-
1
-
-
84868139145
-
Narrative games for learning: Testing the discovery and narrative hypotheses
-
10.1037/a0025595
-
D.M. Adams, R.E. Mayer, A. MacNamara, A. Koenig, and R. Wainess Narrative games for learning: testing the discovery and narrative hypotheses Journal of Educational Psychology 104 1 2012 235 249 10.1037/a0025595
-
(2012)
Journal of Educational Psychology
, vol.104
, Issue.1
, pp. 235-249
-
-
Adams, D.M.1
Mayer, R.E.2
Macnamara, A.3
Koenig, A.4
Wainess, R.5
-
2
-
-
44349172578
-
Achievement goals in the classroom: Student learning strategies and motivation processes
-
C. Ames, and J. Archer Achievement goals in the classroom: student learning strategies and motivation processes Journal of Educational Psychology 80 1988 260 267
-
(1988)
Journal of Educational Psychology
, vol.80
, pp. 260-267
-
-
Ames, C.1
Archer, J.2
-
3
-
-
64449085959
-
Investigating the impact of video games on high school students' engagement and learning about genetics
-
10.1016/j.compedu.2008.12.020
-
L.A. Annetta, J. Minogue, S.Y. Holmes, and M.T. Cheng Investigating the impact of video games on high school students' engagement and learning about genetics Computers & Education 53 1 2009 74 85 10.1016/j.compedu.2008.12.020
-
(2009)
Computers & Education
, vol.53
, Issue.1
, pp. 74-85
-
-
Annetta, L.A.1
Minogue, J.2
Holmes, S.Y.3
Cheng, M.T.4
-
4
-
-
33646729312
-
The influence of intentional and incidental learning on acquiring spatial knowledge during navigation
-
10.1007/s00426-004-0199-0
-
M. van Asselen, E. Fritschy, and A. Postma The influence of intentional and incidental learning on acquiring spatial knowledge during navigation Psychological Research 70 2006 151 156 10.1007/s00426-004-0199-0
-
(2006)
Psychological Research
, vol.70
, pp. 151-156
-
-
Van Asselen, M.1
Fritschy, E.2
Postma, A.3
-
5
-
-
0001910625
-
Children's recall of televised and printed news as a function of test expectation
-
10.1080/0260741930190102
-
J.W.J. Beentjes, M.W. Vooijs, and T.H.A. Van der Voort Children's recall of televised and printed news as a function of test expectation Journal of Educational Television 19 1 1993 5 13 10.1080/0260741930190102
-
(1993)
Journal of Educational Television
, vol.19
, Issue.1
, pp. 5-13
-
-
Beentjes, J.W.J.1
Vooijs, M.W.2
Van Der Voort, T.H.A.3
-
7
-
-
27544449976
-
The effect of online gaming, cognition and feedback type in facilitating delayed achievement of different learning objectives
-
B. Cameron, and F. Dwyer The effect of online gaming, cognition and feedback type in facilitating delayed achievement of different learning objectives Journal of Interactive Learning Research 16 3 2005 243 258
-
(2005)
Journal of Interactive Learning Research
, vol.16
, Issue.3
, pp. 243-258
-
-
Cameron, B.1
Dwyer, F.2
-
8
-
-
1642369435
-
-
Information Age Publishing Greenwich, CT
-
R.E. Clark Learning from media 2001 Information Age Publishing Greenwich, CT
-
(2001)
Learning from Media
-
-
Clark, R.E.1
-
10
-
-
84859648632
-
A systematic literature review of empirical evidence on computer games and serious games
-
10.1016/j.compedu.2012.03.004
-
T.M. Connolly, E.A. Boyle, E. MacArthur, T. Hainey, and J.M. Boyle A systematic literature review of empirical evidence on computer games and serious games Computers & Education 59 2012 661 686 10.1016/j.compedu.2012.03.004
-
(2012)
Computers & Education
, vol.59
, pp. 661-686
-
-
Connolly, T.M.1
Boyle, E.A.2
Macarthur, E.3
Hainey, T.4
Boyle, J.M.5
-
11
-
-
70349320582
-
Dynamic task selection: Effects of feedback and learner control on efficiency and motivation
-
10.1016/j.learninstruc.2008.07.002
-
G. Corbalan, L. Kester, and J.J.G. Van Merriënboer Dynamic task selection: effects of feedback and learner control on efficiency and motivation Learning and Instruction 19 2009 455 465 10.1016/j.learninstruc.2008.07.002
-
(2009)
Learning and Instruction
, vol.19
, pp. 455-465
-
-
Corbalan, G.1
Kester, L.2
Van Merriënboer, J.J.G.3
-
12
-
-
0002411439
-
The flow experience and its significance for human psychology
-
M. Csikszentmihalyi, I.S. Csikszentmihalyi, Cambridge Univ. Press Cambridge, MA
-
M. Csikszentmihalyi The flow experience and its significance for human psychology M. Csikszentmihalyi, I.S. Csikszentmihalyi, Optimal experience: Psychological studies of flow in consciousness 1988 Cambridge Univ. Press Cambridge, MA 15 35
-
(1988)
Optimal Experience: Psychological Studies of Flow in Consciousness
, pp. 15-35
-
-
Csikszentmihalyi, M.1
-
13
-
-
0034549672
-
The "what" and "why" of goal pursuits: Human needs and the self-determination of behavior
-
E.L. Deci, and R.M. Ryan The "what" and "why" of goal pursuits: human needs and the self-determination of behavior Psychological Inquiry 11 4 2000 227 268
-
(2000)
Psychological Inquiry
, vol.11
, Issue.4
, pp. 227-268
-
-
Deci, E.L.1
Ryan, R.M.2
-
14
-
-
79960271777
-
Cognitive consequences of making computer-based learning activities more game-like
-
10.1037/0022-0663.100.1.223
-
K.E. DeLeeuw, and R.E. Mayer Cognitive consequences of making computer-based learning activities more game-like Computers in Human Behavior 27 2011 2011 2016 10.1037/0022-0663.100.1.223
-
(2011)
Computers in Human Behavior
, vol.27
, pp. 2011-2016
-
-
Deleeuw, K.E.1
Mayer, R.E.2
-
15
-
-
0012120380
-
Interactive effects of working memory span and text context on reading comprehension and retrieval
-
F.J. Di Vesta, and M.J. Di Cintio Interactive effects of working memory span and text context on reading comprehension and retrieval Learning & Individual Differences 9 1997 215 231
-
(1997)
Learning & Individual Differences
, vol.9
, pp. 215-231
-
-
Di Vesta, F.J.1
Di Cintio, M.J.2
-
18
-
-
40349092289
-
Learning by design: Good video games as learning machines
-
10.2304/elea.2005.2.1.5
-
J.P. Gee Learning by design: good video games as learning machines E-Learning 2 1 2005 5 16 10.2304/elea.2005.2.1.5
-
(2005)
E-Learning
, vol.2
, Issue.1
, pp. 5-16
-
-
Gee, J.P.1
-
19
-
-
84875837419
-
Serious games as new educational tools: How effective are they? A meta-analysis of recent studies
-
Girard, C., Ecalle, J., & Magnan, A. (2013). Serious games as new educational tools: how effective are they? A meta-analysis of recent studies. Journal of Computer Assisted Learning, 29(1). http://dx.doi.org/10.1111/j.1365- 2729.2012.00489.x.
-
(2013)
Journal of Computer Assisted Learning
, Issue.1
, pp. 29
-
-
Girard, C.1
Ecalle, J.2
Magnan, A.3
-
20
-
-
84909082338
-
Deep learning and emotion in serious games
-
U. Ritterfeld, M. Cody, P. Vorderer, Routledge, Taylor & Francis New York and London
-
A.C. Graesser, P. Chipman, F. Leeming, and S. Biedenbach Deep learning and emotion in serious games U. Ritterfeld, M. Cody, P. Vorderer, Serious games: Mechanisms and effects 2009 Routledge, Taylor & Francis New York and London 81 100
-
(2009)
Serious Games: Mechanisms and Effects
, pp. 81-100
-
-
Graesser, A.C.1
Chipman, P.2
Leeming, F.3
Biedenbach, S.4
-
21
-
-
33745866704
-
Games and simulations and their relationships to learning
-
D. Jonassen, Lawrence Erlbaum Associates Mahwah, NJ
-
M.E. Gredler Games and simulations and their relationships to learning D. Jonassen, Handbook of research for educational communications and technology 2004 Lawrence Erlbaum Associates Mahwah, NJ
-
(2004)
Handbook of Research for Educational Communications and Technology
-
-
Gredler, M.E.1
-
22
-
-
33947423406
-
The power of feedback
-
10.3102/003465430298487
-
J. Hattie, and H. Timperley The power of feedback Review of Educational Research 77 1 2007 81 112 10.3102/003465430298487
-
(2007)
Review of Educational Research
, vol.77
, Issue.1
, pp. 81-112
-
-
Hattie, J.1
Timperley, H.2
-
24
-
-
77956181831
-
Applying the self-explanation principle to multimedia learning in a computer-based game-like environment
-
10.1016/j.chb.2010.03.025
-
C.I. Johnson, and R.E. Mayer Applying the self-explanation principle to multimedia learning in a computer-based game-like environment Computers in Human Behavior 26 2010 1246 1252 10.1016/j.chb.2010.03.025
-
(2010)
Computers in Human Behavior
, vol.26
, pp. 1246-1252
-
-
Johnson, C.I.1
Mayer, R.E.2
-
25
-
-
78349285256
-
A qualitative meta-analysis of computer game as learning tools
-
R.E. Ferdig, IGI global New York
-
F. Ke A qualitative meta-analysis of computer game as learning tools R.E. Ferdig, Handbook of research on effective electronic gaming in education Vol. 4 2009 IGI global New York 1 32
-
(2009)
Handbook of Research on Effective Electronic Gaming in Education
, vol.4 VOL.
, pp. 1-32
-
-
Ke, F.1
-
26
-
-
77953233297
-
The effects of modern mathematics computer games on mathematics achievement and class motivation
-
10.1016/j.compedu.2008.05.004
-
M. Kebritchi, A. Hirumi, and H. Bai The effects of modern mathematics computer games on mathematics achievement and class motivation Computers & Education 55 2010 427 443 10.1016/j.compedu.2008.05.004
-
(2010)
Computers & Education
, vol.55
, pp. 427-443
-
-
Kebritchi, M.1
Hirumi, A.2
Bai, H.3
-
27
-
-
33847320717
-
Game playing for maths learning: Cooperative or not?
-
10.1111/j.1467-8535.2006.00593.x
-
F. Ke, and B. Grabowsky Game playing for maths learning: cooperative or not? British Journal of Educational Technology 38 2 2007 249 259 10.1111/j.1467-8535.2006.00593.x
-
(2007)
British Journal of Educational Technology
, vol.38
, Issue.2
, pp. 249-259
-
-
Ke, F.1
Grabowsky, B.2
-
28
-
-
33846113309
-
Designing support to facilitate learning in powerful electronic learning environments
-
10.1016/j.chb.2006.10.001
-
L. Kester, P.A. Kirschner, and G. Corbalan Designing support to facilitate learning in powerful electronic learning environments Computers in Human Behavior 23 2007 1047 1054 10.1016/j.chb.2006.10.001
-
(2007)
Computers in Human Behavior
, vol.23
, pp. 1047-1054
-
-
Kester, L.1
Kirschner, P.A.2
Corbalan, G.3
-
29
-
-
67651216361
-
What do we know about social and psychological effects of computer games
-
P. Vorderer, J. Bryant, Erlbaum Mahwah, NJ
-
K.M. Lee, and W. Peng What do we know about social and psychological effects of computer games P. Vorderer, J. Bryant, Playing video games: Motives, responses, and consequences 2006 Erlbaum Mahwah, NJ 327 345
-
(2006)
Playing Video Games: Motives, Responses, and Consequences
, pp. 327-345
-
-
Lee, K.M.1
Peng, W.2
-
30
-
-
85047687196
-
Effects of coherence and relevance on shallow and deep text processing
-
10.1037//0022-0663.94.4.738
-
S. Lehman, and G. Schraw Effects of coherence and relevance on shallow and deep text processing Journal of Educational Psychology 94 2002 738 750 10.1037//0022-0663.94.4.738
-
(2002)
Journal of Educational Psychology
, vol.94
, pp. 738-750
-
-
Lehman, S.1
Schraw, G.2
-
31
-
-
38249007672
-
Guided discovery learning with computer-based simulation games: Effects of adaptive and non-adaptive instructional support
-
10.1016/0959-4752(93)90011-N
-
D. Leutner Guided discovery learning with computer-based simulation games: effects of adaptive and non-adaptive instructional support Learning and Instruction 3 1993 113 132 10.1016/0959-4752(93)90011-N
-
(1993)
Learning and Instruction
, vol.3
, pp. 113-132
-
-
Leutner, D.1
-
32
-
-
84906200010
-
What can we learn from playing interactive games?
-
P. Vorderer, J. Bryant, Erlbaum Mahwah, NJ
-
D.A. Lieberman What can we learn from playing interactive games? P. Vorderer, J. Bryant, Playing video games: Motives, responses, and consequences 2006 Erlbaum Mahwah, NJ
-
(2006)
Playing Video Games: Motives, Responses, and Consequences
-
-
Lieberman, D.A.1
-
33
-
-
79952817984
-
A study of learning and motivation in a new media enriched environment for middle school science
-
10.1007/s11423-011-9192-7
-
M. Liu, L. Horton, J. Olmanson, and P. Toprac A study of learning and motivation in a new media enriched environment for middle school science Education Technologie Research Development 59 2011 249 265 10.1007/s11423-011- 9192-7
-
(2011)
Education Technologie Research Development
, vol.59
, pp. 249-265
-
-
Liu, M.1
Horton, L.2
Olmanson, J.3
Toprac, P.4
-
35
-
-
30644477627
-
Cognitive theory of multimedia learning
-
R.E. Mayer, Cambridge University Press New York: NJ
-
R.E. Mayer Cognitive theory of multimedia learning R.E. Mayer, The Cambridge handbook of multimedia learning 2005 Cambridge University Press New York: NJ 31 48
-
(2005)
The Cambridge Handbook of Multimedia Learning
, pp. 31-48
-
-
Mayer, R.E.1
-
36
-
-
77951111411
-
Adding instructional features that promote learning in a game-like environment
-
10.2190/EC.42.3.a
-
R.E. Mayer, and C.I. Johnson Adding instructional features that promote learning in a game-like environment Journal of Educational Computing Research 42 3 2010 241 265 10.2190/EC.42.3.a
-
(2010)
Journal of Educational Computing Research
, vol.42
, Issue.3
, pp. 241-265
-
-
Mayer, R.E.1
Johnson, C.I.2
-
37
-
-
77956344877
-
Exploring how relevance instructions affect personal reading intentions, reading goals and text processing: A mixed methods study
-
10.1016/j.cedpsych.2009.12.001
-
M.T. Mc Crudden, J.P. Magliano, and G. Schraw Exploring how relevance instructions affect personal reading intentions, reading goals and text processing: a mixed methods study Contemporary Educational Psychology 35 2010 229 241 10.1016/j.cedpsych.2009.12.001
-
(2010)
Contemporary Educational Psychology
, vol.35
, pp. 229-241
-
-
Mc Crudden, M.T.1
Magliano, J.P.2
Schraw, G.3
-
38
-
-
33751052743
-
The effect of general relevance instructions on shallow and deeper learning and reading time
-
10.3200/JEXE.74.4.291-310
-
M.T. Mc Crudden, G. Schraw, and K. Hartley The effect of general relevance instructions on shallow and deeper learning and reading time Journal of Experimental Education 74 4 2006 293 310 10.3200/JEXE.74.4.291-310
-
(2006)
Journal of Experimental Education
, vol.74
, Issue.4
, pp. 293-310
-
-
Mc Crudden, M.T.1
Schraw, G.2
Hartley, K.3
-
39
-
-
14844327747
-
The effect of relevance instructions on reading time and learning
-
10.1037/0022-0663.97.1.88
-
M.T. Mc Crudden, G. Schraw, and G. Kambe The effect of relevance instructions on reading time and learning Journal of Educational Psychology 97 2005 88 102 10.1037/0022-0663.97.1.88
-
(2005)
Journal of Educational Psychology
, vol.97
, pp. 88-102
-
-
Mc Crudden, M.T.1
Schraw, G.2
Kambe, G.3
-
40
-
-
36849031323
-
The role of goal structure in undergraduates' use of self-regulatory processes in two hypermedia learning tasks
-
D.C. Moos, and R. Azevedo The role of goal structure in undergraduates' use of self-regulatory processes in two hypermedia learning tasks Journal of Educational Multimedia and Hypermedia 15 1 2006 49 86
-
(2006)
Journal of Educational Multimedia and Hypermedia
, vol.15
, Issue.1
, pp. 49-86
-
-
Moos, D.C.1
Azevedo, R.2
-
41
-
-
76949105046
-
Multimedia, hypermedia, and hypertext: Motivation considered and reconsidered
-
10.1016/j.chb.2009.11.004
-
D.C. Moos, and E. Marroquin Multimedia, hypermedia, and hypertext: motivation considered and reconsidered Computers in Human Behavior 26 3 2010 265 276 10.1016/j.chb.2009.11.004
-
(2010)
Computers in Human Behavior
, vol.26
, Issue.3
, pp. 265-276
-
-
Moos, D.C.1
Marroquin, E.2
-
42
-
-
0034347494
-
Engaging students in active learning: The case for personalized multimedia messages
-
10.1037/0022-0663.92.4.724
-
R. Moreno, and R.E. Mayer Engaging students in active learning: the case for personalized multimedia messages Journal of Educational Psychology 97 2000 724 733 10.1037/0022-0663.92.4.724
-
(2000)
Journal of Educational Psychology
, vol.97
, pp. 724-733
-
-
Moreno, R.1
Mayer, R.E.2
-
43
-
-
1642401899
-
Personalized messages that promote science learning in virtual environments
-
10.1037/0022-0663.96.1.165
-
R. Moreno, and R.E. Mayer Personalized messages that promote science learning in virtual environments Journal of Educational Psychology 96 2004 165 173 10.1037/0022-0663.96.1.165
-
(2004)
Journal of Educational Psychology
, vol.96
, pp. 165-173
-
-
Moreno, R.1
Mayer, R.E.2
-
44
-
-
14844300793
-
Role of guidance, reflection, and interactivity in an agent-based multimedia game
-
10.1037/0022-0663.97.1.117
-
R. Moreno, and R.E. Mayer Role of guidance, reflection, and interactivity in an agent-based multimedia game Journal of Educational Psychology 97 2005 117 128 10.1037/0022-0663.97.1.117
-
(2005)
Journal of Educational Psychology
, vol.97
, pp. 117-128
-
-
Moreno, R.1
Mayer, R.E.2
-
45
-
-
34548590079
-
Interactive multimodal learning environments
-
10.1007/s10648-007-9047-2
-
R. Moreno, and R.E. Mayer Interactive multimodal learning environments Educational Psychology Review 19 2007 309 326 10.1007/s10648-007-9047-2
-
(2007)
Educational Psychology Review
, vol.19
, pp. 309-326
-
-
Moreno, R.1
Mayer, R.E.2
-
46
-
-
23744446807
-
Cognitive load and learning effects of having students organize pictures and words in multimedia environments: The role of student interactivity and feedback
-
10.1007/BF02504796
-
R. Moreno, and A. Valdez Cognitive load and learning effects of having students organize pictures and words in multimedia environments: the role of student interactivity and feedback Educational Technology Research and Development 53 3 2005 35 45 10.1007/BF02504796
-
(2005)
Educational Technology Research and Development
, vol.53
, Issue.3
, pp. 35-45
-
-
Moreno, R.1
Valdez, A.2
-
48
-
-
0033196980
-
The influence of reading purpose on inference generation and comprehension in reading
-
D. Narvaez, P. van den Broek, and A.B. Ruiz The influence of reading purpose on inference generation and comprehension in reading Journal of Educational Psychology 91 1999 488 496
-
(1999)
Journal of Educational Psychology
, vol.91
, pp. 488-496
-
-
Narvaez, D.1
Van Den Broek, P.2
Ruiz, A.B.3
-
49
-
-
56549129970
-
Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation
-
10.1016/j.compedu.2008.06.004
-
M. Papastergiou Digital game-based learning in high school computer science education: impact on educational effectiveness and student motivation Computers & Education 52 2009 1 12 10.1016/j.compedu.2008.06.004
-
(2009)
Computers & Education
, vol.52
, pp. 1-12
-
-
Papastergiou, M.1
-
50
-
-
67650266440
-
Exploring the potential of computer and video games for health and physical education: A literature review
-
10.1016/j.compedu.2009.04.001
-
M. Papastergiou Exploring the potential of computer and video games for health and physical education: a literature review Computers & Education 53 2009 603 622 10.1016/j.compedu.2009.04.001
-
(2009)
Computers & Education
, vol.53
, pp. 603-622
-
-
Papastergiou, M.1
-
51
-
-
79957739927
-
Warning readers to avoid irrelevant information: When being vague might be valuable
-
10.1016/j.cedpsych.2010.10.006
-
A. Peshkam, M.C. Mensink, A.L. Putnam, and D.N. Rapp Warning readers to avoid irrelevant information: when being vague might be valuable Contemporary Educational Psychology 36 2011 219 231 10.1016/j.cedpsych.2010.10.006
-
(2011)
Contemporary Educational Psychology
, vol.36
, pp. 219-231
-
-
Peshkam, A.1
Mensink, M.C.2
Putnam, A.L.3
Rapp, D.N.4
-
52
-
-
0000931132
-
The role of goal orientation in self-regulated learning
-
M. Boekaerts, P. Pintrich, M. Zeidner, Academic Press San Diego, CA
-
P. Pintrich The role of goal orientation in self-regulated learning M. Boekaerts, P. Pintrich, M. Zeidner, Handbook of self-regulation 2000 Academic Press San Diego, CA 452 502
-
(2000)
Handbook of Self-regulation
, pp. 452-502
-
-
Pintrich, P.1
-
54
-
-
84965372362
-
The effectiveness of games for educational purposes: A review of recent research
-
J.M. Randel, B.A. Morris, C.D. Wetzel, and B.V. Whitehill The effectiveness of games for educational purposes: a review of recent research Simulation and Gaming 23 1992 261 276
-
(1992)
Simulation and Gaming
, vol.23
, pp. 261-276
-
-
Randel, J.M.1
Morris, B.A.2
Wetzel, C.D.3
Whitehill, B.V.4
-
55
-
-
34547419242
-
Multimedia learning in games, simulations, and microworlds
-
R.E. Mayer, Cambridge University Press New York
-
L.P. Rieber Multimedia learning in games, simulations, and microworlds R.E. Mayer, The Cambridge handbook of multimedia learning 2005 Cambridge University Press New York 549 568
-
(2005)
The Cambridge Handbook of Multimedia Learning
, pp. 549-568
-
-
Rieber, L.P.1
-
56
-
-
84970395902
-
The effect of reader purpose on interest and recall
-
G. Schraw, and R. Dennison The effect of reader purpose on interest and recall Journal of Reading Behavior 26 1994 1 18
-
(1994)
Journal of Reading Behavior
, vol.26
, pp. 1-18
-
-
Schraw, G.1
Dennison, R.2
-
57
-
-
21344480259
-
Interactive effects of text-based and task-based importance on learning from text
-
G. Schraw, S.E. Wade, and C.A. Kardash Interactive effects of text-based and task-based importance on learning from text Journal of Educational Psychology 85 1993 652 661
-
(1993)
Journal of Educational Psychology
, vol.85
, pp. 652-661
-
-
Schraw, G.1
Wade, S.E.2
Kardash, C.A.3
-
59
-
-
0042664184
-
Student engagement in high school classrooms from the perspective of flow theory
-
D.J. Shernoff, M. Csikszentmihalyi, B. Schneider, and E.S. Shernoff Student engagement in high school classrooms from the perspective of flow theory School Psychology Quaterly 18 2 2003 158 176
-
(2003)
School Psychology Quaterly
, vol.18
, Issue.2
, pp. 158-176
-
-
Shernoff, D.J.1
Csikszentmihalyi, M.2
Schneider, B.3
Shernoff, E.S.4
-
60
-
-
40049092173
-
Focus on formative feedback
-
V.J. Shute Focus on formative feedback Review of Educational Research 78 1 2008 153 189
-
(2008)
Review of Educational Research
, vol.78
, Issue.1
, pp. 153-189
-
-
Shute, V.J.1
-
61
-
-
20444448114
-
Longitudinal analysis of the link between learning motivation and competence beliefs among elementary school children
-
10.1016/j.learninstruc.2005.04.008
-
B. Spinath, and F.M. Spinath Longitudinal analysis of the link between learning motivation and competence beliefs among elementary school children Learning and Instruction 15 2005 87 102 10.1016/j.learninstruc.2005.04.008
-
(2005)
Learning and Instruction
, vol.15
, pp. 87-102
-
-
Spinath, B.1
Spinath, F.M.2
-
63
-
-
30644477627
-
Implications of cognitive load theory for multimedia learning
-
R.E. Mayer, Cambridge University Press New York
-
J. Sweller Implications of cognitive load theory for multimedia learning R.E. Mayer, The Cambridge handbook of multimedia learning 2005 Cambridge University Press New York 19 30
-
(2005)
The Cambridge Handbook of Multimedia Learning
, pp. 19-30
-
-
Sweller, J.1
-
65
-
-
79957594345
-
What research has to say about designing computer games for learning
-
S. Tobias, and J.D. Fletcher What research has to say about designing computer games for learning Educational Technology 47 5 2007 20 29
-
(2007)
Educational Technology
, vol.47
, Issue.5
, pp. 20-29
-
-
Tobias, S.1
Fletcher, J.D.2
-
67
-
-
33846143172
-
Computer gaming and interactive simulations for learning: A meta-analysis
-
10.2190/FLHV-K4WA-WPVQ-H0YM
-
J.J. Vogel, D.S. Vogel, J. Cannon-Bowers, C.A. Bowers, K. Muse, and M. Wright Computer gaming and interactive simulations for learning: a meta-analysis Journal of Educational Computing Research 34 3 2006 229 243 10.2190/FLHV-K4WA-WPVQ-H0YM
-
(2006)
Journal of Educational Computing Research
, vol.34
, Issue.3
, pp. 229-243
-
-
Vogel, J.J.1
Vogel, D.S.2
Cannon-Bowers, J.3
Bowers, C.A.4
Muse, K.5
Wright, M.6
-
68
-
-
84867077539
-
A meta-analytic review of the role of instructional support in game-based learning
-
10.1016/j.compedu.2012.07.018
-
P. Wouters, and H. van Oostendorp A meta-analytic review of the role of instructional support in game-based learning Computers & Education 60 2013 412 425 10.1016/j.compedu.2012.07.018
-
(2013)
Computers & Education
, vol.60
, pp. 412-425
-
-
Wouters, P.1
Van Oostendorp, H.2
|