-
1
-
-
84900515472
-
Privacy in pervasive environments: Next generation labeling protocols
-
Ackerman, M.S., Privacy in pervasive environments: Next generation labeling protocols. Personal and Ubiquitous Computing 8:6 (2004), 430–439.
-
(2004)
Personal and Ubiquitous Computing
, vol.8
, Issue.6
, pp. 430-439
-
-
Ackerman, M.S.1
-
2
-
-
0002305454
-
From intentions to actions: A theory of planned behavior
-
Springer Berlin Heidelberg
-
Ajzen, I., From intentions to actions: A theory of planned behavior. Action control, 1985, Springer Berlin Heidelberg, 11–39.
-
(1985)
Action control
, pp. 11-39
-
-
Ajzen, I.1
-
3
-
-
85008481900
-
Influence of Pokémon Go on physical activity: Study and implications
-
Althoff, T., White, R.W., Horvitz, E., Influence of Pokémon Go on physical activity: Study and implications. Journal of Medical Internet Research, 18, 2016, 12.
-
(2016)
Journal of Medical Internet Research
, vol.18
, pp. 12
-
-
Althoff, T.1
White, R.W.2
Horvitz, E.3
-
5
-
-
84887158920
-
Social barriers to the adoption of smart homes
-
Balta-Ozkan, N., Davidson, R., Bicket, M., Whitmarsh, L., Social barriers to the adoption of smart homes. Energy Policy 63 (2013), 363–374.
-
(2013)
Energy Policy
, vol.63
, pp. 363-374
-
-
Balta-Ozkan, N.1
Davidson, R.2
Bicket, M.3
Whitmarsh, L.4
-
6
-
-
84994322732
-
Pokémon Go, go, go, gone?
-
Baranowski, T., Pokémon Go, go, go, gone?. Games for Health Journal 5:5 (2016), 293–294.
-
(2016)
Games for Health Journal
, vol.5
, Issue.5
, pp. 293-294
-
-
Baranowski, T.1
-
7
-
-
36849042174
-
Playing for real: Video games and stories for health-related behavior change
-
Baranowski, T., Buday, R., Thompson, D.I., Baranowski, J., Playing for real: Video games and stories for health-related behavior change. American Journal of Preventive Medicine 34:1 (2008), 74–82.
-
(2008)
American Journal of Preventive Medicine
, vol.34
, Issue.1
, pp. 74-82
-
-
Baranowski, T.1
Buday, R.2
Thompson, D.I.3
Baranowski, J.4
-
8
-
-
84989092701
-
Trustworthiness as a source of competitive advantage
-
Barney, J.B., Hansen, M.H., Trustworthiness as a source of competitive advantage. Strategic Management Journal 15:S1 (1994), 175–190.
-
(1994)
Strategic Management Journal
, vol.15
, Issue.S1
, pp. 175-190
-
-
Barney, J.B.1
Hansen, M.H.2
-
9
-
-
0032177770
-
Relation of low and moderate intensity exercise with acute mood change in college joggers
-
Berger, B.G., Owen, D.R., Relation of low and moderate intensity exercise with acute mood change in college joggers. Perceptual and Motor Skills 87:2 (1998), 611–621.
-
(1998)
Perceptual and Motor Skills
, vol.87
, Issue.2
, pp. 611-621
-
-
Berger, B.G.1
Owen, D.R.2
-
10
-
-
39649097378
-
Hedonic and utilitarian shopping goals: The online experience
-
Bridges, E., Florsheim, R., Hedonic and utilitarian shopping goals: The online experience. Journal of Business Research 61:4 (2008), 309–314.
-
(2008)
Journal of Business Research
, vol.61
, Issue.4
, pp. 309-314
-
-
Bridges, E.1
Florsheim, R.2
-
11
-
-
84864672291
-
Turning the classic snake mobile game into a location–based exergame that encourages walking
-
M. Bang E.L. Ragnemalm Springer Berlin
-
Chittaro, L., Sioni, Turning the classic snake mobile game into a location–based exergame that encourages walking. Bang, M., Ragnemalm, E.L., (eds.) Persuasive technology. Design for health and safety, 2012, Springer, Berlin, 43–54.
-
(2012)
Persuasive technology. Design for health and safety
, pp. 43-54
-
-
Chittaro, L.1
Sioni2
-
13
-
-
34249682088
-
Consumer trust in Internet shopping in Ireland: Towards the development of a more effective trust measurement instrument
-
Connolly, R., Bannister, F., Consumer trust in Internet shopping in Ireland: Towards the development of a more effective trust measurement instrument. Journal of Information Technology 22 (2007), 102–118.
-
(2007)
Journal of Information Technology
, vol.22
, pp. 102-118
-
-
Connolly, R.1
Bannister, F.2
-
14
-
-
71649097747
-
Who interacts on the Web?: the intersection of users' personality and social media use
-
Correa, T., Hinsley, A.W., De Zuniga, H.G., Who interacts on the Web?: the intersection of users' personality and social media use. Computers in Human Behavior 26:2 (2010), 247–253.
-
(2010)
Computers in Human Behavior
, vol.26
, Issue.2
, pp. 247-253
-
-
Correa, T.1
Hinsley, A.W.2
De Zuniga, H.G.3
-
15
-
-
85159886420
-
Understanding augmented reality: Concepts and applications
-
Elsevier Waltham, MA
-
Craig, A.B., Understanding augmented reality: Concepts and applications. 2013, Elsevier, Waltham, MA.
-
(2013)
-
-
Craig, A.B.1
-
16
-
-
0004293370
-
Beyond boredom and anxiety: Experiencing flow in work and play
-
Jossey-Bass San Francisco
-
Csikszentmihalyi, M., Beyond boredom and anxiety: Experiencing flow in work and play. 1975, Jossey-Bass, San Francisco.
-
(1975)
-
-
Csikszentmihalyi, M.1
-
17
-
-
55249087535
-
Perceived usefulness, perceived ease of use, and user acceptance of information technology
-
Davis, F.D., Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 1989, 319–340.
-
(1989)
MIS Quarterly
, pp. 319-340
-
-
Davis, F.D.1
-
18
-
-
84938634834
-
A theoretical model of mobile augmented reality acceptance in urban heritage tourism
-
tom Dieck, M.C., Jung, T., A theoretical model of mobile augmented reality acceptance in urban heritage tourism. Current Issues in Tourism, 2015, 10.1080/13683500.2015.1070801.
-
(2015)
Current Issues in Tourism
-
-
tom Dieck, M.C.1
Jung, T.2
-
20
-
-
84984600815
-
Mapping requirements for the wearable smart glasses augmented reality museum application
-
tom Dieck, M.C., Jung, T., Han, D.I., Mapping requirements for the wearable smart glasses augmented reality museum application. Journal of Hospitality and Tourism Technology 7:3 (2016), 230–253.
-
(2016)
Journal of Hospitality and Tourism Technology
, vol.7
, Issue.3
, pp. 230-253
-
-
tom Dieck, M.C.1
Jung, T.2
Han, D.I.3
-
21
-
-
85002949015
-
Pokémon Go: Benefits, costs, and lessons for the conservation movement
-
Dorward, L.J., Mittermeier, J.C., Sandbrook, C., Spooner, F., Pokémon Go: Benefits, costs, and lessons for the conservation movement. Conservation Letters 10:1 (2017), 160–165.
-
(2017)
Conservation Letters
, vol.10
, Issue.1
, pp. 160-165
-
-
Dorward, L.J.1
Mittermeier, J.C.2
Sandbrook, C.3
Spooner, F.4
-
22
-
-
0022668869
-
On the automatic activation of attitudes
-
Fazio, R.H., Sanbonmatsu, D.M., Powell, M.C., Kardes, F.R., On the automatic activation of attitudes. Journal of Personality and Social Psychology 50:2 (1986), 229–238.
-
(1986)
Journal of Personality and Social Psychology
, vol.50
, Issue.2
, pp. 229-238
-
-
Fazio, R.H.1
Sanbonmatsu, D.M.2
Powell, M.C.3
Kardes, F.R.4
-
23
-
-
77952732010
-
Reducing online privacy risk to facilitate e-service adoption: The influence of perceived ease of use and corporate credibility
-
Featherman, M.S., Miyazaki, A.D., Sprott, D.E., Reducing online privacy risk to facilitate e-service adoption: The influence of perceived ease of use and corporate credibility. Journal of Services Marketing 24:3 (2010), 219–229.
-
(2010)
Journal of Services Marketing
, vol.24
, Issue.3
, pp. 219-229
-
-
Featherman, M.S.1
Miyazaki, A.D.2
Sprott, D.E.3
-
24
-
-
0000009769
-
Evaluating structural equation models with unobservable variables and measurement error
-
Fornell, C., Larcker, D.F., Evaluating structural equation models with unobservable variables and measurement error. Journal of Marketing Research 18:1 (1981), 39–50.
-
(1981)
Journal of Marketing Research
, vol.18
, Issue.1
, pp. 39-50
-
-
Fornell, C.1
Larcker, D.F.2
-
25
-
-
84997285670
-
Pokémon Go, obesity and diabetes: A perspective from India
-
Ghosh, A., Misra, A., Pokémon Go, obesity and diabetes: A perspective from India. Diabetes Technology & Therapeutics 18:11 (2016), 725–726.
-
(2016)
Diabetes Technology & Therapeutics
, vol.18
, Issue.11
, pp. 725-726
-
-
Ghosh, A.1
Misra, A.2
-
26
-
-
85025634802
-
Virtual & augmented reality
-
Retrieved March 31, 2016, from:
-
Goldman Sachs, Virtual & augmented reality. 2016 Retrieved March 31, 2016, from: http://goldmansachs.com/our-thinking/pages/technology-driving-innovation-folder/virtual-and-augmented-reality/report.pdf.
-
(2016)
-
-
Goldman Sachs1
-
27
-
-
85008627343
-
Why do players buy in-game content? An empirical study on concrete purchase motivations
-
Hamari, J., Alha, K., Järvelä, S., Kivikangas, J.M., Koivisto, J., Paavilainen, J., Why do players buy in-game content? An empirical study on concrete purchase motivations. Computers in Human Behavior 68 (2017), 538–546.
-
(2017)
Computers in Human Behavior
, vol.68
, pp. 538-546
-
-
Hamari, J.1
Alha, K.2
Järvelä, S.3
Kivikangas, J.M.4
Koivisto, J.5
Paavilainen, J.6
-
28
-
-
34247896924
-
Determinants of adoption of mobile games under mobile broadband wireless access environment
-
Ha, I., Yoon, Y., Choi, M., Determinants of adoption of mobile games under mobile broadband wireless access environment. Information & Management 44:3 (2007), 276–286.
-
(2007)
Information & Management
, vol.44
, Issue.3
, pp. 276-286
-
-
Ha, I.1
Yoon, Y.2
Choi, M.3
-
29
-
-
84861819847
-
Differential effects of acute and regular physical exercise on cognition and affect
-
Hopkins, M.E., Davis, F.C., VanTieghem, M.R., Whalen, P.J., Bucci, D.J., Differential effects of acute and regular physical exercise on cognition and affect. Neuroscience 215 (2012), 59–68.
-
(2012)
Neuroscience
, vol.215
, pp. 59-68
-
-
Hopkins, M.E.1
Davis, F.C.2
VanTieghem, M.R.3
Whalen, P.J.4
Bucci, D.J.5
-
30
-
-
85006423707
-
Gotta catch'em all! Pokémon Go and physical activity among young adults: Difference in differences study
-
Howe, K.B., Suharlim, C., Ueda, P., Howe, D., Kawachi, I., Rimm, E.B., Gotta catch'em all! Pokémon Go and physical activity among young adults: Difference in differences study. BMJ, 355, 2016, i6270.
-
(2016)
BMJ
, vol.355
, pp. i6270
-
-
Howe, K.B.1
Suharlim, C.2
Ueda, P.3
Howe, D.4
Kawachi, I.5
Rimm, E.B.6
-
31
-
-
2342622104
-
Why do people play on-line games? An extended TAM with social influences and flow experience
-
Hsu, C.L., Lu, H.P., Why do people play on-line games? An extended TAM with social influences and flow experience. Information & Management 41:7 (2004), 853–868.
-
(2004)
Information & Management
, vol.41
, Issue.7
, pp. 853-868
-
-
Hsu, C.L.1
Lu, H.P.2
-
32
-
-
84906701084
-
Exploring user acceptance of 3D virtual worlds in travel and tourism marketing
-
Huang, Y.C., Backman, S.J., Backman, K.F., Moore, D., Exploring user acceptance of 3D virtual worlds in travel and tourism marketing. Tourism Management 36 (2013), 490–501.
-
(2013)
Tourism Management
, vol.36
, pp. 490-501
-
-
Huang, Y.C.1
Backman, S.J.2
Backman, K.F.3
Moore, D.4
-
33
-
-
84965124527
-
Gratifications and social network service usage: The mediating role of online experience
-
Huang, L.Y., Hsieh, Y.J., Wu, Y.C.J., Gratifications and social network service usage: The mediating role of online experience. Information & Management 51:6 (2014), 774–782.
-
(2014)
Information & Management
, vol.51
, Issue.6
, pp. 774-782
-
-
Huang, L.Y.1
Hsieh, Y.J.2
Wu, Y.C.J.3
-
34
-
-
84958769616
-
Augmented reality: Research agenda for studying the impact of its media characteristics on consumer behaviour
-
Javornik, A., Augmented reality: Research agenda for studying the impact of its media characteristics on consumer behaviour. Journal of Retailing and Consumer Services 30 (2016), 252–261.
-
(2016)
Journal of Retailing and Consumer Services
, vol.30
, pp. 252-261
-
-
Javornik, A.1
-
35
-
-
84879935325
-
Exploring Koreans' smartphone usage: An integrated model of the technology acceptance model and uses and gratifications theory
-
Joo, J., Sang, Y., Exploring Koreans' smartphone usage: An integrated model of the technology acceptance model and uses and gratifications theory. Computers in Human Behavior 29:6 (2013), 2512–2518.
-
(2013)
Computers in Human Behavior
, vol.29
, Issue.6
, pp. 2512-2518
-
-
Joo, J.1
Sang, Y.2
-
36
-
-
54449093990
-
Personality traits and concern for privacy: An empirical study in the context of location-based services
-
Junglas, I.A., Johnson, N.A., Spitzmüller, C., Personality traits and concern for privacy: An empirical study in the context of location-based services. European Journal of Information Systems 17:4 (2008), 387–402.
-
(2008)
European Journal of Information Systems
, vol.17
, Issue.4
, pp. 387-402
-
-
Junglas, I.A.1
Johnson, N.A.2
Spitzmüller, C.3
-
37
-
-
84946771497
-
Need fulfillment and experiences on social media: A case on Facebook and WhatsApp
-
Karapanos, E., Teixeira, P., Gouveia, R., Need fulfillment and experiences on social media: A case on Facebook and WhatsApp. Computers in Human Behavior 55 (2016), 888–897.
-
(2016)
Computers in Human Behavior
, vol.55
, pp. 888-897
-
-
Karapanos, E.1
Teixeira, P.2
Gouveia, R.3
-
38
-
-
0000441791
-
Uses and gratifications research
-
Katz, E., Blumler, J.G., Gurevitch, M., Uses and gratifications research. Public Opinion Quarterly 37:4 (1973), 509–523.
-
(1973)
Public Opinion Quarterly
, vol.37
, Issue.4
, pp. 509-523
-
-
Katz, E.1
Blumler, J.G.2
Gurevitch, M.3
-
39
-
-
85011592168
-
Pokémon Go, the novelty of nostalgia, and the ubiquity of the smartphone
-
Keogh, B., Pokémon Go, the novelty of nostalgia, and the ubiquity of the smartphone. Mobile Media & Communication 5:1 (2017), 38–41.
-
(2017)
Mobile Media & Communication
, vol.5
, Issue.1
, pp. 38-41
-
-
Keogh, B.1
-
40
-
-
21144478550
-
Conceptualizing, measuring, and managing customer-based brand equity
-
Keller, K.L., Conceptualizing, measuring, and managing customer-based brand equity. Journal of Marketing 57:1 (1993), 1–22.
-
(1993)
Journal of Marketing
, vol.57
, Issue.1
, pp. 1-22
-
-
Keller, K.L.1
-
41
-
-
0002954012
-
Physical activity enjoyment scale: Two validation studies
-
Kendzierski, D., DeCarlo, K.J., Physical activity enjoyment scale: Two validation studies. Journal of Sport & Exercise Psychology 13:1 (1991), 50–64.
-
(1991)
Journal of Sport & Exercise Psychology
, vol.13
, Issue.1
, pp. 50-64
-
-
Kendzierski, D.1
DeCarlo, K.J.2
-
42
-
-
33747857358
-
A meta-analysis of the technology acceptance model
-
King, W.R., He, J., A meta-analysis of the technology acceptance model. Information & Management 43:6 (2006), 740–755.
-
(2006)
Information & Management
, vol.43
, Issue.6
, pp. 740-755
-
-
King, W.R.1
He, J.2
-
43
-
-
85025709065
-
Pokemon Go app named as the most popular game of 2016 on Google Play, Mirror, 12/15/2016
-
retrieved from:
-
Landi, M., Pokemon Go app named as the most popular game of 2016 on Google Play, Mirror, 12/15/2016. 2016 retrieved from: http://www.mirror.co.uk/tech/pokemon-go-app-named-most-9375173(7/17/2017).
-
(2016)
-
-
Landi, M.1
-
44
-
-
84963063075
-
Trust as a social reality
-
Lewis, J.D., Weigert, A., Trust as a social reality. Social Forces 63:4 (1985), 967–985.
-
(1985)
Social Forces
, vol.63
, Issue.4
, pp. 967-985
-
-
Lewis, J.D.1
Weigert, A.2
-
45
-
-
85008648057
-
'Pokemon Go' now the biggest mobile game in US history
-
CNBC Retrieved January 10, 2017, from:
-
Lovelace, B., ‘Pokemon Go’ now the biggest mobile game in US history. 2016, CNBC Retrieved January 10, 2017, from: http://www.cnbc.com/2016/07/13/pokemon-go-now-the-biggest-mobile-game-in-us-history.html.
-
(2016)
-
-
Lovelace, B.1
-
46
-
-
18144401252
-
An empirical study of the effect of perceived risk upon intention to use online applications
-
Lu, H.P., Hsu, C.L., Hsu, H.Y., An empirical study of the effect of perceived risk upon intention to use online applications. Information Management & Computer Security 13:2 (2005), 106–120.
-
(2005)
Information Management & Computer Security
, vol.13
, Issue.2
, pp. 106-120
-
-
Lu, H.P.1
Hsu, C.L.2
Hsu, H.Y.3
-
47
-
-
77951126522
-
Examining multi-dimensional trust and multi-faceted risk in initial acceptance of emerging technologies: An empirical study of mobile banking services
-
Luo, X., Li, H., Zhang, J., Shim, J.P., Examining multi-dimensional trust and multi-faceted risk in initial acceptance of emerging technologies: An empirical study of mobile banking services. Decision Support Systems 49:2 (2010), 222–234.
-
(2010)
Decision Support Systems
, vol.49
, Issue.2
, pp. 222-234
-
-
Luo, X.1
Li, H.2
Zhang, J.3
Shim, J.P.4
-
48
-
-
13244298307
-
Internet users' information privacy concerns (IUIPC): The construct, the scale, and a causal model
-
Malhotra, N.K., Kim, S., Agarwal, J., Internet users' information privacy concerns (IUIPC): The construct, the scale, and a causal model. Information Systems Research 15:4 (2004), 336–355.
-
(2004)
Information Systems Research
, vol.15
, Issue.4
, pp. 336-355
-
-
Malhotra, N.K.1
Kim, S.2
Agarwal, J.3
-
49
-
-
84933521359
-
Uses and gratifications of digital photo sharing on Facebook
-
Malik, A., Dhir, A., Nieminen, M., Uses and gratifications of digital photo sharing on Facebook. Telematics and Informatics 33:1 (2016), 129–138.
-
(2016)
Telematics and Informatics
, vol.33
, Issue.1
, pp. 129-138
-
-
Malik, A.1
Dhir, A.2
Nieminen, M.3
-
50
-
-
84882621338
-
Value creation in the video game industry: Industry economics, consumer benefits, and research opportunities
-
Marchand, A., Hennig-Thurau, T., Value creation in the video game industry: Industry economics, consumer benefits, and research opportunities. Journal of Interactive Marketing 27:3 (2013), 141–157.
-
(2013)
Journal of Interactive Marketing
, vol.27
, Issue.3
, pp. 141-157
-
-
Marchand, A.1
Hennig-Thurau, T.2
-
51
-
-
85002863930
-
What makes continued mobile gaming enjoyable?
-
Merikivi, J., Tuunainen, V., Nguyen, D., What makes continued mobile gaming enjoyable?. Computers in Human Behavior 68 (2017), 411–421.
-
(2017)
Computers in Human Behavior
, vol.68
, pp. 411-421
-
-
Merikivi, J.1
Tuunainen, V.2
Nguyen, D.3
-
52
-
-
0031501872
-
Temporal adjustments in the evaluation of events: The “rosy view”
-
Mitchell, T.R., Thompson, L., Peterson, E., Cronk, R., Temporal adjustments in the evaluation of events: The “rosy view”. Journal of Experimental Social Psychology 33:4 (1997), 421–448.
-
(1997)
Journal of Experimental Social Psychology
, vol.33
, Issue.4
, pp. 421-448
-
-
Mitchell, T.R.1
Thompson, L.2
Peterson, E.3
Cronk, R.4
-
53
-
-
73449149291
-
Development of an instrument to measure the perceptions of adopting an information technology innovation
-
Moore, G.C., Benbasat, I., Development of an instrument to measure the perceptions of adopting an information technology innovation. Information Systems Research 2:3 (1991), 192–222.
-
(1991)
Information Systems Research
, vol.2
, Issue.3
, pp. 192-222
-
-
Moore, G.C.1
Benbasat, I.2
-
54
-
-
17044373211
-
Religiosity in the abandoned Apple Newton brand community
-
Muniz, A.M., Schau, H.J., Religiosity in the abandoned Apple Newton brand community. Journal of Consumer Research 31:4 (2005), 737–747.
-
(2005)
Journal of Consumer Research
, vol.31
, Issue.4
, pp. 737-747
-
-
Muniz, A.M.1
Schau, H.J.2
-
55
-
-
0004145539
-
Mplus: Statistical analysis with latent variables [Software]
-
Muthén & Muthén Los Angeles
-
Muthén, L.K., Muthén, B.O., Mplus: Statistical analysis with latent variables [Software]. 2016, Muthén & Muthén, Los Angeles.
-
(2016)
-
-
Muthén, L.K.1
Muthén, B.O.2
-
56
-
-
44849118549
-
Normative social influence is under detected
-
Nolan, J.M., Schultz, P.W., Cialdini, R.B., Goldstein, N.J., Griskevicius, V., Normative social influence is under detected. Personality and Social Psychology Bulletin 34:7 (2008), 913–923.
-
(2008)
Personality and Social Psychology Bulletin
, vol.34
, Issue.7
, pp. 913-923
-
-
Nolan, J.M.1
Schultz, P.W.2
Cialdini, R.B.3
Goldstein, N.J.4
Griskevicius, V.5
-
57
-
-
0034340409
-
Measuring the customer experience in online environments: A structural modeling approach
-
Novak, T.P., Hoffman, D.L., Yung, Y.F., Measuring the customer experience in online environments: A structural modeling approach. Marketing Science 19:1 (2000), 22–42.
-
(2000)
Marketing Science
, vol.19
, Issue.1
, pp. 22-42
-
-
Novak, T.P.1
Hoffman, D.L.2
Yung, Y.F.3
-
58
-
-
84899701019
-
Assessing the determinants of cloud computing adoption: An analysis of the manufacturing and services sectors
-
Oliveira, T., Thomas, M., Espadanal, M., Assessing the determinants of cloud computing adoption: An analysis of the manufacturing and services sectors. Information & Management 51:5 (2014), 497–510.
-
(2014)
Information & Management
, vol.51
, Issue.5
, pp. 497-510
-
-
Oliveira, T.1
Thomas, M.2
Espadanal, M.3
-
59
-
-
20444487269
-
Exercise and well-being: A review of mental and physical health benefits associated with physical activity
-
Penedo, F.J., Dahn, J.R., Exercise and well-being: A review of mental and physical health benefits associated with physical activity. Current Opinion in Psychiatry 18:2 (2005), 189–193.
-
(2005)
Current Opinion in Psychiatry
, vol.18
, Issue.2
, pp. 189-193
-
-
Penedo, F.J.1
Dahn, J.R.2
-
60
-
-
0141907688
-
Common method biases in behavioral research: A critical review of the literature and recommended remedies
-
Podsakoff, P.M., MacKenzie, S.B., Lee, J.Y., Podsakoff, N.P., Common method biases in behavioral research: A critical review of the literature and recommended remedies. Journal of Applied Psychology, 88(5), 2003, 879.
-
(2003)
Journal of Applied Psychology
, vol.88
, Issue.5
, pp. 879
-
-
Podsakoff, P.M.1
MacKenzie, S.B.2
Lee, J.Y.3
Podsakoff, N.P.4
-
61
-
-
79960771485
-
The effects of social influence on user acceptance of online social networks
-
Qin, L., Kim, Y., Hsu, J., Tan, X., The effects of social influence on user acceptance of online social networks. International Journal of Human-computer Interaction 27:9 (2011), 885–899.
-
(2011)
International Journal of Human-computer Interaction
, vol.27
, Issue.9
, pp. 885-899
-
-
Qin, L.1
Kim, Y.2
Hsu, J.3
Tan, X.4
-
62
-
-
84927941839
-
Who will buy smart glasses? Empirical results of two pre-market-entry studies on the role of personality in individual awareness and intended adoption of Google Glass wearables
-
Rauschnabel, P.A., Brem, A., Ivens, B.S., Who will buy smart glasses? Empirical results of two pre-market-entry studies on the role of personality in individual awareness and intended adoption of Google Glass wearables. Computers in Human Behavior 49 (2015), 635–647.
-
(2015)
Computers in Human Behavior
, vol.49
, pp. 635-647
-
-
Rauschnabel, P.A.1
Brem, A.2
Ivens, B.S.3
-
63
-
-
85115870400
-
Augmented reality smart glasses: An investigation of technology acceptance drivers
-
Rauschnabel, P.A., Ro, Y.K., Augmented reality smart glasses: An investigation of technology acceptance drivers. International Journal of Technology Marketing 11:2 (2016), 123–148.
-
(2016)
International Journal of Technology Marketing
, vol.11
, Issue.2
, pp. 123-148
-
-
Rauschnabel, P.A.1
Ro, Y.K.2
-
64
-
-
85025696624
-
A conceptual uses & gratification framework on the use of augmented reality smart glasses
-
Timothy Jung M. Claudia tom Dieck 978-3-319-64026-6, forthcoming
-
Rauschnabel, P.A., A conceptual uses & gratification framework on the use of augmented reality smart glasses. Timothy Jung, Claudia tom Dieck, M., (eds.) Augmented reality and virtual reality - empowering human, place and business, 2017 978-3-319-64026-6, forthcoming.
-
(2017)
Augmented reality and virtual reality - empowering human, place and business
-
-
Rauschnabel, P.A.1
-
65
-
-
84983490130
-
Drivers of user engagement in eWoM communication
-
Rossmann, A., Ranjan, K.R., Sugathan, P., Drivers of user engagement in eWoM communication. Journal of Services Marketing 30 (2016), 541–553.
-
(2016)
Journal of Services Marketing
, vol.30
, pp. 541-553
-
-
Rossmann, A.1
Ranjan, K.R.2
Sugathan, P.3
-
66
-
-
0242554897
-
The uses-and-gratifications perspective of media effects
-
Erlbaum Hillsdale, NJ
-
Rubin, A.M., The uses-and-gratifications perspective of media effects. 2002, Erlbaum, Hillsdale, NJ.
-
(2002)
-
-
Rubin, A.M.1
-
68
-
-
84880912650
-
Social networking on smartphones: When mobile phones become addictive
-
Salehan, M., Negahban, A., Social networking on smartphones: When mobile phones become addictive. Computers in Human Behavior 29:6 (2013), 2632–2639.
-
(2013)
Computers in Human Behavior
, vol.29
, Issue.6
, pp. 2632-2639
-
-
Salehan, M.1
Negahban, A.2
-
69
-
-
84920760514
-
Crafting fun user experiences: A method to facilitate flow
-
White paper, Human Factors International
-
Schaffer, O., Crafting fun user experiences: A method to facilitate flow. 2013, White paper, Human Factors International.
-
(2013)
-
-
Schaffer, O.1
-
70
-
-
84959152684
-
Augmented reality: Designing immersive experiences that maximize consumer engagement
-
Scholz, J., Smith, A.N., Augmented reality: Designing immersive experiences that maximize consumer engagement. Business Horizons 59:2 (2016), 149–161.
-
(2016)
Business Horizons
, vol.59
, Issue.2
, pp. 149-161
-
-
Scholz, J.1
Smith, A.N.2
-
71
-
-
84870237332
-
Self-presentation and belonging on Facebook: How personality influences social media use and motivations
-
Seidman, G., Self-presentation and belonging on Facebook: How personality influences social media use and motivations. Personality and Individual Differences 54:3 (2013), 402–407.
-
(2013)
Personality and Individual Differences
, vol.54
, Issue.3
, pp. 402-407
-
-
Seidman, G.1
-
72
-
-
85012263744
-
Pokémon Go: Cardiovascular benefit or injury risk?
-
Oxford Medical Case Reports, 10
-
Sharma, P., Vassiliou, V., Pokémon Go: Cardiovascular benefit or injury risk?. Oxford Medical Case Reports, 10, 2016.
-
(2016)
-
-
Sharma, P.1
Vassiliou, V.2
-
73
-
-
79551504684
-
Student favorite: Facebook and motives for its use
-
Sheldon, P., Student favorite: Facebook and motives for its use. Southwestern Mass Communication Journal 23:2 (2008), 39–53.
-
(2008)
Southwestern Mass Communication Journal
, vol.23
, Issue.2
, pp. 39-53
-
-
Sheldon, P.1
-
74
-
-
79952956686
-
Understanding e-book users: Uses and gratification expectancy model
-
Shin, D.H., Understanding e-book users: Uses and gratification expectancy model. New Media & Society 13:2 (2011), 260–278.
-
(2011)
New Media & Society
, vol.13
, Issue.2
, pp. 260-278
-
-
Shin, D.H.1
-
75
-
-
44649141933
-
The meanings of branded products: A cross-national scale development and meaning assessment
-
Strizhakova, Y., Coulter, R.A., Price, L.L., The meanings of branded products: A cross-national scale development and meaning assessment. International Journal of Research in Marketing 25:2 (2008), 82–93.
-
(2008)
International Journal of Research in Marketing
, vol.25
, Issue.2
, pp. 82-93
-
-
Strizhakova, Y.1
Coulter, R.A.2
Price, L.L.3
-
76
-
-
84890589152
-
Uses and grats 2.0: New gratifications for new media
-
Sundar, S.S., Limperos, A.M., Uses and grats 2.0: New gratifications for new media. Journal of Broadcasting & Electronic Media 57:4 (2013), 504–525.
-
(2013)
Journal of Broadcasting & Electronic Media
, vol.57
, Issue.4
, pp. 504-525
-
-
Sundar, S.S.1
Limperos, A.M.2
-
77
-
-
85025621636
-
Pokemon-GO: Recent learnings and suggestions for a more active gameplay
-
Tripette, J., Pokemon-GO: Recent learnings and suggestions for a more active gameplay. BMJ, 2016, 355.
-
(2016)
BMJ
, pp. 355
-
-
Tripette, J.1
-
78
-
-
84859868870
-
Consumer acceptance and use of information technology: Extending the unified theory of acceptance and use of technology
-
Venkatesh, V., Thong, J.Y., Xu, X., Consumer acceptance and use of information technology: Extending the unified theory of acceptance and use of technology. MIS Quarterly 36:1 (2012), 157–178.
-
(2012)
MIS Quarterly
, vol.36
, Issue.1
, pp. 157-178
-
-
Venkatesh, V.1
Thong, J.Y.2
Xu, X.3
-
79
-
-
0000222420
-
The dimensionality and correlates of flow in human-computer interactions
-
Webster, J., Trevino, L.K., Ryan, L., The dimensionality and correlates of flow in human-computer interactions. Computers in Human Behavior 9:4 (1993), 411–426.
-
(1993)
Computers in Human Behavior
, vol.9
, Issue.4
, pp. 411-426
-
-
Webster, J.1
Trevino, L.K.2
Ryan, L.3
-
80
-
-
84900875339
-
Why do people play mobile social games? An examination of network externalities and of uses and gratifications
-
Wei, P.S., Lu, H.P., Why do people play mobile social games? An examination of network externalities and of uses and gratifications. Internet Research 24:3 (2014), 313–331.
-
(2014)
Internet Research
, vol.24
, Issue.3
, pp. 313-331
-
-
Wei, P.S.1
Lu, H.P.2
-
81
-
-
84884907479
-
Evaluation of learners' attitude toward learning in ARIES augmented reality environments
-
Wojciechowski, R., Cellary, W., Evaluation of learners' attitude toward learning in ARIES augmented reality environments. Computers & Education 68 (2013), 570–585.
-
(2013)
Computers & Education
, vol.68
, pp. 570-585
-
-
Wojciechowski, R.1
Cellary, W.2
-
82
-
-
85013680203
-
Influence of Pokémon Go on physical activity levels of university players: A cross-sectional study
-
Wong, F.Y., Influence of Pokémon Go on physical activity levels of university players: A cross-sectional study. International Journal of Health Geographics, 16(1), 2017, 8.
-
(2017)
International Journal of Health Geographics
, vol.16
, Issue.1
, pp. 8
-
-
Wong, F.Y.1
-
83
-
-
85009477610
-
Motives matter: Motives for playing Pokémon Go and implications for well-being, Cyberpsychology
-
Yang, C.C., Liu, D., Motives matter: Motives for playing Pokémon Go and implications for well-being, Cyberpsychology. Behavior, and Social Networking 20:1 (2017), 52–57.
-
(2017)
Behavior, and Social Networking
, vol.20
, Issue.1
, pp. 52-57
-
-
Yang, C.C.1
Liu, D.2
-
84
-
-
85013659567
-
To catch them all—the (un) intended consequences of Pokémon Go on mobility, consumption, and wellbeing
-
Springer Vienna
-
Zach, F.J., Tussyadiah, I.P., To catch them all—the (un) intended consequences of Pokémon Go on mobility, consumption, and wellbeing. Information and communication technologies in tourism 2017, 2017, Springer, Vienna, 217–227.
-
(2017)
Information and communication technologies in tourism 2017
, pp. 217-227
-
-
Zach, F.J.1
Tussyadiah, I.P.2
-
85
-
-
85025672761
-
An empirical study on the motivations underlying augmented reality games: The case of Pokémon Go during and after Pokémon fever
-
forthcoming
-
Zsila, Á., Orosz, G., Bőthe, B., Tóth-Király, I., Király, O., Griffiths, M., Demetrovics, Z., An empirical study on the motivations underlying augmented reality games: The case of Pokémon Go during and after Pokémon fever. Personality and Individual Differences, 2017 forthcoming.
-
(2017)
Personality and Individual Differences
-
-
Zsila, Á.1
Orosz, G.2
Bőthe, B.3
Tóth-Király, I.4
Király, O.5
Griffiths, M.6
Demetrovics, Z.7
|