메뉴 건너뛰기




Volumn , Issue , 2013, Pages 67-88

Activity theory and learning from digital games: Developing an analytical methodology

Author keywords

[No Author keywords available]

Indexed keywords


EID: 85078641716     PISSN: None     EISSN: None     Source Type: Book    
DOI: None     Document Type: Chapter
Times cited : (5)

References (17)
  • 1
    • 84911080899 scopus 로고    scopus 로고
    • Computer games, culture and curriculum.
    • I. Snyder (Ed.), London: Routledge
    • Beavis, C. (1998). Computer games, culture and curriculum. In I. Snyder (Ed.), Page to screen: Taking literacy into the electronic age (pp. 234-255). London: Routledge.
    • (1998) Page to Screen: Taking Literacy Into the Electronic Age , pp. 234-255
    • Beavis, C.1
  • 5
    • 0012818554 scopus 로고    scopus 로고
    • Expansive learning at work: Towards an activity theoretical recon-ceptualization
    • Engestrom, Y. (2001). Expansive learning at work: Towards an activity theoretical recon-ceptualization. Journal of Education and Work, 14(1), 133-156.
    • (2001) Journal of Education and Work , vol.14 , Issue.1
    • Engestrom, Y.1
  • 8
    • 0003111536 scopus 로고    scopus 로고
    • Activity theory as a potential framework for human computer interaction research
    • B. A. Nardi (Ed.), Cambridge, MA: MIT Press
    • Kuutti, K. (1996). Activity theory as a potential framework for human computer interaction research. In B. A. Nardi (Ed.), Context and consciousness: Activity theory and human-computer interaction (pp. 17-44). Cambridge, MA: MIT Press.
    • (1996) Context and Consciousness: Activity Theory and Human-computer Interaction , pp. 17-44
    • Kuutti, K.1
  • 9
    • 0002428025 scopus 로고    scopus 로고
    • Quality in qualitative health research
    • C. Pope & N. Mays (Eds.), Bristol: BMJ Books. Retrieved July 20, 2004, from
    • Mays, N., & Pope, C. (2000). Quality in qualitative health research. In C. Pope & N. Mays (Eds.), Qualitative research in health care (pp. 65-74). Bristol: BMJ Books. Retrieved July 20, 2004, from http://www.bmjpg.com/qrhc/
    • (2000) Qualitative Research In Health Care , pp. 65-74
    • Mays, N.1    Pope, C.2
  • 11
    • 0001925212 scopus 로고    scopus 로고
    • Studying context: A comparison of activity theory, situated action models, and distributed cognition.
    • B. A. Nardi (Ed.), Cambridge, MA: MIT Press
    • Nardi, B. A. (1996). Studying context: A comparison of activity theory, situated action models, and distributed cognition. In B. A. Nardi (Ed.), Context and consciousness: Activity theory and human-computer interaction (pp. 69-102). Cambridge, MA: MIT Press.
    • (1996) Context and Consciousness: Activity Theory and Human-computer Interaction , pp. 69-102
    • Nardi, B.A.1
  • 14
    • 2942625049 scopus 로고    scopus 로고
    • Cultural framing of computer/video games
    • Retrieved July 20, 2004, from
    • Squire, K. (2002). Cultural framing of computer/video games. GameStudies, 2(1). Retrieved July 20, 2004, from http://www.gamestudies.org/0102/squire/
    • (2002) GameStudies , vol.2 , Issue.1
    • Squire, K.1
  • 16
    • 0003893813 scopus 로고    scopus 로고
    • Cambridge: Cambridge University Press
    • Wenger, E. (1998). Communities of practice. Cambridge: Cambridge University Press.
    • (1998) Communities of Practice
    • Wenger, E.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.