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Volumn 33, Issue 5, 2009, Pages 849-872

Understanding the behavioural intention to play online games: An extension of the theory of planned behaviour

Author keywords

Behaviour; Social interaction; Video games

Indexed keywords

COMPETING MODELS; CUSTOMER ACCEPTANCE; DESIGN/METHODOLOGY/APPROACH; EMPIRICAL STUDIES; EXPLANATORY POWER; FLOW EXPERIENCE; INTERACTION FACTOR; MARKETING STRATEGY; MODERATING EFFECT; ON-LINE GAMES; PERCEIVED ENJOYMENT; PREDICTIVE POWER; PRIOR EXPERIENCE; SOCIAL INTERACTIONS; STRUCTURAL EQUATION MODELLING; TECHNOLOGY ACCEPTANCE MODEL; THEORETICAL MODELS; THEORY OF PLANNED BEHAVIOUR; VIDEO GAME;

EID: 74549183469     PISSN: 14684527     EISSN: None     Source Type: Journal    
DOI: 10.1108/14684520911001873     Document Type: Article
Times cited : (185)

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