메뉴 건너뛰기




Volumn 12, Issue 1, 2009, Pages 63-65

Effects of video games on adolescents and adults

Author keywords

[No Author keywords available]

Indexed keywords

ADOLESCENT; ADULT; AGE; ANALYSIS OF VARIANCE; BEHAVIOR, ADDICTIVE; CLINICAL TRIAL; COMPARATIVE STUDY; COMPULSIVE BEHAVIOR; CULTURAL FACTOR; FACTORIAL ANALYSIS; HUMAN; MALE; MENTAL STRESS; MIDDLE AGED; MULTICENTER STUDY; PRINCIPAL COMPONENT ANALYSIS; PROCEDURES; PSYCHOLOGIC TEST; PSYCHOLOGY; PSYCHOMETRY; QUALITY OF LIFE; RECREATION; SPAIN; UNITED STATES; VALIDATION STUDY; YOUNG ADULT;

EID: 60049091329     PISSN: 10949313     EISSN: None     Source Type: Journal    
DOI: 10.1089/cpb.2008.0117     Document Type: Article
Times cited : (24)

References (6)
  • 2
    • 0036914066 scopus 로고    scopus 로고
    • Measuring problem video game playing in adolescents
    • Salguero RAT, Morán RMB. Measuring problem video game playing in adolescents. Addiction 2002; 97:1601-6.
    • (2002) Addiction , vol.97 , pp. 1601-1606
    • Salguero, R.A.T.1    Morán, R.M.B.2
  • 3
    • 0004235298 scopus 로고
    • American Psychiatric Association, 4th ed. Washington, DC: American Psychiatric Press
    • American Psychiatric Association. (1994) Diagnostic and statistical manual of mental disorders, 4th ed. Washington, DC: American Psychiatric Press.
    • (1994) Diagnostic and statistical manual of mental disorders


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.