메뉴 건너뛰기




Volumn , Issue , 2010, Pages

Towards procedural level generation for rehabilitation

Author keywords

Procedural level generation; Wiihabilitation

Indexed keywords

EVALUATION STUDY; GENERATION MECHANISM; PHYSICAL REHABILITATION;

EID: 77954994315     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1814256.1814263     Document Type: Conference Paper
Times cited : (22)

References (16)
  • 2
    • 38049006918 scopus 로고    scopus 로고
    • Does body movement engage you more in digital game play? and why?
    • A. Paiva, R. Prada, and R. W. Picard, editors, Lisbon, Portugal, Proceedings, volume 4738 of Lecture Notes in Computer Science, Springer
    • N. Bianchi-Berthouze, W. W. Kim, and D. Patel. Does body movement engage you more in digital game play? and why? In A. Paiva, R. Prada, and R. W. Picard, editors, Affective Computing and Intelligent Interaction, Second International Conference, ACII 2007, Lisbon, Portugal, Proceedings, volume 4738 of Lecture Notes in Computer Science, pages 102-113. Springer, 2007.
    • (2007) Affective Computing and Intelligent Interaction, Second International Conference, ACII 2007 , pp. 102-113
    • Bianchi-Berthouze, N.1    Kim, W.W.2    Patel, D.3
  • 5
    • 53849118146 scopus 로고    scopus 로고
    • Use of a low-cost, commercially available gaming console (wii) for rehabilitation of an adolescent with cerebral palsy
    • J. E. Deutsch, M. Borbely, J. Filler, K. Huhn, and P. Guarrera-Bowlby. Use of a low-cost, commercially available gaming console (wii) for rehabilitation of an adolescent with cerebral palsy. Physical Therapy, 88(10):1196-1207, 2008.
    • (2008) Physical Therapy , vol.88 , Issue.10 , pp. 1196-1207
    • Deutsch, J.E.1    Borbely, M.2    Filler, J.3    Huhn, K.4    Guarrera-Bowlby, P.5
  • 7
    • 77749286443 scopus 로고    scopus 로고
    • Towards tailoring player experience in physical wii games: A case study on relaxation
    • volume 422 of ACM International Conference Proceeding Series, ACM
    • P. Jarnfelt, S. Selvig, and D. Dimovska. Towards tailoring player experience in physical wii games: a case study on relaxation. In Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, pages 328-331. ACM, 2009.
    • (2009) Advances in Computer Entertainment Technology , pp. 328-331
    • Jarnfelt, P.1    Selvig, S.2    Dimovska, D.3
  • 10
    • 33745812474 scopus 로고    scopus 로고
    • Realtime procedural terrain generation
    • J. Olsen. Realtime procedural terrain generation. Technical report, Oddlabs, 2004.
    • (2004) Technical Report, Oddlabs
    • Olsen, J.1
  • 13
    • 70349559113 scopus 로고    scopus 로고
    • Scripting versus emergence: Issues for game developers and players in game environment design
    • P. Sweetser and J. Wiles. Scripting versus emergence: issues for game developers and players in game environment design. International Journal of Intelligent Games and Simulations, 4(1):1-9, 2005.
    • (2005) International Journal of Intelligent Games and Simulations , vol.4 , Issue.1 , pp. 1-9
    • Sweetser, P.1    Wiles, J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.