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Volumn , Issue , 2006, Pages
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Using augmented reality games to teach 21st century skills
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Author keywords
21st century skills; Augmented reality; Critical thinking; Educational games; History education; Wireless handheld devices
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Indexed keywords
CRITICAL THINKING;
EDUCATIONAL GAME;
EDUCATIONAL GAMES;
WIRELESS HANDHELD;
WIRELESS HANDHELD DEVICES;
INFORMATION MANAGEMENT;
INTERACTIVE COMPUTER GRAPHICS;
PERSONAL DIGITAL ASSISTANTS;
PROGRAM INTERPRETERS;
TEACHING;
VIRTUAL REALITY;
AUGMENTED REALITY;
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EID: 70450278722
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/1179295.1179311 Document Type: Conference Paper |
Times cited : (51)
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References (10)
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