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Volumn 17, Issue 4, 2002, Pages 311-368

Playability in action videogames: A qualitative design model

Author keywords

[No Author keywords available]

Indexed keywords

CAMERAS; COMPUTATIONAL COMPLEXITY; COMPUTER AIDED DESIGN; COMPUTER SIMULATION; COMPUTER SOFTWARE; COST EFFECTIVENESS; DATA ACQUISITION; DATA REDUCTION; MARKETING; USER INTERFACES;

EID: 0037005457     PISSN: 07370024     EISSN: None     Source Type: Journal    
DOI: 10.1207/S15327051HCI1704_1     Document Type: Article
Times cited : (130)

References (21)
  • 1
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    • CD-ROMs: The giants rule
    • (October)
    • CD-ROMs: The giants rule. (1997, October). Business Week.
    • (1997) Business Week
  • 4
    • 0013524272 scopus 로고
    • I have no words & I must design
    • Costikyan, G. (1994). I have no words & I must design. Interactive Fantasy, N. 2.
    • (1994) Interactive Fantasy , Issue.2
    • Costikyan, G.1
  • 6
    • 0013494494 scopus 로고
    • Interactive storytelling: The play's the game
    • (December)
    • Hanscome, B. (1995, December). Interactive storytelling: The play's the game. Game Developer.
    • (1995) Game Developer
    • Hanscome, B.1
  • 11
    • 0003313411 scopus 로고
    • What makes computer games fun?
    • (December)
    • Malone, T. W. (1981a, December). What makes computer games fun? Byte, N. 6.
    • (1981) Byte , Issue.6
    • Malone, T.W.1
  • 12
    • 49049148395 scopus 로고
    • Toward a theory of intrinsically motivated instruction
    • Malone, T. W. (1981b). Toward a theory of intrinsically motivated instruction. Cognitive Science, No. 4.
    • (1981) Cognitive Science , Issue.4
    • Malone, T.W.1
  • 13
    • 0000733973 scopus 로고
    • Making learning fun: A taxonomy of intrinsic motivations for learning
    • In R. E. Snow & M. J. Farr (Eds.); Hillsdale, NJ: Lawrence Erlbaum Associates, Inc.
    • Malone, T. W., & Lepper, M. R. (1987). Making learning fun: A taxonomy of intrinsic motivations for learning. In R. E. Snow & M. J. Farr (Eds.), Aptitude, learning, and instruction, III: Conative and affective process analysis. Hillsdale, NJ: Lawrence Erlbaum Associates, Inc.
    • (1987) Aptitude, Learning, and Instruction, III: Conative and Affective Process Analysis
    • Malone, T.W.1    Lepper, M.R.2
  • 16
    • 0013463994 scopus 로고    scopus 로고
    • IDSA reveals survey numbers
    • (May)
    • Rinaldi, B. (1998, May). IDSA reveals survey numbers. In E3 Show Daily.
    • (1998) E3 Show Daily
    • Rinaldi, B.1
  • 19
    • 0013498143 scopus 로고    scopus 로고
    • It's ROLE-playing, stupid!
    • (September)
    • Spector, W. (1998, September). It's ROLE-playing, stupid! Game Developer.
    • (1998) Game Developer
    • Spector, W.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.