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Volumn 76, Issue , 2017, Pages 276-286

An adoption framework for mobile augmented reality games: The case of Pokémon Go

Author keywords

Augmented reality; Flow; Gratification; Mobile gaming; Pok mon Go; Risk

Indexed keywords

BEHAVIORAL RESEARCH; DATA PRIVACY; DIGITAL STORAGE; RISKS;

EID: 85025674550     PISSN: 07475632     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.chb.2017.07.030     Document Type: Article
Times cited : (355)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.