-
1
-
-
77957608635
-
Interplay between usability and software development
-
A. Abrahão, N. Juristo, E.L.-C. Law, and J. Stage Interplay between usability and software development Journal of Systems and Software 83 11 2010 2015 2018
-
(2010)
Journal of Systems and Software
, vol.83
, Issue.11
, pp. 2015-2018
-
-
Abrahão, A.1
Juristo, N.2
Law, E.L.-C.3
Stage, J.4
-
3
-
-
23044460253
-
From human-computer interaction to computer-mediated activity
-
C. Stephanidis, Erlbaum Mahwah, NJ
-
L. Bannon, and V. Kaptelinin From human-computer interaction to computer-mediated activity C. Stephanidis, User Interfaces For All: Concepts, Methods, and Tools 2000 Erlbaum Mahwah, NJ 183 202
-
(2000)
User Interfaces for All: Concepts, Methods, and Tools
, pp. 183-202
-
-
Bannon, L.1
Kaptelinin, V.2
-
4
-
-
3943104270
-
Using activity theory to conceptualize online community and using online community to conceptualize activity theory
-
S. Barab, S. Schatz, and R. Scheckler. Using activity theory to conceptualize online community and using online community to conceptualize activity theory Mind, Culture, and Activity 11 1 2000 25 47
-
(2000)
Mind, Culture, and Activity
, vol.11
, Issue.1
, pp. 25-47
-
-
Barab, S.1
Schatz, S.2
Scheckler, R.3
-
5
-
-
33846471890
-
Video game values: Human-computer interaction and games
-
DOI 10.1016/j.intcom.2006.08.008, PII S0953543806001159, HCI Issues in Computers Games
-
P. Barr, J. Noble, and R. Riddle Video game values: human-computer interaction and games Interacting with Computers 19 2007 180 195 (Pubitemid 46162199)
-
(2007)
Interacting with Computers
, vol.19
, Issue.2
, pp. 180-195
-
-
Barr, P.1
Noble, J.2
Biddle, R.3
-
6
-
-
84869040903
-
Co-experience: The social user experience
-
Extended Abstracts
-
Battarbee, K.; 2003. Co-experience: the social user experience. In: Proceedings of the CHI03. Extended Abstracts.
-
(2003)
Proceedings of the CHI03
-
-
Battarbee, K.1
-
8
-
-
41149126089
-
Comparisons of think-aloud and constructive interaction in usability testing with children
-
Boulder, Colorado
-
Benedikte, S.A.; Janne, J.J.; Mikael, B.S.; 2005. Comparisons of think-aloud and constructive interaction in usability testing with children. In: Proceedings of the Interaction with Children and Design, Boulder, Colorado, pp. 9-16.
-
(2005)
Proceedings of the Interaction with Children and Design
, pp. 9-16
-
-
Benedikte, S.A.1
Janne, J.J.2
Mikael, B.S.3
-
10
-
-
34247396917
-
Educational benefits: Testing and evaluation of a collaborative 3D world
-
Blas, D.N.; Paolini, P.; Poggi, C.; 2005. Educational benefits: testing and evaluation of a collaborative 3D world. In: Proceedings of the ED-MEDIA, pp. 1002-1011.
-
(2005)
Proceedings of the ED-MEDIA
, pp. 1002-1011
-
-
Blas, D.N.1
Paolini, P.2
Poggi, C.3
-
13
-
-
47649086322
-
Students perceptions of a selected aspect of a computer mediated academic writing program: An activity theory analysis
-
J. Brine, and M. Franken Students perceptions of a selected aspect of a computer mediated academic writing program: an activity theory analysis Australasian Journal of Educational Technology 22 1 2006 21 38
-
(2006)
Australasian Journal of Educational Technology
, vol.22
, Issue.1
, pp. 21-38
-
-
Brine, J.1
Franken, M.2
-
15
-
-
12844284476
-
Learning through games
-
I.E. Avedon, B. Sutton-Smith, John Wiley New York
-
J. Coleman Learning through games I.E. Avedon, B. Sutton-Smith, The Study of Games 1971 John Wiley New York 322 329
-
(1971)
The Study of Games
, pp. 322-329
-
-
Coleman, J.1
-
16
-
-
0000047444
-
Epistemological chicken
-
A. Pickering, Chicago University Press Chicago
-
H.M. Collins, and S. Yearley Epistemological chicken A. Pickering, Science as Practice and Culture 1992 Chicago University Press Chicago 301 326
-
(1992)
Science As Practice and Culture
, pp. 301-326
-
-
Collins, H.M.1
Yearley, S.2
-
18
-
-
79955164966
-
Learning in immersive worlds: A review of game-based learning
-
De Freitas, S.; 2006. Learning in immersive worlds: a review of game-based learning. JISC. Accessible online at: 〈 http://www.jisc.ac.uk/ eli-outcomes.html 〉.
-
(2006)
JISC
-
-
De Freitas, S.1
-
19
-
-
39149119620
-
West meets East: Adapting activity theory for HCI & CSCW applications?
-
D. Diaper, and G. Lindgaard West meets East: adapting activity theory for HCI & CSCW applications? Interacting with Computers 20 2008 240 246
-
(2008)
Interacting with Computers
, vol.20
, pp. 240-246
-
-
Diaper, D.1
Lindgaard, G.2
-
20
-
-
70450252004
-
Ninja looting for instructional design: The design challenges of creating a game based learning environment
-
ACM
-
Dickey, M.D.; 2006. Ninja looting for instructional design: the design challenges of creating a game based learning environment. In: Proceedings of the SIGGRAPH. ACM.
-
(2006)
Proceedings of the SIGGRAPH
-
-
Dickey, M.D.1
-
23
-
-
0001576511
-
Developmental studies of work as a testbench of activity theory: The case of primary care medical practice
-
S. Chaiklin, J. Lave, Cambridge University Press Cambridge, MA
-
Y. Engeström Developmental studies of work as a testbench of activity theory: The case of primary care medical practice S. Chaiklin, J. Lave, Understanding Practice: Perspectives on Activity and Context 1993 Cambridge University Press Cambridge, MA 64 103
-
(1993)
Understanding Practice: Perspectives on Activity and Context
, pp. 64-103
-
-
Engeström, Y.1
-
24
-
-
39149085691
-
Enriching activity theory without shortcuts
-
DOI 10.1016/j.intcom.2007.07.003, PII S0953543807000604
-
Y. Engeström Enriching activity theory without shortcuts Interacting with Computers 20 2008 256 259 (Pubitemid 351253769)
-
(2008)
Interacting with Computers
, vol.20
, Issue.2
, pp. 256-259
-
-
Engestrom, Y.1
-
25
-
-
84873372685
-
Fundamental components of the gameplay experience: Analyzing immersion
-
de Castell, S.; Jenson, J. (Eds.)
-
Ermi, L.; Mayra, F.; 2005. Fundamental components of the gameplay experience: analyzing immersion. In: de Castell, S.; Jenson, J. (Eds.), Changing Views: Worlds in Play.
-
(2005)
Changing Views: Worlds in Play
-
-
Ermi, L.1
Mayra, F.2
-
26
-
-
57049150761
-
Shared fun is doubled fun: Player enjoyment as a function of social setting
-
P. Markopoulos, B. de Ruyter, W. IJsselsteijn, D. Rowland, Springer New York
-
B.J. Gajadhar, Y.A.W. de Kort, and W.A. IJsselsteijn Shared fun is doubled fun: player enjoyment as a function of social setting P. Markopoulos, B. de Ruyter, W. IJsselsteijn, D. Rowland, Proceedings of the Second International Conference on Fun and Games 2008 Springer New York 106 117
-
(2008)
Proceedings of the Second International Conference on Fun and Games
, pp. 106-117
-
-
Gajadhar, B.J.1
De Kort, Y.A.W.2
Ijsselsteijn, W.A.3
-
27
-
-
41149119068
-
Investigating the educational effectiveness of multiplayer online games for children
-
Aalborg, Denmark
-
Garzotto, F.; 2007. Investigating the educational effectiveness of multiplayer online games for children. In: Proceedings of the Interaction Design and Children, Aalborg, Denmark.
-
(2007)
Proceedings of the Interaction Design and Children
-
-
Garzotto, F.1
-
28
-
-
1842621703
-
Using mobile computing to enhance field study
-
T. Koschmann, R. Hall, N. Miyake, Erlbaum Mahwah, NJ
-
G. Gay, R. Rieger, and T. Bennington Using mobile computing to enhance field study T. Koschmann, R. Hall, N. Miyake, CSCL2: Carrying Forward the Conversation 2001 Erlbaum Mahwah, NJ
-
(2001)
CSCL2: Carrying Forward the Conversation
-
-
Gay, G.1
Rieger, R.2
Bennington, T.3
-
32
-
-
30344434077
-
User experience - A research agenda
-
DOI 10.1080/01449290500330331, PII V52137816373744
-
M. Hassenzahl, and N. Tractinsky User experience - a research agenda Behaviour and Information Technology 25 2 2006 91 97 (Pubitemid 43065340)
-
(2006)
Behaviour and Information Technology
, vol.25
, Issue.2
, pp. 91-97
-
-
Hassenzahl, M.1
Tractinsky, N.2
-
33
-
-
77955414697
-
Needs, affect, and interactive products - Facets of user experience
-
M. Hassenzahl, S. Diefenbach, and A. Göritz Needs, affect, and interactive products - facets of user experience Interacting with Computers 22 2010 353 362
-
(2010)
Interacting with Computers
, vol.22
, pp. 353-362
-
-
Hassenzahl, M.1
Diefenbach, S.2
Göritz, A.3
-
34
-
-
33751548292
-
The interplay between usability evaluation and user interaction design
-
DOI 10.1207/s15327590ijhc2102-1
-
K. Hornbæk, and J. Stage The interplay between usability evaluation and user interaction design International Journal Human-Computer Interaction 21 2 2006 117 123 (Pubitemid 44832308)
-
(2006)
International Journal of Human-Computer Interaction
, vol.21
, Issue.2
, pp. 117-123
-
-
Hornbaek, K.1
Stage, J.2
-
35
-
-
72049119949
-
Measuring the experience of digital game enjoyment
-
Noldus Information Technology BV, Maastricht, Wageningen, The Netherlands
-
IJsselstein, W.; van der Hoogen, W.; Klimmt, C.; de Kort, Y.; Lindley, C.; Mathiak, K. Poels, K.; Ravaja, N.; Turpeinen, M.; Vorderer, P.; 2008. Measuring the experience of digital game enjoyment. In: Proceedings of the Measuring Behavior 2008. Noldus Information Technology BV, Maastricht, Wageningen, The Netherlands.
-
(2008)
Proceedings of the Measuring Behavior 2008
-
-
Ijsselstein, W.1
Van Der Hoogen, W.2
Klimmt, C.3
De Kort, Y.4
Lindley, C.5
Mathiak Poels K, K.6
Ravaja, N.7
Turpeinen, M.8
Vorderer, P.9
-
37
-
-
24144471609
-
Using technology in higher education: An activity theory perspective
-
DOI 10.1046/j.0266-4909.2001.00213.x
-
K. Isssroff, and E. Scanlon Using technology in higher education: an activity theory perspective Journal of Computer Assisted Learning 18 1 2002 77 83 (Pubitemid 36836975)
-
(2002)
Journal of Computer Assisted Learning
, vol.18
, Issue.1
, pp. 77-83
-
-
Issroff, K.1
Scanlon, E.2
-
40
-
-
0011880577
-
Computer-mediated activity: Functional organs in social and developmental contexts
-
B. Nardi, MIT Cambridge, MA
-
V. Kaptelinin Computer-mediated activity: functional organs in social and developmental contexts B. Nardi, Context and Consciousness: Activity Theory and Human-Computer Interaction 1996 MIT Cambridge, MA 45 68
-
(1996)
Context and Consciousness: Activity Theory and Human-Computer Interaction
, pp. 45-68
-
-
Kaptelinin, V.1
-
41
-
-
34247523473
-
Acting with Technology: Activity Theory and Interaction Design
-
MIT Press
-
V. Kaptelinin, and B.A. Nardi Acting with Technology: Activity Theory and Interaction Design Cambridge, MA 2006 MIT Press
-
(2006)
Cambridge, MA
-
-
Kaptelinin, V.1
Nardi, B.A.2
-
42
-
-
67549127426
-
Micro-adaptive, non-invasive assessment in educational games
-
November 17-19, Banff, Canada
-
Kickmeier-Rust, M.D.; Hockemeyer, C.; Albert, D.; Augustin, T.; 2008. Micro-adaptive, non-invasive assessment in educational games. In: Proceedings of the Digital Game and Intelligent Toy Enhanced Learning, November 17-19, Banff, Canada, pp. 135-138.
-
(2008)
Proceedings of the Digital Game and Intelligent Toy Enhanced Learning
, pp. 135-138
-
-
Kickmeier-Rust, M.D.1
Hockemeyer, C.2
Albert, D.3
Augustin, T.4
-
45
-
-
77953980895
-
The influence of implicit and explicit biofeedback in first-person shooter games
-
ACM
-
Kuikkaniemi, K.; Laitinen, T.; Turpeinen, M.; Saari, T.; Kosunen, I.; Ravaja, N.; 2010. The influence of implicit and explicit biofeedback in first-person shooter games. In: Proceedings of the CHI 2010. ACM, pp. 859-868.
-
(2010)
Proceedings of the CHI 2010
, pp. 859-868
-
-
Kuikkaniemi, K.1
Laitinen, T.2
Turpeinen, M.3
Saari, T.4
Kosunen, I.5
Ravaja, N.6
-
46
-
-
0003111536
-
Activity theory as a potential framework for human-computer interaction research
-
B.A. Nardi, MIT Press Cambridge, MA
-
K. Kuutti Activity theory as a potential framework for human-computer interaction research B.A. Nardi, Context and Consciousness 1995 MIT Press Cambridge, MA 17 44
-
(1995)
Context and Consciousness
, pp. 17-44
-
-
Kuutti, K.1
-
47
-
-
78650153790
-
Where are the Ionians of user experience research?
-
16-20 October, Iceland
-
Kuutti, K.; 2010. Where are the Ionians of user experience research? In: Proceedings of the NordiCHI 2010, 16-20 October, Iceland.
-
(2010)
Proceedings of the NordiCHI 2010
-
-
Kuutti, K.1
-
48
-
-
33751514337
-
Evaluating the downstream utility of user tests and examining the developer effect: A case study
-
DOI 10.1207/s15327590ijhc2102-3
-
E.L.-C. Law Evaluating the downstream utility of user tests and examining the developer effect: a case study International Journal of Human-Computer Interaction 21 2 2006 147 172 (Pubitemid 44832310)
-
(2006)
International Journal of Human-Computer Interaction
, vol.21
, Issue.2
, pp. 147-172
-
-
Law, E.L.-C.1
-
49
-
-
84862778279
-
-
17 October 2010, Reykjavik, Iceland
-
Law, E.; Abrahao, S.; Stage, J.; 2010. Proceedings of the Workshop on Interplay between User Experience Evaluation and Software Development (I-UxSED11), in conjunction with NordiCHI 2010, 17 October 2010, Reykjavik, Iceland 〈 http://ceur-ws.org/Vol-656/ 〉.
-
(2010)
Proceedings of the Workshop on Interplay between User Experience Evaluation and Software Development (I-UxSED11), in Conjunction with NordiCHI 2010
-
-
Law, E.1
Abrahao, S.2
Stage, J.3
-
50
-
-
84862810001
-
Vicarious learning with a digital educational game: Eye-tracking and survey-based approach
-
4-5 November, Austria
-
Law, E.; Mattheiss, M.; Kickmeier-Rust, M.; Albert, D.; 2010. Vicarious learning with a digital educational game: eye-tracking and survey-based approach. In: Proceedings of the USAB 2010, 4-5 November, Austria.
-
(2010)
Proceedings of the USAB 2010
-
-
Law, E.1
Mattheiss, M.2
Kickmeier-Rust, M.3
Albert, D.4
-
51
-
-
84892473218
-
Understanding, Scoping and Defining User eXperience: A survey approach
-
Boston
-
Law, E.; Roto, V.; Hassenzahl, M.; Vermeeren, A.; Kort, J.; 2009. Understanding, Scoping and Defining User eXperience: a survey approach. In: Proceedings of the CHI09, Boston.
-
(2009)
Proceedings of the CHI09
-
-
Law, E.1
Roto, V.2
Hassenzahl, M.3
Vermeeren, A.4
Kort, J.5
-
52
-
-
77955413905
-
Modelling user experience - An agenda for research and practice
-
E. Law, and P. van Schaik Modelling user experience - an agenda for research and practice Interacting with Computers 22 5 2010 313 322
-
(2010)
Interacting with Computers
, vol.22
, Issue.5
, pp. 313-322
-
-
Law, E.1
Van Schaik, P.2
-
54
-
-
21344492584
-
Otherness and the Actor Network: The Undiscovered Continent
-
N. Lee, and S. Brown Otherness and the Actor Network: The Undiscovered Continent American Behavioural Scientist 36 1994 772 790
-
(1994)
American Behavioural Scientist
, vol.36
, pp. 772-790
-
-
Lee, N.1
Brown, S.2
-
56
-
-
28544451725
-
Integrating layered and heuristic evaluation for adaptive learning environments
-
Pittsburgh, USA
-
Magoulas, G.D.; Chen, S.Y.; Papanikolaou, K.A.; 2003. Integrating layered and heuristic evaluation for adaptive learning environments. In: Proceedings of the User Modeling UM2003, Pittsburgh, USA, pp. 5-14.
-
(2003)
Proceedings of the User Modeling UM2003
, pp. 5-14
-
-
Magoulas, G.D.1
Chen, S.Y.2
Papanikolaou, K.A.3
-
57
-
-
78649918758
-
Vicarious experience: Staying there connected with and through our own and other characters
-
S. Williams
-
T. Marsh Vicarious experience: staying there connected with and through our own and other characters S. Williams, Gaming as Culture 2005 196 213
-
(2005)
Gaming As Culture
, pp. 196-213
-
-
Marsh, T.1
-
60
-
-
0001925212
-
Studying context: A comparison of activity theory, situated action models, and distributed cognition
-
B.A. Nardi, MIT Press Cambridge, MA
-
B.A. Nardi Studying context: a comparison of activity theory, situated action models, and distributed cognition B.A. Nardi, Context and Consciousness 1996 MIT Press Cambridge, MA 69 102
-
(1996)
Context and Consciousness
, pp. 69-102
-
-
Nardi, B.A.1
-
62
-
-
85078641716
-
Activity theory and learning from digital games: Developing an analytical methodology
-
D. Buckingham, R. Willett, Erlbaum
-
M. Oliver, and C. Pelletier Activity theory and learning from digital games: developing an analytical methodology D. Buckingham, R. Willett, Digital Generations: Children, Young People, and New Media 2006 Erlbaum 67 88
-
(2006)
Digital Generations: Children, Young People, and New Media
, pp. 67-88
-
-
Oliver, M.1
Pelletier, C.2
-
63
-
-
13244250764
-
Designing for fun: User-testing case studies
-
Blythe, M.; Overbeeke, K.; Monk, A.F.; Wright, P.C. (Eds.) Kluwer Academic, Norwell, MA
-
Pagulayan, R.; Steury, K.R.; Fulton, B.; Romero, R.L.; 2004. Designing for fun: user-testing case studies. In: Blythe, M.; Overbeeke, K.; Monk, A.F.; Wright, P.C. (Eds.), Funology: From Usability to Enjoyment. Kluwer Academic, Norwell, MA, pp. 137-150.
-
(2004)
Funology: From Usability to Enjoyment
, pp. 137-150
-
-
Pagulayan, R.1
Steury, K.R.2
Fulton, B.3
Romero, R.L.4
-
64
-
-
13244250764
-
Designing for fun: User-testing case studies
-
M. Blythe, K. Overbeeke, A.F. Monk, P.C. Wright, Kluwer Academic Norwell, MA
-
R. Pagulayan, K.R. Steury, B. Fulton, and R.L Romero Designing for fun: user-testing case studies M. Blythe, K. Overbeeke, A.F. Monk, P.C. Wright, Funology: From Usability to Enjoyment 2004 Kluwer Academic Norwell, MA 137 150
-
(2004)
Funology: From Usability to Enjoyment
, pp. 137-150
-
-
Pagulayan, R.1
Steury, K.R.2
Fulton, B.3
Romero, R.L.4
-
65
-
-
77954568627
-
It is always a lot of fun! Exploring dimensions of digital game experience using focus group methodology
-
Toronto, Canada
-
Poels, K.; de Kort, Y.A.W.; IJsselsteijn, W.A.; 2007. It is always a lot of fun! Exploring dimensions of digital game experience using focus group methodology. In: Proceedings of the Future Play 2007, Toronto, Canada.
-
(2007)
Proceedings of the Future Play 2007
-
-
Poels, K.1
De Kort, Y.A.W.2
Ijsselsteijn, W.A.3
-
66
-
-
84862799362
-
Actor network theory and social science: Possibilities and implications
-
J.L. Powell, and T. Owen Actor network theory and social science: possibilities and implications Journal of Public Administration and Governance 1 2 2011 140 157
-
(2011)
Journal of Public Administration and Governance
, vol.1
, Issue.2
, pp. 140-157
-
-
Powell, J.L.1
Owen, T.2
-
68
-
-
39149116374
-
57 Varieties of Activity Theory
-
DOI 10.1016/j.intcom.2007.07.004, PII S0953543807000616
-
Y. Rogers 57 varieties of activity theory Interacting with Computers 20 2008 247 250 (Pubitemid 351253770)
-
(2008)
Interacting with Computers
, vol.20
, Issue.2
, pp. 247-250
-
-
Rogers, Y.1
-
70
-
-
43449125652
-
Exploring activity theory as a tool for evaluating interactivity and learning in virtual environments for children
-
DOI 10.1007/s10111-007-0070-3
-
M. Roussou, M. Oliver, and M. Slater Exploring activity theory as a tool for evaluating interactivity and learning in virtual environments for children Cognition, Technology and Work 10 2008 141 153 (Pubitemid 351667223)
-
(2008)
Cognition, Technology and Work
, vol.10
, Issue.2
, pp. 141-153
-
-
Roussou, M.1
Oliver, M.2
Slater, M.3
-
71
-
-
84862799100
-
Examining young learners activity within interactive virtual environments
-
Roussou, M.; 2004. Examining young learners activity within interactive virtual environments. In: Proceedings of the Interaction Design & Children, pp. 167-168.
-
(2004)
Proceedings of the Interaction Design & Children
, pp. 167-168
-
-
Roussou, M.1
-
72
-
-
70450278722
-
Using augmented reality games to teach 21st century skills
-
ACM Press, Boston
-
Schrier, K.; 2006. Using augmented reality games to teach 21st century skills. In: Proceedings of the SIGGRAPH Conference. ACM Press, Boston.
-
(2006)
Proceedings of the SIGGRAPH Conference
-
-
Schrier, K.1
-
73
-
-
84862795977
-
Phase 2 didactic design and game design specifications
-
Unpublishable Manuscript
-
Schwarz, D.; et al.; 2009. Phase 2 didactic design and game design specifications. Project 80Days deliverable D6.2. Unpublishable Manuscript.
-
(2009)
Project 80Days Deliverable D6.2
-
-
Schwarz, D.1
-
74
-
-
2942625049
-
Cultural framing of computer/video games
-
Retrieved 20 July 2010
-
Squire, K.; 2002. Cultural framing of computer/video games. Game Studies 2(1). Retrieved 20 July 2010 from: 〈 http://www.gamestudies.org/0102/ squire/ 〉.
-
(2002)
Game Studies
, vol.2
, Issue.1
-
-
Squire, K.1
-
76
-
-
33745255765
-
Game flow: A model for evaluating player enjoyment in games
-
P. Sweetser, and P. Wyeth Game flow: a model for evaluating player enjoyment in games ACM Computers in Entertainment 3 3 2005 1 24
-
(2005)
ACM Computers in Entertainment
, vol.3
, Issue.3
, pp. 1-24
-
-
Sweetser, P.1
Wyeth, P.2
-
77
-
-
0034970635
-
Designing user interfaces using Activity Theory
-
January 3-6, 2001, Maui, Hawaii. IEEE Computer Society
-
Uden, L.; Willis, N.; 2001. Designing user interfaces using Activity Theory. In: Proceedings of the 34th Annual Hawaii International Conference on System Sciences (HICSS-34), January 3-6, 2001, Maui, Hawaii. IEEE Computer Society.
-
(2001)
Proceedings of the 34th Annual Hawaii International Conference on System Sciences (HICSS-34)
-
-
Uden, L.1
Willis, N.2
|