메뉴 건너뛰기




Volumn 12, Issue 5, 2009, Pages 567-572

Children and video games: Addiction, engagement, and scholastic achievement

Author keywords

[No Author keywords available]

Indexed keywords

ACADEMIC ACHIEVEMENT; ADDICTION; ARTICLE; CHILD; DANFORTH ENGAGEMENT ADDICTION II SCALE; DIAGNOSTIC AND STATISTICAL MANUAL OF MENTAL DISORDERS; ELEMENTARY STUDENT; FEMALE; GAME; HUMAN; MAJOR CLINICAL STUDY; MALE; PREDICTIVE VALIDITY; RATING SCALE; SCHOOL CHILD; SINGAPORE;

EID: 70350093300     PISSN: 10949313     EISSN: None     Source Type: Journal    
DOI: 10.1089/cpb.2009.0079     Document Type: Article
Times cited : (171)

References (41)
  • 2
    • 70350127992 scopus 로고    scopus 로고
    • (accessed Dec. 8, 2006)
    • Kaiser Family Foundation. (2002) Children & video games. www.kff.org=entmedia=loader.cfm?url==commonspot=security= getfile. cfm&PageID=14092 (accessed Dec. 8, 2006).
    • (2002) Children & Video Games
    • Kaiser, F.F.1
  • 3
    • 70350134501 scopus 로고    scopus 로고
    • Among the LAN gamers: Men & women playing video games at a public event
    • Annual Meetings, New York
    • Jansz J, Grimberg M. (2005) Among the LAN gamers: men & women playing video games at a public event. International Communication Association, Annual Meetings, New York.
    • (2005) International Communication Association
    • Jansz, J.1    Grimberg, M.2
  • 5
    • 85083230081 scopus 로고    scopus 로고
    • Stories for eye, ear, andmuscles. Video games media, and embodied experiences
    • WolfMJP, Perron B, eds. London: Routledge
    • Grodal T. (2003) Stories for eye, ear, andmuscles. Video games media, and embodied experiences. InWolfMJP, Perron B, eds. The video game theory reader. London: Routledge, pp. 129-155
    • (2003) The Video Game Theory Reader , pp. 129-155
    • Grodal, T.1
  • 6
    • 0036389771 scopus 로고    scopus 로고
    • Interactivity: A concept explication
    • Kiousis S. Interactivity: a concept explication. New Media & Society 2002; 4:355.
    • (2002) New Media & Society , vol.4 , pp. 355
    • Kiousis, S.1
  • 7
    • 70350135000 scopus 로고
    • Video games violence OK if not too explicit
    • Straits Times. May 27, (accessed Nov. 22, 2006)
    • Chan G. Video games violence ''OK if not too explicit.'' Straits Times. May 27, 1993, Factiva database (accessed Nov. 22, 2006).
    • (1993) Factiva Database
    • Chan, G.1
  • 8
    • 0034171141 scopus 로고    scopus 로고
    • Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life
    • Anderson CA, Dill KE. Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality & Social Psychology 2000; 78:772-790
    • (2000) Journal of Personality & Social Psychology , vol.78 , pp. 772-790
    • Anderson, C.A.1    Dill, K.E.2
  • 9
    • 0002802911 scopus 로고
    • Video games and children: Effects on leisure activities, schoolwork and peer involvement
    • Creasey GL, Myers BJ. Video games and children: effects on leisure activities, schoolwork and peer involvement. Merrill- Palmer Quarterly 1986; 32:251-262
    • (1986) Merrill- Palmer Quarterly , vol.32 , pp. 251-262
    • Creasey, G.L.1    Myers, B.J.2
  • 10
    • 1242343719 scopus 로고    scopus 로고
    • The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance
    • Gentile DA, Lynch PJ, Linder JR, et al. The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Journal of Adolescence 2004; 27:5.
    • (2004) Journal of Adolescence , vol.27 , pp. 5
    • Gentile, D.A.1    Lynch, P.J.2    Linder, J.R.3
  • 11
    • 0040185960 scopus 로고
    • Video games and school performance
    • Harris MB, Williams R. Video games and school performance. Education 1985; 105:306.
    • (1985) Education , vol.105 , pp. 306
    • Harris, M.B.1    Williams, R.2
  • 12
    • 1242327242 scopus 로고
    • Computers, mass media, and schooling: Functional equivalence in uses of new media
    • Lieberman DA, Chaffee SH, Roberts DF. Computers, mass media, and schooling: functional equivalence in uses of new media. Social Science Computer Review 1988; 6:224-241
    • (1988) Social Science Computer Review , vol.6 , pp. 224-241
    • Lieberman, D.A.1    Chaffee, S.H.2    Roberts, D.F.3
  • 14
    • 0031173071 scopus 로고    scopus 로고
    • Children and videogames: Leisure activities, aggression, social integration, and school performance
    • Van Schie EGM, Wiegman O. Children and videogames: leisure activities, aggression, social integration, and school performance. Journal of Applied Social Psychology 1997; 27:1175-1194
    • (1997) Journal of Applied Social Psychology , vol.27 , pp. 1175-1194
    • Van Schie, E.G.M.1    Wiegman, O.2
  • 16
    • 0036676363 scopus 로고    scopus 로고
    • A factor-analytic investigation of computer addiction and engagement
    • Charlton JP. A factor-analytic investigation of computer addiction and engagement. British Journal of Psychology 2002; 93:329.
    • (2002) British Journal of Psychology , vol.93 , pp. 329
    • Charlton, J.P.1
  • 18
    • 70350130858 scopus 로고    scopus 로고
    • Infocomm Development Authority of Singapore. (accessed Nov. 1, 2008)
    • Infocomm Development Authority of Singapore. (2007) Annual survey on Infocomm use in households and by individuals. www.ida.gov.sg=doc=Publications= Publications-Level2=20061205092557=ASInfocommUsageHseholds07.pdf (accessed Nov. 1, 2008).
    • (2007) Annual Survey on Infocomm Use in Households and by Individuals
  • 19
  • 20
    • 37249086042 scopus 로고    scopus 로고
    • Meritocracy and elitism in a global city: Ideological shifts in Singapore
    • Tan KP. Meritocracy and elitism in a global city: ideological shifts in Singapore. International Political Science Review 2008; 29:7-27.
    • (2008) International Political Science Review , vol.29 , pp. 7-27
    • Tan, K.P.1
  • 21
    • 22344444495 scopus 로고    scopus 로고
    • The remote, the mouse, and the no. 2 pencil: Household media environment and academic achievement among third grade students
    • Borzekowski D, Robinson T. The remote, the mouse, and the no.2 pencil: household media environment and academic achievement among third grade students. Archives of Pediatrics & Adolescent Medicine 2005; 159.
    • (2005) Archives of Pediatrics & Adolescent Medicine , pp. 159
    • Borzekowski, D.1    Robinson, T.2
  • 22
    • 0002455335 scopus 로고
    • Correlates of children's usage of videogames and computers
    • Lin S, Lepper MR. Correlates of children's usage of videogames and computers. Journal of Applied Social Psychology 1987; 17:72-93.
    • (1987) Journal of Applied Social Psychology , vol.17 , pp. 72-93
    • Lin, S.1    Lepper, M.R.2
  • 24
    • 0036851617 scopus 로고    scopus 로고
    • Not so doomed: Computer game play and positive adolescent development
    • Durkin K, Barber B. Not so doomed: computer game play and positive adolescent development. Journal of Applied Developmental Psychology 2002; 23:373.
    • (2002) Journal of Applied Developmental Psychology , vol.23 , pp. 373
    • Durkin, K.1    Barber, B.2
  • 25
    • 0032043249 scopus 로고    scopus 로고
    • Dependence on computer games by adolescents
    • Griffiths MD, Hunt N. Dependence on computer games by adolescents. Psychological Reports 1998; 82:475.
    • (1998) Psychological Reports , vol.82 , pp. 475
    • Griffiths, M.D.1    Hunt, N.2
  • 26
    • 2142759061 scopus 로고
    • Gaming, gambling and other addictive play
    • Kerr JH, Apter MJ, eds. Amsterdam: Swets & Zeitlinger
    • Brown RIF. (1991) Gaming, gambling and other addictive play. In Kerr JH, Apter MJ, eds. Adult play: a reversal theory approach. Amsterdam: Swets & Zeitlinger, pp. 101-118
    • (1991) Adult Play: A Reversal Theory Approach , pp. 101-118
    • Brown, R.I.F.1
  • 27
    • 0000505759 scopus 로고
    • Some contributions of the study of gambling to the study of other addictions
    • Eadington WR, Cornelius JA, eds. Reno: University of Nevada
    • Brown RIF. (1993) Some contributions of the study of gambling to the study of other addictions. In Eadington WR, Cornelius JA, eds. Gambling behavior and problem gambling. Reno: University of Nevada, pp. 241-272
    • (1993) Gambling Behavior and Problem Gambling , pp. 241-272
    • Brown, R.I.F.1
  • 30
    • 70350129095 scopus 로고    scopus 로고
    • Addiction to online games: Classification and personality correlates
    • Whitman College, Washington
    • Danforth IDW. Addiction to online games: classification and personality correlates. Unpublished doctoral dissertation, Whitman College, Washington, 2003.
    • (2003) Unpublished Doctoral Dissertation
    • Danforth, I.D.W.1
  • 31
    • 70350131331 scopus 로고    scopus 로고
    • Differentiating computerrelated addictions and high engagement
    • Morgan K Brebbia CA, Sanchez J, et al. eds. Southhampton: WIT Press
    • Charlton JP, Danforth IDW. (2004) Differentiating computerrelated addictions and high engagement. In Morgan K Brebbia CA, Sanchez J, et al. eds. Human perspectives in the Internet society. Southhampton: WIT Press.
    • (2004) Human Perspectives in the Internet Society
    • Charlton, J.P.1    Danforth, I.D.W.2
  • 32
    • 33846088397 scopus 로고    scopus 로고
    • Distinguishing addiction and high engagement in the context of online game playing
    • Charlton JP, Danforth IDW. Distinguishing addiction and high engagement in the context of online game playing. Computers in Human Behavior 2007; 23:1531-1548
    • (2007) Computers in Human Behavior , vol.23 , pp. 1531-1548
    • Charlton, J.P.1    Danforth, I.D.W.2
  • 33
    • 33745870203 scopus 로고    scopus 로고
    • Video game addiction among adolescents: Associations with academic performance and aggression
    • Tampa, FL, April
    • Hauge MR, Gentile DA. Video game addiction among adolescents: associations with academic performance and aggression. Society for Research in Child Development Conference, Tampa, FL, April, 2003.
    • (2003) Society for Research in Child Development Conference
    • Hauge, M.R.1    Gentile, D.A.2
  • 34
    • 39449126922 scopus 로고    scopus 로고
    • Addiction and the structural characteristics of massively multiplayer online games
    • University of Hawaii
    • Clark NL. (2006) Addiction and the structural characteristics of massively multiplayer online games. Unpublished master's dissertation, University of Hawaii.
    • (2006) Unpublished Master's Dissertation
    • Clark, N.L.1
  • 35
    • 70350130857 scopus 로고    scopus 로고
    • A disorder by any other name: Excessive computer game playing
    • Reddy S. A disorder by any other name: excessive computer game playing. Virtual Mentor 2008; 10:30-34
    • (2008) Virtual Mentor , vol.10 , pp. 30-34
    • Reddy, S.1
  • 36
    • 0003805933 scopus 로고
    • Computer addiction?
    • Basingstoke, UK: Taylor & Francis
    • Shotton M (1989) Computer addiction? A study of computer dependency. Basingstoke, UK: Taylor & Francis.
    • (1989) A Study of Computer Dependency
    • Shotton, M.1
  • 37
    • 84950620569 scopus 로고
    • The costs and benefits of computer addiction
    • Shotton MA. The costs and benefits of computer addiction. Behaviour & Information Technology 1991; 10: 219-230
    • (1991) Behaviour & Information Technology , vol.10 , pp. 219-230
    • Shotton, M.A.1
  • 38
    • 33747837772 scopus 로고    scopus 로고
    • EverQuest-It's just a computer game right? An interpretative phenomenological analysis of online gaming addiction
    • Chappell D, Eatough V, Davies MNO, et al. EverQuest-It's just a computer game right? An interpretative phenomenological analysis of online gaming addiction. International Journal of Mental Health & Addiction 2006; 4:205-216
    • (2006) International Journal of Mental Health & Addiction , vol.4 , pp. 205-216
    • Chappell, D.1    Eatough, V.2    Davies, M.N.O.3
  • 41
    • 34548202708 scopus 로고    scopus 로고
    • A study of time management: The correlation between video game usage and academic performance markers
    • Anand V. A study of time management: the correlation between video game usage and academic performance markers. CyberPsychology & Behavior 2007; 10:552-559
    • (2007) CyberPsychology & Behavior , vol.10 , pp. 552-559
    • Anand, V.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.