메뉴 건너뛰기




Volumn 54, Issue 3, 2006, Pages 245-263

Game design narrative for learning: Appropriating adventure game design narrative devices and techniques for the design of interactive learning environments

Author keywords

Computer games; Learning environments; Narrative; Video games

Indexed keywords


EID: 33744746230     PISSN: 10421629     EISSN: None     Source Type: Journal    
DOI: 10.1007/s11423-006-8806-y     Document Type: Article
Times cited : (266)

References (49)
  • 2
    • 84858892889 scopus 로고    scopus 로고
    • Gamasutra, 04.30.03. Retrieved on September 3, 2004
    • Adams, E. (2003). Defining the physical dimension of a game setting. Gamasutra, 04.30.03. Retrieved on September 3, 2004, from http://www.gamasutra. com/features/2003/0430/adams_o1.shtml.
    • (2003) Defining the Physical Dimension of a Game Setting
    • Adams, E.1
  • 4
    • 3042790694 scopus 로고
    • A "Pac-Man" theory of motivation: Tactile implications for classroom instruction
    • Bowman, R. F. (1982). A "Pac-Man" theory of motivation: Tactile implications for classroom instruction. Educational Technology, 22(9), 14-17.
    • (1982) Educational Technology , vol.22 , Issue.9 , pp. 14-17
    • Bowman, R.F.1
  • 5
    • 0004144155 scopus 로고
    • Cambridge, MA: Harvard University Press
    • Bruner, J. (1990). Acts of meaning. Cambridge, MA: Harvard University Press.
    • (1990) Acts of Meaning
    • Bruner, J.1
  • 7
    • 84993812314 scopus 로고    scopus 로고
    • An anatomy of narrative curricula
    • Conle, C. (2003). An anatomy of narrative curricula. Educational Researcher, 32 (3), 3-15.
    • (2003) Educational Researcher , vol.32 , Issue.3 , pp. 3-15
    • Conle, C.1
  • 9
    • 18944380001 scopus 로고
    • Intrinsic rewards in school crime
    • M. Verble (Ed.). Omaha: University of Mid-America
    • Csikszentmihalyi, M., & Lawson, R. (1980). Intrinsic rewards in school crime. In M. Verble (Ed.), Dealing in discipline. Omaha: University of Mid-America.
    • (1980) Dealing in Discipline
    • Csikszentmihalyi, M.1    Lawson, R.2
  • 11
    • 18944397061 scopus 로고    scopus 로고
    • Engaging by design: How engagement strategies in popular computer and video games can inform instructional design
    • in press
    • Dickey, M. D. (in press). Engaging by design: How engagement strategies in popular computer and video games can inform instructional design. Educational Technology Research & Development.
    • Educational Technology Research & Development
    • Dickey, M.D.1
  • 12
    • 18944369228 scopus 로고
    • WebQuests: A structure for active learning on the World Wide Web
    • Dodge, B. J. (1995). WebQuests: A structure for active learning on the World Wide Web. The Distance Educator, 1(2).
    • (1995) The Distance Educator , vol.1 , Issue.2
    • Dodge, B.J.1
  • 13
    • 0002118954 scopus 로고    scopus 로고
    • Constructivism: Implications for the design and delivery of instruction
    • D. H. Jonassen (Ed.). New York: Macmillan
    • Duffy, T. M., & Cunningham, D. J. (1996). Constructivism: Implications for the design and delivery of instruction. In D. H. Jonassen (Ed.), Handbook of research for educational communications and technology.(pp. 170-198). New York: Macmillan.
    • (1996) Handbook of Research for Educational Communications and Technology , pp. 170-198
    • Duffy, T.M.1    Cunningham, D.J.2
  • 14
    • 3042547549 scopus 로고    scopus 로고
    • Using the hero's journey in games
    • Retrieved on September 20, 2004
    • Dunniway, T. (2000). Using the hero's journey in games. Gamasutra 11.27.00 Retrieved on September 20, 2004 from http://www.gamasutra.com/features/ 20001127.htm/dunniway_01.htm
    • (2000) Gamasutra 11.27.00
    • Dunniway, T.1
  • 20
    • 5844280629 scopus 로고
    • Chapel Hill, NC: The University of North Carolina Press
    • Halliwell, S. (1987). The poetics of Aristotle. Chapel Hill, NC: The University of North Carolina Press.
    • (1987) The Poetics of Aristotle
    • Halliwell, S.1
  • 21
    • 18944377801 scopus 로고    scopus 로고
    • Better game design through cutscenes
    • Retrieved on November 4, 2004
    • Hancock, H. (2002). Better game design through cutscenes. Gamasutra. 04.02.02. Retrieved on November 4, 2004 from http://www.gamasutra.com/features/ 20020401/hancock_01.htm
    • (2002) Gamasutra. 04.02.02
    • Hancock, H.1
  • 22
    • 0001776874 scopus 로고
    • Learning in open environments: Assumptions, methods, and implications
    • Hannafin, M. J., Hall, C. Land, S., & Hill, J. (1994) Learning in open environments: Assumptions, methods, and implications. Educational Technology 34(8) 48-55.
    • (1994) Educational Technology , vol.34 , Issue.8 , pp. 48-55
    • Hannafin, M.J.1    Hall, C.2    Land, S.3    Hill, J.4
  • 23
    • 0031482649 scopus 로고    scopus 로고
    • The foundations and assumptions of technology-enhanced, student-centered learning environments
    • Hannafin, M. J., & Land, S. (1997). The foundations and assumptions of technology-enhanced, student-centered learning environments. Instructional Science, 25, 167-202.
    • (1997) Instructional Science , vol.25 , pp. 167-202
    • Hannafin, M.J.1    Land, S.2
  • 24
    • 85071132160 scopus 로고    scopus 로고
    • Open learning environments: Foundations, methods, and models
    • C. M. Reigeluth (Ed.). Hillsdale, NJ: Lawrence Erlbaum Associates
    • Hannafin, M. J., Land, S., & Oliver, K. (1999). Open learning environments: Foundations, methods, and models. In C. M. Reigeluth (Ed.), Instructional-design theories and models: A new paradigm of instructional theory. Vol. 11. (pp. 115-140). Hillsdale, NJ: Lawrence Erlbaum Associates.
    • (1999) Instructional-design Theories and Models: A New Paradigm of Instructional Theory , vol.11 , pp. 115-140
    • Hannafin, M.J.1    Land, S.2    Oliver, K.3
  • 27
    • 85071114321 scopus 로고    scopus 로고
    • Designing constructivist learning environments
    • C. M. Reigeluth (Ed.). Hillsdale, NJ: Lawrence Erlbaum Associates
    • Jonassen, D. (1999). Designing constructivist learning environments. In C. M. Reigeluth (Ed.), Instructional-design theories and models: A new paradigm of instructional theory. Vol. II. (pp. 215-240). Hillsdale, NJ: Lawrence Erlbaum Associates.
    • (1999) Instructional-design Theories and Models: A New Paradigm of Instructional Theory , vol.2 , pp. 215-240
    • Jonassen, D.1
  • 28
    • 0003685793 scopus 로고
    • H. Read, M. Fordham, & G. Adler (Eds.). NY: Pantheon Books
    • Jung, C. G. (1953). The collected works of C. G. Jung. H. Read, M. Fordham, & G. Adler (Eds.). NY: Pantheon Books.
    • (1953) The Collected Works of C. G. Jung
    • Jung, C.G.1
  • 29
    • 0030517331 scopus 로고    scopus 로고
    • A conceptual framework for the development of theories-in-action with open-ended learning environments
    • Land, S. M., & Hannafin, M. J., (1996). A conceptual framework for the development of theories-in-action with open-ended learning environments. Educational Technology Research & Development, 44(3), 37-53.
    • (1996) Educational Technology Research & Development , vol.44 , Issue.3 , pp. 37-53
    • Land, S.M.1    Hannafin, M.J.2
  • 30
    • 0031485085 scopus 로고    scopus 로고
    • Patterns of understanding with open-ended learning environments: A qualitative study
    • Land, S. M., & Hannafin, M. J. (1997). Patterns of understanding with open-ended learning environments: A qualitative study. Educational Technology Research & Development, 45(2), 47-73.
    • (1997) Educational Technology Research & Development , vol.45 , Issue.2 , pp. 47-73
    • Land, S.M.1    Hannafin, M.J.2
  • 31
    • 0037550827 scopus 로고    scopus 로고
    • Multimedia and the learner's experience of narrative
    • Laurillard, D. (1998). Multimedia and the learner's experience of narrative. Computers in Education, 31, 229-243.
    • (1998) Computers in Education , vol.31 , pp. 229-243
    • Laurillard, D.1
  • 33
    • 49049148395 scopus 로고
    • Toward a theory of intrinsically motivating instruction
    • Malone, T. W. (1981). Toward a theory of intrinsically motivating instruction. Cognitive Science 4, 333-369.
    • (1981) Cognitive Science , vol.4 , pp. 333-369
    • Malone, T.W.1
  • 35
    • 18944395012 scopus 로고    scopus 로고
    • Storytelling in level-based game design
    • F. D. Laramée (Ed.). Hingham, MA: Charles River Media
    • Onder, B. (2002). Storytelling in level-based game design. In F. D. Laramée (Ed.), Game design perspectives, (pp. 273-277). Hingham, MA: Charles River Media.
    • (2002) Game Design Perspectives , pp. 273-277
    • Onder, B.1
  • 39
    • 0030532180 scopus 로고    scopus 로고
    • Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games
    • Rieber, L. P. (1996). Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. Educational Technology Research & Development, 44(2), 43-58.
    • (1996) Educational Technology Research & Development , vol.44 , Issue.2 , pp. 43-58
    • Rieber, L.P.1
  • 45
    • 18944391761 scopus 로고    scopus 로고
    • Storytelling in computer games
    • F. D. Laramée (Ed.). Hingham, MA: Charles River Media
    • Sikora, D. (2002). Storytelling in computer games. In F. D. Laramée (Ed.) Game design perspectives, (pp. 273-277). Hingham, MA: Charles River Media.
    • (2002) Game Design Perspectives , pp. 273-277
    • Sikora, D.1
  • 46
  • 48
    • 13444314179 scopus 로고    scopus 로고
    • The use of narrative to provide a cohesive structure for a Web-base computing course
    • Retrieved on August 14, 2004
    • Weller, M. (2000). The use of narrative to provide a cohesive structure for a Web-base computing course. Journal of Interactive Media in Education. 2000(1) Retrieved on August 14, 2004 from http://www-jime.open.ac.uk/00/1
    • (2000) Journal of Interactive Media in Education , vol.2000 , Issue.1
    • Weller, M.1
  • 49
    • 0141798873 scopus 로고    scopus 로고
    • Current trends in educational technology research: The study of learning environments
    • Winn, W. (2002). Current trends in educational technology research: The study of learning environments. Educational Psychology Review, 24(3), 331-351.
    • (2002) Educational Psychology Review , vol.24 , Issue.3 , pp. 331-351
    • Winn, W.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.