메뉴 건너뛰기




Volumn 53, Issue 1, 2009, Pages 74-85

Investigating the impact of video games on high school students' engagement and learning about genetics

Author keywords

Applications in subject areas; Interactive learning environments; Pedagogical issues; Secondary education; Virtual reality

Indexed keywords

APPLICATIONS IN SUBJECT AREAS; EDUCATIONAL GAMINGS; EMERGING TECHNOLOGIES; EXPERIMENTAL STUDIES; HIGH SCHOOL STUDENTS; INTERACTIVE LEARNING ENVIRONMENTS; PEDAGOGICAL ISSUES; SECONDARY EDUCATION; STUDENT LEARNING; SYSTEMATIC STUDIES; VIDEO GAMES;

EID: 64449085959     PISSN: 03601315     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.compedu.2008.12.020     Document Type: Article
Times cited : (473)

References (82)
  • 1
    • 22544454667 scopus 로고    scopus 로고
    • Measurement and analysis of student engagement in university classes where varying levels of PBL methods of instruction are in use
    • Ahlfeldt S., Mehta S., and Sellnow T. Measurement and analysis of student engagement in university classes where varying levels of PBL methods of instruction are in use. Higher Education Research and Development 24 1 (2005) 5-20
    • (2005) Higher Education Research and Development , vol.24 , Issue.1 , pp. 5-20
    • Ahlfeldt, S.1    Mehta, S.2    Sellnow, T.3
  • 3
    • 64449083210 scopus 로고    scopus 로고
    • Annenberg Institute for School Reform (2004). Protocol for classroom observation. Retrieved 02/24/06 from http://www.annenberginstitute.org/images/class_obs.pdf.
    • Annenberg Institute for School Reform (2004). Protocol for classroom observation. Retrieved 02/24/06 from http://www.annenberginstitute.org/images/class_obs.pdf.
  • 5
    • 64449088275 scopus 로고    scopus 로고
    • Bridging reality to virtual reality: Investigating gender effects abd student engagement on learning through video game play in an elementary school classroom
    • in press
    • Author (in press). Bridging reality to virtual reality: Investigating gender effects abd student engagement on learning through video game play in an elementary school classroom. International Journal of Science Education.
    • International Journal of Science Education
    • Author1
  • 6
    • 0003448445 scopus 로고    scopus 로고
    • Allyn & Bacon, Boston, MA 10.1080/09500690801968656
    • Baddeley A. Human memory (1999), Allyn & Bacon, Boston, MA 10.1080/09500690801968656
    • (1999) Human memory
    • Baddeley, A.1
  • 7
    • 0032880996 scopus 로고    scopus 로고
    • Investigation of students' cognitive structure in elementary genetics through word association tests
    • Bahar M., Johnstone A.H., and Sutcliffe R.G. Investigation of students' cognitive structure in elementary genetics through word association tests. Journal of Biological Education 33 (1999) 134-141
    • (1999) Journal of Biological Education , vol.33 , pp. 134-141
    • Bahar, M.1    Johnstone, A.H.2    Sutcliffe, R.G.3
  • 10
    • 58449115576 scopus 로고    scopus 로고
    • Motivation and cognitive engagement in learning environments
    • Sawyer R.K. (Ed), Cambridge University Press, Cambridge, NY
    • Blumenfeld P.C., Kempler T.M., and Krajcik J.S. Motivation and cognitive engagement in learning environments. In: Sawyer R.K. (Ed). The Cambridge handbook of the learning sciences (2006), Cambridge University Press, Cambridge, NY 475-488
    • (2006) The Cambridge handbook of the learning sciences , pp. 475-488
    • Blumenfeld, P.C.1    Kempler, T.M.2    Krajcik, J.S.3
  • 11
    • 14644408087 scopus 로고    scopus 로고
    • Supporting learning with interactive multimedia through active integration of representations
    • Bodemer D., Ploetzner R., Bruchmuller K., and Hacker S. Supporting learning with interactive multimedia through active integration of representations. Instructional Science 33 (2005) 73-95
    • (2005) Instructional Science , vol.33 , pp. 73-95
    • Bodemer, D.1    Ploetzner, R.2    Bruchmuller, K.3    Hacker, S.4
  • 12
    • 3042790694 scopus 로고
    • A Pac-Man theory of motivation: Tactical implications for classroom instruction
    • Bowman R.F. A Pac-Man theory of motivation: Tactical implications for classroom instruction. Educational Technology 22 9 (1982) 14-17
    • (1982) Educational Technology , vol.22 , Issue.9 , pp. 14-17
    • Bowman, R.F.1
  • 15
    • 0001841634 scopus 로고    scopus 로고
    • A model of perceptual and conceptual processes in graph comprehension
    • Carpenter P.A., and Shah P. A model of perceptual and conceptual processes in graph comprehension. Journal of Experimental Psychology: Applied 4 (1998) 75-100
    • (1998) Journal of Experimental Psychology: Applied , vol.4 , pp. 75-100
    • Carpenter, P.A.1    Shah, P.2
  • 16
    • 57649092204 scopus 로고    scopus 로고
    • The New Media Consortium, ISBN 0-9765087-0-2, Stanford, CA
    • The New Media Consortium. (2005). The Horizon Report (No. ISBN 0-9765087-0-2). Stanford, CA.
    • (2005) The Horizon Report
  • 17
    • 46349102904 scopus 로고    scopus 로고
    • A review of what video games have to teach us about learning and literacy
    • Craft J. A review of what video games have to teach us about learning and literacy. Currents in Electronic Literacy 8 (2004)
    • (2004) Currents in Electronic Literacy , vol.8
    • Craft, J.1
  • 19
    • 33846412744 scopus 로고    scopus 로고
    • Paying attention to attention: New economies for learning
    • deCastell S., and Jenson J. Paying attention to attention: New economies for learning. Educational Theory 54 4 (2004) 381-397
    • (2004) Educational Theory , vol.54 , Issue.4 , pp. 381-397
    • deCastell, S.1    Jenson, J.2
  • 20
    • 64449088640 scopus 로고    scopus 로고
    • Dede, C. (2005). Planning for neomillennial learning styles [Electronic Version]. Educause, 28, 11. Retrieved 3/17/05 from www.educause.edu/apps/eq/eqm05/eqmo511.
    • Dede, C. (2005). Planning for neomillennial learning styles [Electronic Version]. Educause, 28, 11. Retrieved 3/17/05 from www.educause.edu/apps/eq/eqm05/eqmo511.
  • 22
    • 0011742538 scopus 로고    scopus 로고
    • Multisensory immersion as a modeling environment for learning complex scientific concepts
    • Feurzeig W., and Roberts N. (Eds), Springer-Verlag, New York
    • Dede C., Salzman M., and Loftin B. Multisensory immersion as a modeling environment for learning complex scientific concepts. In: Feurzeig W., and Roberts N. (Eds). Modeling and simulation in science and mathematics education (1999), Springer-Verlag, New York
    • (1999) Modeling and simulation in science and mathematics education
    • Dede, C.1    Salzman, M.2    Loftin, B.3
  • 23
    • 33646421640 scopus 로고    scopus 로고
    • An assessment of a mixed reality environment: Toward an ethnomethodological approach
    • Dugdale J., Pallamin N., and Pavard B. An assessment of a mixed reality environment: Toward an ethnomethodological approach. Simulation and Learning 37 2 (2006) 226-244
    • (2006) Simulation and Learning , vol.37 , Issue.2 , pp. 226-244
    • Dugdale, J.1    Pallamin, N.2    Pavard, B.3
  • 25
    • 0345684069 scopus 로고    scopus 로고
    • The effects of embedded monitoring and regulating devices on the achievement of high school students learning science from text
    • Farragher P., and Yore L.D. The effects of embedded monitoring and regulating devices on the achievement of high school students learning science from text. School Science and Mathematics 97 2 (1997) 87-95
    • (1997) School Science and Mathematics , vol.97 , Issue.2 , pp. 87-95
    • Farragher, P.1    Yore, L.D.2
  • 27
    • 2442601415 scopus 로고    scopus 로고
    • School engagement: Potential of the concept, state of the evidence
    • Fredricks J., Blumenfeld P., and Paris A. School engagement: Potential of the concept, state of the evidence. Review of Educational Research 74 (2004) 59-109
    • (2004) Review of Educational Research , vol.74 , pp. 59-109
    • Fredricks, J.1    Blumenfeld, P.2    Paris, A.3
  • 30
    • 40349092289 scopus 로고    scopus 로고
    • Learning by design: Good video games as learning machines
    • Gee J.P. Learning by design: Good video games as learning machines. E-Learning 2 1 (2005) 5-16
    • (2005) E-Learning , vol.2 , Issue.1 , pp. 5-16
    • Gee, J.P.1
  • 31
    • 84987238304 scopus 로고
    • Research data necessary for meaningful review of grade ten high school genetics curricula
    • Hackling M.W., and Treagust D.F. Research data necessary for meaningful review of grade ten high school genetics curricula. Journal of Research in Science Teaching 21 (1984) 197-209
    • (1984) Journal of Research in Science Teaching , vol.21 , pp. 197-209
    • Hackling, M.W.1    Treagust, D.F.2
  • 33
    • 0039446774 scopus 로고
    • The mechanics of comprehension and the comprehension of mechanics
    • Rayner K. (Ed), Springer-Verlag, New York
    • Hegarty M. The mechanics of comprehension and the comprehension of mechanics. In: Rayner K. (Ed). Eye movements and visual cognition: Scene perception and reading (1992), Springer-Verlag, New York
    • (1992) Eye movements and visual cognition: Scene perception and reading
    • Hegarty, M.1
  • 34
    • 4544337761 scopus 로고    scopus 로고
    • Dynamic visualizations and learning: Getting to the difficult questions
    • Hegarty M. Dynamic visualizations and learning: Getting to the difficult questions. Learning and Instruction 14 3 (2004) 343-351
    • (2004) Learning and Instruction , vol.14 , Issue.3 , pp. 343-351
    • Hegarty, M.1
  • 37
    • 0036242527 scopus 로고    scopus 로고
    • Application of computer games in the field of education
    • Jayakanthan R. Application of computer games in the field of education. The Electronic Library 20 2 (2002) 98-102
    • (2002) The Electronic Library , vol.20 , Issue.2 , pp. 98-102
    • Jayakanthan, R.1
  • 38
    • 64449086052 scopus 로고    scopus 로고
    • Jones, M.G., (1998, February 18-22, 1998). Creating Electronic Learning Environments: Games, Flow, and the User Interface. Paper presented at the National Convention of the Association for Educational Communications and Technology (AECT), St. Louis, MO.
    • Jones, M.G., (1998, February 18-22, 1998). Creating Electronic Learning Environments: Games, Flow, and the User Interface. Paper presented at the National Convention of the Association for Educational Communications and Technology (AECT), St. Louis, MO.
  • 39
    • 0039145474 scopus 로고    scopus 로고
    • A hybrid architecture for working memory: Reply to MacDonald and Christiansen (2002)
    • Just M.A., and Varma S. A hybrid architecture for working memory: Reply to MacDonald and Christiansen (2002). Psychological Review 109 1 (2002) 55-65
    • (2002) Psychological Review , vol.109 , Issue.1 , pp. 55-65
    • Just, M.A.1    Varma, S.2
  • 41
    • 84987205386 scopus 로고
    • Understanding a basic biological process: Expert and novice models of meiosis
    • Kindfield A.C.H. Understanding a basic biological process: Expert and novice models of meiosis. Science Education 78 (1994) 255-283
    • (1994) Science Education , vol.78 , pp. 255-283
    • Kindfield, A.C.H.1
  • 42
    • 0041985452 scopus 로고    scopus 로고
    • Genes, chromosomes, cell division and inheritance-do students see any relationship?
    • Lewis J., and Wood-Robinson C. Genes, chromosomes, cell division and inheritance-do students see any relationship?. International Journal of Science Education 22 (2000) 177-195
    • (2000) International Journal of Science Education , vol.22 , pp. 177-195
    • Lewis, J.1    Wood-Robinson, C.2
  • 43
    • 33644985146 scopus 로고    scopus 로고
    • Gaming in 3D multiuser virtual environment: Engaging students in science lesson
    • Lim C.P., Nonis D., and Hedberg J. Gaming in 3D multiuser virtual environment: Engaging students in science lesson. British Journal of Educational Technology 37 2 (2006) 211-231
    • (2006) British Journal of Educational Technology , vol.37 , Issue.2 , pp. 211-231
    • Lim, C.P.1    Nonis, D.2    Hedberg, J.3
  • 45
    • 0033238924 scopus 로고    scopus 로고
    • Extracting information from an animation during complex visual learning
    • Lowe R.K. Extracting information from an animation during complex visual learning. European Journal of Psychology of Education 14 (1999) 225-244
    • (1999) European Journal of Psychology of Education , vol.14 , pp. 225-244
    • Lowe, R.K.1
  • 46
    • 0036524724 scopus 로고    scopus 로고
    • Games soldiers play
    • Macedonia M. Games soldiers play. IEEE Spectrum 39 3 (2000) 32-37
    • (2000) IEEE Spectrum , vol.39 , Issue.3 , pp. 32-37
    • Macedonia, M.1
  • 47
    • 0030305434 scopus 로고    scopus 로고
    • Manipulating the ''invisible.'' Learning molecular biology using inexpensive models
    • Malacinski G.M., and Zell P.W. Manipulating the ''invisible.'' Learning molecular biology using inexpensive models. The American Biology Teacher 58 (1996) 428-432
    • (1996) The American Biology Teacher , vol.58 , pp. 428-432
    • Malacinski, G.M.1    Zell, P.W.2
  • 48
    • 0035597468 scopus 로고    scopus 로고
    • Attempting to break the code in student comprehension of genetic concepts
    • Marbach-Ad G. Attempting to break the code in student comprehension of genetic concepts. Journal of Biological Education 35 (2001) 183-189
    • (2001) Journal of Biological Education , vol.35 , pp. 183-189
    • Marbach-Ad, G.1
  • 49
    • 0037412644 scopus 로고    scopus 로고
    • Nine ways to reduce cognitive load in multimedia learning
    • Mayer R.E., and Moreno R. Nine ways to reduce cognitive load in multimedia learning. Educational Psychologist 38 1 (2003) 43-52
    • (2003) Educational Psychologist , vol.38 , Issue.1 , pp. 43-52
    • Mayer, R.E.1    Moreno, R.2
  • 50
    • 33847249958 scopus 로고    scopus 로고
    • Who learns best with multiple representations? Cognitive theory implications for individual differences in multimedia learning
    • Paper presented at the, Denver, CO
    • Moreno, R. (2002). Who learns best with multiple representations? Cognitive theory implications for individual differences in multimedia learning. Paper presented at the ED-MEDIA 2002 World Conference on Educational Multimedia, Hypermedia & Telecommunications, Denver, CO.
    • (2002) ED-MEDIA 2002 World Conference on Educational Multimedia, Hypermedia & Telecommunications
    • Moreno, R.1
  • 53
    • 34548558540 scopus 로고    scopus 로고
    • Scientific inquiry in educational multi-user virtual environments
    • Nelson B.C., and Ketelhut D.J. Scientific inquiry in educational multi-user virtual environments. Educational Psychology Review 19 (2007) 265-283
    • (2007) Educational Psychology Review , vol.19 , pp. 265-283
    • Nelson, B.C.1    Ketelhut, D.J.2
  • 56
    • 0036396785 scopus 로고    scopus 로고
    • Task engagement and mathematics performance in children with attention-deficit hyperactivity disorder: Effects of supplemental computer instruction
    • Ota K.R., and DuPaul G.J. Task engagement and mathematics performance in children with attention-deficit hyperactivity disorder: Effects of supplemental computer instruction. School Psychology Quarterly 17 3 (2002) 242-257
    • (2002) School Psychology Quarterly , vol.17 , Issue.3 , pp. 242-257
    • Ota, K.R.1    DuPaul, G.J.2
  • 57
    • 0037412682 scopus 로고    scopus 로고
    • Cognitive load theory and instructional design: Recent developments
    • Paas F., Renkl A., and Sweller J. Cognitive load theory and instructional design: Recent developments. Educational Psychologist 38 1 (2003) 1-4
    • (2003) Educational Psychologist , vol.38 , Issue.1 , pp. 1-4
    • Paas, F.1    Renkl, A.2    Sweller, J.3
  • 60
    • 11844257233 scopus 로고
    • A hands-on approach to teaching about DNA structure and function
    • Peebles P., and Leonard W.H. A hands-on approach to teaching about DNA structure and function. The American Biology Teacher 49 (1987) 436-438
    • (1987) The American Biology Teacher , vol.49 , pp. 436-438
    • Peebles, P.1    Leonard, W.H.2
  • 61
    • 4544381287 scopus 로고    scopus 로고
    • Dynamic visualizations and learning
    • Ploetzner R., and Lowe R.K. Dynamic visualizations and learning. Learning and Instruction 14 3 (2004) 235-240
    • (2004) Learning and Instruction , vol.14 , Issue.3 , pp. 235-240
    • Ploetzner, R.1    Lowe, R.K.2
  • 64
    • 4544327185 scopus 로고    scopus 로고
    • Discovery learning, representation, and explanation within a computer-based simulation: Finding the right mix
    • Rieber L.P., Tzeng S.-C., and Tribble K. Discovery learning, representation, and explanation within a computer-based simulation: Finding the right mix. Learning and Instruction 14 3 (2004) 307-323
    • (2004) Learning and Instruction , vol.14 , Issue.3 , pp. 307-323
    • Rieber, L.P.1    Tzeng, S.-C.2    Tribble, K.3
  • 65
    • 33646694518 scopus 로고    scopus 로고
    • Effect of bead and illustrations models on high school students' achievement in molecular genetics
    • Rotbain Y., Marbach-Ad G., and Stavy R. Effect of bead and illustrations models on high school students' achievement in molecular genetics. Journal of Research in Science Teaching 43 5 (2006) 500-529
    • (2006) Journal of Research in Science Teaching , vol.43 , Issue.5 , pp. 500-529
    • Rotbain, Y.1    Marbach-Ad, G.2    Stavy, R.3
  • 66
    • 0036108968 scopus 로고    scopus 로고
    • Towards an integrated view of learning from text and visual displays
    • Schnotz W. Towards an integrated view of learning from text and visual displays. Educational Psychology Review 14 (2002) 101-120
    • (2002) Educational Psychology Review , vol.14 , pp. 101-120
    • Schnotz, W.1
  • 72
    • 22544461354 scopus 로고    scopus 로고
    • Blending problem-based learning with Web technology positively impacts student learning outcomes in acid-base physiology
    • Taradi S.K., Taradi M., Radic K., and Pokrajac N. Blending problem-based learning with Web technology positively impacts student learning outcomes in acid-base physiology. Journal of Advanced Physiological Education 29 (2005) 35-39
    • (2005) Journal of Advanced Physiological Education , vol.29 , pp. 35-39
    • Taradi, S.K.1    Taradi, M.2    Radic, K.3    Pokrajac, N.4
  • 73
    • 84984028153 scopus 로고
    • Student task involvement and achievement in process-oriented science activities
    • Tobin K. Student task involvement and achievement in process-oriented science activities. Science Education 70 1 (1986) 61-72
    • (1986) Science Education , vol.70 , Issue.1 , pp. 61-72
    • Tobin, K.1
  • 75
    • 64449087702 scopus 로고    scopus 로고
    • Despite Allure, Using Digital Games for Learning Seen as no Easy Task [Electronic Version]
    • Retrieved November 3, 2005 from
    • Trotter, A. (2005). Despite Allure, Using Digital Games for Learning Seen as no Easy Task [Electronic Version]. Education Week, 25, 1-19. Retrieved November 3, 2005 from http://www.edweek.org/ew/articles/2005/11/02/10games.
    • (2005) Education Week , vol.25 , pp. 1-19
    • Trotter, A.1
  • 76
    • 4344634874 scopus 로고    scopus 로고
    • Genetics reasoning with multiple external representations
    • Tsui C.-Y., and Treagust D.F. Genetics reasoning with multiple external representations. Research in Science Education 33 (2003) 111-135
    • (2003) Research in Science Education , vol.33 , pp. 111-135
    • Tsui, C.-Y.1    Treagust, D.F.2
  • 77
    • 33847390798 scopus 로고    scopus 로고
    • Understanding genetics: Analysis of secondary students' conceptual status
    • Tsui C.-Y., and Treagust D.F. Understanding genetics: Analysis of secondary students' conceptual status. Journal of Research in Science Teaching 44 2 (2007) 205-235
    • (2007) Journal of Research in Science Teaching , vol.44 , Issue.2 , pp. 205-235
    • Tsui, C.-Y.1    Treagust, D.F.2
  • 78
    • 0002184046 scopus 로고
    • Play and its role in the mental development of children
    • Vygotsky L.S. Play and its role in the mental development of children. Soviet Psychology 5 3 (1967) 6-18
    • (1967) Soviet Psychology , vol.5 , Issue.3 , pp. 6-18
    • Vygotsky, L.S.1
  • 80
    • 0141798873 scopus 로고    scopus 로고
    • Current Trends in Educational Technology Research: The Study of Learning Environments
    • Winn W. Current Trends in Educational Technology Research: The Study of Learning Environments. Educational Psychology Review 14 3 (2002) 331-351
    • (2002) Educational Psychology Review , vol.14 , Issue.3 , pp. 331-351
    • Winn, W.1
  • 81
    • 33745434436 scopus 로고    scopus 로고
    • The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments
    • Yee N. The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments. Presence: Teleoperators and Virtual Environments 15 (2006) 309-329
    • (2006) Presence: Teleoperators and Virtual Environments , vol.15 , pp. 309-329
    • Yee, N.1
  • 82
    • 0013145673 scopus 로고    scopus 로고
    • Reflections upon cooperation-competition instructional strategy: Theoretical foundations and empirical evidence
    • Yu F.Y. Reflections upon cooperation-competition instructional strategy: Theoretical foundations and empirical evidence. The National Chi Nan University Journal 51 (2001) 181-196
    • (2001) The National Chi Nan University Journal , vol.51 , pp. 181-196
    • Yu, F.Y.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.