메뉴 건너뛰기




Volumn 52, Issue 3, 2009, Pages 530-542

A computer game as a context for non-routine mathematical problem solving: The effects of type of question prompt and level of prior knowledge

Author keywords

Improving classroom teaching; Secondary education; Teaching strategies

Indexed keywords

GAME THEORY; SCHOOL BUILDINGS;

EID: 59049088577     PISSN: 03601315     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.compedu.2008.10.008     Document Type: Article
Times cited : (114)

References (69)
  • 1
    • 33847336949 scopus 로고
    • Computer games in mathematics education
    • Ahl D. Computer games in mathematics education. Mathematics Teacher 74 8 (1981) 653-656
    • (1981) Mathematics Teacher , vol.74 , Issue.8 , pp. 653-656
    • Ahl, D.1
  • 2
    • 84965634042 scopus 로고
    • Update of attitudes and other affective variables in learning mathematics
    • Aiken L.R. Update of attitudes and other affective variables in learning mathematics. Review of Educational Research 46 (1976) 293-311
    • (1976) Review of Educational Research , vol.46 , pp. 293-311
    • Aiken, L.R.1
  • 3
    • 59049088002 scopus 로고    scopus 로고
    • Rising to challenge: Using generalization in pattern problems to unearth the algebraic skills of talented pre-algebra students
    • Amit M., and Neria D. Rising to challenge: Using generalization in pattern problems to unearth the algebraic skills of talented pre-algebra students. ZDM Mathematics Education 40 (2008) 111-129
    • (2008) ZDM Mathematics Education , vol.40 , pp. 111-129
    • Amit, M.1    Neria, D.2
  • 4
    • 33847312779 scopus 로고
    • The effects of instructional computer games and drill and practice software on learning disabled students' mathematics achievement
    • Bahr C., and Rieth H. The effects of instructional computer games and drill and practice software on learning disabled students' mathematics achievement. Computers in the Schools 6 3-4 (1989) 87-101
    • (1989) Computers in the Schools , vol.6 , Issue.3-4 , pp. 87-101
    • Bahr, C.1    Rieth, H.2
  • 5
    • 0000041012 scopus 로고
    • Computer games: Increases learning in an interactive multidisciplinary environment
    • Betz J.A. Computer games: Increases learning in an interactive multidisciplinary environment. Journal of Educational Technology Systems 24 (1995) 195-205
    • (1995) Journal of Educational Technology Systems , vol.24 , pp. 195-205
    • Betz, J.A.1
  • 6
    • 29144441520 scopus 로고    scopus 로고
    • Computer-assisted learning for mathematical problem solving
    • Chang K.E., Sung Y.T., and Lin S.F. Computer-assisted learning for mathematical problem solving. Computers & Education 46 (2006) 140-151
    • (2006) Computers & Education , vol.46 , pp. 140-151
    • Chang, K.E.1    Sung, Y.T.2    Lin, S.F.3
  • 7
    • 85008857254 scopus 로고    scopus 로고
    • The effect of web-based question prompts on Scaffolding knowledge integration and ill-structured problem solving
    • Chen C.H., and Bradshaw A.C. The effect of web-based question prompts on Scaffolding knowledge integration and ill-structured problem solving. Journal of Research on Technology in Education 39 4 (2007) 359-375
    • (2007) Journal of Research on Technology in Education , vol.39 , Issue.4 , pp. 359-375
    • Chen, C.H.1    Bradshaw, A.C.2
  • 9
    • 0040577762 scopus 로고
    • Self-explanations: How students study and use examples in learning to solve problems
    • Chi M.T., Lewis M.W., Peimann P., and Glaser R. Self-explanations: How students study and use examples in learning to solve problems. Cognitive Science 13 (1989) 145-182
    • (1989) Cognitive Science , vol.13 , pp. 145-182
    • Chi, M.T.1    Lewis, M.W.2    Peimann, P.3    Glaser, R.4
  • 11
    • 0037208191 scopus 로고    scopus 로고
    • Prompting middle school science students for productive reflection: Generic and directed prompts
    • Davis E.A. Prompting middle school science students for productive reflection: Generic and directed prompts. The Journal of Learning Sciences 12 1 (2003) 91-142
    • (2003) The Journal of Learning Sciences , vol.12 , Issue.1 , pp. 91-142
    • Davis, E.A.1
  • 12
    • 0001287846 scopus 로고    scopus 로고
    • Scaffolding students' knowledge integration: Prompts for reflection in KIE
    • Davis E.A., and Linn M. Scaffolding students' knowledge integration: Prompts for reflection in KIE. International Journal of Science Education 22 8 (2000) 819-837
    • (2000) International Journal of Science Education , vol.22 , Issue.8 , pp. 819-837
    • Davis, E.A.1    Linn, M.2
  • 13
    • 59049086720 scopus 로고    scopus 로고
    • Din, F., & Caleo, J. (2000). Playing computer games versus better learning. Paper presented at the Annual Conference of the Eastern Educational Research Association, Clearwater, FL, USA. February 16-19.
    • Din, F., & Caleo, J. (2000). Playing computer games versus better learning. Paper presented at the Annual Conference of the Eastern Educational Research Association, Clearwater, FL, USA. February 16-19.
  • 14
    • 59049089407 scopus 로고    scopus 로고
    • Egenfeldt-Nielsen, S. (2005). Beyond edutainment: Exploring the education potential of computer games. Ph.D. dissertation, IT University of Copenhagen.
    • Egenfeldt-Nielsen, S. (2005). Beyond edutainment: Exploring the education potential of computer games. Ph.D. dissertation, IT University of Copenhagen.
  • 15
    • 0000702774 scopus 로고
    • Using the computer as a help tool during learning by doing
    • Elshout J.J., Veenman M.V.J., and van Hell J.G. Using the computer as a help tool during learning by doing. Computers in Education 21 1-2 (1993) 115-122
    • (1993) Computers in Education , vol.21 , Issue.1-2 , pp. 115-122
    • Elshout, J.J.1    Veenman, M.V.J.2    van Hell, J.G.3
  • 20
    • 67549103767 scopus 로고    scopus 로고
    • Games, motivation, and learning: A research and practice model
    • Garris R., Ahlers R., and Driskell J.E. Games, motivation, and learning: A research and practice model. Simulation & Gaming 33 4 (2002) 441-467
    • (2002) Simulation & Gaming , vol.33 , Issue.4 , pp. 441-467
    • Garris, R.1    Ahlers, R.2    Driskell, J.E.3
  • 21
    • 33745035002 scopus 로고    scopus 로고
    • Scaffolding novice instructional designers' problem solving processes using question prompts in a web-based learning environment
    • Ge X., Chen C.H., and Davis K. Scaffolding novice instructional designers' problem solving processes using question prompts in a web-based learning environment. Journal of Educational Computing Research 33 2 (2005) 219-248
    • (2005) Journal of Educational Computing Research , vol.33 , Issue.2 , pp. 219-248
    • Ge, X.1    Chen, C.H.2    Davis, K.3
  • 22
    • 0037262271 scopus 로고    scopus 로고
    • Scaffolding students' problem-solving process in an ill-structured task using question prompts and peer interactions
    • Ge X., and Land S.M. Scaffolding students' problem-solving process in an ill-structured task using question prompts and peer interactions. Educational Technology Research and Development 51 1 (2003) 21-38
    • (2003) Educational Technology Research and Development , vol.51 , Issue.1 , pp. 21-38
    • Ge, X.1    Land, S.M.2
  • 23
    • 3943057484 scopus 로고    scopus 로고
    • A conceptual framework for scaffolding ill-structured problem-solving processes using question prompts and peer interactions
    • Ge X., and Land S.M. A conceptual framework for scaffolding ill-structured problem-solving processes using question prompts and peer interactions. Educational Technology Research and Development 52 2 (2004) 5-22
    • (2004) Educational Technology Research and Development , vol.52 , Issue.2 , pp. 5-22
    • Ge, X.1    Land, S.M.2
  • 25
    • 33745866704 scopus 로고    scopus 로고
    • Games and simulations and their relationships to learning
    • Jonassen D.H. (Ed), Macmillan Library Reference, New York
    • Gredler M.E. Games and simulations and their relationships to learning. In: Jonassen D.H. (Ed). Handbook of research for educational communications and technology (1996), Macmillan Library Reference, New York 571-603
    • (1996) Handbook of research for educational communications and technology , pp. 571-603
    • Gredler, M.E.1
  • 26
    • 0348033792 scopus 로고    scopus 로고
    • Educational games and simulations: A technology in search of research paradigm
    • Jonassen D.H. (Ed), MacMillan, NY
    • Gredler M.E. Educational games and simulations: A technology in search of research paradigm. In: Jonassen D.H. (Ed). Handbook of research for educational communications and technology (2002), MacMillan, NY 521-539
    • (2002) Handbook of research for educational communications and technology , pp. 521-539
    • Gredler, M.E.1
  • 27
    • 34248663522 scopus 로고    scopus 로고
    • Schoenfeld's problem solving theory in a student controlled learning environment
    • Harskamp E., and Suhre C. Schoenfeld's problem solving theory in a student controlled learning environment. Computers & Eduction 49 (2007) 822-839
    • (2007) Computers & Eduction , vol.49 , pp. 822-839
    • Harskamp, E.1    Suhre, C.2
  • 28
    • 29144509838 scopus 로고    scopus 로고
    • Development and evaluation of multimedia whiteboard system for improving mathematical problem solving
    • Hwang W.Y., Chen N.S., and Hsu R.L. Development and evaluation of multimedia whiteboard system for improving mathematical problem solving. Computers & Education 46 (2006) 105-121
    • (2006) Computers & Education , vol.46 , pp. 105-121
    • Hwang, W.Y.1    Chen, N.S.2    Hsu, R.L.3
  • 29
    • 0000129665 scopus 로고
    • We have never-forgetful flowers in our garden: Girls' responses to electronic games
    • Inkpen K. We have never-forgetful flowers in our garden: Girls' responses to electronic games. Journal of Computers in Mathematics and Science Teaching 13 4 (1994) 383-403
    • (1994) Journal of Computers in Mathematics and Science Teaching , vol.13 , Issue.4 , pp. 383-403
    • Inkpen, K.1
  • 31
    • 0031536336 scopus 로고    scopus 로고
    • Instructional design models for well-structured and ill-structured problem-solving learning outcomes
    • Jonassen D.H. Instructional design models for well-structured and ill-structured problem-solving learning outcomes. Educational Technology Research & Development 45 (1997) 65-94
    • (1997) Educational Technology Research & Development , vol.45 , pp. 65-94
    • Jonassen, D.H.1
  • 33
    • 49449083541 scopus 로고    scopus 로고
    • Ke, F. (2008). A case study of computer gaming for math: Engaged learning form gameplay? Computers & Education, doi:10.1016/j.compedu.2008.02.003.
    • Ke, F. (2008). A case study of computer gaming for math: Engaged learning form gameplay? Computers & Education, doi:10.1016/j.compedu.2008.02.003.
  • 35
    • 0000305432 scopus 로고
    • Effects of training in strategic questioning on children's problem-solving performance
    • King A. Effects of training in strategic questioning on children's problem-solving performance. Journal of Educational Psychology 83 3 (1991) 307-317
    • (1991) Journal of Educational Psychology , vol.83 , Issue.3 , pp. 307-317
    • King, A.1
  • 36
    • 84950234346 scopus 로고
    • Facilitating elaborative learning through guided student-generated questioning
    • King A. Facilitating elaborative learning through guided student-generated questioning. Educational Psychologist 27 1 (1992) 1-111
    • (1992) Educational Psychologist , vol.27 , Issue.1 , pp. 1-111
    • King, A.1
  • 37
    • 59049086113 scopus 로고    scopus 로고
    • Knezek, G. (1997) Computers in education worldwide: Impact on students and teachers. http://www.tcet.unt.edu/research/worldwd.htm.
    • Knezek, G. (1997) Computers in education worldwide: Impact on students and teachers. http://www.tcet.unt.edu/research/worldwd.htm.
  • 38
    • 0003078922 scopus 로고
    • Meta-analytic studies of findings on computer-based instruction
    • Baker E., and O'Neil H. (Eds), Lawrence Erlbaum, New York
    • Kulik J. Meta-analytic studies of findings on computer-based instruction. In: Baker E., and O'Neil H. (Eds). Technology assessment in education and training (1994), Lawrence Erlbaum, New York
    • (1994) Technology assessment in education and training
    • Kulik, J.1
  • 39
    • 59049089931 scopus 로고    scopus 로고
    • Using computer multimedia to dissolve cognitive conflicts of mathematical proof
    • Lee C.Y., and Chen M.P. Using computer multimedia to dissolve cognitive conflicts of mathematical proof. The Electronic Journal of Mathematics and Technology 1 2 (2007) 95-106
    • (2007) The Electronic Journal of Mathematics and Technology , vol.1 , Issue.2 , pp. 95-106
    • Lee, C.Y.1    Chen, M.P.2
  • 40
    • 0000479130 scopus 로고
    • Intrinsic motivation and instructional effectiveness in computer-based education
    • En Snow R.E., and Farr M.J. (Eds), Lawrence Erlbaum, Hillsdale, NJ
    • Lepper M., and Malone T. Intrinsic motivation and instructional effectiveness in computer-based education. In: En Snow R.E., and Farr M.J. (Eds). Aptitudes, learning and instruction, II: Cognitive and affective process analysis (1987), Lawrence Erlbaum, Hillsdale, NJ
    • (1987) Aptitudes, learning and instruction, II: Cognitive and affective process analysis
    • Lepper, M.1    Malone, T.2
  • 41
    • 0842333771 scopus 로고    scopus 로고
    • Control decisions and personal beliefs: Their effect on solving mathematical problems
    • Lerch C.M. Control decisions and personal beliefs: Their effect on solving mathematical problems. Journal of Mathematical Behavior 23 (2004) 21-36
    • (2004) Journal of Mathematical Behavior , vol.23 , pp. 21-36
    • Lerch, C.M.1
  • 44
    • 0035457987 scopus 로고    scopus 로고
    • Small group and individual learning with technology: A meta-analysis
    • Lou Y., Abrami P., and d'Apollonia S. Small group and individual learning with technology: A meta-analysis. Review of Educational Research 71 3 (2001) 449-521
    • (2001) Review of Educational Research , vol.71 , Issue.3 , pp. 449-521
    • Lou, Y.1    Abrami, P.2    d'Apollonia, S.3
  • 45
    • 49049148395 scopus 로고
    • Toward a theory of intrinsically motivating instruction
    • Malone T.W. Toward a theory of intrinsically motivating instruction. Cognitive Science 5 (1981) 333-369
    • (1981) Cognitive Science , vol.5 , pp. 333-369
    • Malone, T.W.1
  • 46
    • 59049107981 scopus 로고
    • Clarifying the ''A'' en CAI for learners of different abilities
    • Mandinach E. Clarifying the ''A'' en CAI for learners of different abilities. Journal of Educational Computing Research 3 1 (1987) 113-128
    • (1987) Journal of Educational Computing Research , vol.3 , Issue.1 , pp. 113-128
    • Mandinach, E.1
  • 47
    • 59049099332 scopus 로고    scopus 로고
    • McFarlane, A., Sparrowhawk, A. & Heald, Y. (2002). Report on the educational use of games: An exploration by TEEM of the contribution which games can make to the education process. .
    • McFarlane, A., Sparrowhawk, A. & Heald, Y. (2002). Report on the educational use of games: An exploration by TEEM of the contribution which games can make to the education process. .
  • 48
    • 0036255082 scopus 로고    scopus 로고
    • Teaching and testing mathematical problem-solving by offering optional assistance
    • Meijer J., and Riemersma F. Teaching and testing mathematical problem-solving by offering optional assistance. Instructional Science 30 (2002) 187-220
    • (2002) Instructional Science , vol.30 , pp. 187-220
    • Meijer, J.1    Riemersma, F.2
  • 49
    • 59049100260 scopus 로고    scopus 로고
    • Moreno, R. (2002). Who learns best with multiple representations? Cognitive theory implications for individual differences in multimedia learning. Paper presented at World Conference on Educational Multimedia, Hypermedia, & Telecommunications. Denver, CO
    • Moreno, R. (2002). Who learns best with multiple representations? Cognitive theory implications for individual differences in multimedia learning. Paper presented at World Conference on Educational Multimedia, Hypermedia, & Telecommunications. Denver, CO
  • 51
    • 85065380010 scopus 로고    scopus 로고
    • Classification of learning outcomes evidence from the computer games literature
    • O'Neil H., Wainess R., and Backer E. Classification of learning outcomes evidence from the computer games literature. Curriculum Journal 16 4 (2005) 455-474
    • (2005) Curriculum Journal , vol.16 , Issue.4 , pp. 455-474
    • O'Neil, H.1    Wainess, R.2    Backer, E.3
  • 54
    • 0002343806 scopus 로고
    • The video generation
    • Provenzo E. The video generation. American School Board 179 3 (1992) 29-32
    • (1992) American School Board , vol.179 , Issue.3 , pp. 29-32
    • Provenzo, E.1
  • 56
    • 0030532180 scopus 로고    scopus 로고
    • Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations and games
    • Rieber L.P. Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations and games. Educational Technology Research and Development 44 2 (1996) 43-58
    • (1996) Educational Technology Research and Development , vol.44 , Issue.2 , pp. 43-58
    • Rieber, L.P.1
  • 57
    • 0030520977 scopus 로고    scopus 로고
    • Teaching students to generate questions: A review of the intervention studies
    • Rosenshine B., Meister C., and Chapman S. Teaching students to generate questions: A review of the intervention studies. Review of Educational Research 66 2 (1996) 181-221
    • (1996) Review of Educational Research , vol.66 , Issue.2 , pp. 181-221
    • Rosenshine, B.1    Meister, C.2    Chapman, S.3
  • 58
    • 59049107353 scopus 로고    scopus 로고
    • Sanford, R., Ulicsak, M., Facer, K., & Rudd, T. (2006). Teaching with games: Using commercial off-the-shelf games in formal education. http://www.futurelab.org.uk/download/pdfs/reserach/TWG_report.pdf (assessed 30.04.07).
    • Sanford, R., Ulicsak, M., Facer, K., & Rudd, T. (2006). Teaching with games: Using commercial off-the-shelf games in formal education. http://www.futurelab.org.uk/download/pdfs/reserach/TWG_report.pdf (assessed 30.04.07).
  • 60
    • 0000893238 scopus 로고
    • Teach ability of reflective processes in written composition
    • Scardamalia M., Bereiter C., and Steinbach R. Teach ability of reflective processes in written composition. Cognitive Science 8 (1984) 173-190
    • (1984) Cognitive Science , vol.8 , pp. 173-190
    • Scardamalia, M.1    Bereiter, C.2    Steinbach, R.3
  • 63
    • 0002242225 scopus 로고
    • Learning to think mathematically: Problem solving, metacognition, and sense making in mathematics
    • Grouws D.A. (Ed), MacMillan Publishing, New York
    • Schoenfeld A.H. Learning to think mathematically: Problem solving, metacognition, and sense making in mathematics. In: Grouws D.A. (Ed). Handbook of research on mathematics teaching (1992), MacMillan Publishing, New York 334-370
    • (1992) Handbook of research on mathematics teaching , pp. 334-370
    • Schoenfeld, A.H.1
  • 64
    • 0030492315 scopus 로고    scopus 로고
    • Building students' capacity for mathematical thinking and reasoning: An analysis of mathematical tasks used in reform classrooms
    • Stein M.K., Grover B.W., and Henningsen M. Building students' capacity for mathematical thinking and reasoning: An analysis of mathematical tasks used in reform classrooms. American Educational Research Journal 33 2 (1996) 455-488
    • (1996) American Educational Research Journal , vol.33 , Issue.2 , pp. 455-488
    • Stein, M.K.1    Grover, B.W.2    Henningsen, M.3
  • 67
    • 0003035862 scopus 로고
    • On the solving of ill-structured problems
    • Chi M.H., Glaser R., and Fan M.J. (Eds), Lawrence Erlbaum, Hillsdale, NJ (pp. 261-285)
    • Voss J.F., and Post T.A. On the solving of ill-structured problems. In: Chi M.H., Glaser R., and Fan M.J. (Eds). The nature of expertise (1988), Lawrence Erlbaum, Hillsdale, NJ (pp. 261-285)
    • (1988) The nature of expertise
    • Voss, J.F.1    Post, T.A.2
  • 68
    • 38249040132 scopus 로고
    • The self-instructive process in classroom learning contexts
    • Wang M.C., and Peverly S.T. The self-instructive process in classroom learning contexts. Contemporary Educational Psychology 11 (1986) 370-404
    • (1986) Contemporary Educational Psychology , vol.11 , pp. 370-404
    • Wang, M.C.1    Peverly, S.T.2
  • 69
    • 84904282800 scopus 로고
    • Self-regulated learning and academic achievement: An overview
    • Zimmerman B. Self-regulated learning and academic achievement: An overview. Educational Psychologist 25 1 (1990) 3-17
    • (1990) Educational Psychologist , vol.25 , Issue.1 , pp. 3-17
    • Zimmerman, B.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.