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Volumn 12, Issue 1, 2009, Pages 63-65
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Effects of video games on adolescents and adults
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Author keywords
[No Author keywords available]
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Indexed keywords
ADOLESCENT;
ADULT;
AGE;
ANALYSIS OF VARIANCE;
BEHAVIOR, ADDICTIVE;
CLINICAL TRIAL;
COMPARATIVE STUDY;
COMPULSIVE BEHAVIOR;
CULTURAL FACTOR;
FACTORIAL ANALYSIS;
HUMAN;
MALE;
MENTAL STRESS;
MIDDLE AGED;
MULTICENTER STUDY;
PRINCIPAL COMPONENT ANALYSIS;
PROCEDURES;
PSYCHOLOGIC TEST;
PSYCHOLOGY;
PSYCHOMETRY;
QUALITY OF LIFE;
RECREATION;
SPAIN;
UNITED STATES;
VALIDATION STUDY;
YOUNG ADULT;
ADOLESCENT;
ADULT;
AGE FACTORS;
ANALYSIS OF VARIANCE;
BEHAVIOR, ADDICTIVE;
COMPULSIVE BEHAVIOR;
CROSS-CULTURAL COMPARISON;
FACTOR ANALYSIS, STATISTICAL;
HUMANS;
MALE;
MIDDLE AGED;
PLAY AND PLAYTHINGS;
PRINCIPAL COMPONENT ANALYSIS;
PSYCHOLOGICAL TESTS;
PSYCHOMETRICS;
QUALITY OF LIFE;
SPAIN;
STRESS, PSYCHOLOGICAL;
UNITED STATES;
VIDEO GAMES;
YOUNG ADULT;
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EID: 60049091329
PISSN: 10949313
EISSN: None
Source Type: Journal
DOI: 10.1089/cpb.2008.0117 Document Type: Article |
Times cited : (24)
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References (6)
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