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Volumn , Issue , 2010, Pages 15-20

Genetic search feature selection for affective modeling: A case study on reported preferences

Author keywords

Affective modeling; Feature selection; Genetic search; Preference learning

Indexed keywords

AFFECTIVE MODEL; AFFECTIVE MODELING; AUTOMATIC FEATURE SELECTION; COMPUTATIONAL MODEL; CRITICAL STEPS; DATA SETS; FEATURE SELECTION; FEATURE SELECTION METHODS; GAMEPLAY; GENETIC SEARCH; INPUT FEATURES; PREFERENCE LEARNING; RANDOM SEARCHES; SEARCH ALGORITHMS;

EID: 78650491760     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1877826.1877832     Document Type: Conference Paper
Times cited : (21)

References (20)
  • 2
    • 59649083649 scopus 로고    scopus 로고
    • Fundamentals of physiological computing
    • S. Fairclough. Fundamentals of physiological computing. Interacting with computers, 21(1-2):133-145, 2009.
    • (2009) Interacting with Computers , vol.21 , Issue.1-2 , pp. 133-145
    • Fairclough, S.1
  • 9
    • 2942731250 scopus 로고    scopus 로고
    • Emotion recognition system using short-term monitoring of physiological signals
    • K. Kim, S. Bang, and S. Kim. Emotion recognition system using short-term monitoring of physiological signals. Medical and biological engineering and computing, 42(3):419-427, 2004.
    • (2004) Medical and Biological Engineering and Computing , vol.42 , Issue.3 , pp. 419-427
    • Kim, K.1    Bang, S.2    Kim, S.3
  • 10
    • 30344447720 scopus 로고    scopus 로고
    • Using psychophysiological techniques to measure user experience with entertainment technologies
    • R. Mandryk, K. Inkpen, and T. Calvert. Using psychophysiological techniques to measure user experience with entertainment technologies. Behaviour & Information Technology, 25(2):141-158, 2006.
    • (2006) Behaviour & Information Technology , vol.25 , Issue.2 , pp. 141-158
    • Mandryk, R.1    Inkpen, K.2    Calvert, T.3
  • 14
    • 78650503443 scopus 로고    scopus 로고
    • Modeling player experience for content creation
    • C. Pedersen, J. Togelius, and G. Yannakakis. Modeling Player Experience for Content Creation. Narrative, 12:13, 2010.
    • (2010) Narrative , vol.12 , pp. 13
    • Pedersen, C.1    Togelius, J.2    Yannakakis, G.3
  • 18
    • 28444487806 scopus 로고    scopus 로고
    • Automatic speech classification to five emotional states based on gender information
    • Vienna
    • D. Ververidis and C. Kotropoulos. Automatic speech classification to five emotional states based on gender information. Proc. Eusipco, Vienna, pages 341-344, 2004.
    • (2004) Proc. Eusipco , pp. 341-344
    • Ververidis, D.1    Kotropoulos, C.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.