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Volumn , Issue , 2008, Pages 244-247

Designing location-based mobile games with a purpose - Collecting geospatial data with cityexplorer

Author keywords

Design

Indexed keywords

DATA PRODUCERS; GAME DESIGN; GAMES WITH A PURPOSE; GEO-SPATIAL DATA; INTERNET USERS; LOCATION BASED; LOCATION-BASED SERVICES; MOBILE GAMES; NEW APPROACHES; RANDOM IMAGE;

EID: 67649389557     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1501750.1501806     Document Type: Conference Paper
Times cited : (88)

References (10)
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    • Space-time travel blogging using a mobile phone
    • DOI 10.1145/1255047.1255049, Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007
    • W. Bamford, P. Coulton, and R. Edwards. Space-time travel blogging using a mobile phone. In ACE 07, pages 1-8. ACM, 2007. (Pubitemid 47274961)
    • (2007) ACM International Conference Proceeding Series , vol.203 , pp. 1-8
    • Bamford, W.1    Coulton, P.2    Edwards, R.3
  • 3
    • 34547988697 scopus 로고    scopus 로고
    • The gopher game: A social, mobile, locative game with user generated content and peer review
    • DOI 10.1145/1255047.1255050, Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007
    • S. Casey, B. Kirman, and D. Rowland. The gopher game: a social, mobile, locative game with user generated content and peer review. In ACEt'07, pages 9-16. ACM, 2007. (Pubitemid 47274962)
    • (2007) ACM International Conference Proceeding Series , vol.203 , pp. 9-16
    • Casey, S.1    Kirman, B.2    Rowland, D.3
  • 5
    • 67649394842 scopus 로고    scopus 로고
    • Playful geospatial data acquisition by location-based gaming communities
    • S. Matyas. Playful geospatial data acquisition by location-based gaming communities. The International Journal of Virtual Realities (IJVR), 6(3):1-10, 2007.
    • (2007) The International Journal of Virtual Realities (IJVR) , vol.6 , Issue.3 , pp. 1-10
    • Matyas, S.1
  • 7
    • 67649399494 scopus 로고    scopus 로고
    • When play is not enough: Towards actually useful applications for digital entertainment
    • J. Peltola and H. Karsten. When play is not enough: Towards actually useful applications for digital entertainment. Mobility Roundtable 2006, 2006.
    • (2006) Mobility Roundtable 2006
    • Peltola, J.1    Karsten, H.2
  • 8
    • 33749665797 scopus 로고    scopus 로고
    • Geogjames: Designing location-based games from classic board games
    • DOI 10.1109/MIS.2006.93, 1705427
    • C. Schlieder, P. Kiefer, and S. Matyas. Geogames - designing location-based games from classic board games. IEEE Intelligent Systems, 21(5):40-46, Sep/Okt 2006. (Pubitemid 44550018)
    • (2006) IEEE Intelligent Systems , vol.21 , Issue.5 , pp. 40-46
    • Schlieder, C.1    Kiefer, P.2    Matyas, S.3
  • 9
    • 34247540250 scopus 로고    scopus 로고
    • Games with a purpose
    • June
    • L. von Ahn. Games with a purpose. IEEE Computer Magazine, pages 96-98, June 2006.
    • (2006) IEEE Computer Magazine , pp. 96-98
    • Von Ahn, L.1
  • 10
    • 84874249602 scopus 로고    scopus 로고
    • Context, emergent game play and the mobile gamer as producer
    • GI Jahrestagung, Informatik 08
    • S. Wolff and B. Grüter. Context, emergent game play and the mobile gamer as producer. In GI-LNI 133, pages 495-500. GI Jahrestagung, Informatik 08, 2008.
    • (2008) GI-LNI 133 , pp. 495-500
    • Wolff, S.1    Grüter, B.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.