure and post hoc interpersonal relations change: focused on Korean Facebook user
-
K.T. Kwak, S.K. Choi, and B.G. Lee SNS flow, SNS self-disclosure and post hoc interpersonal relations change: focused on Korean Facebook user Comput. Hum. Behav. 31 2014 294 304
-
(2014)
Comput. Hum. Behav.
, vol.31
, pp. 294-304
-
-
Kwak, K.T.1
Choi, S.K.2
Lee, B.G.3
-
63
-
-
0042074089
-
Unregulated internet usage: addiction, habit, or deficient self-regulation?
-
R. Larose, C.A. Lin, and M.S. Eastin Unregulated internet usage: addiction, habit, or deficient self-regulation? Media Psychol. 5 3 2003 225 253
-
(2003)
Media Psychol.
, vol.5
, Issue.3
, pp. 225-253
-
-
Larose, R.1
Lin, C.A.2
Eastin, M.S.3
-
65
-
-
74549183469
-
Understanding the behavioural intention to play online games: an extension of the theory of planned behavior
-
M.C. Lee Understanding the behavioural intention to play online games: an extension of the theory of planned behavior Online Inf. Rev. 33 5 2009 849 872
-
(2009)
Online Inf. Rev.
, vol.33
, Issue.5
, pp. 849-872
-
-
Lee, M.C.1
-
66
-
-
84929359015
-
Homophily and social influence among online casual game players
-
S.Y. Lee Homophily and social influence among online casual game players Telematics Inform. 32 4 2015 656 666
-
(2015)
Telematics Inform.
, vol.32
, Issue.4
, pp. 656-666
-
-
Lee, S.Y.1
-
67
-
-
84856976969
-
What drives people to continue to play online games? An extension of technology model and theory of planned behavior
-
M.C. Lee, and T.R. Tsai What drives people to continue to play online games? An extension of technology model and theory of planned behavior International Journal of Human-Computer Interaction 26 6 2010 601 620
-
(2010)
International Journal of Human-Computer Interaction
, vol.26
, Issue.6
, pp. 601-620
-
-
Lee, M.C.1
Tsai, T.R.2
-
68
-
-
84939993606
-
Massively multiplayer online game addiction: instrument development and validation
-
Z.W.Y. Lee, C.M.K. Cheung, and T.K.H. Chan Massively multiplayer online game addiction: instrument development and validation Inf. Manage. 52 4 2015 413 430
-
(2015)
Inf. Manage.
, vol.52
, Issue.4
, pp. 413-430
-
-
Lee, Z.W.Y.1
Cheung, C.M.K.2
Chan, T.K.H.3
-
69
-
-
84942362146
-
Cross-cultural adaptation and evaluation of the psychometric properties of the Brazilian version of the Video Game Addiction Test
-
I.L. Lemos, A. Cardoso, and E.B. Sougey Cross-cultural adaptation and evaluation of the psychometric properties of the Brazilian version of the Video Game Addiction Test Comput. Hum. Behav. 55 2016 207 213
-
(2016)
Comput. Hum. Behav.
, vol.55
, pp. 207-213
-
-
Lemos, I.L.1
Cardoso, A.2
Sougey, E.B.3
-
71
-
-
84873951967
-
Digital games and beyond: what happens when players compete?
-
D. Liu, X. Li, and R. Santhanam Digital games and beyond: what happens when players compete? MIS Quarterly 37 1 2013 111 124
-
(2013)
MIS Quarterly
, vol.37
, Issue.1
, pp. 111-124
-
-
Liu, D.1
Li, X.2
Santhanam, R.3
-
72
-
-
55349113268
-
The role of internet addiction in online game loyalty: an exploratory study
-
H.P. Lu, and S.M. Wang The role of internet addiction in online game loyalty: an exploratory study Internet Res. 18 5 2008 499 519
-
(2008)
Internet Res.
, vol.18
, Issue.5
, pp. 499-519
-
-
Lu, H.P.1
Wang, S.M.2
-
73
-
-
49049089191
-
How endogenous motivations influence user intentions: beyond the dichotomy of extrinsic and intrinsic user motivations
-
Y. Malhotra, D. Galletta, and L. Kirsch How endogenous motivations influence user intentions: beyond the dichotomy of extrinsic and intrinsic user motivations J. Manage. Inf. Syst. 25 1 2008 267 299
-
(2008)
J. Manage. Inf. Syst.
, vol.25
, Issue.1
, pp. 267-299
-
-
Malhotra, Y.1
Galletta, D.2
Kirsch, L.3
-
74
-
-
0025131216
-
Non-chemical (behavioral) addictions
-
I. Marks Non-chemical (behavioral) addictions Br. J. Addict. 85 11 1990 1389 1394
-
(1990)
Br. J. Addict.
, vol.85
, Issue.11
, pp. 1389-1394
-
-
Marks, I.1
-
75
-
-
84555188084
-
Why is facebook so successful? Psychophysiological measures describe a core flow state while using facebook
-
M. Mauri, P. Cipresso, A. Balgera, M. Villamira, and G. Riva Why is facebook so successful? Psychophysiological measures describe a core flow state while using facebook Cyberpsychol. Behav. Soc. Network. 14 12 2011 723 731
-
(2011)
Cyberpsychol. Behav. Soc. Network.
, vol.14
, Issue.12
, pp. 723-731
-
-
Mauri, M.1
Cipresso, P.2
Balgera, A.3
Villamira, M.4
Riva, G.5
-
77
-
-
0000430606
-
Extending the TAM for a world-wide-web context
-
J.W. Moon, and Y.G. Kim Extending the TAM for a world-wide-web context Inf. Manage. 38 4 2001 217 230
-
(2001)
Inf. Manage.
, vol.38
, Issue.4
, pp. 217-230
-
-
Moon, J.W.1
Kim, Y.G.2
-
78
-
-
84897094973
-
Exploring neuroticism and extraversion in flow and user generated content consumption
-
Y.J. Moon, W.G. Kim, and D.J. Armstrong Exploring neuroticism and extraversion in flow and user generated content consumption Inf. Manage. 51 3 2014 347 358
-
(2014)
Inf. Manage.
, vol.51
, Issue.3
, pp. 347-358
-
-
Moon, Y.J.1
Kim, W.G.2
Armstrong, D.J.3
-
79
-
-
84933485832
-
Time, symbol transformation, and computer games
-
D. Myers Time, symbol transformation, and computer games Play Cult. 5 1992 441 457
-
(1992)
Play Cult.
, vol.5
, pp. 441-457
-
-
Myers, D.1
-
80
-
-
17744370355
-
Addiction to the internet and online gaming
-
B.D. Ng, and P. Wiemer-Hastings Addiction to the internet and online gaming Cyber Psychol. Behav. 8 2 2005 110 113
-
(2005)
Cyber Psychol. Behav.
, vol.8
, Issue.2
, pp. 110-113
-
-
Ng, B.D.1
Wiemer-Hastings, P.2
-
81
-
-
0034340409
-
Measuring the customer experience in online environments: a structural modeling approach
-
T.P. Novak, D.L. Hoffman, and Y.F. Yung Measuring the customer experience in online environments: a structural modeling approach Market. Sci. 19 1 2000 22 42
-
(2000)
Market. Sci.
, vol.19
, Issue.1
, pp. 22-42
-
-
Novak, T.P.1
Hoffman, D.L.2
Yung, Y.F.3
-
83
-
-
77952222345
-
Examining the effects of website induced flow in professional sporting team web-sites
-
A. O'Cass, and J. Carlson Examining the effects of website induced flow in professional sporting team web-sites Internet Res. 20 2 2010 115 134
-
(2010)
Internet Res.
, vol.20
, Issue.2
, pp. 115-134
-
-
O'Cass, A.1
Carlson, J.2
-
84
-
-
84969329866
-
Beyond entertainment motivations and outcomes of video game playing by older adults and their younger family members
-
S. Osmanovic, and L. Pecchioni Beyond entertainment motivations and outcomes of video game playing by older adults and their younger family members Games Cult. 2 2 2015 1 20
-
(2015)
Games Cult.
, vol.2
, Issue.2
, pp. 1-20
-
-
Osmanovic, S.1
Pecchioni, L.2
-
85
-
-
80455155173
-
Interactive or interruptive? Instant messaging at work
-
C.X.J. Ou, and R.M. Davison Interactive or interruptive? Instant messaging at work Decis. Support Syst. 52 1 2011 61 72
-
(2011)
Decis. Support Syst.
, vol.52
, Issue.1
, pp. 61-72
-
-
Ou, C.X.J.1
Davison, R.M.2
-
86
-
-
1342310813
-
A grounded theory of the flow experiences of Web users
-
S. Pace A grounded theory of the flow experiences of Web users Int. J. Hum.-Online Stud. 60 3 2004 327 363
-
(2004)
Int. J. Hum.-Online Stud.
, vol.60
, Issue.3
, pp. 327-363
-
-
Pace, S.1
-
87
-
-
79959782212
-
Turn that thing off!" Parent and adolescent predictors of proactive media monitoring
-
L.M. Padilla-Walker, and S.M. Coyne Turn that thing off!" Parent and adolescent predictors of proactive media monitoring J. Adolesc. 34 4 2011 705 715
-
(2011)
J. Adolesc.
, vol.34
, Issue.4
, pp. 705-715
-
-
Padilla-Walker, L.M.1
Coyne, S.M.2
-
89
-
-
0032328258
-
Implications of cognitive and affective involvement for channel changing
-
E.M. Perse Implications of cognitive and affective involvement for channel changing J. Commun. 48 3 1998 49 68
-
(1998)
J. Commun.
, vol.48
, Issue.3
, pp. 49-68
-
-
Perse, E.M.1
-
90
-
-
40649121320
-
Construction of online game addiction based on player experience
-
IEEE
-
Qin, H., Rau, P.P. and Zhong, H.Q., 2007. Construction of online game addiction based on player experience. In: the Proceeding of 2007 IEEE International Conference on Industrial Engineering and Engineering Management in Singapore, 2007, IEEE, pp. 432-436.
-
(2007)
The Proceeding of 2007 IEEE International Conference on Industrial Engineering and Engineering Management in Singapore, 2007
, pp. 432-436
-
-
Qin, H.1
Rau, P.P.2
Zhong, H.Q.3
-
91
-
-
33751077095
-
Time distortion for expert and novice online game players
-
P.L.P. Rau, S.Y. Peng, and C.C. Yang Time distortion for expert and novice online game players Cyberpsychol. Behav. 9 4 2006 396 403
-
(2006)
Cyberpsychol. Behav.
, vol.9
, Issue.4
, pp. 396-403
-
-
Rau, P.L.P.1
Peng, S.Y.2
Yang, C.C.3
-
92
-
-
84986409465
-
Audience activity and soap opera involvement: a uses and effects investigation
-
A.M. Rubin, and E.M. Perse Audience activity and soap opera involvement: a uses and effects investigation Hum. Commun. Res. 14 2 1987 246 268
-
(1987)
Hum. Commun. Res.
, vol.14
, Issue.2
, pp. 246-268
-
-
Rubin, A.M.1
Perse, E.M.2
-
93
-
-
0002543828
-
Interface of personal and mediated communication: a research agenda
-
A.M. Rubin, and R.B. Rubin Interface of personal and mediated communication: a research agenda Crit. Stud. Mass Commun. 2 1 1985 36 53
-
(1985)
Crit. Stud. Mass Commun.
, vol.2
, Issue.1
, pp. 36-53
-
-
Rubin, A.M.1
Rubin, R.B.2
-
94
-
-
84865644172
-
The world's most intense online gaming culture: addiction and high-engagement prevalence rates among south korean adolescents and young adults
-
S. Seok, and B. DaCosta The world's most intense online gaming culture: addiction and high-engagement prevalence rates among south korean adolescents and young adults Comput. Hum. Behav. 28 6 2012 2134 2151
-
(2012)
Comput. Hum. Behav.
, vol.28
, Issue.6
, pp. 2134-2151
-
-
Seok, S.1
Dacosta, B.2
-
95
-
-
79953695040
-
A two-process view of Facebook use and relatedness need-satisfaction: disconnection drives use, and connectedness rewards it
-
K.M. Sheldon, N. Abad, and C. Hinsch A two-process view of Facebook use and relatedness need-satisfaction: disconnection drives use, and connectedness rewards it J. Pers. Soc. Psychol. 100 4 2011 766 775
-
(2011)
J. Pers. Soc. Psychol.
, vol.100
, Issue.4
, pp. 766-775
-
-
Sheldon, K.M.1
Abad, N.2
Hinsch, C.3
-
96
-
-
0042664184
-
Student engagement in high school classrooms from the perspective of flow theory
-
D.J. Shernoff, M. Csikszentmihalyi, B. Schneider, and E.S. Shernoff Student engagement in high school classrooms from the perspective of flow theory School Psychol. Quarterly 18 2 2003 158 176
-
(2003)
School Psychol. Quarterly
, vol.18
, Issue.2
, pp. 158-176
-
-
Shernoff, D.J.1
Csikszentmihalyi, M.2
Schneider, B.3
Shernoff, E.S.4
-
97
-
-
10244234045
-
Flow and media enjoyment
-
J.L. Sherry Flow and media enjoyment Commun. Theory 14 4 2004 328 347
-
(2004)
Commun. Theory
, vol.14
, Issue.4
, pp. 328-347
-
-
Sherry, J.L.1
-
98
-
-
77956642776
-
Analysis of online social networks: a cross-national study
-
D.H. Shin Analysis of online social networks: a cross-national study Online Inf. Rev. 34 3 2010 473 495
-
(2010)
Online Inf. Rev.
, vol.34
, Issue.3
, pp. 473-495
-
-
Shin, D.H.1
-
99
-
-
0342647377
-
The rise of the electronic individual: a study of how young Swedish teenagers use and perceive the internet
-
U. Sjoberg The rise of the electronic individual: a study of how young Swedish teenagers use and perceive the internet Telematics Inform. 16 3 1999 113 133
-
(1999)
Telematics Inform.
, vol.16
, Issue.3
, pp. 113-133
-
-
Sjoberg, U.1
-
100
-
-
34548687106
-
Creative user-centred design practices: lessons from game cultures
-
Haddon Springer Verlag London
-
O. Sotamaa Creative user-centred design practices: lessons from game cultures Haddon Everyday Innovators: Researching: The Role of Users in Shapring ICTs 2005 Springer Verlag London 104 116
-
(2005)
Everyday Innovators: Researching: The Role of Users in Shapring ICTs
, pp. 104-116
-
-
Sotamaa, O.1
-
102
-
-
4344619999
-
When cultures and computers collide rethinking computer-mediated communication according to international and intercultural communication expectations
-
K. St. Amant When cultures and computers collide rethinking computer-mediated communication according to international and intercultural communication expectations J. Bus. Tech. Commun. 16 2 2002 196 214
-
(2002)
J. Bus. Tech. Commun.
, vol.16
, Issue.2
, pp. 196-214
-
-
St. Amant, K.1
-
103
-
-
84926142407
-
Depression and Internet addiction: correlation and treatment approaches
-
M. Stojakovic Depression and Internet addiction: correlation and treatment approaches Eur. Psychiatry 26 1 2011 2195
-
(2011)
Eur. Psychiatry
, vol.26
, Issue.1
, pp. 2195
-
-
Stojakovic, M.1
-
104
-
-
51349161289
-
An examination of disposition, motivation, and involvement in the new technology context
-
S. Sun An examination of disposition, motivation, and involvement in the new technology context Comput. Hum. Behav. 24 6 2008 2723 2740
-
(2008)
Comput. Hum. Behav.
, vol.24
, Issue.6
, pp. 2723-2740
-
-
Sun, S.1
-
105
-
-
49149087046
-
The role of motivation and media involvement in explaining internet dependency
-
S. Sun, A.M. Rubin, and P.M. Haridakis The role of motivation and media involvement in explaining internet dependency J. Broadcasting Electron. Media 52 3 2009 408 431
-
(2009)
J. Broadcasting Electron. Media
, vol.52
, Issue.3
, pp. 408-431
-
-
Sun, S.1
Rubin, A.M.2
Haridakis, P.M.3
-
106
-
-
85011018146
-
Understanding the antecedents of mobile game addiction: the roles of perceived visibility, perceived enjoyment
-
Y.Q. Sun, Y. Zhao, S.Q. Jia, and D.Y. Zheng Understanding the antecedents of mobile game addiction: the roles of perceived visibility, perceived enjoyment Proceedings of Pacific Asia Conference on Information Systems (PACIS), Singapore 2015
-
(2015)
Proceedings of Pacific Asia Conference on Information Systems (PACIS), Singapore
-
-
Sun, Y.Q.1
Zhao, Y.2
Jia, S.Q.3
Zheng, D.Y.4
-
107
-
-
84890194787
-
Hidden addiction: television
-
S. Sussman, and M.B. Moran Hidden addiction: television J. Behav. Addict. 2 3 2013 125 132
-
(2013)
J. Behav. Addict.
, vol.2
, Issue.3
, pp. 125-132
-
-
Sussman, S.1
Moran, M.B.2
-
108
-
-
33745255765
-
GameFlow: a model for evaluating player enjoyment in games
-
P. Sweetser, and P. Wyeth GameFlow: a model for evaluating player enjoyment in games ACM Comput. Entertainment 3 3 2005 1 24
-
(2005)
ACM Comput. Entertainment
, vol.3
, Issue.3
, pp. 1-24
-
-
Sweetser, P.1
Wyeth, P.2
-
109
-
-
37549012956
-
An empirical investigation of the factors affecting the adoption of instant messaging in organizations
-
P.L. To, C. Liao, J.C. Chiang, M.L. Shih, and C.Y. Chang An empirical investigation of the factors affecting the adoption of instant messaging in organizations Comput. Standards Interfaces 30 3 2008 148 156
-
(2008)
Comput. Standards Interfaces
, vol.30
, Issue.3
, pp. 148-156
-
-
To, P.L.1
Liao, C.2
Chiang, J.C.3
Shih, M.L.4
Chang, C.Y.5
-
111
-
-
84973836633
-
Interpersonal effects in computer-mediated interaction: a relational perspective
-
J.B. Walther Interpersonal effects in computer-mediated interaction: a relational perspective Commun. Res. 19 1 1992 52 90
-
(1992)
Commun. Res.
, vol.19
, Issue.1
, pp. 52-90
-
-
Walther, J.B.1
-
112
-
-
84907562454
-
An exploratory study using inexpensive electroencephalography (EEG) to understand flow experience in computer-based instruction
-
C.C. Wang, and M.C. Hsu An exploratory study using inexpensive electroencephalography (EEG) to understand flow experience in computer-based instruction Inf. Manage. 51 7 2014 912 923
-
(2014)
Inf. Manage.
, vol.51
, Issue.7
, pp. 912-923
-
-
Wang, C.C.1
Hsu, M.C.2
-
113
-
-
0000720688
-
Microcomputer playfulness: the development of a measure with workplace implications
-
J. Webster, and J. Martocchio Microcomputer playfulness: the development of a measure with workplace implications MIS Quarterly 16 2 1992 201 226
-
(1992)
MIS Quarterly
, vol.16
, Issue.2
, pp. 201-226
-
-
Webster, J.1
Martocchio, J.2
-
114
-
-
0000222420
-
The dimensionality and correlates of flow in human computer interactions
-
J. Webster, L.K. Trevino, and L. Ryan The dimensionality and correlates of flow in human computer interactions Comput. Hum. Behav. 9 4 1993 411 426
-
(1993)
Comput. Hum. Behav.
, vol.9
, Issue.4
, pp. 411-426
-
-
Webster, J.1
Trevino, L.K.2
Ryan, L.3
-
115
-
-
0035532846
-
Motives of adolescents to use the internet as a function of personality traits, personal and social factors
-
U. Wolfradt, and J. Doll Motives of adolescents to use the internet as a function of personality traits, personal and social factors J. Edu. Comput. Res. 24 1 2001 13 27
-
(2001)
J. Edu. Comput. Res.
, vol.24
, Issue.1
, pp. 13-27
-
-
Wolfradt, U.1
Doll, J.2
-
116
-
-
39749098306
-
The effects of trust and enjoyment on intention to play online games
-
J. Wu, and D. Liu The effects of trust and enjoyment on intention to play online games J. Electron. Commerce Res. 8 2 2007 128 140
-
(2007)
J. Electron. Commerce Res.
, vol.8
, Issue.2
, pp. 128-140
-
-
Wu, J.1
Liu, D.2
-
117
-
-
77956190775
-
Falling in love with online games: the uses and gratifications perspective
-
J.H. Wu, S.C. Wang, and H.H. Tsai Falling in love with online games: the uses and gratifications perspective Comput. Hum. Behav. 26 6 2010 1862 1871
-
(2010)
Comput. Hum. Behav.
, vol.26
, Issue.6
, pp. 1862-1871
-
-
Wu, J.H.1
Wang, S.C.2
Tsai, H.H.3
-
118
-
-
84860673841
-
Online game addiction among adolescents: motivation and prevention factors
-
Z. Xu, O. Turel, and Y. Yuan Online game addiction among adolescents: motivation and prevention factors Eur. J. Inf. Syst. 21 3 2012 321 340
-
(2012)
Eur. J. Inf. Syst.
, vol.21
, Issue.3
, pp. 321-340
-
-
Xu, Z.1
Turel, O.2
Yuan, Y.3
-
119
-
-
0036239741
-
Security issues in online games
-
J.J. Yan, and H.J. Choi Security issues in online games Electron. Libr. 20 2 2002 125 133
-
(2002)
Electron. Libr.
, vol.20
, Issue.2
, pp. 125-133
-
-
Yan, J.J.1
Choi, H.J.2
-
120
-
-
84876866192
-
Employee creativity formation: the roles of knowledge seeking, knowledge contributing and flow experience in Web 2.0 virtual communities
-
Y. Yan, R.M. Davison, and C. Mo Employee creativity formation: the roles of knowledge seeking, knowledge contributing and flow experience in Web 2.0 virtual communities Comput. Hum. Behav. 29 5 2013 1923 1932
-
(2013)
Comput. Hum. Behav.
, vol.29
, Issue.5
, pp. 1923-1932
-
-
Yan, Y.1
Davison, R.M.2
Mo, C.3
-
121
-
-
0001460169
-
Internet addiction: evaluation and treatment
-
K.S. Young Internet addiction: evaluation and treatment Student Br. Med. J. 7 1999 394 436
-
(1999)
Student Br. Med. J.
, vol.7
, pp. 394-436
-
-
Young, K.S.1
-
122
-
-
79551491710
-
Examining mobile instant messaging user loyalty from the perspectives of network externalities and flow experience
-
T. Zhou, and Y. Lu Examining mobile instant messaging user loyalty from the perspectives of network externalities and flow experience Comput. Hum. Behav. 27 2 2011 883 889
-
(2011)
Comput. Hum. Behav.
, vol.27
, Issue.2
, pp. 883-889
-
-
Zhou, T.1
Lu, Y.2
|