-
1
-
-
77952385361
-
MIGS: Far Cry 2's Guay on the importance of procedural content
-
November
-
Remo, C.: MIGS: Far Cry 2's Guay on the importance of procedural content. Gamasutra (November 2008), http://www.gamasutra.com/php-bin/news-index.php? story=21165
-
(2008)
Gamasutra
-
-
Remo, C.1
-
3
-
-
77952398774
-
-
The NetHack DevTeam: Nethack (2009), http://www.nethack.org/
-
(2009)
Nethack
-
-
-
4
-
-
4344693689
-
Exploring a two-market genetic algorithm
-
Morgan Kaufmann Publishers Inc., San Francisco
-
Kimbrough, S.O., Lu, M.,Wood, D.H.,Wu, D.J.: Exploring a two-market genetic algorithm. In: GECCO '02: Proceedings of the Genetic and Evolutionary Computation Conference, pp. 415-422. Morgan Kaufmann Publishers Inc., San Francisco (2002)
-
(2002)
GECCO '02: Proceedings of the Genetic and Evolutionary Computation Conference
, pp. 415-422
-
-
Kimbrough, S.O.1
Lu, M.2
Wood, D.H.3
Wu, D.J.4
-
7
-
-
80051939031
-
The evolution of fun: Towards a challenge-based model of pleasure in video games
-
Lisbon, Portugal
-
Sorenson, N., Pasquier, P.: The evolution of fun: Towards a challenge-based model of pleasure in video games. In: ICCC-X: First International Conference on Computational Creativity, Lisbon, Portugal, pp. 258-267 (2010)
-
(2010)
ICCC- X: First International Conference on Computational Creativity
, pp. 258-267
-
-
Sorenson, N.1
Pasquier, P.2
-
9
-
-
33745834345
-
Towards capturing and enhancing entertainment in computer games
-
Yannakakis, G., Hallam, J.: Towards capturing and enhancing entertainment in computer games. Advances in Artificial Intelligence, 432-442 (2006)
-
(2006)
Advances in Artificial Intelligence
, pp. 432-442
-
-
Yannakakis, G.1
Hallam, J.2
-
10
-
-
77952373091
-
Rhythm-based level generation for 2d platformers
-
ACM, New York
-
Smith, G., Treanor, M., Whitehead, J., Mateas, M.: Rhythm-based level generation for 2d platformers. In: FDG 2009: Proceedings of the 4th International Conference on Foundations of Digital Games, pp. 175-182. ACM, New York (2009)
-
(2009)
FDG 2009 Proceedings of the 4th International Conference on Foundations of Digital Games
, pp. 175-182
-
-
Smith, G.1
Treanor, M.2
Whitehead, J.3
Mateas, M.4
-
12
-
-
84878648070
-
Comparing classical methods for solving binary constraint satisfaction problems with state of the art evolutionary computation
-
Cagnoni, S., Gottlieb, J., Hart, E., Middendorf, M., Raidl, G.R. (eds.) EvoIASP 2002, EvoWorkshops 2002, EvoSTIM 2002, EvoCOP 2002, and EvoPlan 2002. Springer, Heidelberg
-
Hemert, J.I.: Comparing classical methods for solving binary constraint satisfaction problems with state of the art evolutionary computation. In: Cagnoni, S., Gottlieb, J., Hart, E., Middendorf, M., Raidl, G.R. (eds.) EvoIASP 2002, EvoWorkshops 2002, EvoSTIM 2002, EvoCOP 2002, and EvoPlan 2002. LNCS, vol.2279, pp. 82-91. Springer, Heidelberg (2002)
-
(2002)
LNCS
, vol.2279
, pp. 82-91
-
-
Hemert, J.I.1
-
13
-
-
0037016631
-
Theoretical and numerical constraint-handling techniques used with evolutionary algorithms: A survey of the state of the art
-
Coello Coello, C.A.: Theoretical and numerical constraint-handling techniques used with evolutionary algorithms: a survey of the state of the art. Computer Methods in Applied Mechanics and Engineering 191(11-12), 1245-1287 (2002)
-
(2002)
Computer Methods in Applied Mechanics and Engineering
, vol.191
, Issue.11-12
, pp. 1245-1287
-
-
Coello Coello, C.A.1
-
16
-
-
33745255765
-
Gameflow: A model for evaluating player enjoyment in games
-
Sweetser, P.,Wyeth, P.: Gameflow: a model for evaluating player enjoyment in games. Comput. Entertain. 3(3), 3 (2005)
-
(2005)
Comput. Entertain.
, vol.3
, Issue.3
, pp. 3
-
-
Sweetser, P.1
Wyeth, P.2
-
19
-
-
85145530019
-
Fear of failing? the many meanings of difficulty in video games
-
Yao, X., Burke, E., Lozano, J.A., Smith, J., Merelo-Guerv, J.J., Bullinaria, J.A., Rowe, J., Tino, P., Kabn, A., Schwefel, H.P. (eds.) Routledge, New York
-
Juul, J.: Fear of failing? the many meanings of difficulty in video games. In: Yao, X., Burke, E., Lozano, J.A., Smith, J., Merelo-Guerv, J.J., Bullinaria, J.A., Rowe, J., Tino, P., Kabn, A., Schwefel, H.P. (eds.) The Video Game Theory Reader, vol.2, pp. 237-252. Routledge, New York (2009)
-
(2009)
The Video Game Theory Reader
, vol.2
, pp. 237-252
-
-
Juul, J.1
-
20
-
-
77952405293
-
Mathematical modeling in the social sciences
-
Turner, S.P., Roth, P.A. (eds.), Wiley- Blackwell, New Jersey
-
Humphreys, P.: Mathematical modeling in the social sciences. In: Turner, S.P., Roth, P.A. (eds.) The Blackwell guide to the philosophy of the social sciences, pp. 166-184. Wiley- Blackwell, New Jersey (2003)
-
(2003)
The Blackwell Guide to the Philosophy of the Social Sciences
, pp. 166-184
-
-
Humphreys, P.1
|