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Volumn , Issue , 2010, Pages 138-143

Polymorph: A model for dynamic level generation

Author keywords

[No Author keywords available]

Indexed keywords

BASIC PARAMETERS; DDA TECHNIQUE; DYNAMIC LEVELS; GAME DESIGN; LEVEL DESIGN; NEW APPLICATIONS; SKILL LEVELS; UNIQUE FEATURES;

EID: 84883102561     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (34)

References (21)
  • 3
    • 33947679371 scopus 로고    scopus 로고
    • Flow in games (and everything else)
    • Apr. 2007
    • Chen, J. 2007. Flow in games (and everything else). Commun. ACM 50, 4 (Apr. 2007), 31-34.
    • (2007) Commun. ACM , vol.50 , Issue.4 , pp. 31-34
    • Chen, J.1
  • 5
    • 79958176812 scopus 로고    scopus 로고
    • Understanding fun-The theory of natural funativity
    • ed. Steve Rabin, Charles River Media, Boston
    • Falstein, N. 2005. "Understanding Fun-The Theory of Natural Funativity". Introduction to Game Development, ed. Steve Rabin. Charles River Media, Boston, 71-98.
    • (2005) Introduction to Game Development , pp. 71-98
    • Falstein, N.1
  • 6
    • 84883124505 scopus 로고    scopus 로고
    • Improving player choices
    • March 2004, Online Feb. 1, 2005
    • Fullerton, T., Swain, C., and Hoffman, S. 2004. Improving player choices. Gamasutra (March 2004). http://www.gamasutra.com/features/20040310/fullerton- 01.shtml. Online Feb. 1, 2005.
    • (2004) Gamasutra
    • Fullerton, T.1    Swain, C.2    Hoffman, S.3
  • 9
    • 85145530019 scopus 로고    scopus 로고
    • Fear of failing? The many meanings of difficulty in video games
    • B. Perron and M. Wolf, Ed. Routledge, London
    • Juul, J. 2009. Fear of Failing? The Many Meanings of Difficulty in Video Games. The Video Game Theory Reader 2, B. Perron and M. Wolf, Ed. Routledge, London.
    • (2009) The Video Game Theory Reader , vol.2
    • Juul, J.1
  • 11
    • 77953567694 scopus 로고    scopus 로고
    • March 2004, asp Nintendo 1985, Super Mario Bros
    • Nicollet, Victor. 2004. Difficulty in Dexterity-Based Platform Games. GameDev.net (March 2004). http://www.gamedev.net/reference/articles/article2055 asp Nintendo 1985. Super Mario Bros.
    • (2004) Difficulty in Dexterity-Based Platform Games
    • Nicollet, V.1
  • 20
    • 84883101566 scopus 로고    scopus 로고
    • Toy, M. and Wichman, G. 1980. Rogue
    • Toy, M. and Wichman, G. 1980. Rogue.
  • 21
    • 84883073788 scopus 로고    scopus 로고
    • Left 4 Dead.
    • Valve Software 2008. Left 4 Dead.
    • (2008) Valve Software


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.