-
2
-
-
1242276188
-
An update on the effects of playing violent video games
-
Anderson, C. A. (2004). An update on the effects of playing violent video games. Journal of Adolescence, 27, 113-122.
-
(2004)
Journal of Adolescence
, vol.27
, pp. 113-122
-
-
Anderson, C.A.1
-
3
-
-
64449085959
-
Investigating the impact of video games on high school students' engagement and learning about genetics
-
Annetta, L., Minogue, J., Holmes, S. Y., & Cheng, M. (2009). Investigating the impact of video games on high school students' engagement and learning about genetics. Computers and Education, 53(1), 74-85.
-
(2009)
Computers and Education
, vol.53
, Issue.1
, pp. 74-85
-
-
Annetta, L.1
Minogue, J.2
Holmes, S.Y.3
Cheng, M.4
-
4
-
-
0037233131
-
Web-based collaborative inquiry learning
-
Chang, K. E., Sung, Y. T., & Lee, C. L. (2003). Web-based collaborative inquiry learning. Journal of Computer Assisted Learning, 19, 56-69.
-
(2003)
Journal of Computer Assisted Learning
, vol.19
, pp. 56-69
-
-
Chang, K.E.1
Sung, Y.T.2
Lee, C.L.3
-
5
-
-
81855218017
-
Embedding game-based problem-solving phase into problem-posing system for mathematics learning
-
Chang, K.-E., Wu, L.-J., Weng, S.-E., & Sung, Y.-T. (2012). Embedding game-based problem-solving phase into problem-posing system for mathematics learning. Computers & Education, 58, 775-786.
-
(2012)
Computers & Education
, vol.58
, pp. 775-786
-
-
Chang, K.-E.1
Wu, L.-J.2
Weng, S.-E.3
Sung, Y.-T.4
-
6
-
-
84859648632
-
A systematic literature review of empirical evidence on computer games and serious games
-
Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012). A systematic literature review of empirical evidence on computer games and serious games. Computers & Education, 59, 661-686.
-
(2012)
Computers & Education
, vol.59
, pp. 661-686
-
-
Connolly, T.M.1
Boyle, E.A.2
MacArthur, E.3
Hainey, T.4
Boyle, J.M.5
-
7
-
-
77955555187
-
Virtual games in social science education
-
Cuenca, L. J. M., & Martin, C. M. J. (2010). Virtual games in social science education. Computers & Education, 55(3), 1336-1345.
-
(2010)
Computers & Education
, vol.55
, Issue.3
, pp. 1336-1345
-
-
Cuenca, L.J.M.1
Martin, C.M.J.2
-
8
-
-
0041143695
-
The role of metaphor and analogy in learning
-
J. R. Levin & V. L. Allen (Eds.), New York: Academic Press
-
Davidson, R. E. (1976). The role of metaphor and analogy in learning. In J. R. Levin & V. L. Allen (Eds.), Cognitive learning in children (pp. 135-162). New York: Academic Press.
-
(1976)
Cognitive learning in children
, pp. 135-162
-
-
Davidson, R.E.1
-
9
-
-
33751178171
-
Using games and simulations for supporting learning
-
de Freitas, S. I. (2006). Using games and simulations for supporting learning. Learning, Media, & Technology, 31, 343-358.
-
(2006)
Learning, Media, & Technology
, vol.31
, pp. 343-358
-
-
de Freitas, S.I.1
-
10
-
-
31144434319
-
How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?
-
de Freitas, S. I., & Oliver, M. (2006). How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? Computers and Education, 46, 249-264.
-
(2006)
Computers and Education
, vol.46
, pp. 249-264
-
-
de Freitas, S.I.1
Oliver, M.2
-
11
-
-
33744746230
-
Game design narrative for learning: Appropriating adventure game design narrative devices and techniques for the design of interactive learning environments
-
Dickey, M. D. (2006). Game design narrative for learning: Appropriating adventure game design narrative devices and techniques for the design of interactive learning environments. Educational Technology Research & Development, 54(3), 245-263.
-
(2006)
Educational Technology Research & Development
, vol.54
, Issue.3
, pp. 245-263
-
-
Dickey, M.D.1
-
12
-
-
34250356877
-
Game design and learning: A conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation
-
Dickey, M. D. (2007). Game design and learning: A conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation. Educational Technology Research & Development, 55, 253-273.
-
(2007)
Educational Technology Research & Development
, vol.55
, pp. 253-273
-
-
Dickey, M.D.1
-
14
-
-
47949099284
-
Evaluating the use of metaphor in online learning environments
-
Falconer, L. (2008). Evaluating the use of metaphor in online learning environments. Interactive Learning Environments, 16(2), 117-129. doi: 10.1080/10494820701288626
-
(2008)
Interactive Learning Environments
, vol.16
, Issue.2
, pp. 117-129
-
-
Falconer, L.1
-
15
-
-
0002040918
-
-
Mahwah, NJ: Lawrence Erlbaum Associates
-
Feltovich, P. J., Spiro, R. J., Coulson, R. L., & Feltovich, J. (Eds.). (1996). Collaboration within and among minds: Mastering complexity, individuality and in groups. Mahwah, NJ: Lawrence Erlbaum Associates.
-
(1996)
Collaboration within and among minds: Mastering complexity, individuality and in groups
-
-
Feltovich, P.J.1
Spiro, R.J.2
Coulson, R.L.3
Feltovich, J.4
-
16
-
-
84930359233
-
-
June, Paper presented at the World Conference on Educational Multimedia, Hypermedia and Telecommunications, Vienna, Austria
-
Foko, T., & Amory, A. (2008, June). Social constructivism in games based learning in the South African context. Paper presented at the World Conference on Educational Multimedia, Hypermedia and Telecommunications, Vienna, Austria.
-
(2008)
Social constructivism in games based learning in the South African context
-
-
Foko, T.1
Amory, A.2
-
17
-
-
79952190945
-
Exploring e-learners' perceptions of net-based peer-reviewed English writing
-
Ge, Z. (2011). Exploring e-learners' perceptions of net-based peer-reviewed English writing. Computer-Supported Collaborative Learning, 6, 75-91.
-
(2011)
Computer-Supported Collaborative Learning
, vol.6
, pp. 75-91
-
-
Ge, Z.1
-
18
-
-
84855416665
-
Key instructional design issues in a cellural phone-based mobile learning project
-
Gedik, N., Hanci-Karademirci, A., Kursun, E., & Cagiltay, K. (2012). Key instructional design issues in a cellural phone-based mobile learning project. Computers & Education, 58, 1149-1159.
-
(2012)
Computers & Education
, vol.58
, pp. 1149-1159
-
-
Gedik, N.1
Hanci-Karademirci, A.2
Kursun, E.3
Cagiltay, K.4
-
20
-
-
1242343719
-
The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance
-
Gentile, D. A., Lynch, P. J., Linder, J. R., & Walsh, D. A. (2004). The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Journal of Adolescence, 27, 5-22.
-
(2004)
Journal of Adolescence
, vol.27
, pp. 5-22
-
-
Gentile, D.A.1
Lynch, P.J.2
Linder, J.R.3
Walsh, D.A.4
-
21
-
-
43349084922
-
Enhancing online collaborative argumentation through question elaboration and goal instructions
-
Golanics, J. D., & Nussbaum, E. M. (2008). Enhancing online collaborative argumentation through question elaboration and goal instructions. Journal of Computer Assisted Learning, 24(3), 167-180.
-
(2008)
Journal of Computer Assisted Learning
, vol.24
, Issue.3
, pp. 167-180
-
-
Golanics, J.D.1
Nussbaum, E.M.2
-
22
-
-
85008852664
-
Digital games in education: The design of games-based learning environments
-
Gros, B. (2007). Digital games in education: The design of games-based learning environments. Journal of Research on Technology in Education, 40(1), 23-38.
-
(2007)
Journal of Research on Technology in Education
, vol.40
, Issue.1
, pp. 23-38
-
-
Gros, B.1
-
23
-
-
51349124429
-
Designing and analyzing collaboration in a scripted game for vocational education
-
Hämäläinen, R., Oksanen, K., & Häkkinen, P. (2008). Designing and analyzing collaboration in a scripted game for vocational education. Computers in Human Behavior, 24(6), 2496-2506. doi: 10.1016/j.chb.2008.03.010
-
(2008)
Computers in Human Behavior
, vol.24
, Issue.6
, pp. 2496-2506
-
-
Hämäläinen, R.1
Oksanen, K.2
Häkkinen, P.3
-
24
-
-
77955554650
-
Exploratory study on the patterns of online interaction and knowledge co-construction in project-based learning
-
Heo, H., Lim, K. Y., & Kim, Y. (2010). Exploratory study on the patterns of online interaction and knowledge co-construction in project-based learning. Computers and Education, 55, 1383-1392.
-
(2010)
Computers and Education
, vol.55
, pp. 1383-1392
-
-
Heo, H.1
Lim, K.Y.2
Kim, Y.3
-
25
-
-
79551501320
-
Evaluating learners' motivational and cognitive processing in an online game-based learning environment
-
Huang, W.-H. (2011). Evaluating learners' motivational and cognitive processing in an online game-based learning environment. Computers in Human Behavior, 27, 694-704.
-
(2011)
Computers in Human Behavior
, vol.27
, pp. 694-704
-
-
Huang, W.-H.1
-
26
-
-
84862797466
-
The effectiveness of using procedural scaffoldings in a paper-plus-smartphone collaborative learning context
-
Huang, H.-W., Wu, C.-W., & Chen, N.-S. (2012). The effectiveness of using procedural scaffoldings in a paper-plus-smartphone collaborative learning context. Computers & Education, 59, 250-259.
-
(2012)
Computers & Education
, vol.59
, pp. 250-259
-
-
Huang, H.-W.1
Wu, C.-W.2
Chen, N.-S.3
-
27
-
-
84870662065
-
Impact of online instructional game features on college students' perceived motivational support and cognitive investment: A structural equation modeling study
-
Huang, W.-H., Johnson, T., & Han, S.-H. (2013). Impact of online instructional game features on college students' perceived motivational support and cognitive investment: A structural equation modeling study. Internet and Higher Education, 17, 58-68.
-
(2013)
Internet and Higher Education
, vol.17
, pp. 58-68
-
-
Huang, W.-H.1
Johnson, T.2
Han, S.-H.3
-
28
-
-
68149139479
-
Mobile game-based learning in secondary education: Engagement, motivation and learning in a mobile city game
-
Huizenga, J., Admiraal, W., Akkerman, S., & Dam, G. t. (2009). Mobile game-based learning in secondary education: Engagement, motivation and learning in a mobile city game. Journal of Computer Assisted Learning, 25(4), 332-344. doi: 10.1111/j.1365-2729.2009.00316.x
-
(2009)
Journal of Computer Assisted Learning
, vol.25
, Issue.4
, pp. 332-344
-
-
Huizenga, J.1
Admiraal, W.2
Akkerman, S.3
Dam, G.T.4
-
29
-
-
33749347846
-
Effects of cueing and collaboration on the acquisition of complex legal skills
-
Hummel, H. G. K., Paas, F., & Koper, R. (2006). Effects of cueing and collaboration on the acquisition of complex legal skills. British Journal of Educational Psychology, 76(3), 613-632.
-
(2006)
British Journal of Educational Psychology
, vol.76
, Issue.3
, pp. 613-632
-
-
Hummel, H.G.K.1
Paas, F.2
Koper, R.3
-
30
-
-
34250850768
-
Facilitating inter-collaborations in the learning sciences
-
Hung, D., Looi, C.-K., & Tan, W. H. L. (2005). Facilitating inter-collaborations in the learning sciences. Educational Technology, 45(4), 41-44.
-
(2005)
Educational Technology
, vol.45
, Issue.4
, pp. 41-44
-
-
Hung, D.1
Looi, C.-K.2
Tan, W.H.L.3
-
31
-
-
34249015570
-
Knowledge convergence and collaborative learning
-
Jeong, H., & Chi, M. T. H. (2007). Knowledge convergence and collaborative learning. Instructional Science, 35, 287-315.
-
(2007)
Instructional Science
, vol.35
, pp. 287-315
-
-
Jeong, H.1
Chi, M.T.H.2
-
32
-
-
0001908975
-
Computer supported problem-based learning: A principled approach to the use of computers in collaborative learning
-
T. Koschmann (Ed.), Mahwah, NJ: Lawrence Erlbaum Associates
-
Koschmann, T., Kelson, A. C., Feltovich, P. J., & Barrows, H. S. (1996). Computer supported problem-based learning: A principled approach to the use of computers in collaborative learning. In T. Koschmann (Ed.), CSCL: Theory and practice of an emerging paradigm (pp. 83-124). Mahwah, NJ: Lawrence Erlbaum Associates.
-
(1996)
CSCL: Theory and practice of an emerging paradigm
, pp. 83-124
-
-
Koschmann, T.1
Kelson, A.C.2
Feltovich, P.J.3
Barrows, H.S.4
-
33
-
-
84887624776
-
Game-based learning in science education: A review of relevant research
-
Li, M.-C., & Tsai, C. C. (2013). Game-based learning in science education: A review of relevant research. Journal of Science Education & Technology, 22, 877-898.
-
(2013)
Journal of Science Education & Technology
, vol.22
, pp. 877-898
-
-
Li, M.-C.1
Tsai, C.C.2
-
34
-
-
59049088577
-
A computer game as a context for non-routine mathematical problem solving: The effects of type of question prompt and level of prior knowledge
-
Lee, C. Y., & Chen, M. P. (2009). A computer game as a context for non-routine mathematical problem solving: The effects of type of question prompt and level of prior knowledge. Computers & Education, 52(3), 530-542.
-
(2009)
Computers & Education
, vol.52
, Issue.3
, pp. 530-542
-
-
Lee, C.Y.1
Chen, M.P.2
-
35
-
-
78651318791
-
My-mini-Pet: A handheld pet-nurturing game to engage students in arithmetic practices
-
Liao, C. C. Y., Chen, Z. H., Cheng, H. N. H., Chen, F. C., & Chan, T. W. (2011). My-mini-Pet: A handheld pet-nurturing game to engage students in arithmetic practices. Journal of Computer Assisted Learning, 27, 76-89.
-
(2011)
Journal of Computer Assisted Learning
, vol.27
, pp. 76-89
-
-
Liao, C.C.Y.1
Chen, Z.H.2
Cheng, H.N.H.3
Chen, F.C.4
Chan, T.W.5
-
36
-
-
0035845443
-
Design of collaborative learning environments
-
Lowyck, J., & Poysa, J. (2001). Design of collaborative learning environments. Computers in Human Behavior, 17, 507-516.
-
(2001)
Computers in Human Behavior
, vol.17
, pp. 507-516
-
-
Lowyck, J.1
Poysa, J.2
-
37
-
-
48349103021
-
Supporting medical decision making with argumentation tools
-
Lu, J., & Lajoie, S. P. (2008). Supporting medical decision making with argumentation tools. Contemporary Educational Psychology, 33, 425-442.
-
(2008)
Contemporary Educational Psychology
, vol.33
, pp. 425-442
-
-
Lu, J.1
Lajoie, S.P.2
-
38
-
-
0000717427
-
Cognitive engagement variations among students of different ability level and sex in a computer problem solving game
-
Mandinach, E. B., & Corno, L. (1985). Cognitive engagement variations among students of different ability level and sex in a computer problem solving game. Sex Roles, 13(3/4), 241-251.
-
(1985)
Sex Roles
, vol.13
, Issue.3-4
, pp. 241-251
-
-
Mandinach, E.B.1
Corno, L.2
-
39
-
-
77953816099
-
Vulnerability to violent video games: A review and integration of personality research
-
Markey, P. M., & Markey, C. N. (2010). Vulnerability to violent video games: A review and integration of personality research. Review of General Psychology, 14(2), 82-91.
-
(2010)
Review of General Psychology
, vol.14
, Issue.2
, pp. 82-91
-
-
Markey, P.M.1
Markey, C.N.2
-
40
-
-
84857663586
-
Enhancing 5th graders' science content knowledge and self-efficacy through game-based learning
-
Meluso, A., Zheng, M., Spires, H. A., & Lester, J. (2012). Enhancing 5th graders' science content knowledge and self-efficacy through game-based learning. Computers & Education, 59, 497-504.
-
(2012)
Computers & Education
, vol.59
, pp. 497-504
-
-
Meluso, A.1
Zheng, M.2
Spires, H.A.3
Lester, J.4
-
41
-
-
78650178101
-
Educational virtual environments: a ten-year review of empirical research
-
Mikropolous, T. A., & Natsis, A. (2011). Educational virtual environments: a ten-year review of empirical research. Computers & Education, 56, 769-780. doi: 10.1016/j.compedu.2010.10.020.
-
(2011)
Computers & Education
, vol.56
, pp. 769-780
-
-
Mikropolous, T.A.1
Natsis, A.2
-
43
-
-
79952049154
-
Learning and motivational impacts of a multimedia science game
-
Miller, L. M., Chang, C.-I., Wang, S., Beier, M. E., & Klischm, Y. (2011). Learning and motivational impacts of a multimedia science game. Computers & Education, 57, 1425-1433.
-
(2011)
Computers & Education
, vol.57
, pp. 1425-1433
-
-
Miller, L.M.1
Chang, C.-I.2
Wang, S.3
Beier, M.E.4
Klischm, Y.5
-
44
-
-
77955273172
-
Designing roles, scripts, and prompts to support CSCL in gStudy
-
Morris, R., Hadwin, A. F., Gress, C. L. Z., Miller, M., Fior, M., Church, H., & Winne, P. H. (2010). Designing roles, scripts, and prompts to support CSCL in gStudy. Computers in Human Behavior, 26(5), 815-824. doi: 10.1016/j.chb.2008.12.001
-
(2010)
Computers in Human Behavior
, vol.26
, Issue.5
, pp. 815-824
-
-
Morris, R.1
Hadwin, A.F.2
Gress, C.L.Z.3
Miller, M.4
Fior, M.5
Church, H.6
Winne, P.H.7
-
45
-
-
56549129970
-
Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation
-
Papastergiou, M. (2009). Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation. Computers & Education, 52, 1-12.
-
(2009)
Computers & Education
, vol.52
, pp. 1-12
-
-
Papastergiou, M.1
-
46
-
-
0004107362
-
-
Ann Arbor: MI: University Michigan
-
Pintrich, P., Smith, D. A., Garcia, T., & McKeachie, W. J. (1991). A manual for the use of the Motivated Strategies for Learning Questionnaire (MSLQ). Ann Arbor: MI: University Michigan.
-
(1991)
A manual for the use of the Motivated Strategies for Learning Questionnaire (MSLQ)
-
-
Pintrich, P.1
Smith, D.A.2
Garcia, T.3
McKeachie, W.J.4
-
48
-
-
77957065809
-
Trees of knowledge: Changing mental models through metaphorical episodes and concept maps
-
R. E. Griffin, V. S. Williams & J. Lee (Eds.), Loretto, PA: International Visual Literacy Association
-
Reese, D. D. (2003). Trees of knowledge: Changing mental models through metaphorical episodes and concept maps. In R. E. Griffin, V. S. Williams & J. Lee (Eds.), Turning trees: Selected readings (pp.205-214). Loretto, PA: International Visual Literacy Association.
-
(2003)
Turning trees: Selected readings
, pp. 205-214
-
-
Reese, D.D.1
-
49
-
-
77958104928
-
Games, simulations, and visual metaphors in education: antagonism between enjoyment and learning
-
Rieber, L. P., & Noah, D. (2008). Games, simulations, and visual metaphors in education: antagonism between enjoyment and learning. Educational Media International, 45, 77-92.
-
(2008)
Educational Media International
, vol.45
, pp. 77-92
-
-
Rieber, L.P.1
Noah, D.2
-
50
-
-
33846280909
-
Supporting communication in a collaborative discovery learning environment: The effect of instruction
-
Saab, N., Joolingen, W. R. V., & Hout-Wolters, B. H. A. M. (2007). Supporting communication in a collaborative discovery learning environment: The effect of instruction. Instructional Science, 35, 73-98.
-
(2007)
Instructional Science
, vol.35
, pp. 73-98
-
-
Saab, N.1
Joolingen, W.R.V.2
Hout-Wolters, B.H.A.M.3
-
51
-
-
68949091130
-
Gaming literacies: A game design study in action
-
Salen, K. (2007). Gaming literacies: A game design study in action. Journal of Educational Multimedia and Hypermedia, 16(3), 301-322.
-
(2007)
Journal of Educational Multimedia and Hypermedia
, vol.16
, Issue.3
, pp. 301-322
-
-
Salen, K.1
-
52
-
-
77955553925
-
The influence of collaboration styles to children's cognitive performance in digital problem-solving game "William Adventure": A comparative case study
-
Shih, J. L., Shih, B. J., Shih, C. C., Su, H. Y., & Chuang, C. W. (2010). The influence of collaboration styles to children's cognitive performance in digital problem-solving game "William Adventure": A comparative case study. Computers & Education, 55(3), 982-993. doi: 10.1016/j.compedu.2010.04.009
-
(2010)
Computers & Education
, vol.55
, Issue.3
, pp. 982-993
-
-
Shih, J.L.1
Shih, B.J.2
Shih, C.C.3
Su, H.Y.4
Chuang, C.W.5
-
53
-
-
38749142142
-
Motivation and performance within a collaborative computer-based modeling task: Relations between students' achievement goal orientation, self-efficacy, cognitive processing, and achievement
-
Sins, P. H. M., Van Joolingen, W. R., Savelsbergh, E. R., & Van Hout-Wolters, B. (2008). Motivation and performance within a collaborative computer-based modeling task: Relations between students' achievement goal orientation, self-efficacy, cognitive processing, and achievement. Contemporary Educational Psychology, 33, 58-77.
-
(2008)
Contemporary Educational Psychology
, vol.33
, pp. 58-77
-
-
Sins, P.H.M.1
Van Joolingen, W.R.2
Savelsbergh, E.R.3
Van Hout-Wolters, B.4
-
54
-
-
84930331533
-
The cognitive study of metaphor and its application in English language teaching
-
Sun, H. M. (2010). The cognitive study of metaphor and its application in English language teaching. Canadian Social Science, 6(4), 175-179.
-
(2010)
Canadian Social Science
, vol.6
, Issue.4
, pp. 175-179
-
-
Sun, H.M.1
-
55
-
-
0012948327
-
Conceptual change in science through collaborative learning at the computer
-
Tao, P. K., & Gunstone, R. F. (1999). Conceptual change in science through collaborative learning at the computer. International Journal of Science Education, 21(1), 39-57.
-
(1999)
International Journal of Science Education
, vol.21
, Issue.1
, pp. 39-57
-
-
Tao, P.K.1
Gunstone, R.F.2
-
56
-
-
77954287505
-
Using mainstream game to teach technology through an interest framework
-
Ting, Y.-L. (2010). Using mainstream game to teach technology through an interest framework. Journal of Educational Technology & Society, 13(2), 141-152.
-
(2010)
Journal of Educational Technology & Society
, vol.13
, Issue.2
, pp. 141-152
-
-
Ting, Y.-L.1
-
57
-
-
39749166275
-
Computer-mediated instruction: A comparison of online and face-to-face collaboration
-
Tutty, J. I., & Klein, J. D. (2008). Computer-mediated instruction: A comparison of online and face-to-face collaboration. Educational Technology Research and Development, 56(2).
-
(2008)
Educational Technology Research and Development
, vol.56
, Issue.2
-
-
Tutty, J.I.1
Klein, J.D.2
-
58
-
-
84873830332
-
Exploring the factors influencing learning effectiveness in digital game-based learning
-
Tsai, F.-H., Yu, K.-C., & Hsiao, H.-S. (2012). Exploring the factors influencing learning effectiveness in digital game-based learning. Educational Technology & Society, 15(3), 240-250.
-
(2012)
Educational Technology & Society
, vol.15
, Issue.3
, pp. 240-250
-
-
Tsai, F.-H.1
Yu, K.-C.2
Hsiao, H.-S.3
-
59
-
-
56249138608
-
The effects of computer games on primary school students' achievement and motivation in geography learning
-
Tuzun, H., Yilmaz-Soylu, M., Karakus, T., Inal, Y., & Kizilkaya, G. (2009). The effects of computer games on primary school students' achievement and motivation in geography learning. Computers & Education, 52, 68-77.
-
(2009)
Computers & Education
, vol.52
, pp. 68-77
-
-
Tuzun, H.1
Yilmaz-Soylu, M.2
Karakus, T.3
Inal, Y.4
Kizilkaya, G.5
-
60
-
-
79958200211
-
Learning from games: Does collaboration help?
-
van der Meij, H., Albers, E., & Leemkuil, H. (2010). Learning from games: Does collaboration help? British Journal of Educational Technology, 42(4), 655-664.
-
(2010)
British Journal of Educational Technology
, vol.42
, Issue.4
, pp. 655-664
-
-
van der Meij, H.1
Albers, E.2
Leemkuil, H.3
-
61
-
-
68149088827
-
It's not just the digital natives who are restless
-
Retrieved December 10, 2011, from
-
van Eck, R. (2006). It's not just the digital natives who are restless. Retrieved December 10, 2011, from http://net.educause.edu/ir/library/pdf/erm0620.pdf
-
(2006)
-
-
van Eck, R.1
-
62
-
-
13244278233
-
Co-lab: Research and development of an online learning environment for collaborative scientific discovery learning
-
van Joolingen, W. R., de Jong, T., Lazonder, A. W., Savelsbergh, E. R., & Manlove, S. (2005). Co-lab: Research and development of an online learning environment for collaborative scientific discovery learning. Computers in Human Behavior, 21, 671-688.
-
(2005)
Computers in Human Behavior
, vol.21
, pp. 671-688
-
-
van Joolingen, W.R.1
de Jong, T.2
Lazonder, A.W.3
Savelsbergh, E.R.4
Manlove, S.5
-
63
-
-
79958773130
-
Design guidelines for classroom multiplayer presential games (CMPG)
-
Villalta, M., Gajardo, I., Nussbaum, M., Andreu, J. J., Echeverria, A., & Plass, J. L. (2011). Design guidelines for classroom multiplayer presential games (CMPG). Computers & Education, 57, 2039-2053.
-
(2011)
Computers & Education
, vol.57
, pp. 2039-2053
-
-
Villalta, M.1
Gajardo, I.2
Nussbaum, M.3
Andreu, J.J.4
Echeverria, A.5
Plass, J.L.6
-
64
-
-
23844464845
-
Combining software games with education: Evaluation of its educational effectiveness
-
Virvous, M., Katsionis, G., & Manos, K. (2005). Combining software games with education: Evaluation of its educational effectiveness. Educational Technology & Society, 8(2), 54-65.
-
(2005)
Educational Technology & Society
, vol.8
, Issue.2
, pp. 54-65
-
-
Virvous, M.1
Katsionis, G.2
Manos, K.3
-
65
-
-
78149465046
-
A case study of the in-class use of a video game for teaching high school history
-
Watson, W., Mong, C., & Harris, C. (2011). A case study of the in-class use of a video game for teaching high school history. Computers & Education, 56(2), 466-474.
-
(2011)
Computers & Education
, vol.56
, Issue.2
, pp. 466-474
-
-
Watson, W.1
Mong, C.2
Harris, C.3
-
66
-
-
0035067685
-
Plant a tree in cyberspace: Metaphor and analogy as design elements in web-based learning environments
-
Wolfe, C. R. (2001). Plant a tree in cyberspace: Metaphor and analogy as design elements in web-based learning environments. Cyberpsychology & Behavior, 4(1), 67-76. doi: 10.1089/10949310151088415
-
(2001)
Cyberpsychology & Behavior
, vol.4
, Issue.1
, pp. 67-76
-
-
Wolfe, C.R.1
-
67
-
-
84881115223
-
A meta-analysis of the cognitive and motivational effects of serious games
-
Wouters, P., van Nimwegen, C., van Oostendorp, H., & van der Spek, E. D. (2013). A meta-analysis of the cognitive and motivational effects of serious games. Journal of Educational Psychology, 105(2), 249-265.
-
(2013)
Journal of Educational Psychology
, vol.105
, Issue.2
, pp. 249-265
-
-
Wouters, P.1
van Nimwegen, C.2
van Oostendorp, H.3
van der Spek, E.D.4
-
68
-
-
84867077539
-
A meta-analysis review of the role of instructional support in game-based learning
-
Wouters, P., & van Oostendorp, H. (2013). A meta-analysis review of the role of instructional support in game-based learning. Computers & Education, 60, 412-425.
-
(2013)
Computers & Education
, vol.60
, pp. 412-425
-
-
Wouters, P.1
van Oostendorp, H.2
-
69
-
-
27644523479
-
Motivated strategies for learning questionnaire (MSLQ)-A revised version for use with Chinese elementary and junior high school students
-
Wu, J. J., & Cherng, B. L. (1992). Motivated strategies for learning questionnaire (MSLQ)-A revised version for use with Chinese elementary and junior high school students. Psychological Testing, 39, 59-78.
-
(1992)
Psychological Testing
, vol.39
, pp. 59-78
-
-
Wu, J.J.1
Cherng, B.L.2
-
70
-
-
84862790143
-
Building virtual cities, inspiring intelligent citizens: Digital games for developing students' problem-solving and learning motivation
-
Yang, Y.-T. (2012). Building virtual cities, inspiring intelligent citizens: Digital games for developing students' problem-solving and learning motivation. Computers & Education, 59, 365-377.
-
(2012)
Computers & Education
, vol.59
, pp. 365-377
-
-
Yang, Y.-T.1
-
71
-
-
79951904820
-
Online collaborative learning in a project-based learning environment in Taiwan: A case study on undergraduate students' perspectives
-
Zhang, K., Peng, S., & Hung, J. (2009). Online collaborative learning in a project-based learning environment in Taiwan: A case study on undergraduate students' perspectives. Educational Media International, 46(2), 123-135.
-
(2009)
Educational Media International
, vol.46
, Issue.2
, pp. 123-135
-
-
Zhang, K.1
Peng, S.2
Hung, J.3
|