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Volumn 5, Issue 3, 2013, Pages 276-290

Crowdsourcing the aesthetics of platform games

Author keywords

Computational aesthetics; experience driven procedural content generation; player experience modeling

Indexed keywords

BEHAVIORAL PATTERNS; COMPUTATIONAL AESTHETICS; COMPUTATIONAL MODEL; FREQUENT SEQUENCES; LEVEL OF ABSTRACTION; NUMERICAL FEATURES; PLAYER EXPERIENCE MODELING; PROCEDURAL CONTENT GENERATIONS;

EID: 84884510477     PISSN: 1943068X     EISSN: None     Source Type: Journal    
DOI: 10.1109/TCIAIG.2012.2231413     Document Type: Article
Times cited : (37)

References (37)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.