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Volumn 27, Issue 1, 2004, Pages 87-96

Online computer gaming: A comparison of adolescent and adult gamers

Author keywords

[No Author keywords available]

Indexed keywords

ADOLESCENT; ADULT; ARTICLE; CONTROLLED STUDY; DEMOGRAPHY; EDUCATION; FEMALE; HUMAN; HUMAN COMPUTER INTERACTION; HUMAN EXPERIMENT; MALE; NORMAL HUMAN; ONLINE SYSTEM; QUESTIONNAIRE; RECREATION; SEX DIFFERENCE; STATISTICAL SIGNIFICANCE; TIME; VIOLENCE;

EID: 1242321082     PISSN: 01401971     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.adolescence.2003.10.007     Document Type: Article
Times cited : (348)

References (12)
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    • Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. psychological Science, 72, 353-359.
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    • Anderson, C.A.1    Bushman, B.J.2
  • 2
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    • Competitive aggression without interaction: Effects of competitive versus cooperative instructions on aggressive behavior in video games
    • Anderson, C. A., & Morrow, M. (1995). Competitive aggression without interaction: Effects of competitive versus cooperative instructions on aggressive behavior in video games. Personality and Social Psychology Bulletin, 21, 1020-1030.
    • (1995) Personality and Social Psychology Bulletin , vol.21 , pp. 1020-1030
    • Anderson, C.A.1    Morrow, M.2
  • 3
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    • A factor analytic investigation of computer 'addiction' and engagement
    • Charlton, J. P. (2002). A factor analytic investigation of computer 'addiction' and engagement. British Journal of psychology, 93, 329-344.
    • (2002) British Journal of Psychology , vol.93 , pp. 329-344
    • Charlton, J.P.1
  • 4
    • 0027499087 scopus 로고
    • Reevaluating the impact of video games
    • Funk, J. (1993). Reevaluating the impact of video games. Clinical Pediatrics, 32, 86-90.
    • (1993) Clinical Pediatrics , vol.32 , pp. 86-90
    • Funk, J.1
  • 5
    • 0032810644 scopus 로고    scopus 로고
    • Overlapping addictions and self-esteem among college men and women
    • Greenberg, J. L., Lewis, S. E., & Dodd, D. K. (1999). Overlapping addictions and self-esteem among college men and women. Addictive Behaviors, 24, 565-571.
    • (1999) Addictive Behaviors , vol.24 , pp. 565-571
    • Greenberg, J.L.1    Lewis, S.E.2    Dodd, D.K.3
  • 6
    • 0001866785 scopus 로고    scopus 로고
    • Video games and children's behaviour
    • T. Charlton, and K. David (Eds.), Gloucester: GCED/Park Publishers
    • Griffiths, M. D. (1997). Video games and children's behaviour. In T. Charlton, & K. David (Eds.), Elusive links: Television, video games, cinema and children's hehaviour (pp. 66-93). Gloucester: GCED/Park Publishers.
    • (1997) Elusive Links: Television, Video Games, Cinema and Children's Behaviour , pp. 66-93
    • Griffiths, M.D.1
  • 7
    • 0032930752 scopus 로고    scopus 로고
    • Violent video games and aggression: A review of the literature
    • Griffiths, M. D. (1998). Violent video games and aggression: A review of the literature. Aggression and Violent Behavior, 4, 203-212.
    • (1998) Aggression and Violent Behavior , vol.4 , pp. 203-212
    • Griffiths, M.D.1
  • 10
    • 0027986884 scopus 로고
    • Addiction to video and computer games: A case study
    • May, C. A. (1994). Addiction to video and computer games: A case study. Nervenheilkunde, 13, 314-317.
    • (1994) Nervenheilkunde , vol.13 , pp. 314-317
    • May, C.A.1
  • 11
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    • Measuring problem video game playing in adolescents
    • Salguero, R. A. T., & Moran, R. M. B. (2002). Measuring problem video game playing in adolescents. Addiction, 97, 1601-1606.
    • (2002) Addiction , vol.97 , pp. 1601-1606
    • Salguero, R.A.T.1    Moran, R.M.B.2
  • 12
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    • Sony Online. Official webpage
    • Sony Online (2002). Official webpage http://everquest.station.sony.com/.
    • (2002)


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.