-
1
-
-
84911080899
-
Computer games, culture and curriculum.
-
I. Snyder (Ed.), London: Routledge
-
Beavis, C. (1998). Computer games, culture and curriculum. In I. Snyder (Ed.), Page to screen: Taking literacy into the electronic age (pp. 234-255). London: Routledge.
-
(1998)
Page to Screen: Taking Literacy Into the Electronic Age
, pp. 234-255
-
-
Beavis, C.1
-
5
-
-
0012818554
-
Expansive learning at work: Towards an activity theoretical recon-ceptualization
-
Engestrom, Y. (2001). Expansive learning at work: Towards an activity theoretical recon-ceptualization. Journal of Education and Work, 14(1), 133-156.
-
(2001)
Journal of Education and Work
, vol.14
, Issue.1
-
-
Engestrom, Y.1
-
8
-
-
0003111536
-
Activity theory as a potential framework for human computer interaction research
-
B. A. Nardi (Ed.), Cambridge, MA: MIT Press
-
Kuutti, K. (1996). Activity theory as a potential framework for human computer interaction research. In B. A. Nardi (Ed.), Context and consciousness: Activity theory and human-computer interaction (pp. 17-44). Cambridge, MA: MIT Press.
-
(1996)
Context and Consciousness: Activity Theory and Human-computer Interaction
, pp. 17-44
-
-
Kuutti, K.1
-
9
-
-
0002428025
-
Quality in qualitative health research
-
C. Pope & N. Mays (Eds.), Bristol: BMJ Books. Retrieved July 20, 2004, from
-
Mays, N., & Pope, C. (2000). Quality in qualitative health research. In C. Pope & N. Mays (Eds.), Qualitative research in health care (pp. 65-74). Bristol: BMJ Books. Retrieved July 20, 2004, from http://www.bmjpg.com/qrhc/
-
(2000)
Qualitative Research In Health Care
, pp. 65-74
-
-
Mays, N.1
Pope, C.2
-
11
-
-
0001925212
-
Studying context: A comparison of activity theory, situated action models, and distributed cognition.
-
B. A. Nardi (Ed.), Cambridge, MA: MIT Press
-
Nardi, B. A. (1996). Studying context: A comparison of activity theory, situated action models, and distributed cognition. In B. A. Nardi (Ed.), Context and consciousness: Activity theory and human-computer interaction (pp. 69-102). Cambridge, MA: MIT Press.
-
(1996)
Context and Consciousness: Activity Theory and Human-computer Interaction
, pp. 69-102
-
-
Nardi, B.A.1
-
14
-
-
2942625049
-
Cultural framing of computer/video games
-
Retrieved July 20, 2004, from
-
Squire, K. (2002). Cultural framing of computer/video games. GameStudies, 2(1). Retrieved July 20, 2004, from http://www.gamestudies.org/0102/squire/
-
(2002)
GameStudies
, vol.2
, Issue.1
-
-
Squire, K.1
-
16
-
-
0003893813
-
-
Cambridge: Cambridge University Press
-
Wenger, E. (1998). Communities of practice. Cambridge: Cambridge University Press.
-
(1998)
Communities of Practice
-
-
Wenger, E.1
-
17
-
-
33751162260
-
-
Draft articles, NESTA Futurelab. Retrieved July 15, 2004?
-
Williamson, B., & Facer, K. (2003). More than just a game: The implications for schools of children's computer games communities. Draft articles, NESTA Futurelab. Retrieved July 15, 2004, from urlhttp://www.nestafuturelab.org/research/draft_articles.htm
-
(2003)
More Than Just a Game: The Implications For Schools of Children's Computer Games Communities
-
-
Williamson, B.1
Facer, K.2
|