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Volumn , Issue , 2008, Pages 13-17

Boredom, engagement and anxiety as indicators for adaptation to difficulty in games

Author keywords

Emotion assessment; Gaming engagement; Gsr; Physiological signals processing and classification; Svm

Indexed keywords

EMOTION ASSESSMENT; EMOTION RECOGNITION; EMOTIONAL STATE; PHYSIOLOGICAL SIGNALS; QUESTIONNAIRE DATA; SELF-REPORT; SVM(SUPPORT VECTOR MACHINE); TETRIS GAME;

EID: 70450239816     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1457199.1457203     Document Type: Conference Paper
Times cited : (157)

References (17)
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    • 0027523286 scopus 로고
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    • Lang, P.J.1    Greenwald, M.K.2    Bradley, M.M.3    Hamm, A.O.4
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    • 33846785333 scopus 로고    scopus 로고
    • A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies
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    • (2007) Int. Journal of Human-Computer Studies , vol.65 , Issue.4 , pp. 329-347
    • Mandryk, R.L.1    Atkins, M.S.2
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    • Morris, J.D.1
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    • Maintaining optimal challenge in computer games through real-time physiological feedback
    • Las Vegas, USA, 2005), Lawrence Erlbaum Associates, Inc
    • Rani, P., Sarkar, N. and Liu, C., 2005. Maintaining Optimal Challenge in Computer Games through Real-Time Physiological Feedback. in 11th HCI International, (Las Vegas, USA, 2005), Lawrence Erlbaum Associates, Inc.
    • (2005) 11th HCI International
    • Rani, P.1    Sarkar, N.2    Liu, C.3
  • 17


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.