-
1
-
-
20444363522
-
Violent Video Games: Specific Effects of Violent Content on Aggressive Thoughts and Behavior
-
DOI 10.1016/S0065-2601(04)36004-1, PII S0065260104360041
-
Anderson CA, Carnagey NL, Flanagan M, et al. Specific effects of violent video game content on aggressive thoughts and behavior. Advances in Experimental Social Psychology 2004; 36:199-249. (Pubitemid 39752192)
-
(2004)
Advances in Experimental Social Psychology
, vol.36
, pp. 199-249
-
-
Anderson, C.A.1
Carnagey, N.L.2
Flanagan, M.3
Benjamin Jr., A.J.4
Eubanks, J.5
Valentine, J.C.6
-
2
-
-
27644543510
-
Correlates and consequences of exposure to video game violence: Hostile personality, empathy, and aggressive behavior
-
DOI 10.1177/0146167205277205
-
Bartholow BD, Sestir MA, Davis EB. Correlates and consequences of exposure to video game violence: Hostile personality, empathy, and aggressive behavior. Personality & Social Psychology Bulletin 2005; 31:1573-86. (Pubitemid 41560522)
-
(2005)
Personality and Social Psychology Bulletin
, vol.31
, Issue.11
, pp. 1573-1586
-
-
Bartholow, B.D.1
Sestir, M.A.2
Davis, E.B.3
-
3
-
-
84906150300
-
The influence of personality factors on computer game choice
-
Vorderer P, Bryant J, eds., Mahwah, NJ: Lawrence Erlbaum
-
Hartmann T, Klimmt C. (2006) The influence of personality factors on computer game choice. In Vorderer P, Bryant J, eds. Playing video games: Motives, responses, and consequences. Mahwah, NJ: Lawrence Erlbaum. pp. 115-31.
-
(2006)
Playing Video Games: Motives, Responses, and Consequences
, pp. 115-131
-
-
Hartmann, T.1
Klimmt, C.2
-
4
-
-
85079812359
-
Personality
-
Bryant J, Vorderer P, eds. Mahwah, NJ: Lawrence Erlbaum
-
Oliver MB, Kim J, Sanders MS. (2006) Personality. In Bryant J, Vorderer P, eds. Psychology of entertainment. Mahwah, NJ: Lawrence Erlbaum, pp. 329-41.
-
(2006)
Psychology of Entertainment
, pp. 329-341
-
-
Oliver, M.B.1
Kim, J.2
Sanders, M.S.3
-
5
-
-
0026874067
-
An introduction to the five-factor model and its applications
-
McCrae RR, John OP. An introduction to the five-factor model and its applications. Journal of Personality 1992; 60:175-215.
-
(1992)
Journal of Personality
, vol.60
, pp. 175-215
-
-
McCrae, R.R.1
John, O.P.2
-
6
-
-
0002535326
-
Utilization of mass communication by the individual
-
Blumler JG, Katz E, eds., Beverly Hills, CA: Sage
-
Katz E, Blumler JG, Gurevitch M. (1974) Utilization of mass communication by the individual. In Blumler JG, Katz E, eds. The uses of mass communications: Current perspectives on gratifications research. Beverly Hills, CA: Sage, pp. 19-32.
-
(1974)
The Uses of Mass Communications: Current Perspectives on Gratifications Research
, pp. 19-32
-
-
Katz, E.1
Blumler, J.G.2
Gurevitch, M.3
-
7
-
-
30544452550
-
Uses and gratifications of media violence: Personality correlates of viewing and liking violent genres
-
DOI 10.1207/S1532785XMEP0704-5
-
Krcmar M, Kean LG. Uses and gratifications of media violence: Personality correlates of viewing and liking violent genres. Media Psychology 2005; 7:399-420. (Pubitemid 43082571)
-
(2005)
Media Psychology
, vol.7
, Issue.4
, pp. 399-420
-
-
Krcmar, M.1
Kean, L.G.2
-
8
-
-
84880395921
-
Video game uses and gratifications as predictors of use and game preference
-
Vorderer P, Bryant J, eds., Cresskill, NJ: Lawrence Erlbaum
-
Sherry J, Greenberg BS, Lucas K, et al. (2006) Video game uses and gratifications as predictors of use and game preference. In Vorderer P, Bryant J, eds. Playing video games: Motives, responses, and consequences. Cresskill, NJ: Lawrence Erlbaum, pp. 213-24.
-
(2006)
Playing Video Games: Motives, Responses, and Consequences
, pp. 213-224
-
-
Sherry, J.1
Greenberg, B.S.2
Lucas, K.3
-
9
-
-
67651203022
-
The role of gender and sensation seeking in film choice: Exploring mood and arousal
-
Banerjee SC, Greene K, Krcmar M, et al. The role of gender and sensation seeking in film choice: Exploring mood and arousal. Journal of Media Psychology 2008; 20:97-105.
-
(2008)
Journal of Media Psychology
, vol.20
, pp. 97-105
-
-
Banerjee, S.C.1
Greene, K.2
Krcmar, M.3
-
10
-
-
30544440627
-
Audience personality and the selection of media and media genres
-
DOI 10.1207/S1532785XMEP0704-4
-
Hall A. Audience personality and the selection of media and media genres. Media Psychology 2005; 7:377-98. (Pubitemid 43082570)
-
(2005)
Media Psychology
, vol.7
, Issue.4
, pp. 377-398
-
-
Hall, A.1
-
11
-
-
46049107963
-
Predicting exposure to and liking of media violence: A uses and gratifications approach
-
Greene K, Krcmar M. Predicting exposure to and liking of media violence: A uses and gratifications approach. Communication Studies 2005; 56:71-93.
-
(2005)
Communication Studies
, vol.56
, pp. 71-93
-
-
Greene, K.1
Krcmar, M.2
-
13
-
-
0010139559
-
Electronic leisure: Video game usage and the communication climate of video arcades
-
Wigand RT, Borstelmann, SE, Boster, FJ. Electronic leisure: Video game usage and the communication climate of video arcades. Communication Yearbook 1985; 9:275-93.
-
(1985)
Communication Yearbook
, vol.9
, pp. 275-293
-
-
Wigand, R.T.1
Borstelmann, S.E.2
Boster, F.J.3
-
14
-
-
58149208119
-
The development of markers for the Big-Five factor structure
-
Goldberg LR. The development of markers for the Big-Five factor structure. Psychological Assessment 1992; 4:26-42.
-
(1992)
Psychological Assessment
, vol.4
, pp. 26-42
-
-
Goldberg, L.R.1
-
15
-
-
33745055133
-
The Role of Affective Orientation in the Five Factor Personality Structure
-
Booth-Butterfield M, Booth-Butterfield S. The role of affective orientation in the five factor personality structure. Communication Research Reports 2002; 19:301-13. (Pubitemid 36047795)
-
(2002)
Communication Research Reports
, vol.19
, Issue.4
, pp. 301-313
-
-
Booth-Butterfield, M.1
Booth-Butterfield, S.2
-
16
-
-
0041880543
-
An investigation of psychological sense of community in relation to Big Five personality traits
-
DOI 10.1002/jcop.10065
-
Lounsbury JW, Loveland JM, Gibson LW. An investigation of psychological sense of community in relation to big five personality traits. Journal of Community Psychology 2003; 31:531-41. (Pubitemid 37026891)
-
(2003)
Journal of Community Psychology
, vol.31
, Issue.5
, pp. 531-541
-
-
Lounsbury, J.W.1
Loveland, J.M.2
Gibson, L.W.3
-
17
-
-
0023354366
-
Neuroticism, somatic complaints and disease: Is the bark worse than the bite?
-
Costa PT, McCrae RR. Neuroticism, somatic complaints and disease: Is the bark worse than the bite? Journal of Personality 1987; 55:299-316.
-
(1987)
Journal of Personality
, vol.55
, pp. 299-316
-
-
Costa, P.T.1
McCrae, R.R.2
-
18
-
-
0001262839
-
Biological dimensions of personality
-
Pervin LA, ed., New York: Guilford
-
Eysenck HJ. (1990) Biological dimensions of personality. In Pervin LA, ed. Handbook of personality: Theory and research. New York: Guilford, pp. 244-76.
-
(1990)
Handbook of Personality: Theory and Research
, pp. 244-276
-
-
Eysenck, H.J.1
-
19
-
-
0003000412
-
Personality, defense, coping and adaptation in older adulthood
-
Cummings EM, Greene AL, Karraker KH, eds., Hillsdale, NJ: Lawrence Erlbaum
-
Costa PT, Zonderman AB, McCrae RR. (1991) Personality, defense, coping and adaptation in older adulthood. In Cummings EM, Greene AL, Karraker KH, eds. Life-span developmental psychology: Perspectives on stress and coping. Hillsdale, NJ: Lawrence Erlbaum, pp. 277-93.
-
(1991)
Life-span Developmental Psychology: Perspectives on Stress and Coping
, pp. 277-293
-
-
Costa, P.T.1
Zonderman, A.B.2
McCrae, R.R.3
-
20
-
-
0001113325
-
Viewing of mass media violence, perception of violence, personality and academic achievement
-
PII S0191886998001226
-
Aluja-Fabregat A, Torrubia-Beltri R. Viewing of mass media violence, perception of violence, personality, and academic achievement. Personality & Individual Differences 1998; 25:973-89. (Pubitemid 128340148)
-
(1998)
Personality and Individual Differences
, vol.25
, Issue.5
, pp. 973-989
-
-
Aluja-Fabregat, A.1
Torrubia-Beltri, R.2
-
21
-
-
0031481586
-
Origins of media exposure
-
Finn S. Origins of media exposure. Communication Research 1997; 24:507-29.
-
(1997)
Communication Research
, vol.24
, pp. 507-529
-
-
Finn, S.1
-
22
-
-
0041904566
-
Personality and entertainment preferences
-
Zillmann D, Vorderer P, eds., Mahwah, NJ: Lawrence Erlbaum
-
Weaver JB. (2000) Personality and entertainment preferences. In Zillmann D, Vorderer P, eds. Media entertainment: The psychology of its appeal. Mahwah, NJ: Lawrence Erlbaum, pp. 235-48.
-
(2000)
Media Entertainment: The Psychology of Its Appeal
, pp. 235-248
-
-
Weaver, J.B.1
-
23
-
-
84953088482
-
Personality differences between high and low electronic video game users
-
Gibb GD, Bailey JR, Lambirth TT, et al. Personality differences between high and low electronic video game users. Journal of Psychology 1983; 114:159-65.
-
(1983)
Journal of Psychology
, vol.114
, pp. 159-165
-
-
Gibb, G.D.1
Bailey, J.R.2
Lambirth, T.T.3
-
24
-
-
42349083781
-
Personality differences between online game players and nonplayers in a student sample
-
Teng CT. Personality differences between online game players and nonplayers in a student sample. CyberPsychology & Behavior 2008; 11:232-4.
-
(2008)
CyberPsychology & Behavior
, vol.11
, pp. 232-234
-
-
Teng, C.T.1
-
25
-
-
84989444299
-
The observational analysis of adolescent gambling in U.K. amusement arcades
-
Griffiths MD. The observational analysis of adolescent gambling in U.K. amusement arcades. Journal of Community & Applied Social Psychology 1991; 1:309-20.
-
(1991)
Journal of Community & Applied Social Psychology
, vol.1
, pp. 309-320
-
-
Griffiths, M.D.1
-
26
-
-
84985078027
-
Playing videogames: The electronic friend
-
Selnow, GW. Playing videogames: The electronic friend. Journal of Communication 1984; 34:148-56.
-
(1984)
Journal of Communication
, vol.34
, pp. 148-156
-
-
Selnow, G.W.1
-
27
-
-
4344689341
-
Demographic factors and playing variables in online computer gaming
-
DOI 10.1089/cpb.2004.7.479
-
Griffiths MD, Davies MNO, Chappell D. Demographic factors and playing variables in online computer gaming. CyberPsychology & Behavior 2004; 7:479-87. (Pubitemid 39150346)
-
(2004)
Cyberpsychology and Behavior
, vol.7
, Issue.4
, pp. 479-487
-
-
Griffiths, M.D.1
Davies, M.N.O.2
Chappell, D.3
-
28
-
-
33847739415
-
Motivations for play in online games
-
Yee N. Motivations for play in online games. CyberPsychology & Behavior 2006; 9:772-5. (Pubitemid 46769225)
-
(2006)
Cyberpsychology and Behavior
, vol.9
, Issue.6
, pp. 772-775
-
-
Yee, N.1
-
29
-
-
1442280058
-
Why People Continue to Play Online Games: In Search of Critical Design Factors to Increase Customer Loyalty to Online Contents
-
DOI 10.1089/109493104322820066
-
Choi D, Kim J. Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents. CyberPsychology & Behavior 2004; 7:11-24. (Pubitemid 38269712)
-
(2004)
Cyberpsychology and Behavior
, vol.7
, Issue.1
, pp. 11-24
-
-
Choi, D.1
Kim, J.2
-
30
-
-
35348846733
-
Beyond self-selection in video game play: An experimental examination of the consequences of massively multiplayer online role-playing game play
-
DOI 10.1089/cpb.2007.9963
-
Smyth JM. Beyond self-selection in video game play: An experimental examination of the consequences of massively multiplayer online role-playing game play. CyberPsychology & Behavior 2007; 5:717-21. (Pubitemid 47573877)
-
(2007)
Cyberpsychology and Behavior
, vol.10
, Issue.5
, pp. 717-721
-
-
Smyth, J.M.1
-
31
-
-
49149128568
-
Personality traits, television viewing, and the cultivation effect
-
Nabi RL, Riddle K. Personality traits, television viewing, and the cultivation effect. Journal of Broadcasting & Electronic Media 2008; 52:327-48.
-
(2008)
Journal of Broadcasting & Electronic Media
, vol.52
, pp. 327-348
-
-
Nabi, R.L.1
Riddle, K.2
-
32
-
-
79551614575
-
Game player characteristics and interactive content: Exploring the role of personality and telepresence in video game violence
-
Lachlan KA, Maloney EK. Game player characteristics and interactive content: Exploring the role of personality and telepresence in video game violence. Communication Quarterly 2008; 56:284-302.
-
(2008)
Communication Quarterly
, vol.56
, pp. 284-302
-
-
Lachlan, K.A.1
Maloney, E.K.2
-
33
-
-
0002301158
-
What lies behind e and N? Factor analyses of scales believed to measure basic dimensions of personality
-
Zuckerman M, Kuhlman DM, Camac C. What lies behind E and N? Factor analyses of scales believed to measure basic dimensions of personality. Journal of Personality & Social Psychology 1988; 54:96-107.
-
(1988)
Journal of Personality & Social Psychology
, vol.54
, pp. 96-107
-
-
Zuckerman, M.1
Kuhlman, D.M.2
Camac, C.3
-
34
-
-
0010778781
-
Computer game genres
-
Myers D. Computer game genres. Play & Culture 1990; 3:286-301.
-
(1990)
Play & Culture
, vol.3
, pp. 286-301
-
-
Myers, D.1
-
35
-
-
0037134056
-
Eysenck's P as a modulator of affective and electrodermal responses to violent and comic film
-
Bruggemann JM, Barry RJ. Eysenck's P as a modulator of affective and electrodermal responses to violent and comic film. Personality & Individual Differences 2002; 32: 1029-48.
-
(2002)
Personality & Individual Differences
, vol.32
, pp. 1029-1048
-
-
Bruggemann, J.M.1
Barry, R.J.2
-
36
-
-
0002193385
-
Exploring links between personality and media preferences
-
Weaver JB. Exploring links between personality and media preferences. Personality & Individual Differences 1991; 12:1293-9.
-
(1991)
Personality & Individual Differences
, vol.12
, pp. 1293-1299
-
-
Weaver, J.B.1
-
38
-
-
0034171141
-
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life
-
Anderson CA, Dill KE. Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality & Social Psychology 2000; 78: 772-90.
-
(2000)
Journal of Personality & Social Psychology
, vol.78
, pp. 772-790
-
-
Anderson, C.A.1
Dill, K.E.2
-
39
-
-
0036953077
-
Viewer characteristics, exposure to television violence, and aggression
-
Haridakis PM. Viewer characteristics, exposure to television violence, and aggression. Media Psychology 2002; 4: 325-53.
-
(2002)
Media Psychology
, vol.4
, pp. 325-353
-
-
Haridakis, P.M.1
-
40
-
-
4744356011
-
Genre and the video game
-
Wolf MJP, ed., Austin: University of Texas Press
-
Wolf MJP. (2001) Genre and the video game. In Wolf MJP, ed. The medium of the video game. Austin: University of Texas Press, pp. 113-34.
-
(2001)
The Medium of the Video Game
, pp. 113-134
-
-
Mjp, W.1
|