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Volumn , Issue , 2010, Pages 351-358

Procedural level generation using occupancy-regulated extension

Author keywords

[No Author keywords available]

Indexed keywords

ASSEMBLY ALGORITHM; COGNITIVE TASK; DESIGN SPACES; GAME DESIGNERS; HUMAN CREATIVITY; HUMAN LEVELS; LEVEL DESIGN;

EID: 79952912198     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ITW.2010.5593333     Document Type: Conference Paper
Times cited : (38)

References (11)
  • 1
    • 77955011643 scopus 로고    scopus 로고
    • Game last accessed: June 10, 2010
    • M. Persson, "Infinite Mario Bros," (Game) http://www.mojang. com/notch/mario/, last accessed: June 10, 2010.
    • Infinite Mario Bros
    • Persson, M.1
  • 2
    • 77955001523 scopus 로고    scopus 로고
    • Game last accessed: June 10, 2010
    • D. Yu, "Spelunky," 2009, (Game) http://www.spelunkyworld.com/, last accessed: June 10, 2010.
    • (2009) Spelunky
    • Yu, D.1
  • 10
    • 0028401306 scopus 로고
    • Case-based reasoning: Foundational issues, methodological variations, and system approaches
    • A. Aamodt and E. Plaza, "Case-based reasoning: Foundational issues, methodological variations, and system approaches," AI Communications, vol. 7, no. 1, pp. 39-59, 1994.
    • (1994) AI Communications , vol.7 , Issue.1 , pp. 39-59
    • Aamodt, A.1    Plaza, E.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.