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Volumn 51, Issue 8, 2008, Pages 58-67

Designing games with a purpose

Author keywords

[No Author keywords available]

Indexed keywords

GAME THEORY; IMAGE ENHANCEMENT; INTERNET; LEARNING SYSTEMS; SUBMERSIBLE PUMPS;

EID: 49249119915     PISSN: 00010782     EISSN: 15577317     Source Type: Journal    
DOI: 10.1145/1378704.1378719     Document Type: Review
Times cited : (883)

References (26)
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    • Giles, J. Internet encyclopaedias go head to head. Nature 438 (Dec. 15, 2005), 900-901.
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    • Laurel, B.K. Interface as mimesis. In User-Centered System Design: New Perspectives on Human-Computer Interaction, D.A. Norman and S.W. Draper, Eds. Lawrence Erlbaum Associates, Inc., Mahwah, NJ, 1986, 67-85.
  • 11
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    • Heuristics for designing enjoyable user interfaces: Lessons from computer games
    • Gaithersburg, MD, Mar. 15-17, ACM Press, New York
    • Malone, T.M. Heuristics for designing enjoyable user interfaces: Lessons from computer games. In Proceedings of the Conference on Human Factors in Computing Systems (Gaithersburg, MD, Mar. 15-17). ACM Press, New York, 1982, 63-68.
    • (1982) Proceedings of the Conference on Human Factors in Computing Systems , pp. 63-68
    • Malone, T.M.1
  • 12
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    • What makes things fun to learn? Heuristics for designing instructional computer games
    • Palo Alto, CA, Sept. 18-19, ACM Press, New York
    • Malone, T.M. What makes things fun to learn? Heuristics for designing instructional computer games. In Proceedings of the Third ACM SIGSMALL Symposium and the First SIGPC Symposium on Small Systems (Palo Alto, CA, Sept. 18-19). ACM Press, New York, 1980, 162-169.
    • (1980) Proceedings of the Third ACM SIGSMALL Symposium and the First SIGPC Symposium on Small Systems , pp. 162-169
    • Malone, T.M.1
  • 15
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    • Teach the world to twitch: An interview with Marc Prensky, CEO and founder Games2train. com
    • Dec
    • Richards, C. Teach the world to twitch: An interview with Marc Prensky, CEO and founder Games2train. com. Futurelab (Dec. 2003); www.futurelab.org.uk/resources/publications_reports_articles/web_articles/ Web_Article578.
    • (2003) Futurelab
    • Richards, C.1
  • 16
    • 42249106112 scopus 로고    scopus 로고
    • Designing for fun: How can we design user interfaces to be more fun?
    • Sept.-Oct
    • Shneiderman, B. Designing for fun: How can we design user interfaces to be more fun? Interactions 11, 5 (Sept.-Oct. 2004), 48-50.
    • (2004) Interactions , vol.11 , Issue.5 , pp. 48-50
    • Shneiderman, B.1
  • 18
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    • Open mind animals: Ensuring the quality of data openly contributed over the World Wide Web
    • Austin, TX, July 30-Aug. 1, American Association for Artificial Intelligence, Menlo Park, CA
    • Stork, D.G. and Lam C.P. Open mind animals: Ensuring the quality of data openly contributed over the World Wide Web. In Learning from Imbalanced Data Sets: Papers from the AAAI Workshop (Technical Report WS-00-05). (Austin, TX, July 30-Aug. 1). American Association for Artificial Intelligence, Menlo Park, CA, 2000, 4-9.
    • (2000) Learning from Imbalanced Data Sets: Papers from the AAAI Workshop (Technical Report WS-00-05) , pp. 4-9
    • Stork, D.G.1    Lam, C.P.2
  • 20
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    • GameFlow: A model for evaluating player enjoyment in games
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    • Sweetser, P. and Wyeth, P. GameFlow: A model for evaluating player enjoyment in games. ACM Computers in Entertainment 3, 3 (July 2005), 3.
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  • 21
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    • Game-like navigation and responsiveness in non-game applications
    • July
    • Tsang, M., Fitzmaurice, G., Kurtenbach, G., and Khan, A. Game-like navigation and responsiveness in non-game applications. Commun. ACM 46, 7 (July 2003), 57-61.
    • (2003) Commun. ACM , vol.46 , Issue.7 , pp. 57-61
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  • 26
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    • (1988) Proceedings of the SIGCPR Conference on Management of Information Systems Personnel , pp. 78-87
    • Webster, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.