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Volumn , Issue , 2008, Pages 277-294

Adaptive Technologies

Author keywords

Adaptivity: The capability exhibited by an organic or an artificial organism to alter its behavior according to the environment. In the context of an instructional system, this capability allows the system to alter its behavior according to learner needs and other characteristics. This is typically represented within a learner model.; Hard technologies: These represent devices may be used in adaptive systems to capture learner information (e.g., eye tracking devices) or to present content to a learner (e.g., tactile tablet). These devices can be used to detect and classify learners performance data or affective states such as confusion, frustration, excitement, disappointment, boredom, confidence, contentment, and so on.; Learner model: A representation of the learner that is maintained by an adaptive system. Learner models can be used to provide personalized instruction to a particular individual, and may include cognitive and noncognitive aspects of the learner. Learner models have been used in many areas, such as adaptive educational and training systems, help systems, recommender systems, and others.; Soft technologies: These are usually algorithms, programs, or even environments that broaden the types of interaction between students and computers; for example, an adaptive algorithm may be employed in a program that selects an assessment task that provides the most information about a particular learner at a particular point in time.

Indexed keywords


EID: 85144949083     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.4324/9780203880869-27     Document Type: Chapter
Times cited : (51)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.