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Volumn 56, Issue 2, 2011, Pages 466-474

A case study of the in-class use of a video game for teaching high school history

Author keywords

Interactive learning environments; Secondary education; Simulations; Teaching learning strategies

Indexed keywords

DOCUMENT ANALYSIS; EDUCATIONAL VIDEOS; FOCUS GROUPS; HIGH SCHOOL; IMPLEMENTATION STRATEGIES; INTERACTIVE LEARNING ENVIRONMENT; LEARNING ENVIRONMENTS; RURAL SCHOOLS; SECONDARY EDUCATION; SIMULATIONS; SMALL TOWNS; STUDENT-CENTERED; TEACHING/LEARNING STRATEGY; VIDEO GAME; WORLD WAR II;

EID: 78149465046     PISSN: 03601315     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.compedu.2010.09.007     Document Type: Article
Times cited : (221)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.