-
1
-
-
34548202708
-
Study of time management: The correlation between video game usage and academic performance markers
-
V. Anand Study of time management: the correlation between video game usage and academic performance markers CyberPsychology & Behavior 10 4 2007 552 559
-
(2007)
CyberPsychology & Behavior
, vol.10
, Issue.4
, pp. 552-559
-
-
Anand, V.1
-
3
-
-
0008917059
-
Hearts, clubs, diamonds, spades: Players who suit MUDs
-
Retrieved March 26, 2014 from
-
R. Bartle Hearts, clubs, diamonds, spades: players who suit MUDs Journal of Online Environments 1 1 1996 Retrieved March 26, 2014 from http://mud.co.uk/richard/hcds.htm
-
(1996)
Journal of Online Environments
, vol.1
, Issue.1
-
-
Bartle, R.1
-
4
-
-
84868210866
-
Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviors in the virtual world of Azeroth
-
J. Billeux, M. Van der Linden, S. Achab, Y. Khazaal, L. Paraskevopoulos, and D. Zullino Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviors in the virtual world of Azeroth Computers in Human Behavior 29 2013 103 109
-
(2013)
Computers in Human Behavior
, vol.29
, pp. 103-109
-
-
Billeux, J.1
Van Der Linden, M.2
Achab, S.3
Khazaal, Y.4
Paraskevopoulos, L.5
Zullino, D.6
-
5
-
-
69549107517
-
Problematic internet use and psychological well-being among MMO players
-
S. Caplan, D. Williams, and N. Yee Problematic internet use and psychological well-being among MMO players Computers in Human Behavior 25 2009 1312 1319
-
(2009)
Computers in Human Behavior
, vol.25
, pp. 1312-1319
-
-
Caplan, S.1
Williams, D.2
Yee, N.3
-
6
-
-
0036213745
-
The impact of body image experiences: Development of the body image quality of life inventory
-
T.F. Cash, and E.C. Fleming The impact of body image experiences: development of the body image quality of life inventory Journal of Eating Disorder 31 2002 455 460
-
(2002)
Journal of Eating Disorder
, vol.31
, pp. 455-460
-
-
Cash, T.F.1
Fleming, E.C.2
-
7
-
-
33747837772
-
EverQuest - It's just a computer game right? An interpretative phenomenological analysis of online gaming addiction
-
D. Chappell, V. Eatough, M. Davies, and M. Griffiths EverQuest - it's just a computer game right? An interpretative phenomenological analysis of online gaming addiction International Journal of Mental Health and Addiction 4 3 2006 205 216
-
(2006)
International Journal of Mental Health and Addiction
, vol.4
, Issue.3
, pp. 205-216
-
-
Chappell, D.1
Eatough, V.2
Davies, M.3
Griffiths, M.4
-
9
-
-
79954593526
-
Is basic personality related to violent and non-violent video game play and preferences?
-
R.M. Chory, and A.K. Goodboy Is basic personality related to violent and non-violent video game play and preferences? Cyberpsychology, Behavior, and Social Networking 14 4 2011 191 198
-
(2011)
Cyberpsychology, Behavior, and Social Networking
, vol.14
, Issue.4
, pp. 191-198
-
-
Chory, R.M.1
Goodboy, A.K.2
-
10
-
-
33644502858
-
Body dysmorphic disorder and social phobia: Cross-sectional and prospective data
-
M.E. Coles, K.A. Phillips, W. Menard, M.E. Pagano, C. Fay, and R.B. Weisberg Body dysmorphic disorder and social phobia: cross-sectional and prospective data Depression and Anxiety 23 1 2006 26 33
-
(2006)
Depression and Anxiety
, vol.23
, Issue.1
, pp. 26-33
-
-
Coles, M.E.1
Phillips, K.A.2
Menard, W.3
Pagano, M.E.4
Fay, C.5
Weisberg, R.B.6
-
11
-
-
84875064578
-
Violent video games, delinquency, and youth violence: New evidence
-
M. DeLisi, M.G. Vaughn, D.A. Gentile, C.A. Anderson, and J.J. Shook Violent video games, delinquency, and youth violence: new evidence Youth Violence and Juvenile Justice 11 2 2013 132 142
-
(2013)
Youth Violence and Juvenile Justice
, vol.11
, Issue.2
, pp. 132-142
-
-
Delisi, M.1
Vaughn, M.G.2
Gentile, D.A.3
Anderson, C.A.4
Shook, J.J.5
-
12
-
-
77956188142
-
MMMORPGs and cognitive performance: A study with 1280 Brazilian high school students
-
B.C. De Souza, L.X.L. e Silva, and A. Roazzi MMMORPGs and cognitive performance: a study with 1280 Brazilian high school students Computers in Human Behavior 26 2010 1564 1573
-
(2010)
Computers in Human Behavior
, vol.26
, pp. 1564-1573
-
-
De Souza, B.C.1
Silva, L.X.L.E.2
Roazzi, A.3
-
13
-
-
84893920271
-
Motivational characteristics of Turkish MMORPG players
-
M. Dindar, and Y. Akbulut Motivational characteristics of Turkish MMORPG players Computers in Human Behavior 33 2014 119 125
-
(2014)
Computers in Human Behavior
, vol.33
, pp. 119-125
-
-
Dindar, M.1
Akbulut, Y.2
-
14
-
-
84922684853
-
Adaptation of the social appearance anxiety scale (SAAS) to Turkish: A validity and reliability scale
-
T. Doʇan Adaptation of the social appearance anxiety scale (SAAS) to Turkish: a validity and reliability scale Hacettepe University Journal of Education 39 2010 151 159
-
(2010)
Hacettepe University Journal of Education
, vol.39
, pp. 151-159
-
-
Doʇan, T.1
-
15
-
-
84865251331
-
The relation of social support to depression in massively multiplayer online role-playing games
-
E.C. Dupuis, and M.A. Ramsey The relation of social support to depression in massively multiplayer online role-playing games Journal of Applied Social Psychology 41 10 2011 2479 2491
-
(2011)
Journal of Applied Social Psychology
, vol.41
, Issue.10
, pp. 2479-2491
-
-
Dupuis, E.C.1
Ramsey, M.A.2
-
16
-
-
80053180070
-
Violent and nonviolent video games differentially affect physical aggression for individuals high vs. Low in dispositional anger
-
C.R. Engelhardt, B.D. Bartholow, and J.S. Saults Violent and nonviolent video games differentially affect physical aggression for individuals high vs. low in dispositional anger Aggressive Behavior 37 6 2011 538 545
-
(2011)
Aggressive Behavior
, vol.37
, Issue.6
, pp. 538-545
-
-
Engelhardt, C.R.1
Bartholow, B.D.2
Saults, J.S.3
-
17
-
-
84856003055
-
A longitudinal test of video game violence influences on dating and aggression: A 3-year longitudinal study of adolescents
-
C.J. Ferguson, C.S. Miguel, A. Garza, and J.M. Jerabeck A longitudinal test of video game violence influences on dating and aggression: a 3-year longitudinal study of adolescents Journal of Psychiatric Research 46 2 2012 141 146
-
(2012)
Journal of Psychiatric Research
, vol.46
, Issue.2
, pp. 141-146
-
-
Ferguson, C.J.1
Miguel, C.S.2
Garza, A.3
Jerabeck, J.M.4
-
19
-
-
38549180251
-
Development and examination of the social appearance anxiety scale
-
T.A. Hart, D.B. Flora, S.A. Palyo, D.M. Fresco, C. Holle, and R.C. Heimberg Development and examination of the social appearance anxiety scale Assessment 15 2008 48 59
-
(2008)
Assessment
, vol.15
, pp. 48-59
-
-
Hart, T.A.1
Flora, D.B.2
Palyo, S.A.3
Fresco, D.M.4
Holle, C.5
Heimberg, R.C.6
-
20
-
-
60049091329
-
Effects of video games on adolescents and adults
-
G.M. Hart, B. Johnson, B. Stamm, N. Angers, A. Robinson, and T. Lally Effects of video games on adolescents and adults Cyberpsychology & Behavior 12 1 2009 63 65
-
(2009)
Cyberpsychology & Behavior
, vol.12
, Issue.1
, pp. 63-65
-
-
Hart, G.M.1
Johnson, B.2
Stamm, B.3
Angers, N.4
Robinson, A.5
Lally, T.6
-
21
-
-
0035167730
-
The relationship between body image and depressed mood in adolescence: A 5-year longitudinal panel study
-
I. Holsen, P. Kraft, and E. Roysamb The relationship between body image and depressed mood in adolescence: a 5-year longitudinal panel study Journal of Health Psychology 6 6 2001 613 627
-
(2001)
Journal of Health Psychology
, vol.6
, Issue.6
, pp. 613-627
-
-
Holsen, I.1
Kraft, P.2
Roysamb, E.3
-
25
-
-
33847750780
-
Appeal of playing online first person shooter games
-
J. Jansz, and M. Tanis Appeal of playing online first person shooter games CyberPsychology & Behavior 10 1 2007 133 136
-
(2007)
CyberPsychology & Behavior
, vol.10
, Issue.1
, pp. 133-136
-
-
Jansz, J.1
Tanis, M.2
-
26
-
-
0001952611
-
Fragebogen zur erfassung von ″selbstwirksamkeit. Skalen zur befindlichkeit und persoenlichkeit
-
R. Schwarzer, Freie Universitaet, Institut fuer Psychologie Berlin
-
M. Jerusalem, and R. Schwarzer Fragebogen zur erfassung von ″selbstwirksamkeit. Skalen zur befindlichkeit und persoenlichkeit R. Schwarzer, Forschungsbericht No. 5 1981 Freie Universitaet, Institut fuer Psychologie Berlin
-
(1981)
Forschungsbericht No. 5
-
-
Jerusalem, M.1
Schwarzer, R.2
-
28
-
-
40849124244
-
The relationship between online game addiction and aggression, self-control and narcissistic personality traits
-
E.J. Kim, K. Namkoong, T. Ku, and S.J. Kim The relationship between online game addiction and aggression, self-control and narcissistic personality traits European Psychiatry 23 3 2008 212 218
-
(2008)
European Psychiatry
, vol.23
, Issue.3
, pp. 212-218
-
-
Kim, E.J.1
Namkoong, K.2
Ku, T.3
Kim, S.J.4
-
30
-
-
17044390819
-
Gender differences and related factors affecting online gaming addiction among Taiwanese adolescents
-
C.H. Ko, Y.J. Yen, C.C. Chen, S.H. Chen, and C.F. Yen Gender differences and related factors affecting online gaming addiction among Taiwanese adolescents The Journal of Nervous and Mental Disease 193 4 2005 273 277
-
(2005)
The Journal of Nervous and Mental Disease
, vol.193
, Issue.4
, pp. 273-277
-
-
Ko, C.H.1
Yen, Y.J.2
Chen, C.C.3
Chen, S.H.4
Yen, C.F.5
-
32
-
-
79961191354
-
Validation of the social appearance anxiety scale: Factor, convergent, and divergent validity
-
C.A. Levinson, and T.L. Rodebaugh Validation of the social appearance anxiety scale: factor, convergent, and divergent validity Assessment 18 3 2011 350 356
-
(2011)
Assessment
, vol.18
, Issue.3
, pp. 350-356
-
-
Levinson, C.A.1
Rodebaugh, T.L.2
-
33
-
-
14644431708
-
Physical interpersonal relationships and social anxiety among online game players
-
S.K. Lo, C.C. Wang, and W. Fang Physical interpersonal relationships and social anxiety among online game players Cyberpsychology & Behavior 8 1 2005 15 20
-
(2005)
Cyberpsychology & Behavior
, vol.8
, Issue.1
, pp. 15-20
-
-
Lo, S.K.1
Wang, C.C.2
Fang, W.3
-
34
-
-
79960256721
-
Internet use, happiness, social support and introversion: A more fine grained analysis of person variables and internet activity
-
M.E. Mitchell, J.R. Lebow, R. Uribe, H. Grathouse, and W. Shoger Internet use, happiness, social support and introversion: a more fine grained analysis of person variables and internet activity Computers in Human Behavior 27 2011 1857 1861
-
(2011)
Computers in Human Behavior
, vol.27
, pp. 1857-1861
-
-
Mitchell, M.E.1
Lebow, J.R.2
Uribe, R.3
Grathouse, H.4
Shoger, W.5
-
35
-
-
78951483643
-
Academic self-efficacy and academic procrastination as predictors of problematic internet use in university students
-
H. OdacI Academic self-efficacy and academic procrastination as predictors of problematic internet use in university students Computers & Education 57 2011 1109 1113
-
(2011)
Computers & Education
, vol.57
, pp. 1109-1113
-
-
Odaci, H.1
-
36
-
-
77953865328
-
Children's motivations for video game play in the context of normal development
-
C.K. Olson Children's motivations for video game play in the context of normal development Review of General Psychology 14 2 2010 180 187
-
(2010)
Review of General Psychology
, vol.14
, Issue.2
, pp. 180-187
-
-
Olson, C.K.1
-
37
-
-
84555189828
-
Exploring the links between personality traits and motivations to play online games
-
J. Park, Y. Song, and C. Teng Exploring the links between personality traits and motivations to play online games Cyberpsychology, Behavior, and Social Networking 14 12 2011 747 751
-
(2011)
Cyberpsychology, Behavior, and Social Networking
, vol.14
, Issue.12
, pp. 747-751
-
-
Park, J.1
Song, Y.2
Teng, C.3
-
39
-
-
77956597124
-
Psychological perspectives on social behaviors of Chinese MMORPG players
-
Zhang Springer-Verlag Berlin Heidelberg
-
G. Qian Psychological perspectives on social behaviors of Chinese MMORPG players Zhang LNCS 6249 2010 Springer-Verlag Berlin Heidelberg 192 202
-
(2010)
LNCS 6249
, pp. 192-202
-
-
Qian, G.1
-
41
-
-
0242554897
-
The uses and gratifications perspective of media effects
-
J. Bryant, D. Zillmann, 2nd ed. Lawrence Erlbaum Associates Mahwah, NJ
-
A.M. Rubin The uses and gratifications perspective of media effects J. Bryant, D. Zillmann, Media effects: Advances in theory and research 2nd ed. 2002 Lawrence Erlbaum Associates Mahwah, NJ 525 548
-
(2002)
Media Effects: Advances in Theory and Research
, pp. 525-548
-
-
Rubin, A.M.1
-
42
-
-
84861885229
-
Uses and gratifications theory in the 21st century
-
T.E. Ruggiero Uses and gratifications theory in the 21st century Mass Communication & Society 3 2000 3 37
-
(2000)
Mass Communication & Society
, vol.3
, pp. 3-37
-
-
Ruggiero, T.E.1
-
45
-
-
0001149832
-
Self-efficacy, motivation, and performance
-
D.H. Schunk Self-efficacy, motivation, and performance Journal of Applied Sport Psychology 7 2 1995 112 137
-
(1995)
Journal of Applied Sport Psychology
, vol.7
, Issue.2
, pp. 112-137
-
-
Schunk, D.H.1
-
46
-
-
0002000171
-
Generalized self-efficacy scale
-
J. Weinman, S. Wright, M. Johnston, NFER-Nelson Windsor, UK
-
R. Schwarzer, and M. Jerusalem Generalized self-efficacy scale J. Weinman, S. Wright, M. Johnston, Measures in health psychology: A user's portfolio. Causal and control beliefs 1995 NFER-Nelson Windsor, UK 35 37
-
(1995)
Measures in Health Psychology: A User's Portfolio. Causal and Control Beliefs
, pp. 35-37
-
-
Schwarzer, R.1
Jerusalem, M.2
-
47
-
-
0033247006
-
Assessment of perceived general self-efficacy on the internet: Data collection in the cyberspace
-
R. Schwarzer, J. Mueller, and E. Greenglass Assessment of perceived general self-efficacy on the internet: data collection in the cyberspace Anxiety, Stress, and Coping 12 1999 145 161
-
(1999)
Anxiety, Stress, and Coping
, vol.12
, pp. 145-161
-
-
Schwarzer, R.1
Mueller, J.2
Greenglass, E.3
-
48
-
-
78650986010
-
Unpacking time online: Connecting internet and Massively Multiplayer Online Game use with psychological well-being
-
C. Shen, and D. Williams Unpacking time online: connecting internet and Massively Multiplayer Online Game use with psychological well-being Communication Research 38 1 2011 123 149
-
(2011)
Communication Research
, vol.38
, Issue.1
, pp. 123-149
-
-
Shen, C.1
Williams, D.2
-
49
-
-
70350093300
-
Children and video games: Addiction, engagement, and scholastic achievement
-
M.M. Skoric, L.L.C. Teo, and R.L. Neo Children and video games: addiction, engagement, and scholastic achievement CyberPsychology & Behavior 12 5 2009 567 572
-
(2009)
CyberPsychology & Behavior
, vol.12
, Issue.5
, pp. 567-572
-
-
Skoric, M.M.1
Teo, L.L.C.2
Neo, R.L.3
-
50
-
-
35348846733
-
Beyond self-selection in video game play: An experimental examination of the consequences of Massively Multiplayer Online Role-playing Game play
-
J.M. Smyth Beyond self-selection in video game play: an experimental examination of the consequences of Massively Multiplayer Online Role-playing Game play Cyberpsychology & Behavior 10 5 2007 717 721
-
(2007)
Cyberpsychology & Behavior
, vol.10
, Issue.5
, pp. 717-721
-
-
Smyth, J.M.1
-
52
-
-
41949099832
-
YapIsal esitlik modelleri
-
Structural equation models
-
N. Sumer YapIsal esitlik modelleri Structural equation models Turkish Psychological Articles 3 6 2000 49 74
-
(2000)
Turkish Psychological Articles
, vol.3
, Issue.6
, pp. 49-74
-
-
Sumer, N.1
-
55
-
-
77952382087
-
Looks and lies: The role of physical attractiveness in online dating self-presentation and deception
-
C.L. Toma, and J.T. Hancock Looks and lies: the role of physical attractiveness in online dating self-presentation and deception Communication Research 37 3 2010 335 351
-
(2010)
Communication Research
, vol.37
, Issue.3
, pp. 335-351
-
-
Toma, C.L.1
Hancock, J.T.2
-
56
-
-
84857363004
-
The social side of gaming: How playing online computer games creates online and offline social support
-
S. Trepte, K. Reinecke, and K. Juechems The social side of gaming: how playing online computer games creates online and offline social support Computers in Human Behavior 28 3 2012 832 839
-
(2012)
Computers in Human Behavior
, vol.28
, Issue.3
, pp. 832-839
-
-
Trepte, S.1
Reinecke, K.2
Juechems, K.3
-
58
-
-
33750483305
-
Scale development research: A content analysis and recommendations for best practices
-
R.L. Worthington, and T.A. Whittaker Scale development research: a content analysis and recommendations for best practices The Counseling Psychologist 34 2006 806 838
-
(2006)
The Counseling Psychologist
, vol.34
, pp. 806-838
-
-
Worthington, R.L.1
Whittaker, T.A.2
-
59
-
-
33745434436
-
The demographics, motivations and derived experiences of users of massively-multiuser online graphical environments
-
N. Yee The demographics, motivations and derived experiences of users of massively-multiuser online graphical environments PRESENCE: Teleoperators and Virtual Environments 15 2006 309 329
-
(2006)
PRESENCE: Teleoperators and Virtual Environments
, vol.15
, pp. 309-329
-
-
Yee, N.1
-
60
-
-
33847739415
-
Motivations for playing online games
-
N. Yee Motivations for playing online games Cyberpsychology & Behaviour 9 6 2007 772 775
-
(2007)
Cyberpsychology & Behaviour
, vol.9
, Issue.6
, pp. 772-775
-
-
Yee, N.1
|