-
1
-
-
0033459893
-
Are individual differences germane to the acceptance of new information technologies?
-
Agarwal, R., & Prasad, J. (1999). Are individual differences germane to the acceptance of new information technologies? Decision Sciences, 30(2), 361-391.
-
(1999)
Decision Sciences
, vol.30
, Issue.2
, pp. 361-391
-
-
Agarwal, R.1
Prasad, J.2
-
2
-
-
34748816312
-
Antecedents of computer technology usage: Considerations of the technology acceptance model in the academic environment
-
Alshare, K., Grandon E., & Miller, D. (2004). Antecedents of computer technology usage: Considerations of the technology acceptance model in the academic environment. Journal of Computing Sciences in Colleges, 19(4), 164-180.
-
(2004)
Journal of Computing Sciences in Colleges
, vol.19
, Issue.4
, pp. 164-180
-
-
Alshare, K.1
Grandon, E.2
Miller, D.3
-
4
-
-
33745840213
-
Interweaving mobile games with everyday life
-
New York: ACM Press
-
Bell, M., Chalmers, M., Barkhuus, L., Hall, M., Sherwood, S., Tennent, P., et al. (2006). Interweaving mobile games with everyday life. In Proceedings of the 2006 Annual SIGCHI Conference on Human Factors in Computing Systems (pp. 417-426). New York: ACM Press.
-
(2006)
Proceedings of the 2006 Annual SIGCHI Conference on Human Factors in Computing Systems
, pp. 417-426
-
-
Bell, M.1
Chalmers, M.2
Barkhuus, L.3
Hall, M.4
Sherwood, S.5
Tennent, P.6
-
5
-
-
57649166898
-
Activity-based serendipitous recommendations with the magitti mobile leisure guide
-
New York: ACM Press
-
Bellotti, V., Begole, B., Chi, E.H., Ducheneaut, N., Fang, J., Issacs, E., et al. (2008). Activity-based serendipitous recommendations with the Magitti mobile leisure guide. In Proceedings of the 2008 Annual SIGCHI Conference on Human Factors in Computing Systems (pp. 1157-1166). New York: ACM Press.
-
(2008)
Proceedings of the 2008 Annual SIGCHI Conference on Human Factors in Computing Systems
, pp. 1157-1166
-
-
Bellotti, V.1
Begole, B.2
Chi, E.H.3
Ducheneaut, N.4
Fang, J.5
Issacs, E.6
-
6
-
-
63049093024
-
A few bad votes too many? Towards robust ranking in social media
-
New York: ACM Press
-
Bian, J., Liu, Y., Agichtein, E., & Zha, H. (2008). A few bad votes too many? Towards robust ranking in social media. In Proceedings of the Fourth International Workshop on Adversarial Information Retrieval on the Web (pp. 53-60). New York: ACM Press.
-
(2008)
Proceedings of the Fourth International Workshop on Adversarial Information Retrieval on the Web
, pp. 53-60
-
-
Bian, J.1
Liu, Y.2
Agichtein, E.3
Zha, H.4
-
8
-
-
21344451835
-
Course structure effects on student's computer anxiety
-
Bohlin, R.M., & Hunt, N.P. (1995). Course structure effects on student's computer anxiety, Journal of Educational Computing Research, 13(3), 263-270.
-
(1995)
Journal of Educational Computing Research
, vol.13
, Issue.3
, pp. 263-270
-
-
Bohlin, R.M.1
Hunt, N.P.2
-
9
-
-
9944260468
-
How effective are electronic reputation mechanisms? An experimental investigation
-
Bolton, G.E., & Katok, E. (2004). How effective are electronic reputation mechanisms? An experimental investigation. Management Science, 50(1.1), 1587-1602.
-
(2004)
Management Science
, vol.50
, Issue.11
, pp. 1587-1602
-
-
Bolton, G.E.1
Katok, E.2
-
10
-
-
0037670047
-
Gender dynamics and the social and spatial organization of computer gaming
-
DOI 10.1080/02614360306571
-
Bryce, J., & Rutter, J. (2003). Gender dynamics and the social and spatial organization of computer gaming, leisure Studies, 22(1), 1-15. (Pubitemid 36708967)
-
(2003)
Leisure Studies
, vol.22
, Issue.1
, pp. 1-15
-
-
Bryce, J.1
Rutter, J.2
-
11
-
-
3142756979
-
Interpersonal traits, complementarity, and trust in virtual collaboration
-
Brown, H.G., Poole, M.S., & Rodgers, T.L. (2004). Interpersonal traits, complementarity, and trust in virtual collaboration. Journal of Management Information Systems, 20(4), 115-137.
-
(2004)
Journal of Management Information Systems
, vol.20
, Issue.4
, pp. 115-137
-
-
Brown, H.G.1
Poole, M.S.2
Rodgers, T.L.3
-
12
-
-
85047681314
-
Learned helplessness through modeling: The role of perceived similarity in competence
-
Brown, I., & Inouye, D. (1988). Learned helplessness through modeling: The role of perceived similarity in competence. Journal of Personality and Social Psychology, 36, 900-908.
-
(1988)
Journal of Personality and Social Psychology
, vol.36
, pp. 900-908
-
-
Brown, I.1
Inouye, D.2
-
13
-
-
34547988697
-
The gopher game: A social, mobile, locative game with user generated content and peer review
-
DOI 10.1145/1255047.1255050, Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007
-
Casey, S., Kirman, B., & Rowland, D. (2007). The gopher game: A social, mobile, locative game with user generated content and peer review. In Proceedings of the 2007 International Conference on Advances in Computer Entertainment Technology 9-16. New York: ACM Press. (Pubitemid 47274962)
-
(2007)
ACM International Conference Proceeding Series
, vol.203
, pp. 9-16
-
-
Casey, S.1
Kirman, B.2
Rowland, D.3
-
14
-
-
0001694559
-
Chess for girls? Feminism and computer games
-
In J. Cassell, & H. Jenkins (Eds.), Cambridge, MA: MIT Press
-
Cassell, J., & Jenkins, H. (1998). Chess for girls? Feminism and computer games. In J. Cassell, & H. Jenkins (Eds.), From. Barbie to Mortal Kombat: Gender and computer games (pp. 2-45). Cambridge, MA: MIT Press.
-
(1998)
From Barbie to Mortal Kombat: Gender and Computer Games
, pp. 2-45
-
-
Cassell, J.1
Jenkins, H.2
-
15
-
-
4043090694
-
The effects of personal relevance and repetition on persuasive processing
-
DOI 10.1521/soco.22.3.310.35970
-
Claypool, H.M., Mackie, D.M., Garcia-Marques, T., Mcintosh, A., & Udall, A. (2004). The effects of personal relevance and repetition on persuasive processing. Social Cognition, 22(3), 310-335. (Pubitemid 39057709)
-
(2004)
Social Cognition
, vol.22
, Issue.3
, pp. 310-335
-
-
Claypool, H.M.1
Mackie, D.M.2
Garcia-Marques, T.3
McIntosh, A.4
Udall, A.5
-
16
-
-
38849085196
-
Blogging activity among cancer patients and their companions: Uses, gratifications, and predictors of outcomes
-
Chung, D.S., & Kim, S. (2008). Blogging activity among cancer patients and their companions: Uses, gratifications, and predictors of outcomes. Journal of the American Society for Information Science and Technology, 59(2), 297-306.
-
(2008)
Journal of the American Society for Information Science and Technology
, vol.59
, Issue.2
, pp. 297-306
-
-
Chung, D.S.1
Kim, S.2
-
17
-
-
0002059234
-
Gender equity and computer in secondary schools: Issues and strategies for teachers
-
In J. Beynon & H. Mackay (Eds.), London: Falmer Press
-
Culley, L. (1993). Gender equity and computer in secondary schools: Issues and strategies for teachers. In J. Beynon & H. Mackay (Eds.), Computers into Classrooms: More Questions than Answers. London: Falmer Press.
-
(1993)
Computers into Classrooms: More Questions Than Answers
-
-
Culley, L.1
-
18
-
-
55249087535
-
Perceived usefulness, perceived ease of use, and user acceptance of information technology
-
Davis, F.D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. Management Information Systems Quarterly, 13(3), 319-340.
-
(1989)
Management Information Systems Quarterly
, vol.13
, Issue.3
, pp. 319-340
-
-
Davis, F.D.1
-
19
-
-
84965368136
-
The gratifications of the household telephone
-
Dimmick, J., & Sikand, J. (1994). The gratifications of the household telephone. Communication Research, 21(5), 643-664.
-
(1994)
Communication Research
, vol.21
, Issue.5
, pp. 643-664
-
-
Dimmick, J.1
Sikand, J.2
-
20
-
-
38649099751
-
Do men and women use feedback provided by their decision support systems (DSS) differently?
-
Djamasbi, S., & Loiacono, E.T. (2008). Do men and women use feedback, provided by their decision support systems (DSS) differently? Decision Support Systems, 44(4), 854-869.
-
(2008)
Decision Support Systems
, vol.44
, Issue.4
, pp. 854-869
-
-
Djamasbi, S.1
Loiacono, E.T.2
-
21
-
-
33745862770
-
Alone together? Exploring the social dynamics of massively multiplayer online games
-
CHI 2006: Conference on Human Factors in Computing Systems, Conference Proceedings SIGCHI
-
Ducheneaut, N., Yee, N., Nickell, E., & Moore, R.J., (2006). Alone together? Exploring the social dynamics of massively multiplayer online games. In Proceedings of the 2006 Annual SIGCHI Conference on Human Factors in Computing Systems (pp. 407-416). New York: ACM Press. (Pubitemid 44032125)
-
(2006)
Conference on Human Factors in Computing Systems - Proceedings
, vol.1
, pp. 407-416
-
-
Ducheneaut, N.1
Yee, N.2
Nickell, E.3
Moore, R.J.4
-
22
-
-
0034747495
-
Internet use in the contemporary media environment
-
Flanagin, A.J., & Metzger. M.J. (2001). Internet use in the contemporary media environment. Human. Communication Research, 27(1), 153-181.
-
(2001)
Human Communication Research
, vol.27
, Issue.1
, pp. 153-181
-
-
Flanagin, A.J.1
Metzger, M.J.2
-
23
-
-
4243755935
-
Mediated messages: Gender, class, and cosmos in home video games
-
In P. M. Greenfield, & R. R. Cocking (Eds.), Norwood, NJ: Ablex
-
Gailey, C. W. (1996). Mediated messages: Gender, class, and cosmos in home video games. In P. M. Greenfield, & R. R. Cocking (Eds.), Interacting with video (pp. 9-23). Norwood, NJ: Ablex.
-
(1996)
Interacting with Video
, pp. 9-23
-
-
Gailey, C.W.1
-
24
-
-
0035532371
-
The Feeling of Familiarity as a Regulator of Persuasive Processing
-
DOI 10.1521/soco.19.1.9.18959
-
Garcia-Marques, T., & Mackie, D.M. (2001). The feeling of familiarity as a regulator of persuasive processing. Social Cognition, 19(1), 9-34. (Pubitemid 33274526)
-
(2001)
Social Cognition
, vol.19
, Issue.1
, pp. 9-34
-
-
Garcia-Marques, T.1
Mackie, D.M.2
-
25
-
-
0344096683
-
Trust and TAM in online shopping: An integrated model
-
Gefen, D., Karahanna, E., & Straub, D.W. (2003). Trust and TAM in online shopping : An integrated model. Management Information Systems Quarterly, 27(1), 51-90.
-
(2003)
Management Information Systems Quarterly
, vol.27
, Issue.1
, pp. 51-90
-
-
Gefen, D.1
Karahanna, E.2
Straub, D.W.3
-
26
-
-
77949650040
-
Why we share: A study of motivations for mobile media sharing
-
Goh, D.H., Ang, R.P., Chua, A.Y.K., & Lee, C.S. (2009). Why we share: A study of motivations for mobile media sharing. In Proceedings of the 2009 International Conference on Active Media Technology. Lecture Notes in Computer Science, 5820, 195-206.
-
(2009)
Proceedings of the 2009 International Conference on Active Media Technology. Lecture Notes in Computer Science
, vol.5820
, pp. 195-206
-
-
Goh, D.H.1
Ang, R.P.2
Chua, A.Y.K.3
Lee, C.S.4
-
27
-
-
35548979924
-
Evaluation of a mobile information system in context
-
DOI 10.1016/j.ipm.2007.03.011, PII S0306457307000854, Evaluation of Interactive Information Retrieval Systems
-
Göker, A., & Myrhaug, H. (2008). Evaluation of a mobile information system, in context. Information Processing & Management, 44(1), 39-65. (Pubitemid 350007907)
-
(2008)
Information Processing and Management
, vol.44
, Issue.1
, pp. 39-65
-
-
Goker, A.1
Myrhaug, H.2
-
28
-
-
33644912045
-
Usage patterns of collaborative tagging systems
-
DOI 10.1177/0165551506062337
-
Golder, S., Huberman, B.A. (2006). Usage patterns of collaborative tagging systems. Journal of Information. Science, 32(2), 198-208. (Pubitemid 43384497)
-
(2006)
Journal of Information Science
, vol.32
, Issue.2
, pp. 198-208
-
-
Golder, S.A.1
Huberman, B.A.2
-
29
-
-
0038620361
-
Engaging girls with computers through software games
-
Gorriz, C.M., & Medina, M. (2000). Engaging girls with computers through software games. Communications of the ACM, 43(1), 42-49.
-
(2000)
Communications of the ACM
, vol.43
, Issue.1
, pp. 42-49
-
-
Gorriz, C.M.1
Medina, M.2
-
30
-
-
67649394843
-
MobiMissions: The game of missions for mobile phones
-
ACM SIGGRAPH 2007 Educators Program, San Diego, CA. Retrieved September 30, 2009, from
-
Grant, L., Daanen, H., Benford, S., Hampshire, Drozd, A., & Greenhalgh, C. (2007). MobiMissions: The game of missions for mobile phones. In Proceedings of the International Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2007 Educators Program, San Diego, CA. Retrieved September 30, 2009, from http://doi.acm.org/ 10.1145/1282040.1282053
-
(2007)
Proceedings of the International Conference on Computer Graphics and Interactive Techniques
-
-
Grant, L.1
Daanen, H.2
Benford, S.3
Hampshire4
Drozd, A.5
Greenhalgh, C.6
-
31
-
-
0036362242
-
Designing for dynamic diversity - Interfaces for older people
-
Gregor, P., Newell, A.F., & Zajicek, M. (2002). Designing for dynamic diversity: Interfaces for older people. In Proceedings of the Fifth International ACM Conference on Assistive Technologies (151-156). New York: ACM Press. (Pubitemid 34975582)
-
(2002)
Annual ACM Conference on Assistive Technologies, Proceedings
, pp. 151-156
-
-
Gregor, P.1
Newell, A.F.2
Zajicek, M.3
-
32
-
-
1242321082
-
Online computer gaming: A comparison of adolescent and adult gamers
-
Griffiths, M.D., Davis, M.N.O., & Chappell, D. (2004). Online computer gaming: A comparison of adolescent and adult gamers. Journal of Adolescence, 27(1), 87-96.
-
(2004)
Journal of Adolescence
, vol.27
, Issue.1
, pp. 87-96
-
-
Griffiths, M.D.1
Davis, M.N.O.2
Chappell, D.3
-
33
-
-
34247896924
-
Determinants of adoption of mobile games under mobile broadband wireless access environment
-
DOI 10.1016/j.im.2007.01.001, PII S0378720607000055
-
Ha, I., Yoon Y., & Choi, M. (2007). Determinants of adoption of mobile games under mobile broadband wireless access environment. Information & Management 44(3), 276-286. (Pubitemid 46702399)
-
(2007)
Information and Management
, vol.44
, Issue.3
, pp. 276-286
-
-
Ha, I.1
Yoon, Y.2
Choi, M.3
-
34
-
-
0003506109
-
-
(5th ed.). Upper Saddle River, New Jersey: Prentice Hall
-
Hair, J.F., Anderson, R.E., Tatham, R.L., & Black, W.C. (1998). Multivariate data analysis (5th ed.). Upper Saddle River, New Jersey: Prentice Hall.
-
(1998)
Multivariate Data Analysis
-
-
Hair, J.F.1
Anderson, R.E.2
Tatham, R.L.3
Black, W.C.4
-
35
-
-
33750014029
-
Gender and computer games: Exploring females' dislikes
-
Article 2. Retrieved December 1, 2009 from
-
Hartmann, T., & Klimmt, C. (2006). Gender and computer games: Exploring females' dislikes. Journal of Computer-Mediated Communication, 11(4), Article 2. Retrieved December 1, 2009, from http://jcmc.indiana.edu/ vol.11/issue4/hartmann.html
-
(2006)
Journal of Computer-Mediated Communication
, vol.11
, Issue.4
-
-
Hartmann, T.1
Klimmt, C.2
-
36
-
-
65449167651
-
TimeWarp: Interactive time travel with, a mobile mixed reality game
-
New York: ACM Press
-
Herbst, I., Braun, A.K., McCall, R., & Broil, W. (2008). TimeWarp: Interactive time travel with, a mobile mixed reality game. In Proceedings of the Tenth International Conference on Human Computer Interaction with Mobile Devices and Services (pp. 235-244). New York: ACM Press.
-
(2008)
Proceedings of the Tenth International Conference on Human Computer Interaction with Mobile Devices and Services
, pp. 235-244
-
-
Herbst, I.1
Braun, A.K.2
McCall, R.3
Broil, W.4
-
37
-
-
38049101295
-
Knowledge sharing in online environments: A qualitative case study
-
Hew, K.F., & Hara, N. (2007). Knowledge sharing in online environments: A qualitative case study. Journal of the American Society for Information Science and Technology, 58(14), 2310-2324.
-
(2007)
Journal of the American Society for Information Science and Technology
, vol.58
, Issue.14
, pp. 2310-2324
-
-
Hew, K.F.1
Hara, N.2
-
39
-
-
51349107763
-
Culture, gender and information technology use: A comparison of Chinese and US children
-
Jackson, L.A., Zhao, Y., Qiu, W., Kolenic, A., Fitzgerald, H.E., Harold, R., & von. Eye, A. (2008). Culture, gender and information technology use: A comparison of Chinese and US children. Computers in Human Behavior 24(6), 2817-2829.
-
(2008)
Computers in Human Behavior
, vol.24
, Issue.6
, pp. 2817-2829
-
-
Jackson, L.A.1
Zhao, Y.2
Qiu, W.3
Kolenic, A.4
Fitzgerald, H.E.5
Harold, R.6
Von Eye, A.7
-
40
-
-
34147224241
-
Pervasive game flow: Understanding player enjoyment in pervasive gaming
-
Article 9. Retrieved December 1, 2009, from
-
Jegers, K. (2007). Pervasive game flow: Understanding player enjoyment in pervasive gaming. ACM Computers in Entertainment 5(1), Article 9. Retrieved December 1, 2009, from http://doi.acm.Org/10.1145/1236224. 1236238
-
(2007)
ACM Computers in Entertainment
, vol.5
, Issue.1
-
-
Jegers, K.1
-
41
-
-
33746032222
-
A usability checklist for the usability evaluation of mobile phone user interface
-
Ji, Y.G., Park, J.H., Lee, C., Yun, M.H. (2006). A usability checklist for the usability evaluation of mobile phone user interface. International Journal of Human-Computer Interaction 20(3), 207-231.
-
(2006)
International Journal of Human-Computer Interaction
, vol.20
, Issue.3
, pp. 207-231
-
-
Ji, Y.G.1
Park, J.H.2
Lee, C.3
Yun, M.H.4
-
42
-
-
1042266037
-
An exploratory analysis of relationships between cellular phone users' shopping motivators and lifestyle indicators
-
Jih, W.K., & Lee, S. (2003-2004). An exploratory analysis of relationships between cellular phone users' shopping motivators and lifestyle indicators. Journal of Computer Information Systems, 44(2), 65-73.
-
(2003)
Journal of Computer Information Systems
, vol.44
, Issue.2
, pp. 65-73
-
-
Jih, W.K.1
Lee, S.2
-
43
-
-
0002376710
-
Perceptual inhibition of expected inputs: The key that opens closed minds
-
Johnston, W.A., & Hawley, K.J. (1994). Perceptual inhibition of expected inputs: The key that opens closed minds. Psychonomic Bulletin and Review, 1(1), 56-72.
-
(1994)
Psychonomic Bulletin and Review
, vol.1
, Issue.1
, pp. 56-72
-
-
Johnston, W.A.1
Hawley, K.J.2
-
44
-
-
43049104178
-
Leveraging lead user knowledge in software development - The case of Weblog technology industry and innovation
-
Kaiser, S., & Muller-Seitz, G. (2008). Leveraging lead user knowledge in software development - The case of Weblog technology industry and innovation. Industry & Innovation, 15(2), 199-221.
-
(2008)
Industry & Innovation
, vol.15
, Issue.2
, pp. 199-221
-
-
Kaiser, S.1
Muller-Seitz, G.2
-
46
-
-
77949644191
-
Exploring hierarchically organized georeferenced multimedia annotations in the MobiTOP system
-
Los Alamitos, CA: IEEE Press
-
Kim, T.N.Q., Razikin, K., Goh, D.H.-L., Theng, Y.L., Nguyen, Q.M., Lim, E.-P., et al. (2009). Exploring hierarchically organized georeferenced multimedia annotations in the MobiTOP system. In Proceedings of the Sixth International Conference on Information Technology: New Generations (pp. 1355-1360). Los Alamitos, CA: IEEE Press.
-
(2009)
Proceedings of the Sixth International Conference on Information Technology: New Generations
, pp. 1355-1360
-
-
Kim, T.N.Q.1
Razikin, K.2
Goh, D.H.-L.3
Theng, Y.L.4
Nguyen, Q.M.5
Lim, E.-P.6
-
47
-
-
54449097376
-
Gender differences in game activity preferences of middle school children: Implications for educational game design
-
Kinzie, M.B., & Joseph, D.R.D. (2008). Gender differences in game activity preferences of middle school children: Implications for educational game design. Education Technology Research and Development, 56(5/6), 643-663.
-
(2008)
Education Technology Research and Development
, vol.56
, Issue.5-6
, pp. 643-663
-
-
Kinzie, M.B.1
Joseph, D.R.D.2
-
48
-
-
61449250561
-
Tagging, sharing and the influence of personal experience
-
Retrieved September 30, 2009, from
-
Lee, C.S., Goh, D.H., Razikin, K., & Chua, A. (2009). Tagging, sharing and the influence of personal experience. Journal of Digital Information, 10(1). Retrieved September 30, 2009, from http://journals.tdl.org/ jodi/ article/view/275/275
-
(2009)
Journal of Digital Information
, vol.10
, Issue.1
-
-
Lee, C.S.1
Goh, D.H.2
Razikin, K.3
Chua, A.4
-
49
-
-
70149106026
-
-
n.d. Retrieved December 12, 2009, from
-
Lenhart, A., Jones, S., & Macgill, A. (n.d.). Adults and Video Games. Retrieved December 12, 2009, from http://www.pewi.nter.net.org/Reports/ 2008/Adults-and-Video-Games.aspx
-
Adults and Video Games.
-
-
Lenhart, A.1
Jones, S.2
Macgill, A.3
-
50
-
-
0012964516
-
More than just talk on the move: A useand-gratification study of the cellular phone
-
Leung, L., & Wei, R. (2000). More than just talk on the move: A useand-gratification study of the cellular phone. Journalism, and Mass Communication Quarterly, 77(2), 308-320.
-
(2000)
Journalism, and Mass Communication Quarterly
, vol.77
, Issue.2
, pp. 308-320
-
-
Leung, L.1
Wei, R.2
-
51
-
-
0032268614
-
The gratifications of pager use: Sociability, information seeking, entertainment, utility, and fashion and status
-
Leung, L., & Wei, R. (1998). The gratifications of pager use: Sociability, information seeking, entertainment, utility, and fashion and status. Telematics and Informatics, 15(4), 253-264.
-
(1998)
Telematics and Informatics
, vol.15
, Issue.4
, pp. 253-264
-
-
Leung, L.1
Wei, R.2
-
52
-
-
84937276392
-
Looking back: The contribution of Blumler and Katz's uses of mass communication to communication research
-
Lin, C.A. (1996). Looking back: The contribution of Blumler and Katz's uses of mass communication to communication research. Journal of Broadcasting & Electronic Media, 40(4), 574-582.
-
(1996)
Journal of Broadcasting & Electronic Media
, vol.40
, Issue.4
, pp. 574-582
-
-
Lin, C.A.1
-
53
-
-
0036466528
-
Perceived gratifications of online media service use among potential users
-
Lin, C.A. (2002). Perceived gratifications of online media service use among potential users, Telematics and Informatics, 19(1), 3-19.
-
(2002)
Telematics and Informatics
, vol.19
, Issue.1
, pp. 3-19
-
-
Lin, C.A.1
-
54
-
-
0033414427
-
Social networks and status attainment
-
Lin, N. (1999). Social networks and status attainment. Annual Review of Sociology. 25, 467-487.
-
(1999)
Annual Review of Sociology.
, vol.25
, pp. 467-487
-
-
Lin, N.1
-
55
-
-
0002998843
-
The effect of sex, age, and computer experience on computer attitudes
-
Loyd, B., & Cressard, C. (1984). The effect of sex, age, and computer experience on computer attitudes. AEDS Journal, 18(2), 67-76.
-
(1984)
AEDS Journal
, vol.18
, Issue.2
, pp. 67-76
-
-
Loyd, B.1
Cressard, C.2
-
56
-
-
84948672248
-
Participation, incentive mechanisms in peer-to-peer subscription systems
-
Los Alamitos, CA: IEEE Press
-
Lui, S., Lang, K., & Kwok, S. (2002). Participation, incentive mechanisms in peer-to-peer subscription systems. In Proceedings of the 35th Annual Hawaii International Conference on System Sciences (p. 302b). Los Alamitos, CA: IEEE Press.
-
(2002)
Proceedings of the 35th Annual Hawaii International Conference on System Sciences
-
-
Lui, S.1
Lang, K.2
Kwok, S.3
-
57
-
-
0004265759
-
-
Chichester, UK: John Wiley & Sons
-
Luhmann, N. (1979). Trust and power. Chichester, UK: John Wiley & Sons.
-
(1979)
Trust and Power
-
-
Luhmann, N.1
-
58
-
-
67649389557
-
Designing location-based mobile games with a purpose collecting geospatial data with CityExplorer
-
New York: ACM Press
-
Matyas, S., Matyas, C., Schlieder, C., Kiefer, P., Mitarai, H., & Kamata, M. (2008). Designing location-based mobile games with a purpose collecting geospatial data with CityExplorer. In Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology (pp. 244-247). New York: ACM Press.
-
(2008)
Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
, pp. 244-247
-
-
Matyas, S.1
Matyas, C.2
Schlieder, C.3
Kiefer, P.4
Mitarai, H.5
Kamata, M.6
-
60
-
-
0036259985
-
Cybersenior empowerment: How some older individuals are taking control of their lives
-
McMellon, C.A., & Schiffman, L.G. (2002). Cybersenior empowerment: How some older individuals are taking control of their lives. Journal of Applied Gerontology, 21(2), 157-175.
-
(2002)
Journal of Applied Gerontology
, vol.21
, Issue.2
, pp. 157-175
-
-
McMellon, C.A.1
Schiffman, L.G.2
-
61
-
-
31244434392
-
Children's enjoyment and perception of computer use in the home and the school
-
Mumtaz, S. (2001). Children's enjoyment and perception of computer use in the home and the school. Computers & Education, 36(4), 347-362.
-
(2001)
Computers & Education
, vol.36
, Issue.4
, pp. 347-362
-
-
Mumtaz, S.1
-
62
-
-
10044277871
-
Why we blog
-
Nardi, B.A., Schiano, D.J., Gumbrecht, M., & Swartz, L. (2004). Why we blog, Communications of the ACM, 47(12), 41-46.
-
(2004)
Communications of the ACM
, vol.47
, Issue.12
, pp. 41-46
-
-
Nardi, B.A.1
Schiano, D.J.2
Gumbrecht, M.3
Swartz, L.4
-
63
-
-
84972766364
-
Uses and gratifications motives as indicators of magazine readership
-
Payne, G.J.H.S., & Dozier, D. (1988). Uses and gratifications motives as indicators of magazine readership. Journalism and Mass Communication Quarterly, 65(4), 909-913.
-
(1988)
Journalism and Mass Communication Quarterly
, vol.65
, Issue.4
, pp. 909-913
-
-
Payne, G.J.H.S.1
Dozier, D.2
-
64
-
-
0006697145
-
-
Retrieved February 28, 2009, from
-
Pew Center. (2001). Internet and American life. Retrieved February 28, 2009, from http://www.pewinternet.org/reports
-
(2001)
Internet and American Life
-
-
Center, P.1
-
66
-
-
0001560843
-
What determines initial feelings of knowing. Familiarity with question terms not with, the answer
-
Reder, L.M., & Ritter, F.E. (1992). What determines initial feelings of knowing. Familiarity with question terms not with, the answer. Journal of Experimental Psychology: Learning, Memory and Cognition, 18(3), 435-451.
-
(1992)
Journal of Experimental Psychology: Learning, Memory and Cognition
, vol.18
, Issue.3
, pp. 435-451
-
-
Reder, L.M.1
Ritter, F.E.2
-
67
-
-
84867962905
-
Some antecedents and effects of trust in virtual communities
-
Ridings, C.M., Gefen, D., & Arinze, B. (2002). Some antecedents and effects of trust in virtual communities. Journal of Strategic Information Systems, 11(3-4), 271-295.
-
(2002)
Journal of Strategic Information Systems
, vol.11
, Issue.3-4
, pp. 271-295
-
-
Ridings, C.M.1
Gefen, D.2
Arinze, B.3
-
68
-
-
4243164379
-
Understanding mobile handheld device, use and adoption
-
Sarker, S., & Wells, J.D. (2003). Understanding mobile handheld device, use and adoption. Communications of the ACM, 46(12), 35-40.
-
(2003)
Communications of the ACM
, vol.46
, Issue.12
, pp. 35-40
-
-
Sarker, S.1
Wells, J.D.2
-
69
-
-
84880395921
-
Video game uses and gratifications as predictors of use and game preference
-
In P. Vorderer & J. Bryant (Eds.), Mahwah, NJ: Lawrence Erlbaum Associates
-
Sherry, J.L., Lucas, K., Greenberg, B.S., & Lachlan, K. (2006). Video game uses and gratifications as predictors of use and game preference. In P. Vorderer & J. Bryant (Eds.), Playing video games: motives, responses and consequences (pp. 213-224), Mahwah, NJ: Lawrence Erlbaum Associates.
-
(2006)
Playing Video Games: Motives, Responses and Consequences
, pp. 213-224
-
-
Sherry, J.L.1
Lucas, K.2
Greenberg, B.S.3
Lachlan, K.4
-
70
-
-
33744530799
-
Familiarity can increase stereotyping
-
Smith, E.R., Miller, D.A., Maimer, A. T., Crump, S. A., Garcia-Marques, T., & Mackie, D.M. (2006). Familiarity can increase stereotyping. Journal of Experimental Social Psychology, 42(14), 471-478.
-
(2006)
Journal of Experimental Social Psychology
, vol.42
, Issue.14
, pp. 471-478
-
-
Smith, E.R.1
Miller, D.A.2
Maimer, A.T.3
Crump, S.A.4
Garcia-Marques, T.5
Mackie, D.M.6
-
71
-
-
0028732374
-
Qualitative differences in computer experience, computer anxiety, and students' use of computers: A path model
-
DOI 10.1016/0747-5632(94)90045-0
-
Todman, J., & Monaghan, E. (1994). Qualitative differences in computer experience, computer anxiety and students' use of computers: A path model. Computers in Human Behavior, 10(4), 529-539. (Pubitemid 124010395)
-
(1994)
Computers in Human Behavior
, vol.10
, Issue.4
, pp. 529-539
-
-
Todman, J.1
Monaghan, E.2
-
72
-
-
9744246034
-
Why don't men ever stop to ask for directions? Gender, Social Influence and their role in technology acceptance and usage behavior
-
Venkatesh, V., & Morris, M.G. (2000). Why don't men ever stop to ask for directions? Gender, Social Influence and their role in technology acceptance and usage behavior. Management Information Systems Quarterly, 24(1), 115-139.
-
(2000)
Management Information Systems Quarterly
, vol.24
, Issue.1
, pp. 115-139
-
-
Venkatesh, V.1
Morris, M.G.2
-
73
-
-
1542382496
-
User acceptance of information technology: Toward a unified view
-
Venkatesh, V., Morris, M.G., Davis, G.B., & Davis, F.D. (2003). User acceptance of information technology: Toward a unified view. Management Information Systems Quarterly, 27(3), 425-478.
-
(2003)
Management Information Systems Quarterly
, vol.27
, Issue.3
, pp. 425-478
-
-
Venkatesh, V.1
Morris, M.G.2
Davis, G.B.3
Davis, F.D.4
-
75
-
-
49249119915
-
Designing games with a purpose
-
von Ahn, L., & Dabbish, L. (2008). Designing games with a purpose. Communications of the ACM, 51(8), 58-67.
-
(2008)
Communications of the ACM
, vol.51
, Issue.8
, pp. 58-67
-
-
Von Ahn, L.1
Dabbish, L.2
-
76
-
-
33947622077
-
Social computing: From social informatics to social intelligence
-
Wang, F.Y., Zeng, D., Carley, K.M., & Mao, W. (2007). Social computing: From social informatics to social intelligence. IEEE Intelligent Systems, 22(2), 79-83.
-
(2007)
IEEE Intelligent Systems
, vol.22
, Issue.2
, pp. 79-83
-
-
Wang, F.Y.1
Zeng, D.2
Carley, K.M.3
Mao, W.4
-
77
-
-
0040630938
-
A laboratory experiment of individual attitude response to advertising exposure
-
Winter, F. W. (1973). A laboratory experiment of individual attitude response to advertising exposure. Journal of Marketing Research, 10(2), 130-140.
-
(1973)
Journal of Marketing Research
, vol.10
, Issue.2
, pp. 130-140
-
-
Winter, F.W.1
|