메뉴 건너뛰기




Volumn 6249 LNCS, Issue , 2010, Pages 192-202

Psychological perspectives on social behaviors of Chinese MMORPG players

Author keywords

Addiction; Chi square test; Massively multi user online role playing game; Social behavior

Indexed keywords

ADDICTION; CHI-SQUARE TESTS; DEMOGRAPHIC INFORMATION; MULTI-USER; SCHOOL STUDENTS; SHANGHAI , CHINA; SOCIAL BEHAVIOR;

EID: 77956597124     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-14533-9_20     Document Type: Conference Paper
Times cited : (6)

References (20)
  • 2
    • 77956567812 scopus 로고    scopus 로고
    • The Daedalus Project, http://www.nickyee.com/daedalus/archives/001516.php
  • 3
    • 77956573491 scopus 로고    scopus 로고
    • The Daedalus Project, http://www.nickyee.com/daedalus/archives/001535.php
  • 4
    • 77956598905 scopus 로고    scopus 로고
    • The Daedalus Project, http://www.nickyee.com/daedalus/archives/000467.php
  • 6
    • 39449135867 scopus 로고    scopus 로고
    • Gender swapping and socializing in cyberspace: An exploratory study
    • Hussain, Z., Griffiths, M.D.: Gender Swapping and Socializing in Cyberspace: An Exploratory Study. Cyberpsychol. Behav. 11, 47-53 (2008)
    • (2008) Cyberpsychol. Behav , vol.11 , pp. 47-53
    • Hussain, Z.1    Griffiths, M.D.2
  • 7
    • 77956569631 scopus 로고    scopus 로고
    • Bartle Test of Gamer Psychology, http://www.gamerdna.com/quizzes/ bartle-test-of-gamer-psychology
  • 8
    • 77956569921 scopus 로고    scopus 로고
    • CVG
    • CVG, http://www.computerandvideogames.com/article.php?id=131791
  • 10
    • 77956608447 scopus 로고    scopus 로고
    • The three major existing problems and solutions of China's online game industry
    • Quan, W.: The Three Major Existing Problems and Solutions of China's Online Game Industry. Friends of Editors 3, 64-66 (2004)
    • (2004) Friends of Editors , vol.3 , pp. 64-66
    • Quan, W.1
  • 11
    • 77956587855 scopus 로고    scopus 로고
    • Comparison of China and Korean online game industry
    • Yao, Y.: Comparison of China and Korean Online Game Industry. Friends of Editors 2, 67-69 (2005)
    • (2005) Friends of Editors , vol.2 , pp. 67-69
    • Yao, Y.1
  • 12
    • 61049344212 scopus 로고    scopus 로고
    • Behind the "great firewall": Decoding China's Internet media policies from the inside
    • Zhang, L.: Behind the "great firewall": Decoding China's Internet media policies from the inside. Convergence: The Journal of Research into New Media Technologies 12, 271-290 (2006)
    • (2006) Convergence: The Journal of Research into New Media Technologies , vol.12 , pp. 271-290
    • Zhang, L.1
  • 13
    • 77956585196 scopus 로고    scopus 로고
    • Investigation and analysis on internet game behaviors by minor students
    • Liu, J.Y., Chen, S.H.: Investigation and Analysis on Internet Game Behaviors by Minor Students. Jiangxi Educational Research 11, 37-41 (2007)
    • (2007) Jiangxi Educational Research , vol.11 , pp. 37-41
    • Liu, J.Y.1    Chen, S.H.2
  • 14
    • 77956577053 scopus 로고    scopus 로고
    • Online game addiction and learning burnout of university students
    • Wang, B., Yu, H.B., Yang, S.: Online Game Addiction and Learning Burnout of University Students. Chinese Mental Health Journal 12, 841-844 (2007)
    • (2007) Chinese Mental Health Journal , vol.12 , pp. 841-844
    • Wang, B.1    Yu, H.B.2    Yang, S.3
  • 16
    • 77956605337 scopus 로고    scopus 로고
    • On the network game as an education for all-round development
    • Pu, Y.L.: On the Network Game as an Education for All-Round Development. Jianghan Tribune 5, 136-139 (2007)
    • (2007) Jianghan Tribune , vol.5 , pp. 136-139
    • Pu, Y.L.1
  • 17
    • 77956581506 scopus 로고    scopus 로고
    • Education network games Open the door to learning for human
    • Wang, Y.S., Bian, X.N., Zhang, P.F.: Education Network Games Open the Door to Learning for Human. E-education Research 9, 35-38 (2007)
    • (2007) E-education Research , vol.9 , pp. 35-38
    • Wang, Y.S.1    Bian, X.N.2    Zhang, P.F.3
  • 18
    • 33745434436 scopus 로고    scopus 로고
    • The demographics, motivations and derived experiences of users of massively-multiuser online graphical environments
    • Yee, N.: The Demographics, Motivations and Derived Experiences of Users of Massively-Multiuser Online Graphical Environments. Teleoperators and Virtual Environments 15, 309-329 (2006)
    • (2006) Teleoperators and Virtual Environments , vol.15 , pp. 309-329
    • Yee, N.1
  • 19
    • 70350134471 scopus 로고    scopus 로고
    • Understanding online gaming addiction and treatment issues for adolescents
    • Young, K.: Understanding online gaming addiction and treatment issues for adolescents. American Journal of Family Therapy 37, 355-372 (2009)
    • (2009) American Journal of Family Therapy , vol.37 , pp. 355-372
    • Young, K.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.