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Volumn 56, Issue 2, 2011, Pages 466-474
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A case study of the in-class use of a video game for teaching high school history
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Author keywords
Interactive learning environments; Secondary education; Simulations; Teaching learning strategies
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Indexed keywords
DOCUMENT ANALYSIS;
EDUCATIONAL VIDEOS;
FOCUS GROUPS;
HIGH SCHOOL;
IMPLEMENTATION STRATEGIES;
INTERACTIVE LEARNING ENVIRONMENT;
LEARNING ENVIRONMENTS;
RURAL SCHOOLS;
SECONDARY EDUCATION;
SIMULATIONS;
SMALL TOWNS;
STUDENT-CENTERED;
TEACHING/LEARNING STRATEGY;
VIDEO GAME;
WORLD WAR II;
HUMAN COMPUTER INTERACTION;
LEARNING SYSTEMS;
MILITARY OPERATIONS;
STUDENTS;
TEACHING;
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EID: 78149465046
PISSN: 03601315
EISSN: None
Source Type: Journal
DOI: 10.1016/j.compedu.2010.09.007 Document Type: Article |
Times cited : (221)
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References (27)
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