메뉴 건너뛰기




Volumn 3, Issue 3, 2011, Pages 229-244

A generic approach to challenge modeling for the procedural creation of video game levels

Author keywords

Challenge modeling; fun; player enjoyment; procedural content creation; video games

Indexed keywords

COMPUTATIONAL MODEL; CONSTRAINT SATISFACTION; CONTENT CREATION; EVOLUTIONARY COMPUTING; FITNESS FUNCTIONS; FUN; GENERATIVE SYSTEMS; GENERIC APPROACH; LEVEL DESIGN; MODEL ESTIMATES; PLAYER ENJOYMENT; TOP-DOWN APPROACH; VALUE OF GAMES; VIDEO GAME;

EID: 80052882558     PISSN: 1943068X     EISSN: None     Source Type: Journal    
DOI: 10.1109/TCIAIG.2011.2161310     Document Type: Conference Paper
Times cited : (56)

References (44)
  • 1
    • 77952355404 scopus 로고    scopus 로고
    • Search-based procedural content generation
    • ser. Lecture Notes in Computer Science. Berlin, Germany: Springer-Verlag [Online]. Available:
    • J. Togelius, G. Yannakakis, K. Stanley, and C. Browne, "Search-based procedural content generation," in Applications of Evolutionary Computation, ser. Lecture Notes in Computer Science. Berlin, Germany: Springer-Verlag, 2010, vol. 6024, pp. 141-150 [Online]. Available: http://dx.doi.org/10.1007/978-3-642-12239-2-15
    • (2010) Applications of Evolutionary Computation , vol.6024 , pp. 141-150
    • Togelius, J.1    Yannakakis, G.2    Stanley, K.3    Browne, C.4
  • 3
    • 80052897658 scopus 로고    scopus 로고
    • The NetHack DevTeam, Nethack, [Online]. Available:
    • The NetHack DevTeam, Nethack, 2009 [Online]. Available: http://www.nethack.org/
    • (2009)
  • 5
    • 80052885744 scopus 로고    scopus 로고
    • The Freeciv Developers, Freeciv, [Online]. Available:
    • The Freeciv Developers, Freeciv, 2010 [Online]. Available: http://freeciv.wikia.com/wiki/Main-Page
    • (2010)
  • 6
    • 77952385361 scopus 로고    scopus 로고
    • MIGS: Far cry 2's guay on the importance of procedural content
    • Nov. [Online]. Available:
    • C. Remo, "MIGS: Far cry 2's guay on the importance of procedural content," Gamasutra, Nov. 2008 [Online]. Available: http://www.gamasutra. com/php-bin/news-index.php?story=21165
    • (2008) Gamasutra
    • Remo, C.1
  • 7
    • 70349292200 scopus 로고    scopus 로고
    • Ph.D. dissertation, Comput. Sci. Dept., Queensland Univ. Technol., Brisbane, Qld., Australia
    • C. Browne, "Automatic generation and evaluation of recombination games," Ph.D. dissertation, Comput. Sci. Dept., Queensland Univ. Technol., Brisbane, Qld., Australia, 2008.
    • (2008) Automatic Generation and Evaluation of Recombination Games
    • Browne, C.1
  • 9
    • 80052873748 scopus 로고    scopus 로고
    • [Online]. Available:
    • [Online]. Available: http://togelius.blogspot.com/2008/12/automatic-game- design.html
  • 10
    • 67349169977 scopus 로고    scopus 로고
    • Interactive evolution of particle systems for computer graphics and animation
    • Apr.
    • E. J. Hastings, R. K. Guha, and K. O. Stanley, "Interactive evolution of particle systems for computer graphics and animation," IEEE Trans. Evol. Comput., vol. 13, no. 2, pp. 418-432, Apr. 2009.
    • (2009) IEEE Trans. Evol. Comput. , vol.13 , Issue.2 , pp. 418-432
    • Hastings, E.J.1    Guha, R.K.2    Stanley, K.O.3
  • 13
    • 32144459686 scopus 로고    scopus 로고
    • MDA: A formal approach to game design and game research
    • Challenges in Game Artificial Intelligence - Papers from the AAAI-04 Workshop, Technical Report
    • R. Hunicke, M. LeBlanc, and R. Zubek, "MDA: A formal approach to game design and game research," in Proc. 19th Nat. Conf. Artif. Intell. Challenges Game AI Workshop, 2004, pp. 1-5. (Pubitemid 43208104)
    • (2004) AAAI Workshop - Technical Report , vol.WS-04-04 , pp. 1-5
    • Hunicke, R.1    Leblanc, M.2    Zubek, R.3
  • 14
    • 29544449243 scopus 로고
    • What makes things fun to learn? Heuristics for designing instructional computer games
    • New York
    • T. W. Malone, "What makes things fun to learn? Heuristics for designing instructional computer games," in Proc. 3rd ACM SIGSMALL Symp./1st SIGPC Symp. Small Syst., New York, 1980, pp. 162-169
    • (1980) Proc. 3rd ACM SIGSMALL Symp./1st SIGPC Symp. Small Syst. , pp. 162-169
    • Malone, T.W.1
  • 15
    • 80052894660 scopus 로고    scopus 로고
    • [Online]. Available:
    • [Online]. Available: http://dx.doi.org/10.1145/800088.802839
  • 16
    • 0009495019 scopus 로고
    • A structural-phenomenology of play
    • J. H. Kerr and M. J. Apter, Eds. Amsterdam, The Netherlands: Swets and Zeitlinger
    • M. J. Apter, "A structural-phenomenology of play," in Adult Play: A Reversal Theory Approach, J. H. Kerr and M. J. Apter, Eds. Amsterdam, The Netherlands: Swets and Zeitlinger, 1991, pp. 18-20.
    • (1991) Adult Play: A Reversal Theory Approach , pp. 18-20
    • Apter, M.J.1
  • 17
    • 79959061364 scopus 로고    scopus 로고
    • Fourteen forms of fun
    • Oct. 12
    • P.-A. Garneau, "Fourteen forms of fun," Gamasutra, Oct. 12, 2001.
    • (2001) Gamasutra
    • Garneau, P.-A.1
  • 19
    • 33745255765 scopus 로고    scopus 로고
    • Gameflow: A model for evaluating player enjoyment in games
    • P. Sweetser and P. Wyeth, "Gameflow: A model for evaluating player enjoyment in games," Comput. Entertain., vol. 3, no. 3, p. 3, 2005.
    • (2005) Comput. Entertain. , vol.3 , Issue.3 , pp. 3
    • Sweetser, P.1    Wyeth, P.2
  • 22
    • 0000319978 scopus 로고
    • The relation of strength of stimulus to rapidity of habit-formation
    • R. M. Yerkes and J. D. Dodson, "The relation of strength of stimulus to rapidity of habit-formation," J. Comparat. Neurol. Psychol., vol. 18, pp. 459-482, 1908.
    • (1908) J. Comparat. Neurol. Psychol. , vol.18 , pp. 459-482
    • Yerkes, R.M.1    Dodson, J.D.2
  • 23
    • 77953603165 scopus 로고    scopus 로고
    • Relating cognitive models of computer games to user evaluations of entertainment
    • P. Piselli, M. Claypool, and J. Doyle, "Relating cognitive models of computer games to user evaluations of entertainment," in Proc. 4th Int. Conf. Found. Digit. Games, 2009, pp. 153-160.
    • (2009) Proc. 4th Int. Conf. Found. Digit. Games , pp. 153-160
    • Piselli, P.1    Claypool, M.2    Doyle, J.3
  • 25
    • 80051939031 scopus 로고    scopus 로고
    • The evolution of fun: Automatic level design through challenge modeling
    • N. Sorenson and P. Pasquier, "The evolution of fun: Automatic level design through challenge modeling," in Proc. 1st Int. Conf. Comput. Creativity, 2010, pp. 258-267.
    • (2010) Proc. 1st Int. Conf. Comput. Creativity , pp. 258-267
    • Sorenson, N.1    Pasquier, P.2
  • 27
    • 80052887774 scopus 로고    scopus 로고
    • Sep. [Online]. Available:
    • I. Albert, Video Game Maps, Sep. 2010 [Online]. Available: http://ianalbert.com/misc/gamemaps.php
    • (2010) Video Game Maps
    • Albert, I.1
  • 28
    • 0037016631 scopus 로고    scopus 로고
    • Theoretical and numerical constraint-handling techniques used with evolutionary algorithms: A survey of the state of the art
    • DOI 10.1016/S0045-7825(01)00323-1, PII S0045782501003231
    • C. A. Coello Coello, "Theoretical and numerical constraint-handling techniques used with evolutionary algorithms: A survey of the state of the art," Comput. Methods Appl. Mech. Eng., vol. 191, no. 11-12, pp. 1245-1287, Jan. 2002. (Pubitemid 34099386)
    • (2002) Computer Methods in Applied Mechanics and Engineering , vol.191 , Issue.11-12 , pp. 1245-1287
    • Coello Coello, C.A.1
  • 31
    • 77952342411 scopus 로고    scopus 로고
    • Towards a generic framework for automated video game level creation
    • Berlin,Germany: Springer-Verlag
    • N. Sorenson and P. Pasquier, "Towards a generic framework for automated video game level creation," in Applications of Evolutionary Computation. Berlin,Germany: Springer-Verlag, 2010, pp. 131-140.
    • (2010) Applications of Evolutionary Computation , pp. 131-140
    • Sorenson, N.1    Pasquier, P.2
  • 33
    • 80052879226 scopus 로고    scopus 로고
    • Newgrounds Inc. [Online]. Available:
    • Newgrounds Inc., "Everything, by everyone," 2010 [Online]. Available: http://www.newgrounds.com/
    • (2010)
  • 37
    • 80052914455 scopus 로고    scopus 로고
    • Island models
    • ser. Natural Computing, G. Rozenberg, T. Bäck, J. N. Kok, H. P. Spaink, and A. E. Eiben, Eds. Berlin, Germany: Springer-Verlag
    • M. Tomassini, "Island models," in Spatially Structured Evolutionary Algorithms, ser. Natural Computing, G. Rozenberg, T. Bäck, J. N. Kok, H. P. Spaink, and A. E. Eiben, Eds. Berlin, Germany: Springer-Verlag, 2005, pp. 11-18.
    • (2005) Spatially Structured Evolutionary Algorithms , pp. 11-18
    • Tomassini, M.1
  • 38
    • 77954967233 scopus 로고    scopus 로고
    • Adventures in level design: Generating missions and spaces for action adventure games
    • [Online]. Available:
    • J. Dormans, "Adventures in level design: Generating missions and spaces for action adventure games," in Proc. Workshop Procedural Content Generat. Games, 2010, pp. 1:1-1:8 [Online]. Available: http://doi.acm.org/10. 1145/1814256.1814257
    • (2010) Proc. Workshop Procedural Content Generat. Games , pp. 11-18
    • Dormans, J.1
  • 41
    • 32144439231 scopus 로고    scopus 로고
    • AI for dynamic difficulty adjustment in games
    • Challenges in Game Artificial Intelligence - Papers from the AAAI-04 Workshop, Technical Report
    • R. Hunicke and V. Chapman, "AI for dynamic difficulty adjustment in games," in Proc. Challenges in Game AI Workshop/19th Nat. Conf. Artif. Intell., 2004, pp. 91-96 [Online].Available: http://www.cs.northwestern. edu/̃hunicke/pubs/Hamlet.pdf (Pubitemid 43208122)
    • (2004) AAAI Workshop - Technical Report , vol.WS-04-04 , pp. 91-96
    • Hunicke, R.1    Chapman, V.2
  • 44
    • 77954970112 scopus 로고    scopus 로고
    • Polymorph: Dynamic difficulty adjustment through level generation
    • [Online]. Available:
    • M. Jennings-Teats, G. Smith, and N. Wardrip-Fruin, "Polymorph: Dynamic difficulty adjustment through level generation," in Proc. Workshop Procedural Content Generat. Games, 2010, pp. 11:1-11:4 [Online]. Available: http://doi.acm.org/10.1145/1814256.1814267
    • (2010) Proc. Workshop Procedural Content Generat. Games , pp. 111-114
    • Jennings-Teats, M.1    Smith, G.2    Wardrip-Fruin, N.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.