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Volumn , Issue , 2005, Pages 94-101

A generic approach for generating interesting interactive Pac-Man opponents

Author keywords

[No Author keywords available]

Indexed keywords

GENERIC APPROACH; LEARNING MECHANISM; NEUROEVOLUTION; ONLINE LEARNING; USER'S SATISFACTION;

EID: 33745851399     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (32)

References (15)
  • 1
    • 0004673181 scopus 로고    scopus 로고
    • Game AI: The state of the industry 2000-2001: It's not Just Art, It's engineering
    • August
    • Steven Woodcock. Game AI: The State of the Industry 2000-2001: It's not Just Art, It's Engineering. Game Developer magazine, August 2001.
    • (2001) Game Developer Magazine
    • Woodcock, S.1
  • 2
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    • Mind games
    • S. Cass. Mind games. IEEE Spectrum, pages 40-44, 2002.
    • (2002) IEEE Spectrum , pp. 40-44
    • Cass, S.1
  • 5
    • 0003151451 scopus 로고    scopus 로고
    • Evolving teamwork and coordination with genetic programming
    • John R. Koza, David E. Goldberg, David B. Fogel, and Rick L. Riolo, editors, Stanford University, CA, USA, MIT Press
    • Sean Luke and Lee Spector. Evolving teamwork and coordination with genetic programming. In John R. Koza, David E. Goldberg, David B. Fogel, and Rick L. Riolo, editors, Genetic Programming 1996: Proceedings of the First Annual Conference, pages 150-156, Stanford University, CA, USA, 1996. MIT Press.
    • (1996) Genetic Programming 1996: Proceedings of the First Annual Conference , pp. 150-156
    • Sean, L.1    Lee, S.2
  • 6
    • 0010247765 scopus 로고
    • Evolving behavioral strategies in predators and prey
    • Sandip Sen, editor, Montreal, Quebec, Canada, Morgan Kaufmann
    • Thomas Haynes and Sandip Sen. Evolving behavioral strategies in predators and prey. In Sandip Sen, editor, IJCAI-95 Workshop on Adaptation and Learning in Multiagent Systems, pages 32-37, Montreal, Quebec, Canada, 1995. Morgan Kaufmann.
    • (1995) IJCAI-95 Workshop on Adaptation and Learning in Multiagent Systems , pp. 32-37
    • Haynes, T.1    Sen, S.2
  • 7
    • 0012111433 scopus 로고
    • Protean behavior in dynamic games: Arguments for the co-evolution of pursuitevasion tactics
    • D. Cliff, P. Husbands, J.-A. Meyer, and S. W. Wilson, editors, From, Cambridge, MA, MIT Press
    • G. Miller and D. Cliff. Protean behavior in dynamic games: Arguments for the co-evolution of pursuitevasion tactics. In D. Cliff, P. Husbands, J.-A. Meyer, and S. W. Wilson, editors, From Animals to Animats 3: Proceedings of the Third International Conference on Simulation of Adaptive Behavior (SAB-94), pages 411-420, Cambridge, MA, 1994. MIT Press.
    • (1994) Animals to Animats 3: Proceedings of the Third International Conference on Simulation of Adaptive Behavior (SAB-94) , pp. 411-420
    • Miller, G.1    Cliff, D.2
  • 9
    • 84904296260 scopus 로고    scopus 로고
    • A metric for entertainment of boardgames: Its implication for evolution of chess variants
    • R. Nakatsu and J. Hoshino, editors, Kluwer
    • Hiroyuki Iida, N. Takeshita, and J. Yoshimura. A metric for entertainment of boardgames: its implication for evolution of chess variants. In R. Nakatsu and J. Hoshino, editors, IWEC2002 Proceedings, pages 65-72. Kluwer, 2003.
    • (2003) IWEC2002 Proceedings , pp. 65-72
    • Iida, H.1    Takeshita, N.2    Yoshimura, J.3
  • 10
    • 0033362601 scopus 로고    scopus 로고
    • Evolving artificial neural networks
    • DOI 10.1109/5.784219
    • X. Yao. Evolving artificial neural networks. In Proceedings of the IEEE, volume 87, pages 1423-1447, 1999. (Pubitemid 30503424)
    • (1999) Proceedings of the IEEE , vol.87 , Issue.9 , pp. 1423-1447
    • Yao, X.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.