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Volumn , Issue , 2008, Pages 111-118

An experiment in automatic game design

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTATIONAL INTELLIGENCE TECHNIQUES; FITNESS FUNCTIONS; GAME DESIGN; PROOF OF CONCEPT;

EID: 70349295737     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CIG.2008.5035629     Document Type: Conference Paper
Times cited : (214)

References (20)
  • 12
    • 33745255765 scopus 로고    scopus 로고
    • Gameflow: A model for evaluating player enjoyment in games
    • P. Sweetser and P. Wyeth, "Gameflow: A model for evaluating player enjoyment in games," ACM Computers in Entertainment, vol.3, 2005.
    • (2005) ACM Computers in Entertainment , vol.3
    • Sweetser, P.1    Wyeth, P.2
  • 14
    • 33745616086 scopus 로고    scopus 로고
    • Developmental robotics, optimal artificial curiosity, creativity, music, and the fine arts
    • J. Schmidhuber, "Developmental robotics, optimal artificial curiosity, creativity, music, and the fine arts," Connection Science, vol.18, pp. 173-187, 2006.
    • (2006) Connection Science , vol.18 , pp. 173-187
    • Schmidhuber, J.1
  • 17
    • 1642310989 scopus 로고    scopus 로고
    • Exploring the predictable
    • Springer
    • -, "Exploring the predictable," in Advances in Evolutionary Computing. Springer, 2002, pp. 579-612.
    • (2002) Advances in Evolutionary Computing , pp. 579-612


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.