-
1
-
-
84970244319
-
The instructional effect of feedback in test-like events
-
Bangert-Drowns, R.L., Kulik, C.-L.C., Kulik, J.A., Morgan, M., The instructional effect of feedback in test-like events. Review of Educational Research 61:2 (1991), 213–238, 10.3102/00346543061002213.
-
(1991)
Review of Educational Research
, vol.61
, Issue.2
, pp. 213-238
-
-
Bangert-Drowns, R.L.1
Kulik, C.-L.C.2
Kulik, J.A.3
Morgan, M.4
-
2
-
-
84883509034
-
Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences
-
Barzilai, S., Blau, I., Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences. Computers & Education 70 (2014), 65–79, 10.1016/j.compedu.2013.08.003.
-
(2014)
Computers & Education
, vol.70
, pp. 65-79
-
-
Barzilai, S.1
Blau, I.2
-
3
-
-
0003272895
-
Taxonomy of educational objectives: The classification of educational goals, by a committee of college and university examiners. Handbook 1: Cognitive domain
-
Longmans New York
-
Bloom, B.S., Krathwohl, D., Taxonomy of educational objectives: The classification of educational goals, by a committee of college and university examiners. Handbook 1: Cognitive domain. 1956, Longmans, New York.
-
(1956)
-
-
Bloom, B.S.1
Krathwohl, D.2
-
4
-
-
1842787527
-
Reflection prompts and tutor feedback in a web-based learning environment: Effects on students' self-regulated learning competence
-
van den Boom, G., Paas, F., van Merriënboer, J.J.G., van Gog, T., Reflection prompts and tutor feedback in a web-based learning environment: Effects on students' self-regulated learning competence. Computers in Human Behavior 20:4 (2004), 551–567.
-
(2004)
Computers in Human Behavior
, vol.20
, Issue.4
, pp. 551-567
-
-
van den Boom, G.1
Paas, F.2
van Merriënboer, J.J.G.3
van Gog, T.4
-
5
-
-
0038811360
-
External representation of argumentation in cscl and the management of cognitive load
-
van Bruggen, J.M., Kirschner, P.A., Jochems, W., External representation of argumentation in cscl and the management of cognitive load. Learning and Instruction 12:1 (2002), 121–138.
-
(2002)
Learning and Instruction
, vol.12
, Issue.1
, pp. 121-138
-
-
van Bruggen, J.M.1
Kirschner, P.A.2
Jochems, W.3
-
6
-
-
77957102817
-
Scaffolding middle school students' content knowledge and ill-structured problem solving in a problem-based hypermedia learning environment
-
Bulu, S., Pedersen, S., Scaffolding middle school students' content knowledge and ill-structured problem solving in a problem-based hypermedia learning environment. Educational Technology Research and Development 58:5 (2010), 507–529, 10.1007/s11423-010-9150-9.
-
(2010)
Educational Technology Research and Development
, vol.58
, Issue.5
, pp. 507-529
-
-
Bulu, S.1
Pedersen, S.2
-
7
-
-
84925813608
-
Scaffolding individual and collaborative game-based learning in learning performance and intrinsic motivation
-
Chen, C.-H., Law, V., Scaffolding individual and collaborative game-based learning in learning performance and intrinsic motivation. Computers in Human Behavior 55 (2016), 1201–1212, 10.1016/j.chb.2015.03.010.
-
(2016)
Computers in Human Behavior
, vol.55
, pp. 1201-1212
-
-
Chen, C.-H.1
Law, V.2
-
8
-
-
84930366833
-
The comparison of solitary and collaborative modes of game-based learning on students' science learning and motivation
-
Chen, C.-H., Wang, K.C., Lin, Y.S., The comparison of solitary and collaborative modes of game-based learning on students' science learning and motivation. Educational Technology and Society 18:2 (2015), 237–248.
-
(2015)
Educational Technology and Society
, vol.18
, Issue.2
, pp. 237-248
-
-
Chen, C.-H.1
Wang, K.C.2
Lin, Y.S.3
-
9
-
-
77957987573
-
Instructor modeling and online question prompts for supporting peer-questioning during online discussion
-
Choi, I., Land, S.M., Turgeon, A., Instructor modeling and online question prompts for supporting peer-questioning during online discussion. Journal of Educational Technology Systems 36:3 (2008), 255–275.
-
(2008)
Journal of Educational Technology Systems
, vol.36
, Issue.3
, pp. 255-275
-
-
Choi, I.1
Land, S.M.2
Turgeon, A.3
-
10
-
-
0012843092
-
E-learning and the science of instruction
-
2nd ed. Jossey-Bass San Francisco
-
Clark, R.E., Mayer, R.E., E-learning and the science of instruction. 2nd ed., 2008, Jossey-Bass, San Francisco.
-
(2008)
-
-
Clark, R.E.1
Mayer, R.E.2
-
11
-
-
70349320582
-
Dynamic task selection: Effects of feedback and learner control on efficiency and motivation
-
Corbalan, G., Kester, L., van Merriënboer, J.G., Dynamic task selection: Effects of feedback and learner control on efficiency and motivation. Learning and Instruction 19:6 (2009), 455–465, 10.1016/j.learninstruc.2008.07.002.
-
(2009)
Learning and Instruction
, vol.19
, Issue.6
, pp. 455-465
-
-
Corbalan, G.1
Kester, L.2
van Merriënboer, J.G.3
-
12
-
-
0001287846
-
Scaffolding students' knowledge integration: Prompts for reflection in kie
-
Davis, E.A., Linn, M.C., Scaffolding students' knowledge integration: Prompts for reflection in kie. International Journal of Science Education 22:8 (2000), 819–837, 10.1080/095006900412293.
-
(2000)
International Journal of Science Education
, vol.22
, Issue.8
, pp. 819-837
-
-
Davis, E.A.1
Linn, M.C.2
-
13
-
-
84876950247
-
Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness
-
Erhel, S., Jamet, E., Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness. Computers & Education 67 (2013), 156–167, 10.1016/j.compedu.2013.02.019.
-
(2013)
Computers & Education
, vol.67
, pp. 156-167
-
-
Erhel, S.1
Jamet, E.2
-
14
-
-
84878111924
-
An investigation of the interrelationships between motivation, engagement, and complex problem solving in game-based learning
-
Eseryel, D., Law, V., Ifenthaler, D., Ge, X., Miller, R., An investigation of the interrelationships between motivation, engagement, and complex problem solving in game-based learning. Journal of Educational Technology & Society 17:1 (2014), 42–53.
-
(2014)
Journal of Educational Technology & Society
, vol.17
, Issue.1
, pp. 42-53
-
-
Eseryel, D.1
Law, V.2
Ifenthaler, D.3
Ge, X.4
Miller, R.5
-
15
-
-
0037262271
-
Scaffolding students' problem-solving processes in an ill-structured task using question prompts and peer interactions
-
Ge, X., Land, S., Scaffolding students' problem-solving processes in an ill-structured task using question prompts and peer interactions. Educational Technology Research and Development 51:1 (2003), 21–38, 10.1007/BF02504515.
-
(2003)
Educational Technology Research and Development
, vol.51
, Issue.1
, pp. 21-38
-
-
Ge, X.1
Land, S.2
-
16
-
-
3843146186
-
Designing instructional examples to reduce intrinsic cognitive load: Molar versus modular presentation of solution procedures
-
Gerjets, P., Scheiter, K., Catrambone, R., Designing instructional examples to reduce intrinsic cognitive load: Molar versus modular presentation of solution procedures. Instructional Science 32 (2004), 33–58.
-
(2004)
Instructional Science
, vol.32
, pp. 33-58
-
-
Gerjets, P.1
Scheiter, K.2
Catrambone, R.3
-
17
-
-
84875818212
-
Examing the effects of combining self-explanation principles with an educational game on learning science concepts
-
Hsu, C.-Y., Tsai, C.-C., Examing the effects of combining self-explanation principles with an educational game on learning science concepts. Interactive Learning Environments 21:2 (2013), 104–115.
-
(2013)
Interactive Learning Environments
, vol.21
, Issue.2
, pp. 104-115
-
-
Hsu, C.-Y.1
Tsai, C.-C.2
-
18
-
-
79551501320
-
Evaluating learners' motivational and cognitive processing in an online game-based learning environment
-
Huang, W.-H., Evaluating learners' motivational and cognitive processing in an online game-based learning environment. Computers in Human Behavior 27:2 (2011), 694–704, 10.1016/j.chb.2010.07.021.
-
(2011)
Computers in Human Behavior
, vol.27
, Issue.2
, pp. 694-704
-
-
Huang, W.-H.1
-
19
-
-
43149101838
-
Prompting in web-based environments: Supporting self-monitoring and problem solving skills in college students
-
Kauffman, D., Ge, X., Xie, K., Chen, C.-H., Prompting in web-based environments: Supporting self-monitoring and problem solving skills in college students. Journal of Educational Computing Research 38:2 (2008), 115–137, 10.2190/EC.38.2.a.
-
(2008)
Journal of Educational Computing Research
, vol.38
, Issue.2
, pp. 115-137
-
-
Kauffman, D.1
Ge, X.2
Xie, K.3
Chen, C.-H.4
-
20
-
-
78349285256
-
A qualitative meta-analysis of computer games as learning tools
-
E.F. Richard IGI Global Hershey, PA
-
Ke, F., A qualitative meta-analysis of computer games as learning tools. Richard, E.F., (eds.) Handbook of research on effective electronic gaming in education, 2009, IGI Global, Hershey, PA, 1–32.
-
(2009)
Handbook of research on effective electronic gaming in education
, pp. 1-32
-
-
Ke, F.1
-
21
-
-
84952020577
-
Designing and integrating purposeful learning in game play: A systematic review
-
Ke, F., Designing and integrating purposeful learning in game play: A systematic review. Educational Technology Research and Development 64:2 (2016), 219–244, 10.1007/s11423-015-9418-1.
-
(2016)
Educational Technology Research and Development
, vol.64
, Issue.2
, pp. 219-244
-
-
Ke, F.1
-
22
-
-
59049088577
-
A computer game as a context for non-routine mathematical problem solving: The effects of type of question prompt and level of prior knowledge
-
Lee, C.-Y., Chen, M.-P., A computer game as a context for non-routine mathematical problem solving: The effects of type of question prompt and level of prior knowledge. Computers & Education 52:3 (2009), 530–542, 10.1016/j.compedu.2008.10.008.
-
(2009)
Computers & Education
, vol.52
, Issue.3
, pp. 530-542
-
-
Lee, C.-Y.1
Chen, M.-P.2
-
23
-
-
79952069141
-
Improving self-regulation, learning strategy use, and achievement with metacognitive feedback
-
Lee, H., Lim, K., Grabowski, B., Improving self-regulation, learning strategy use, and achievement with metacognitive feedback. Educational Technology Research & Development 58:6 (2010), 629–648, 10.1007/s11423-010-9153-6.
-
(2010)
Educational Technology Research & Development
, vol.58
, Issue.6
, pp. 629-648
-
-
Lee, H.1
Lim, K.2
Grabowski, B.3
-
24
-
-
77951111411
-
Adding instructional features that promote learning in a game-like environment
-
Mayer, R.E., Johnson, C.I., Adding instructional features that promote learning in a game-like environment. Journal of Educational Computing Research 42 (2010), 241–265.
-
(2010)
Journal of Educational Computing Research
, vol.42
, pp. 241-265
-
-
Mayer, R.E.1
Johnson, C.I.2
-
25
-
-
84879428908
-
Explicit feedback maintains implicit knowledge
-
Mealor, A.D., Dienes, Z., Explicit feedback maintains implicit knowledge. Consciousness and Cognition 22 (2013), 822–832.
-
(2013)
Consciousness and Cognition
, vol.22
, pp. 822-832
-
-
Mealor, A.D.1
Dienes, Z.2
-
26
-
-
79958200211
-
Learning from games: Does collaboration help?
-
van der Meij, H., Albers, E., Leemkuil, H., Learning from games: Does collaboration help?. British Journal of Educational Technology 42:4 (2011), 655–664, 10.1111/j.1467-8535.2010.01067.x.
-
(2011)
British Journal of Educational Technology
, vol.42
, Issue.4
, pp. 655-664
-
-
van der Meij, H.1
Albers, E.2
Leemkuil, H.3
-
27
-
-
0030268641
-
Engagement in Academic Work: The Role of Learning Goals, Future Consequences, Pleasing Others, and Perceived Ability
-
Miller, R.B., Greene, B.A., Montalvo, G.P., Ravindran, B., Nichols, J.D., Engagement in Academic Work: The Role of Learning Goals, Future Consequences, Pleasing Others, and Perceived Ability. Contemporary Educational Psychology 21 (1996), 388–422.
-
(1996)
Contemporary Educational Psychology
, vol.21
, pp. 388-422
-
-
Miller, R.B.1
Greene, B.A.2
Montalvo, G.P.3
Ravindran, B.4
Nichols, J.D.5
-
28
-
-
3142555301
-
How to design informative tutoring feedback for multimedia learning
-
H.M. Niegemann D. Leutner R. Brunken Waxmann Munster, New York
-
Narciss, S., Huth, K., How to design informative tutoring feedback for multimedia learning. Niegemann, H.M., Leutner, D., Brunken, R., (eds.) Instructional design for multimedia learning, 2004, Waxmann, Munster, New York, 181–195.
-
(2004)
Instructional design for multimedia learning
, pp. 181-195
-
-
Narciss, S.1
Huth, K.2
-
29
-
-
34247219267
-
Children's participation in a virtual epidemic in the science classroom: Making connections to natural infectious diseases
-
Neulight, N., Kafai, Y.B., Kao, L., Foley, B., Galas, C., Children's participation in a virtual epidemic in the science classroom: Making connections to natural infectious diseases. Journal of Science Education and Technology 16:1 (2006), 47–58, 10.1007/s10956-006-9029-z.
-
(2006)
Journal of Science Education and Technology
, vol.16
, Issue.1
, pp. 47-58
-
-
Neulight, N.1
Kafai, Y.B.2
Kao, L.3
Foley, B.4
Galas, C.5
-
30
-
-
77952544682
-
Cognitive load theory: New conceptualizations, specifications, and integrated research perspectives
-
Paas, F., Van Gog, T., Sweller, J., Cognitive load theory: New conceptualizations, specifications, and integrated research perspectives. Educational Psychology Review 22:2 (2010), 115–121, 10.1007/s10648-010-9133-8.
-
(2010)
Educational Psychology Review
, vol.22
, Issue.2
, pp. 115-121
-
-
Paas, F.1
Van Gog, T.2
Sweller, J.3
-
31
-
-
67349164028
-
Prompting students' context-generating cognitive activity in ill-structured domains: Does the prompting mode affect learning?
-
Papadopoulos, P., Demetriadis, S., Stamelos, I., Tsoukalas, I., Prompting students' context-generating cognitive activity in ill-structured domains: Does the prompting mode affect learning?. Educational Technology Research and Development 57:2 (2009), 193–210, 10.1007/s11423-008-9105-6.
-
(2009)
Educational Technology Research and Development
, vol.57
, Issue.2
, pp. 193-210
-
-
Papadopoulos, P.1
Demetriadis, S.2
Stamelos, I.3
Tsoukalas, I.4
-
32
-
-
79551689439
-
The value of writing-to-learn when using question prompts to support web-based learning in ill-structured domains
-
Papadopoulos, P., Demetriadis, S., Stamelos, I., Tsoukalas, I., The value of writing-to-learn when using question prompts to support web-based learning in ill-structured domains. Educational Technology Research and Development 59:1 (2011), 71–90, 10.1007/s11423-010-9167-0.
-
(2011)
Educational Technology Research and Development
, vol.59
, Issue.1
, pp. 71-90
-
-
Papadopoulos, P.1
Demetriadis, S.2
Stamelos, I.3
Tsoukalas, I.4
-
33
-
-
21044450247
-
A simple classification model for debriefing simulation games
-
Peters, V.A.M., Vissers, G.A.N., A simple classification model for debriefing simulation games. Simulation & Gaming 35:1 (2004), 70–84, 10.1177/1046878103253719.
-
(2004)
Simulation & Gaming
, vol.35
, Issue.1
, pp. 70-84
-
-
Peters, V.A.M.1
Vissers, G.A.N.2
-
34
-
-
55049138410
-
The conscious, the unconscious, and familiarity
-
Sep
-
Scott, R.B., Dienes, Z., The conscious, the unconscious, and familiarity. Journal of Experimental Psychology 34:5 (Sep 2008), 1264–1288, 10.1037/a0012943.
-
(2008)
Journal of Experimental Psychology
, vol.34
, Issue.5
, pp. 1264-1288
-
-
Scott, R.B.1
Dienes, Z.2
-
36
-
-
84992220568
-
Assessments for learning: Great idea, but do they work?
-
San Francisco, CA
-
Shute, V. J. (2006). Assessments for learning: Great idea, but do they work? Paper presented at the annual meeting of the American Educational Research Association, San Francisco, CA.
-
(2006)
American Educational Research Association
-
-
Shute, V.J.1
-
37
-
-
79957613510
-
A meta-analytic examination of the instructional effectiveness of computer-based simulation games
-
Sitzmann, T., A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology 64:2 (2011), 489–528, 10.1111/j.1744-6570.2011.01190.x.
-
(2011)
Personnel Psychology
, vol.64
, Issue.2
, pp. 489-528
-
-
Sitzmann, T.1
-
38
-
-
65649143543
-
A motivational perspective on engagement and disaffection: Conceptualization and assessment of children's behavioral and emotional participation in academic activities in the classroom
-
Skinner, E.A., Kindermann, T.A., Furrer, C.J., A motivational perspective on engagement and disaffection: Conceptualization and assessment of children's behavioral and emotional participation in academic activities in the classroom. Educational and Psychological Measurement 69:3 (2009), 493–525, 10.1177/0013164408323233.
-
(2009)
Educational and Psychological Measurement
, vol.69
, Issue.3
, pp. 493-525
-
-
Skinner, E.A.1
Kindermann, T.A.2
Furrer, C.J.3
-
39
-
-
78650173028
-
Attention paid to feedback provided by a computer-based assessment for learning on information literacy
-
Timmers, C., Veldkamp, B., Attention paid to feedback provided by a computer-based assessment for learning on information literacy. Computers & Education 56:3 (2011), 923–930, 10.1016/j.compedu.2010.11.007.
-
(2011)
Computers & Education
, vol.56
, Issue.3
, pp. 923-930
-
-
Timmers, C.1
Veldkamp, B.2
-
40
-
-
84875834871
-
The importance and use of targeted content knowledge with scaffolding aid in educational simulation games
-
Tsai, F.-H., Kinzer, C., Hung, K.-H., Chen, C.-L., Hsu, I.-Y., The importance and use of targeted content knowledge with scaffolding aid in educational simulation games. Interactive Learning Environments 21:2 (2013), 116–128.
-
(2013)
Interactive Learning Environments
, vol.21
, Issue.2
, pp. 116-128
-
-
Tsai, F.-H.1
Kinzer, C.2
Hung, K.-H.3
Chen, C.-L.4
Hsu, I.-Y.5
-
41
-
-
84909619168
-
The evaluation of different gaming modes and feedback types on game-based formative assessment in an online learning environment
-
Tsai, F.-H., Tsai, C.-C., Lin, K.-Y., The evaluation of different gaming modes and feedback types on game-based formative assessment in an online learning environment. Computers & Education 81 (2015), 259–269.
-
(2015)
Computers & Education
, vol.81
, pp. 259-269
-
-
Tsai, F.-H.1
Tsai, C.-C.2
Lin, K.-Y.3
-
42
-
-
56249138608
-
The effects of computer games on primary school students' achievement and motivation in geography learning
-
Tüzün, H., Yilmaz-Soylu, M., Karakus, T., Inal, Y., Kızılkaya, G., The effects of computer games on primary school students' achievement and motivation in geography learning. Computers & Education 52:1 (2009), 68–77, 10.1016/j.compedu.2008.06.008.
-
(2009)
Computers & Education
, vol.52
, Issue.1
, pp. 68-77
-
-
Tüzün, H.1
Yilmaz-Soylu, M.2
Karakus, T.3
Inal, Y.4
Kızılkaya, G.5
-
43
-
-
84881115223
-
A meta-analysis of the cognitive and motivational effects of serious games
-
Wouters, P., van Nimwegen, C., van Oostendorp, H., van der Spek, E.D., A meta-analysis of the cognitive and motivational effects of serious games. Journal of Educational Psychology 105:2 (2013), 249–265, 10.1037/a0031311.
-
(2013)
Journal of Educational Psychology
, vol.105
, Issue.2
, pp. 249-265
-
-
Wouters, P.1
van Nimwegen, C.2
van Oostendorp, H.3
van der Spek, E.D.4
-
44
-
-
84857824884
-
Our princess is in another castle: A review of trends in serious gaming for education
-
Young, M.F., Slota, S., Cutter, A.B., Jalette, G., Mullin, G., Lai, B., Yukhymenko, M., Our princess is in another castle: A review of trends in serious gaming for education. Review of Educational Research 82:1 (2012), 61–89, 10.3102/0034654312436980.
-
(2012)
Review of Educational Research
, vol.82
, Issue.1
, pp. 61-89
-
-
Young, M.F.1
Slota, S.2
Cutter, A.B.3
Jalette, G.4
Mullin, G.5
Lai, B.6
Yukhymenko, M.7
|