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Volumn , Issue , 2012, Pages 871-880

Quality through flow and immersion: Gamifying crowdsourced relevance assessments

Author keywords

clustering; crowdsourcing; gamification; relevance assessments; serious games

Indexed keywords

CLUSTERING; CROWDSOURCING; GAMIFICATION; RELEVANCE ASSESSMENTS; SERIOUS GAMES;

EID: 84866626350     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2348283.2348400     Document Type: Conference Paper
Times cited : (169)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.