-
2
-
-
33750001803
-
Educational software and games: Rethinking the 'Girls' Game'
-
AAUW (Eds.). Washington, DC: AAUW Educational Foundation
-
American Association of University Women (AAUW). (2000). Educational software and games: Rethinking the 'Girls' Game.' In AAUW (Eds.), Tech-Savvy: Educating Girls in the New Computer Age (pp. 29-37). Washington, DC: AAUW Educational Foundation.
-
(2000)
Tech-savvy: Educating Girls in the New Computer Age
, pp. 29-37
-
-
-
3
-
-
0025119647
-
Reizs- und erlebnissuche II: Sekundärfaktoranalysen, invarianzprüfung und ableitung eines MISAP-strukturmodells
-
Andresen, B. (1990). Reizs- und Erlebnissuche II: Sekundä rfaktoranalysen, Invarianzprüfung und Ableitung eines MISAP- Strukturmodells. Zeitschrift für Differentielle und Diagnostische Psychologie, 11(2), 65-92.
-
(1990)
Zeitschrift für Differentielle und Diagnostische Psychologie
, vol.11
, Issue.2
, pp. 65-92
-
-
Andresen, B.1
-
5
-
-
84937381236
-
Shirts vs. skins: Clothing as an indicator of gender role stereotyping in video games
-
Beasley, B., & Standley, T. C. (2002). Shirts vs. skins: Clothing as an indicator of gender role stereotyping in video games. Mass Communication and Society, 5(3), 279-293.
-
(2002)
Mass Communication and Society
, vol.5
, Issue.3
, pp. 279-293
-
-
Beasley, B.1
Standley, T.C.2
-
6
-
-
0347987455
-
Gender schema theory: A cognitive account of sex typing
-
Bem, S. L. (1981). Gender schema theory: A cognitive account of sex typing. Psychological Review, 88 (4), 354-364.
-
(1981)
Psychological Review
, vol.88
, Issue.4
, pp. 354-364
-
-
Bem, S.L.1
-
7
-
-
84876597063
-
Geschlechtsspezifische besonderheiten im konkurrenzverhalten. Evolutionäre grundlagen und entwicklungspsychologische fakten
-
R. Wunderer & P. Dick (Eds.). Luchterhand: Neuwied
-
Bischof-Koehler, D. (1997). Geschlechtsspezifische Besonderheiten im Konkurrenzverhalten. Evolutionäre Grundlagen und entwicklungspsychologische Fakten [Gender-specific peculiarities in competitive behaviour. Evolutionary foundations and developmental facts]. In R. Wunderer & P. Dick (Eds.), Frauen im Management (pp. 209-240). Luchterhand: Neuwied.
-
(1997)
Frauen im Management
, pp. 209-240
-
-
Bischof-Koehler, D.1
-
8
-
-
0031533439
-
Gender and video game performance
-
Brown, R. M., Hall, L. R., Holtzer, R., Brown, S. L., & Brown, N. L. (1997). Gender and video game performance. Sex Roles, 36 (11-12), 793-812.
-
(1997)
Sex Roles
, vol.36
, Issue.11-12
, pp. 793-812
-
-
Brown, R.M.1
Hall, L.R.2
Holtzer, R.3
Brown, S.L.4
Brown, N.L.5
-
9
-
-
0037556453
-
Killing like a girl: Gendered gaming and girl gamers' visibility
-
F. Mäyrä (Ed.). Tampere, Finland: University of Tampere Press
-
Bryce, J., & Rutter, J. (2002). Killing like a girl: Gendered gaming and girl gamers' visibility. In F. Mäyrä (Ed.), Computer Games and Digital Cultures - Conference Proceedings (pp. 243-255). Tampere, Finland: University of Tampere Press.
-
(2002)
Computer Games and Digital Cultures - Conference Proceedings
, pp. 243-255
-
-
Bryce, J.1
Rutter, J.2
-
10
-
-
0033209079
-
Social cognitive theory of gender development and differentiation
-
Bussey, K., & Bandura, A. (1999). Social cognitive theory of gender development and differentiation. Psychological Review, 106(4), 676-713.
-
(1999)
Psychological Review
, vol.106
, Issue.4
, pp. 676-713
-
-
Bussey, K.1
Bandura, A.2
-
11
-
-
28344445685
-
Contexts, gaming pleasures and gendered preferences
-
Carr, D. (2005). Contexts, gaming pleasures and gendered preferences. Simulation and Gaming, 36(4), 464-482.
-
(2005)
Simulation and Gaming
, vol.36
, Issue.4
, pp. 464-482
-
-
Carr, D.1
-
12
-
-
11144349573
-
Storytelling as a nexus of change in the relationship between gender and technology: A feminist approach to software design
-
J. Cassell & H. Jenkins (Eds.). Cambridge, MA: The MIT Press
-
Cassell, J. (1998). Storytelling as a nexus of change in the relationship between gender and technology: A feminist approach to software design. In J. Cassell & H. Jenkins (Eds.), From Barbie to Mortal Kombat: Gender and Computer Games (pp. 298-325). Cambridge, MA: The MIT Press.
-
(1998)
From Barbie to Mortal Kombat: Gender and Computer Games
, pp. 298-325
-
-
Cassell, J.1
-
13
-
-
33749996508
-
Genderizing HCI
-
J. Jacko & A. Sears (Eds.). Mahwah, NJ: Lawrence Erlbaum. Retrieved July 25, 2006
-
Cassell, J. (2002). Genderizing HCI. In J. Jacko & A. Sears (Eds.), The Handbook of Human-Computer Interaction (pp. 402-411). Mahwah, NJ: Lawrence Erlbaum. Retrieved July 25, 2006 http://www.soc.northwestern.edu/justine/ publications/gender.hci.just.pdf
-
(2002)
The Handbook of Human-computer Interaction
, pp. 402-411
-
-
Cassell, J.1
-
15
-
-
0001694559
-
Chess for girls? Feminism and computer games
-
J. Cassell & H. Jenkins (Eds.). Cambridge, MA: The MIT Press
-
Cassell, J., & Jenkins, H. (1998b). Chess for girls? Feminism and computer games. In J. Cassell & H. Jenkins (Eds.), From Barbie to Mortal Kombat: Gender and Computer Games (pp. 2-45). Cambridge, MA: The MIT Press.
-
(1998)
From Barbie to Mortal Kombat: Gender and Computer Games
, pp. 2-45
-
-
Cassell, J.1
Jenkins, H.2
-
16
-
-
85047682662
-
Gender identity: The benefits of a self-schema approach
-
Crane, M., & Markus, H. (1982). Gender identity: The benefits of a self-schema approach. Journal of Personality and Social Psychology, 43(6), 1195-1197.
-
(1982)
Journal of Personality and Social Psychology
, vol.43
, Issue.6
, pp. 1195-1197
-
-
Crane, M.1
Markus, H.2
-
17
-
-
0038630620
-
Re-tooling play: Dystopia, dysphoria and difference
-
J. Cassell & H. Jenkins (Eds.). Cambridge, MA: The MIT Press
-
deCastell, S., & Bryson, M. (1998). Re-tooling play: Dystopia, dysphoria and difference. In J. Cassell & H. Jenkins (Eds.), From Barbie to Mortal Kombat: Gender and Computer Games (pp. 232-261). Cambridge, MA: The MIT Press.
-
(1998)
From Barbie to Mortal Kombat: Gender and Computer Games
, pp. 232-261
-
-
DeCastell, S.1
Bryson, M.2
-
18
-
-
0032369821
-
An examination of violence and gender role portrayals in video games: Implications for gender socialization and aggressive behavior
-
Dietz, T. L. (Eds.)
-
Dietz, T. L. (Eds.), An examination of violence and gender role portrayals in video games: Implications for gender socialization and aggressive behavior. Sex Roles, 38 (5-6), 425-442.
-
Sex Roles
, vol.38
, Issue.5-6
, pp. 425-442
-
-
-
19
-
-
33749997260
-
-
(May). Paper presented at the 2005 International Communication Association Conference, New York, NY
-
Downs, E., & Smith, S. (2005, May). Keeping Abreast of Hypersexuality: A Video Game Character Content Analysis. Paper presented at the 2005 International Communication Association Conference, New York, NY.
-
(2005)
Keeping Abreast of Hypersexuality: A Video Game Character Content Analysis
-
-
Downs, E.1
Smith, S.2
-
20
-
-
84906103866
-
Game playing and adolescents' development
-
P. Vorderer & J. Bryant (Eds.). Mahwah, NJ: Lawrence Erlbaum Associates
-
Durkin, K. (2006). Game playing and adolescents' development. In P. Vorderer & J. Bryant (Eds.), Playing Video Games: Motives, Responses, and Consequences (pp. 415-428). Mahwah, NJ: Lawrence Erlbaum Associates.
-
(2006)
Playing Video Games: Motives, Responses, and Consequences
, pp. 415-428
-
-
Durkin, K.1
-
22
-
-
0030161502
-
The need to win is not adaptive
-
Franken, R. E., & Brown, D. J. (1996). The need to win is not adaptive. Personality and Individual Differences, 20(6), 805-808.
-
(1996)
Personality and Individual Differences
, vol.20
, Issue.6
, pp. 805-808
-
-
Franken, R.E.1
Brown, D.J.2
-
23
-
-
0039244774
-
Competitiveness and competitive orientation in sport
-
R. N. Singer, M. Murphey, & L. K. Tennant (Eds.). New York: Macmillan
-
Gill, D. L. (1993). Competitiveness and competitive orientation in sport. In R. N. Singer, M. Murphey, & L. K. Tennant (Eds.), Handbook of Research on Sports Psychology (pp. 314-327). New York: Macmillan.
-
(1993)
Handbook of Research on Sports Psychology
, pp. 314-327
-
-
Gill, D.L.1
-
24
-
-
0023686936
-
Development of the sport orientation questionnaire
-
Gill, D. L., & Deeter, T. E. (1988). Development of the sport orientation questionnaire. Research Quarterly for Exercise and Sport, 59(3), 191-202.
-
(1988)
Research Quarterly for Exercise and Sport
, vol.59
, Issue.3
, pp. 191-202
-
-
Gill, D.L.1
Deeter, T.E.2
-
25
-
-
0000771786
-
The relationship of competitiveness and achievement orientation to participation in sport and nonsport activities
-
Gill, D. L., Dzewaltowski, D. A., & Deeter, T. E. (1988). The relationship of competitiveness and achievement orientation to participation in sport and nonsport activities. Journal of Sport and Exercise Psychology, 10(1), 139-150.
-
(1988)
Journal of Sport and Exercise Psychology
, vol.10
, Issue.1
, pp. 139-150
-
-
Gill, D.L.1
Dzewaltowski, D.A.2
Deeter, T.E.3
-
26
-
-
1242327245
-
-
Oakland, CA: Children Now. Retrieved July 25, 2006
-
Glaubke, C. R., Miller, P., Parker, M. A., & Espejo, E. (2001). Fair Play? Violence, Gender and Race in Video Games. Oakland, CA: Children Now. Retrieved July 25, 2006 http://gamedev.cs.cmu.edu/spring2004/handouts/ ChildrenNow_report.pdf
-
(2001)
Fair Play? Violence, Gender and Race in Video Games
-
-
Glaubke, C.R.1
Miller, P.2
Parker, M.A.3
Espejo, E.4
-
27
-
-
0038620361
-
Engaging girls computers software games
-
Gorriz, C. M., & Medina, C. (2000). Engaging girls computers software games. Communications of the ACM, 43(1), 42-49.
-
(2000)
Communications of the ACM
, vol.43
, Issue.1
, pp. 42-49
-
-
Gorriz, C.M.1
Medina, C.2
-
29
-
-
0005468101
-
Conjoint analysis as an instrument of market research practice
-
A. Gustafson, A. Herrmann, & F. Huber (Eds.). Berlin: Springer
-
Gustafson, A., Herrmann, A., & Huber, F. (2000). Conjoint analysis as an instrument of market research practice. In A. Gustafson, A. Herrmann, & F. Huber (Eds.), Conjoint Measurement: Methods and Application (pp. 5-45). Berlin: Springer.
-
(2000)
Conjoint Measurement: Methods and Application
, pp. 5-45
-
-
Gustafson, A.1
Herrmann, A.2
Huber, F.3
-
31
-
-
0000129665
-
We have never forgetful flowers in our garden: Girls' responses to electronic games
-
Inkpen, K., Upitis, R., Klawe, M., Lawry, J., Anderson, A., Ndunda, M., Sedighian, K., Leroux, S., & Hsu, D. (1994). We have never forgetful flowers in our garden: Girls' responses to electronic games. Journal of Computers in Math and Science Teaching, 13(4), 383-403.
-
(1994)
Journal of Computers in Math and Science Teaching
, vol.13
, Issue.4
, pp. 383-403
-
-
Inkpen, K.1
Upitis, R.2
Klawe, M.3
Lawry, J.4
Anderson, A.5
Ndunda, M.6
Sedighian, K.7
Leroux, S.8
Hsu, D.9
-
32
-
-
85053487519
-
Still a man's game: Gender representation in online reviews of video games
-
Ivory, J. D. (2006). Still a man's game: Gender representation in online reviews of video games. Mass Communication & Society, 9(1), 103-114.
-
(2006)
Mass Communication & Society
, vol.9
, Issue.1
, pp. 103-114
-
-
Ivory, J.D.1
-
33
-
-
23844474102
-
The emotional appeal of violent video games for adolescent males
-
Jansz, J. (2005). The emotional appeal of violent video games for adolescent males. Communication Theory, 15(3), 219-241.
-
(2005)
Communication Theory
, vol.15
, Issue.3
, pp. 219-241
-
-
Jansz, J.1
-
35
-
-
33750019300
-
The representation of gender and ethnicity in digital interactive games
-
M. Copier & J. Raessens (Eds.). Utrecht: Utrecht University
-
Jansz, J., & Martis, R. (2003). The representation of gender and ethnicity in digital interactive games. In. M. Copier & J. Raessens (Eds.), Level Up: Digital Games Research Conference (pp. 260-269). Utrecht: Utrecht University.
-
(2003)
Level Up: Digital Games Research Conference
, pp. 260-269
-
-
Jansz, J.1
Martis, R.2
-
36
-
-
0037962679
-
Voices from the combat zone: Game grrlz talk back
-
J. Cassell & H. Jenkins (Eds.). Cambridge, MA: The MIT Press
-
Jenkins, H. (1998). Voices from the combat zone: Game grrlz talk back. In J. Cassell & H. Jenkins (Eds.), From Barbie to Mortal Kombat: Gender and Computer Games (pp. 328-341). Cambridge, MA: The MIT Press.
-
(1998)
From Barbie to Mortal Kombat: Gender and Computer Games
, pp. 328-341
-
-
Jenkins, H.1
-
37
-
-
0001952611
-
Selbstwirksamkeit
-
R. Schwarzer (Ed.). Berlin: Department of Psychology, Free University of Berlin
-
Jerusalem, M., & Schwarzer, R. (1986). Selbstwirksamkeit [Self-efficacy]. In R. Schwarzer (Ed.), Skalen zur Befindlichkeit und Persönlichkeit (pp. 15-28). Berlin: Department of Psychology, Free University of Berlin.
-
(1986)
Skalen zur Befindlichkeit und Persönlichkeit
, pp. 15-28
-
-
Jerusalem, M.1
Schwarzer, R.2
-
38
-
-
3042652452
-
Video game design by girls and boys: Variability and consistency of gender differences
-
J. Cassell & H. Jenkins (Eds.). Cambridge, MA: The MIT Press
-
Kafai, Y. B. (1998). Video game design by girls and boys: Variability and consistency of gender differences. In J. Cassell & H. Jenkins (Eds.), From Barbie to Mortal Kombat: Gender and Computer Games (pp. 90-114). Cambridge, MA: The MIT Press.
-
(1998)
From Barbie to Mortal Kombat: Gender and Computer Games
, pp. 90-114
-
-
Kafai, Y.B.1
-
39
-
-
33749994776
-
Persönlichkeitsmerkmale und soziale Erfahrungen von Mädchen, die extensiv gewaltdarstellende Computerspiele nutzen
-
Kassis, W., & Steiner, O. (2003). Persönlichkeitsmerkmale und soziale Erfahrungen von Mädchen, die extensiv gewaltdarstellende Computerspiele nutzen [Personality traits and social experiences of girls who play violent computer games extensively]. Zeitschrift für Medienpsychologie, 15(4), 131-139.
-
(2003)
Zeitschrift für Medienpsychologie
, vol.15
, Issue.4
, pp. 131-139
-
-
Kassis, W.1
Steiner, O.2
-
40
-
-
10244270476
-
Dimensions and determinants of the enjoyment of playing digital games: A three-level model
-
M. Copier & J. Raessens (Eds.). Utrecht: Faculty of Arts, Utrecht University
-
Klimmt, C. (2003). Dimensions and determinants of the enjoyment of playing digital games: A three-level model. In M. Copier & J. Raessens (Eds.), Level Up: Digital Games Research Conference (pp. 246-257). Utrecht: Faculty of Arts, Utrecht University.
-
(2003)
Level Up: Digital Games Research Conference
, pp. 246-257
-
-
Klimmt, C.1
-
41
-
-
84906103428
-
Effectance, self-efficacy, and the motivation to play video games
-
P. Vorderer & J. Bryant (Eds.). Mahwah, NJ: Lawrence Erlbaum Associates
-
Klimmt, C., & Hartmann, T. (2006). Effectance, self-efficacy, and the motivation to play video games. In P. Vorderer & J. Bryant (Eds.), Playing Video Games: Motives, Responses, and Consequences (pp. 143-177). Mahwah, NJ: Lawrence Erlbaum Associates.
-
(2006)
Playing Video Games: Motives, Responses, and Consequences
, pp. 143-177
-
-
Klimmt, C.1
Hartmann, T.2
-
42
-
-
84886758055
-
Eine analyse des zusammenhangs zwischen schulleistungen und dem wetteifermotiv
-
Lerch, H. J., & Rübensal, M. (1983). Eine Analyse des Zusammenhangs zwischen Schulleistungen und dem Wetteifermotiv [An analysis of the relationship between school achievement and the motivation to compete]. Psychologische Beiträge, 25 (3-4), 521-531.
-
(1983)
Psychologische Beiträge
, vol.25
, Issue.3-4
, pp. 521-531
-
-
Lerch, H.J.1
Rübensal, M.2
-
43
-
-
4644365350
-
Sex differences in video game play: A communication-based explanation
-
Lucas, K., & Sherry, J. L. (2004). Sex differences in video game play: A communication-based explanation. Communication Research, 31(5), 499-523.
-
(2004)
Communication Research
, vol.31
, Issue.5
, pp. 499-523
-
-
Lucas, K.1
Sherry, J.L.2
-
44
-
-
0141725502
-
Living telenovelas/telenovelizing life: Mexican American girls' identities and transnational telenovelas
-
Mayer, V. (2003). Living telenovelas/telenovelizing life: Mexican American girls' identities and transnational telenovelas. Journal of Communication, 53(3), 479-495.
-
(2003)
Journal of Communication
, vol.53
, Issue.3
, pp. 479-495
-
-
Mayer, V.1
-
45
-
-
0001442078
-
Social motivation - A set of propositions
-
McClintock, C. G. (1972). Social motivation - a set of propositions. Behavioral Science, 17(5), 438-454.
-
(1972)
Behavioral Science
, vol.17
, Issue.5
, pp. 438-454
-
-
McClintock, C.G.1
-
46
-
-
0009309291
-
The measurement of interpersonal attraction
-
McCroskey, J. C., & McCain, T. A. (1974). The measurement of interpersonal attraction. Speech Monographs, 41(3), 261-266.
-
(1974)
Speech Monographs
, vol.41
, Issue.3
, pp. 261-266
-
-
McCroskey, J.C.1
McCain, T.A.2
-
47
-
-
84876601228
-
-
MFS - Medienpädagogischer Forschungsverbund Südwest (Eds.). Stuttgart: Medienpädagogischer Forschungsverbund Südwest. Retrieved July 25, 2006
-
MFS - Medienpädagogischer Forschungsverbund Südwest (Eds.). (2005b). JIM - Jugend, Information, Multimedia (Youth, Information, Multimedia). Stuttgart: Medienpädagogischer Forschungsverbund Südwest. Retrieved July 25, 2006 http://www.mpfs.de/fileadmin/Studien/JIM2005.pdf
-
(2005)
JIM - Jugend, Information, Multimedia (Youth, Information, Multimedia)
-
-
-
48
-
-
84876624780
-
-
MFS - Medienpädagogischer Forschungsverbund Südwest (Eds.). Stuttgart: Medienpädagogischer Forschungsverbund Südwest. Retrieved July 25, 2006
-
MFS - Medienpädagogischer Forschungsverbund Südwest (Eds.). (2005a). KIM Kinder und Medien, Computer und Internet [Children and Media]. Stuttgart: Medienpädagogischer Forschungsverbund Südwest. Retrieved July 25, 2006 http://www.mpfs.de/fileadmin/Studien/KIM05.pdf
-
(2005)
KIM Kinder und Medien, Computer und Internet [Children and Media]
-
-
-
49
-
-
3042595177
-
Girls' preferences in software design: Insights from a focus group
-
Miller, L., Chaika, N., & Groppe, L. (1996). Girls' preferences in software design: Insights from a focus group. Interpersonal Computing and Technology, 4(2), 27-36.
-
(1996)
Interpersonal Computing and Technology
, vol.4
, Issue.2
, pp. 27-36
-
-
Miller, L.1
Chaika, N.2
Groppe, L.3
-
50
-
-
4544384395
-
An examination of factors related to sex differences in enjoyment of sad films
-
Oliver, M. B., Weaver, J. B., & Sargent, S. (2000). An examination of factors related to sex differences in enjoyment of sad films. Journal of Broadcasting and Electronic Media, 44(2), 282-300.
-
(2000)
Journal of Broadcasting and Electronic Media
, vol.44
, Issue.2
, pp. 282-300
-
-
Oliver, M.B.1
Weaver, J.B.2
Sargent, S.3
-
52
-
-
84906161186
-
Adolescents and the appeal of video games
-
P. Vorderer & J. Bryant (Eds.). Mahwah, NJ: Lawrence Erlbaum Associates
-
Raney, A., Smith, J., & Baker, K. (2006). Adolescents and the appeal of video games. In P. Vorderer & J. Bryant (Eds.), Playing Video Games: Motives, Responses, and Consequences (pp. 165-180). Mahwah, NJ: Lawrence Erlbaum Associates.
-
(2006)
Playing Video Games: Motives, Responses, and Consequences
, pp. 165-180
-
-
Raney, A.1
Smith, J.2
Baker, K.3
-
53
-
-
84906201947
-
What attracts children?
-
P. Vorderer & J. Bryant (Eds.). Mahwah, NJ: Lawrence Erlbaum Associates
-
Salisch, M. von, Oppl, C., & Kristen, A. (2006). What attracts children? In P. Vorderer & J. Bryant (Eds.), Playing Video Games: Motives, Responses, and Consequences (pp. 147-164). Mahwah, NJ: Lawrence Erlbaum Associates.
-
(2006)
Playing Video Games: Motives, Responses, and Consequences
, pp. 147-164
-
-
Von Salisch, M.1
Oppl, C.2
Kristen, A.3
-
54
-
-
33144476730
-
Does Lara Croft wear fake polygons? Gender and gender-role subversion in computer adventure games
-
Schleiner, A.-M. (2001). Does Lara Croft wear fake polygons? Gender and gender-role subversion in computer adventure games. Leonardo, 34(3), 221-226.
-
(2001)
Leonardo
, vol.34
, Issue.3
, pp. 221-226
-
-
Schleiner, A.-M.1
-
55
-
-
4043174880
-
Death with a story: How story impacts emotional, motivational, and physiological responses to first-person shooter video games
-
Schneider, E. F., Lang, A., Shin, M., & Bradley, S. D. (2004). Death with a story: How story impacts emotional, motivational, and physiological responses to first-person shooter video games. Human Communication Research, 30(3), 361-375.
-
(2004)
Human Communication Research
, vol.30
, Issue.3
, pp. 361-375
-
-
Schneider, E.F.1
Lang, A.2
Shin, M.3
Bradley, S.D.4
-
56
-
-
33745743611
-
Perils of the princess: Gender and genre in video games
-
Sherman, S. R. (1997). Perils of the princess: Gender and genre in video games. Western Folklore, 56 (3-4), 243-258.
-
(1997)
Western Folklore
, vol.56
, Issue.3-4
, pp. 243-258
-
-
Sherman, S.R.1
-
57
-
-
0035402241
-
The effects of violent video games on aggression: A meta-analysis
-
Sherry, J. L. (2001). The effects of violent video games on aggression: A meta-analysis. Human Communication Research, 27(3), 409-431.
-
(2001)
Human Communication Research
, vol.27
, Issue.3
, pp. 409-431
-
-
Sherry, J.L.1
-
58
-
-
1442359672
-
Media effects theory and the nature/nurture debate: A historical overview and directions for future research
-
Sherry, J. L. (2004). Media effects theory and the nature/nurture debate: A historical overview and directions for future research. Media Psychology, 6(1), 83-109.
-
(2004)
Media Psychology
, vol.6
, Issue.1
, pp. 83-109
-
-
Sherry, J.L.1
-
59
-
-
0041819999
-
Alienation, aggression, and sensation seeking as predictors of adolescent use of violent film, computer, and website content
-
Slater, M. D. (2003). Alienation, aggression, and sensation seeking as predictors of adolescent use of violent film, computer, and website content. Journal of Communication, 53(1), 105-121.
-
(2003)
Journal of Communication
, vol.53
, Issue.1
, pp. 105-121
-
-
Slater, M.D.1
-
60
-
-
20444458145
-
Popular video games: Quantifying the presentation of violence and its context
-
Smith, S. L., Lachlan, K., & Tamborini, R. (2003). Popular video games: Quantifying the presentation of violence and its context. Journal of Broadcasting and Electronic Media, 47(1), 58-76.
-
(2003)
Journal of Broadcasting and Electronic Media
, vol.47
, Issue.1
, pp. 58-76
-
-
Smith, S.L.1
Lachlan, K.2
Tamborini, R.3
-
61
-
-
84855367536
-
What went wrong with the Sims Online: Cultural learning and barriers to identification in a massively multiplayer online role-playing game
-
P. Vorderer & J. Bryant (Eds.). Mahwah, NJ: Lawrence Erlbaum Associates
-
Steen, F. F., Greenfield, P. M., Davies, M., & Tynes, B. (2006). What went wrong with The Sims Online: Cultural learning and barriers to identification in a massively multiplayer online role-playing game. In P. Vorderer & J. Bryant (Eds.), Playing Video Games: Motives, Responses, and Consequences (pp. 307-324). Mahwah, NJ: Lawrence Erlbaum Associates.
-
(2006)
Playing Video Games: Motives, Responses, and Consequences
, pp. 307-324
-
-
Steen, F.F.1
Greenfield, P.M.2
Davies, M.3
Tynes, B.4
-
62
-
-
0007066440
-
Computer games for girls: What makes them play?
-
J. Cassell & H. Jenkins (Eds.). Cambridge, MA: The MIT Press
-
Subrahmanyam, K., & Greenfield, P. M. (1998). Computer games for girls: What makes them play? In J. Cassell & H. Jenkins (Eds.), From Barbie to Mortal Kombat: Gender and Computer Games (pp. 46-71). Cambridge, MA: The MIT Press.
-
(1998)
From Barbie to Mortal Kombat: Gender and Computer Games
, pp. 46-71
-
-
Subrahmanyam, K.1
Greenfield, P.M.2
-
63
-
-
21144440191
-
Effects of video game pracice on spatial skills in girls and boys
-
Subrahmanyam, K., & Greenfield, P. M. (1994). Effects of video game pracice on spatial skills in girls and boys. Journal of Applied Developmental Psychology, 15(2), 13-32.
-
(1994)
Journal of Applied Developmental Psychology
, vol.15
, Issue.2
, pp. 13-32
-
-
Subrahmanyam, K.1
Greenfield, P.M.2
-
64
-
-
0002041306
-
Gender role endorsement and competitive anxiety
-
Swain, A., & Jones, G. (1991). Gender role endorsement and competitive anxiety. International Journal of Sport Psychology, 22(1), 200-207.
-
(1991)
International Journal of Sport Psychology
, vol.22
, Issue.1
, pp. 200-207
-
-
Swain, A.1
Jones, G.2
-
65
-
-
84906154991
-
-
Vorderer, P., & Bryant, J. (Eds.). Mahwah, NJ: Lawrence Erlbaum Associates
-
Vorderer, P., & Bryant, J. (Eds.). (2006). Playing Video Games: Motives, Responses, and Consequences. Mahwah, NJ: Lawrence Erlbaum Associates.
-
(2006)
Playing Video Games: Motives, Responses, and Consequences
-
-
-
66
-
-
34347376372
-
Explaining the enjoyment of playing video games: The role of competition
-
D. Marinelli (Ed.). Pittsburgh, PA: Carnegie Mellon University Press
-
Vorderer, P., Hartmann, T., & Klimmt, C. (2006). Explaining the enjoyment of playing video games: The role of competition. In D. Marinelli (Ed.), ICEC Conference Proceedings 2003: Essays on the Future of Interactive Entertainment (pp. 107-120). Pittsburgh, PA: Carnegie Mellon University Press.
-
(2006)
ICEC Conference Proceedings 2003: Essays on the Future of Interactive Entertainment
, pp. 107-120
-
-
Vorderer, P.1
Hartmann, T.2
Klimmt, C.3
-
68
-
-
18044372280
-
American children's use of electronic media in 1997: A national survey
-
Wright, J. C., Huston, A. C., Vandewater, E. A., Bickham, D. S., Scantlin, R. M., Kotler, J. A., Caplovitz, A. G., & Lee, J. (2001). American children's use of electronic media in 1997: A national survey. Applied Developmental Psychology, 22(1), 31-47.
-
(2001)
Applied Developmental Psychology
, vol.22
, Issue.1
, pp. 31-47
-
-
Wright, J.C.1
Huston, A.C.2
Vandewater, E.A.3
Bickham, D.S.4
Scantlin, R.M.5
Kotler, J.A.6
Caplovitz, A.G.7
Lee, J.8
-
69
-
-
84937190115
-
Understanding computer game cultures: A situated approach
-
Yates, S. J., & Littleton, K. (1999). Understanding computer game cultures: A situated approach. Information, Communication and Society, 2(4), 566-583.
-
(1999)
Information, Communication and Society
, vol.2
, Issue.4
, pp. 566-583
-
-
Yates, S.J.1
Littleton, K.2
|