-
1
-
-
0034171141
-
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life
-
Anderson, C., & Dill, K. (2000). Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology, 78, 772-790.
-
(2000)
Journal of Personality and Social Psychology
, vol.78
, pp. 772-790
-
-
Anderson, C.1
Dill, K.2
-
2
-
-
1242276188
-
An update on the effects of playing violent video games
-
Anderson, C.A. (2004). An update on the effects of playing violent video games. Journal of Adolescence, 27, 113-122.
-
(2004)
Journal of Adolescence
, vol.27
, pp. 113-122
-
-
Anderson, C.A.1
-
4
-
-
27644543510
-
Correlates and consequences of exposure to video game violence: Hostile personality, empathy, and aggressive behavior
-
Bartholow, B.D., Sestir, M.A., & Davis, E.B. (2005). Correlates and consequences of exposure to video game violence: Hostile personality, empathy, and aggressive behavior. Personality and Social Psychology Bulletin, 31, 1573-1586.
-
(2005)
Personality and Social Psychology Bulletin
, vol.31
, pp. 1573-1586
-
-
Bartholow, B.D.1
Sestir, M.A.2
Davis, E.B.3
-
7
-
-
39449132417
-
Effects of Internet use and social resources on changes in depression
-
Bessiere, K., Kiesler, S., Kraut, R., & Boneva, B.S. (2008). Effects of Internet use and social resources on changes in depression. Information, Communication & Society, 11, 47-70.
-
(2008)
Information, Communication & Society
, vol.11
, pp. 47-70
-
-
Bessiere, K.1
Kiesler, S.2
Kraut, R.3
Boneva, B.S.4
-
8
-
-
33746522056
-
-
Washington, DC: Pew Internet & American Life Project
-
Boase, J., Horrigan, J., Wellman, B., & Rainie, L. (2006). The strength of Internet ties: The Internet and email aid users in maintaining their social networks and provide pathways to help when people face big decisions. Washington, DC: Pew Internet & American Life Project.
-
(2006)
The Strength of Internet Ties: The Internet and Email Aid Users in Maintaining Their Social Networks and Provide Pathways to Help When People Face Big Decisions
-
-
Boase, J.1
Horrigan, J.2
Wellman, B.3
Rainie, L.4
-
9
-
-
13844314820
-
The influence of violent media on children and adolescents: A public-health approach
-
Browne, K.D., & Hamilton-Giachritsis, C. (2005). The influence of violent media on children and adolescents: A public-health approach. Lancet, 365, 702-710.
-
(2005)
Lancet
, vol.365
, pp. 702-710
-
-
Browne, K.D.1
Hamilton-Giachritsis, C.2
-
11
-
-
0242550687
-
Preference for online social interaction: A theory of problematic Internet use and psychosocial well-being
-
Caplan, S.E. (2003). Preference for online social interaction: A theory of problematic Internet use and psychosocial well-being. Communication Research, 30, 625-648.
-
(2003)
Communication Research
, vol.30
, pp. 625-648
-
-
Caplan, S.E.1
-
13
-
-
77949514609
-
-
Center for the Digital Future., Los Angeles: USC Annenberg School Center for the Digital Future
-
Center for the Digital Future. (2009). The 2009 digital future report: Surveying the digital future-year eight. Los Angeles: USC Annenberg School Center for the Digital Future.
-
(2009)
The 2009 Digital Future Report: Surveying the Digital Future-Year Eight
-
-
-
14
-
-
84986364821
-
Positive events and social supports as buffers of life change stress
-
Cohen, S., & Hoberman, H.M. (1983). Positive events and social supports as buffers of life change stress. Journal of Applied Social Psychology, 13, 99-125.
-
(1983)
Journal of Applied Social Psychology
, vol.13
, pp. 99-125
-
-
Cohen, S.1
Hoberman, H.M.2
-
15
-
-
0022115624
-
Stress, social support, and the buffering hypothesis
-
Cohen, S., & Wills, T. (1985). Stress, social support, and the buffering hypothesis. Psychological Bulletin, 98, 310-357.
-
(1985)
Psychological Bulletin
, vol.98
, pp. 310-357
-
-
Cohen, S.1
Wills, T.2
-
16
-
-
34548230519
-
Social interactions in massively multiplayer online role-playing gamers
-
Cole, H., & Griffiths, M.D. (2007). Social interactions in massively multiplayer online role-playing gamers. CyberPsychology & Behavior, 10, 575-583.
-
(2007)
CyberPsychology & Behavior
, vol.10
, pp. 575-583
-
-
Cole, H.1
Griffiths, M.D.2
-
17
-
-
0003788406
-
-
Los Angeles: UCLA Center for Communication Policy
-
Cole, J.I., Suman, M., Schramm, P., Bel, D.V., & Aquino, J.S. (2000). The UCLA Internet report: Surveying the digital future. Los Angeles: UCLA Center for Communication Policy.
-
(2000)
The UCLA Internet Report: Surveying the Digital Future
-
-
Cole, J.I.1
Suman, M.2
Schramm, P.3
Bel, D.V.4
Aquino, J.S.5
-
18
-
-
35448947454
-
Reconfiguring friendships: Social relationships and the Internet
-
Di Gennaro, C., & Dutton, W.H. (2007). Reconfiguring friendships: Social relationships and the Internet. Information, Communication & Society, 10, 591-618.
-
(2007)
Information, Communication & Society
, vol.10
, pp. 591-618
-
-
Di Gennaro, C.1
Dutton, W.H.2
-
19
-
-
33745862770
-
Alone together? Exploring the social dynamics of massively multiplayer online games
-
New York: ACM Press. Retrieved July 6, from 2010
-
Ducheneaut, N., Yee, N., Nickell, E., & Moore, R. (2006). Alone together? Exploring the social dynamics of massively multiplayer online games. In Proceedings of the SIGCHI conference on human factor in computing systems (pp. 407-416). New York: ACM Press. Retrieved July 6, 2010, from http://www.parc.com/publication/1581/alone-together-exploring-the-social-dynamics-of-massively-multiplayer-online-games.html.
-
(2006)
In Proceedings of the SIGCHI conference on human factor in computing systems
, pp. 407-416
-
-
Ducheneaut, N.1
Yee, N.2
Nickell, E.3
Moore, R.4
-
20
-
-
34548285057
-
The benefits of facebook Friends: Social capital and college students' use of online social network sites
-
Ellison, N.B., Steinfield, C., & Lampe, C. (2007). The benefits of facebook Friends: Social capital and college students' use of online social network sites. Journal of Computer-Mediated Communication, 12, 1143-1168.
-
(2007)
Journal of Computer-Mediated Communication
, vol.12
, pp. 1143-1168
-
-
Ellison, N.B.1
Steinfield, C.2
Lampe, C.3
-
21
-
-
0000574580
-
The development of an abbreviated form of the revised Eysenck Personality Questionnaire (EQPR-A): Its use among students in England, Canada, the U.S.A. and Australia
-
Francis, L., Brown, L., & Philipchalk, R. (1992). The development of an abbreviated form of the revised Eysenck Personality Questionnaire (EQPR-A): Its use among students in England, Canada, the U.S.A. and Australia. Personality and Individual Differences, 13, 443-449.
-
(1992)
Personality and Individual Differences
, vol.13
, pp. 443-449
-
-
Francis, L.1
Brown, L.2
Philipchalk, R.3
-
22
-
-
33646490003
-
Does the Internet Strengthen Community
-
Galston, W.A. (2000). Does the Internet Strengthen Community. National Civic Review, 89(3), 193-202.
-
(2000)
National Civic Review
, vol.89
, Issue.3
, pp. 193-202
-
-
Galston, W.A.1
-
24
-
-
4344689341
-
Demographic factors and playing variables in online computer gaming
-
Griffiths, M.D., Davies, M.N.O., & Chappell, D. (2004). Demographic factors and playing variables in online computer gaming. CyberPsychology & Behavior, 7, 479-487.
-
(2004)
CyberPsychology & Behavior
, vol.7
, pp. 479-487
-
-
Griffiths, M.D.1
Davies, M.N.O.2
Chappell, D.3
-
25
-
-
37249048451
-
Whose space? Differences among users and non-users of social network sites
-
Hargittai, E. (2007). Whose space? Differences among users and non-users of social network sites. Journal of Computer-Mediated Communication, 13, 276-297.
-
(2007)
Journal of Computer-Mediated Communication
, vol.13
, pp. 276-297
-
-
Hargittai, E.1
-
26
-
-
50849132863
-
Digital inequality: Differences in young adults' use of the Internet
-
Hargittai, E., & Hinnant, A. (2008). Digital inequality: Differences in young adults' use of the Internet. Communication Research, 35, 602-621.
-
(2008)
Communication Research
, vol.35
, pp. 602-621
-
-
Hargittai, E.1
Hinnant, A.2
-
27
-
-
0036813957
-
Strong, weak, and latent ties and the impact of new media
-
Haythornthwaite, C. (2002). Strong, weak, and latent ties and the impact of new media. Information Society, 18, 385-401.
-
(2002)
Information Society
, vol.18
, pp. 385-401
-
-
Haythornthwaite, C.1
-
28
-
-
1142276291
-
Slouching toward the ordinary: Current trends in computer-mediated communication
-
Herring, S. (2004). Slouching toward the ordinary: Current trends in computer-mediated communication. New Media & Society, 6(1), 26-36.
-
(2004)
New Media & Society
, vol.6
, Issue.1
, pp. 26-36
-
-
Herring, S.1
-
29
-
-
0013024632
-
-
Washington, DC: Pew Internet & American Life Project
-
Horrigan, J.B., Rainie, L., & Fox, S. (2001). Online communities: Networks that nurture long-distance relationships and local ties. Washington, DC: Pew Internet & American Life Project.
-
(2001)
Online Communities: Networks that Nurture Long-Distance Relationships and Local Ties
-
-
Horrigan, J.B.1
Rainie, L.2
Fox, S.3
-
30
-
-
0031331501
-
A nation of strangers?
-
Katz, J.E., & Aspden, P. (1997). A nation of strangers? Communications of the ACM, 40(12), 81-86.
-
(1997)
Communications of the ACM
, vol.40
, Issue.12
, pp. 81-86
-
-
Katz, J.E.1
Aspden, P.2
-
31
-
-
0041337906
-
-
Cambridge, MA: The MIT Press
-
Katz, J.E., & Rice, R.E. (2002). Social consequences of Internet use: Access, involvement, and interaction. Cambridge, MA: The MIT Press.
-
(2002)
Social Consequences of Internet Use: Access, Involvement, and Interaction
-
-
Katz, J.E.1
Rice, R.E.2
-
32
-
-
0036211736
-
Internet paradox revisited
-
Kraut, R., Kiesler, S., Boneva, B., Cummings, J., Helgeson, V., & Crawford, A. (2002). Internet paradox revisited. Journal of Social Issues, 58(1), 49-74.
-
(2002)
Journal of Social Issues
, vol.58
, Issue.1
, pp. 49-74
-
-
Kraut, R.1
Kiesler, S.2
Boneva, B.3
Cummings, J.4
Helgeson, V.5
Crawford, A.6
-
33
-
-
0032172155
-
Internet paradox: A social technology that reduces social involvement and psychological well-being?
-
Kraut, R., Patterson, M., Lundmark, V., Kiesler, S., Mukopadhyay, T., & Scherlis, W. (1998). Internet paradox: A social technology that reduces social involvement and psychological well-being? American Psychologist, 53, 1017-1031.
-
(1998)
American Psychologist
, vol.53
, pp. 1017-1031
-
-
Kraut, R.1
Patterson, M.2
Lundmark, V.3
Kiesler, S.4
Mukopadhyay, T.5
Scherlis, W.6
-
34
-
-
34248642785
-
To broadband or not to broadband: The relationship between high-speed Internet and knowledge and participation
-
Kwak, N., Skoric, M.M., Williams, A.E., & Poor, N.D. (2004). To broadband or not to broadband: The relationship between high-speed Internet and knowledge and participation. Journal of Broadcasting & Electronic Media, 48, 421-445.
-
(2004)
Journal of Broadcasting & Electronic Media
, vol.48
, pp. 421-445
-
-
Kwak, N.1
Skoric, M.M.2
Williams, A.E.3
Poor, N.D.4
-
35
-
-
68249141693
-
Online communication and adolescent social ties: Who benefits more from Internet use?
-
Lee, S.J. (2009). Online communication and adolescent social ties: Who benefits more from Internet use?. Journal of Computer-Mediated Communication, 14, 509-531.
-
(2009)
Journal of Computer-Mediated Communication
, vol.14
, pp. 509-531
-
-
Lee, S.J.1
-
37
-
-
70149106026
-
-
Washington, DC: Pew Internet & American Life Project
-
Lenhart, A., Jones, S., & Macgill, A.R. (2008). Adults and video games. Washington, DC: Pew Internet & American Life Project.
-
(2008)
Adults and Video Games
-
-
Lenhart, A.1
Jones, S.2
Macgill, A.R.3
-
38
-
-
58149276843
-
-
Washington, DC: Pew Internet & American Life Project
-
Lenhart, A., Kahne, J., Middaugh, E., Macgill, A.R., Evans, C., & Vitak, J. (2008). Teens' gaming experiences are diverse and include significant social interaction and civic engagement. Washington, DC: Pew Internet & American Life Project.
-
(2008)
Teens' Gaming Experiences are Diverse and Include Significant Social Interaction and Civic Engagement
-
-
Lenhart, A.1
Kahne, J.2
Middaugh, E.3
Macgill, A.R.4
Evans, C.5
Vitak, J.6
-
39
-
-
0034338890
-
Plan 9 from cyberspace: The implications of the Internet for personality and social psychology
-
McKenna, K.Y.A., & Bargh, J.A. (2000). Plan 9 from cyberspace: The implications of the Internet for personality and social psychology. Personality and Social Psychology Review, 4, 57-75.
-
(2000)
Personality and Social Psychology Review
, vol.4
, pp. 57-75
-
-
McKenna, K.Y.A.1
Bargh, J.A.2
-
41
-
-
34547182915
-
Strangers and friends: Collaborative play in world of warcraft
-
In. New York: ACM Press. Retrieved July 6, from 2010
-
Nardi, B., & Harris, J. (2006). Strangers and friends: Collaborative play in world of warcraft. In CSCW 2006: Proceedings of the 2006 conference on computer supported cooperative work (pp. 149-158). New York: ACM Press. Retrieved July 6, 2010, from http://portal.acm.org/citation.cfm?id=1180898&dl=GUIDE&coll=GUIDE&CFID=93975890&CFTOKEN=11848780.
-
(2006)
CSCW 2006: Proceedings of the 2006 conference on computer supported cooperative work
, pp. 149-158
-
-
Nardi, B.1
Harris, J.2
-
42
-
-
0035538797
-
Sociability, interpersonal relations, and the Internet: Reconciling conflicting findings
-
Nie, N.H. (2001). Sociability, interpersonal relations, and the Internet: Reconciling conflicting findings. American Behavioral Scientist, 45, 420-435.
-
(2001)
American Behavioral Scientist
, vol.45
, pp. 420-435
-
-
Nie, N.H.1
-
43
-
-
79551584029
-
Internet and society: A preliminary report
-
Nie, N.H., & Erbring, L. (2002). Internet and society: A preliminary report. IT & Society, 1, 275-283.
-
(2002)
IT & Society
, vol.1
, pp. 275-283
-
-
Nie, N.H.1
Erbring, L.2
-
44
-
-
0004190234
-
-
New York: Marlowe & Company
-
Oldenburg, R. (1997). The great good place: Cafés, coffee shops, community centers, beauty parlors, general stores, bars, hangouts, and how they get you through the day. New York: Marlowe & Company.
-
(1997)
The Great Good Place: Cafés, Coffee Shops, Community Centers, Beauty Parlors, General Stores, Bars, Hangouts, and How they Get You through the Day
-
-
Oldenburg, R.1
-
46
-
-
31644438886
-
An analysis of socioemotional and task communication in online multiplayer video games
-
Pena, J., & Hancock, J.T. (2006). An analysis of socioemotional and task communication in online multiplayer video games. Communication Research, 33, 92-109.
-
(2006)
Communication Research
, vol.33
, pp. 92-109
-
-
Pena, J.1
Hancock, J.T.2
-
48
-
-
84957659770
-
Capitalizing on the net: Social contact, civic engagement, and sense of community
-
In B. Wellman & C. Haythornthwaite (Eds.), Oxford, UK: Blackwell
-
Quan-Haase, A., Wellman, B., Witte, J.C., & Hampton, K.N. (2002). Capitalizing on the net: Social contact, civic engagement, and sense of community. In B. Wellman & C. Haythornthwaite (Eds.), The Internet in everyday life (pp. 291-324). Oxford, UK: Blackwell.
-
(2002)
The Internet in Everyday Life
, pp. 291-324
-
-
Quan-Haase, A.1
Wellman, B.2
Witte, J.C.3
Hampton, K.N.4
-
49
-
-
85047686139
-
The Revised UCLA Loneliness Scale: Concurrent and discriminant validity evidence
-
Russell, D., Peplau, L.A., & Cutrona, C.E. (1980). The Revised UCLA Loneliness Scale: Concurrent and discriminant validity evidence. Journal of Personality and Social Psychology, 39, 472-480.
-
(1980)
Journal of Personality and Social Psychology
, vol.39
, pp. 472-480
-
-
Russell, D.1
Peplau, L.A.2
Cutrona, C.E.3
-
50
-
-
0035402241
-
The effects of violent video games on aggression: A meta-analysis
-
Sherry, J. (2001). The effects of violent video games on aggression: A meta-analysis. Human Communication Research, 27, 309-331.
-
(2001)
Human Communication Research
, vol.27
, pp. 309-331
-
-
Sherry, J.1
-
51
-
-
33846275077
-
The Internet and social interaction: A meta-analysis and critique of studies, 1995-2003
-
In R. Kraut, M. Brynin, & S. Kiesler (Eds.), Oxford, UK: Oxford University Press
-
Shklovski, I., Kiesler, S., & Kraut, R. (2006). The Internet and social interaction: A meta-analysis and critique of studies, 1995-2003. In R. Kraut, M. Brynin, & S. Kiesler (Eds.), Computers, phones, and the Internet: The social impact of information technology (pp. 210-218). Oxford, UK: Oxford University Press.
-
(2006)
Computers, Phones, and the Internet: The Social Impact of Information Technology
, pp. 210-218
-
-
Shklovski, I.1
Kiesler, S.2
Kraut, R.3
-
54
-
-
84973836633
-
Interpersonal effects in computer-mediated interaction: A relational perspective
-
Walther, J.B. (1992). Interpersonal effects in computer-mediated interaction: A relational perspective. Communication Research, 19, 52-90.
-
(1992)
Communication Research
, vol.19
, pp. 52-90
-
-
Walther, J.B.1
-
55
-
-
0030304043
-
Computer-mediated communication: Impersonal, interpersonal, and hyperpersonal interaction
-
Walther, J.B. (1996). Computer-mediated communication: Impersonal, interpersonal, and hyperpersonal interaction. Communication Research, 23, 3-43.
-
(1996)
Communication Research
, vol.23
, pp. 3-43
-
-
Walther, J.B.1
-
56
-
-
0035860512
-
Computer networks as social networks
-
Wellman, B. (2001). Computer networks as social networks. Science, 293, 2031-2034.
-
(2001)
Science
, vol.293
, pp. 2031-2034
-
-
Wellman, B.1
-
58
-
-
69549106389
-
-
Available from
-
White, P. (2009). MMOGData: Charts. Available fromhttp://mmogdata.voig.com/.
-
(2009)
MMOGData: Charts
-
-
White, P.1
-
59
-
-
34248669616
-
Groups and goblins: The social and civic impact of online games
-
Williams, D. (2006a). Groups and goblins: The social and civic impact of online games. Journal of Broadcasting & Electronic Media, 50, 651-681.
-
(2006)
Journal of Broadcasting & Electronic Media
, vol.50
, pp. 651-681
-
-
Williams, D.1
-
60
-
-
32244448321
-
On and off the net: Scales for social capital in an online era
-
Williams, D. (2006b). On and off the net: Scales for social capital in an online era. Journal of Computer-Mediated Communication, 11, 593-628.
-
(2006)
Journal of Computer-Mediated Communication
, vol.11
, pp. 593-628
-
-
Williams, D.1
-
61
-
-
34547579360
-
Why game studies now? Gamers don't bowl alone
-
Williams, D. (2006c). Why game studies now? Gamers don't bowl alone. Games and Culture, 1, 13-16.
-
(2006)
Games and Culture
, vol.1
, pp. 13-16
-
-
Williams, D.1
-
62
-
-
34347266207
-
The impact of time online: Social capital and cyberbalkanization
-
Williams, D. (2007). The impact of time online: Social capital and cyberbalkanization. CyberPsychology & Behavior, 10, 398-406.
-
(2007)
CyberPsychology & Behavior
, vol.10
, pp. 398-406
-
-
Williams, D.1
-
63
-
-
71949094515
-
Looking for gender: Gender roles and behaviors among online gamers
-
Williams, D., Consalvo, M., Caplan, S., & Yee, N. (2009). Looking for gender: Gender roles and behaviors among online gamers. Journal of Communication, 59, 700-725.
-
(2009)
Journal of Communication
, vol.59
, pp. 700-725
-
-
Williams, D.1
Consalvo, M.2
Caplan, S.3
Yee, N.4
-
64
-
-
34547556576
-
From tree house to barracks: The social life of guilds in World of Warcraft
-
Williams, D., Ducheneaut, N., Xiong, L., Zhang, Y., Yee, N., & Nickell, E. (2006). From tree house to barracks: The social life of guilds in World of Warcraft. Games and Culture, 1, 338-361.
-
(2006)
Games and Culture
, vol.1
, pp. 338-361
-
-
Williams, D.1
Ducheneaut, N.2
Xiong, L.3
Zhang, Y.4
Yee, N.5
Nickell, E.6
-
65
-
-
51149105247
-
Who plays, how much, and why? Debunking the stereotypical gamer profile
-
Williams, D., Yee, N., & Caplan, S.E. (2008). Who plays, how much, and why? Debunking the stereotypical gamer profile. Journal of Computer-Mediated Communication, 13, 993-1018.
-
(2008)
Journal of Computer-Mediated Communication
, vol.13
, pp. 993-1018
-
-
Williams, D.1
Yee, N.2
Caplan, S.E.3
-
66
-
-
33745434436
-
The demographics, motivations and derived experiences of users of massively-multiuser online graphical environments
-
Yee, N. (2006a). The demographics, motivations and derived experiences of users of massively-multiuser online graphical environments. Presence: Teleoperators and Virtual Environments, 15, 309-329.
-
(2006)
Presence: Teleoperators and Virtual Environments
, vol.15
, pp. 309-329
-
-
Yee, N.1
-
67
-
-
33847739415
-
Motivations for play in online games
-
Yee, N. (2006b). Motivations for play in online games. CyberPsychology & Behavior, 9, 772-775.
-
(2006)
CyberPsychology & Behavior
, vol.9
, pp. 772-775
-
-
Yee, N.1
-
68
-
-
34249785990
-
Saving the Internet
-
Zittrain, J. (2007). Saving the Internet. Harvard Business Review, 85(6), 49-59.
-
(2007)
Harvard Business Review
, vol.85
, Issue.6
, pp. 49-59
-
-
Zittrain, J.1
|