메뉴 건너뛰기




Volumn 86, Issue , 2014, Pages 93-109

Caught in the Web? Addictive behavior in cyberspace and the role of goal-orientation

Author keywords

Addiction; Cognitive absorption; Consumer behavior; Goal orientation; Virtual worlds

Indexed keywords

COMMERCE; CONSUMER BEHAVIOR; MARKETING; VIRTUAL REALITY;

EID: 84902074212     PISSN: 00401625     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.techfore.2013.08.024     Document Type: Article
Times cited : (32)

References (150)
  • 1
    • 27744503444 scopus 로고    scopus 로고
    • Social and ethical considerations in virtual worlds
    • Kerbs R.W. Social and ethical considerations in virtual worlds. Electron. Libr. 2005, 23(5):539-546.
    • (2005) Electron. Libr. , vol.23 , Issue.5 , pp. 539-546
    • Kerbs, R.W.1
  • 3
    • 34548230519 scopus 로고    scopus 로고
    • Social interactions in massively multiplayer online role-playing gamers
    • Cole H., Griffiths M.D. Social interactions in massively multiplayer online role-playing gamers. Cyberpsychol. Behav. 2007, 10(4):575-583.
    • (2007) Cyberpsychol. Behav. , vol.10 , Issue.4 , pp. 575-583
    • Cole, H.1    Griffiths, M.D.2
  • 4
    • 0012235647 scopus 로고    scopus 로고
    • Just one more click
    • Dern D.P. Just one more click. Computerworld 1996, 30(8):93.
    • (1996) Computerworld , vol.30 , Issue.8 , pp. 93
    • Dern, D.P.1
  • 5
    • 39549109321 scopus 로고    scopus 로고
    • 3D social virtual world: research issues and challenges
    • Hendaoui A., Limayem A., Thompson C.W. 3D social virtual world: research issues and challenges. IEEE Internet Comput. 2008, 12(1):88-92.
    • (2008) IEEE Internet Comput. , vol.12 , Issue.1 , pp. 88-92
    • Hendaoui, A.1    Limayem, A.2    Thompson, C.W.3
  • 6
    • 0033896875 scopus 로고    scopus 로고
    • Incidence and correlates of pathological Internet use among college students
    • Morahan-Martin J., Schumacher P. Incidence and correlates of pathological Internet use among college students. Comput. Hum. Behav. 2000, 16(1):2-13.
    • (2000) Comput. Hum. Behav. , vol.16 , Issue.1 , pp. 2-13
    • Morahan-Martin, J.1    Schumacher, P.2
  • 7
    • 0346086489 scopus 로고    scopus 로고
    • Is the internet addictive?
    • Nash K. Is the internet addictive?. Computerworld 1997, 31(40):45-48.
    • (1997) Computerworld , vol.31 , Issue.40 , pp. 45-48
    • Nash, K.1
  • 8
    • 83455178757 scopus 로고    scopus 로고
    • The influence of online gambling environments on self-control
    • Siemens J.C., Kopp S.W. The influence of online gambling environments on self-control. J. Public Policy Mark. 2011, 30(2):279-293.
    • (2011) J. Public Policy Mark. , vol.30 , Issue.2 , pp. 279-293
    • Siemens, J.C.1    Kopp, S.W.2
  • 9
    • 33846088397 scopus 로고    scopus 로고
    • Distinguishing addiction and high engagement in the context of online game playing
    • Charlton J.P., Danforth I.D.W. Distinguishing addiction and high engagement in the context of online game playing. Comput. Hum. Behav. 2007, 23:1531-1548.
    • (2007) Comput. Hum. Behav. , vol.23 , pp. 1531-1548
    • Charlton, J.P.1    Danforth, I.D.W.2
  • 10
    • 55349113268 scopus 로고    scopus 로고
    • The role of internet addiction in online game loyalty: an exploratory study
    • Lu H.P., Wang S.-M. The role of internet addiction in online game loyalty: an exploratory study. Internet Res. 2008, 18(5):499-519.
    • (2008) Internet Res. , vol.18 , Issue.5 , pp. 499-519
    • Lu, H.P.1    Wang, S.-M.2
  • 11
    • 84923812862 scopus 로고    scopus 로고
    • From Immersion to Addiction in Videogames
    • British Computer Society, Liverpool, D. England, R. Beale, O. Abuelmaatti (Eds.)
    • Seah M., Cairns P. From Immersion to Addiction in Videogames. Proceedings of HCI 2008 2008, vol. 1:55-63. British Computer Society, Liverpool. D. England, R. Beale, O. Abuelmaatti (Eds.).
    • (2008) Proceedings of HCI 2008 , vol.1 , pp. 55-63
    • Seah, M.1    Cairns, P.2
  • 13
    • 0031157968 scopus 로고    scopus 로고
    • Psychology of vomputer use: XLVII. Parameters of internet use, abuse and addiction: the first 90days of the internet usage survey
    • Brenner V. Psychology of vomputer use: XLVII. Parameters of internet use, abuse and addiction: the first 90days of the internet usage survey. Psychol. Rep. 1997, 80:879-882.
    • (1997) Psychol. Rep. , vol.80 , pp. 879-882
    • Brenner, V.1
  • 15
    • 0000080137 scopus 로고    scopus 로고
    • College life on-line: healthy and unhealthy internet use
    • Scherer K. College life on-line: healthy and unhealthy internet use. J. Coll. Stud. Dev. 1997, 38(6):655-664.
    • (1997) J. Coll. Stud. Dev. , vol.38 , Issue.6 , pp. 655-664
    • Scherer, K.1
  • 20
    • 0002432132 scopus 로고    scopus 로고
    • The relationship between depression and internet addiction
    • Young K., Rodgers R. The relationship between depression and internet addiction. CyberPsychol. 1998, 1:25-28.
    • (1998) CyberPsychol. , vol.1 , pp. 25-28
    • Young, K.1    Rodgers, R.2
  • 23
    • 79955525616 scopus 로고    scopus 로고
    • Welcome to the pharmacy: addiction, transcendence, and virtual reality
    • Weinstone A. Welcome to the pharmacy: addiction, transcendence, and virtual reality. Diacritics 1997, 27(3):77-89.
    • (1997) Diacritics , vol.27 , Issue.3 , pp. 77-89
    • Weinstone, A.1
  • 24
    • 0000913978 scopus 로고    scopus 로고
    • Time flies when you're having fun: cognitive absorption and beliefs about information technology usage
    • Agarwal R., Karahanna E. Time flies when you're having fun: cognitive absorption and beliefs about information technology usage. MIS Q. 2000, 24(4):665-694.
    • (2000) MIS Q. , vol.24 , Issue.4 , pp. 665-694
    • Agarwal, R.1    Karahanna, E.2
  • 25
    • 84863589990 scopus 로고    scopus 로고
    • In search of the 'meta maven'? An examination of market maven behavior across real-life, web and virtual world marketing channels
    • Barnes S.J., Pressey A.D. In search of the 'meta maven'? An examination of market maven behavior across real-life, web and virtual world marketing channels. Psychol. Mark. 2012, 29(3):167-185.
    • (2012) Psychol. Mark. , vol.29 , Issue.3 , pp. 167-185
    • Barnes, S.J.1    Pressey, A.D.2
  • 26
    • 33744828246 scopus 로고    scopus 로고
    • Avatar-based marketing
    • Hemp P. Avatar-based marketing. Harv. Bus. Rev. 2006, 84(6):48-56.
    • (2006) Harv. Bus. Rev. , vol.84 , Issue.6 , pp. 48-56
    • Hemp, P.1
  • 27
    • 34548312847 scopus 로고    scopus 로고
    • Slow but steady gains anticipated in 2004
    • Arnold C. Slow but steady gains anticipated in 2004. Mark. News January 15 2004, 16.
    • (2004) Mark. News , pp. 16
    • Arnold, C.1
  • 28
    • 33846141779 scopus 로고    scopus 로고
    • On market mavens and consumer self-confidence: a cross-cultural study
    • Chelminski P., Coulter R.A. On market mavens and consumer self-confidence: a cross-cultural study. Psychol. Mark. 2007, 24:69-91.
    • (2007) Psychol. Mark. , vol.24 , pp. 69-91
    • Chelminski, P.1    Coulter, R.A.2
  • 29
    • 20444502258 scopus 로고    scopus 로고
    • Market mavens' attitudes towards general technology: implications for marketing communications
    • Geissler G.L., Edison S.W. Market mavens' attitudes towards general technology: implications for marketing communications. J. Mark. Commun. 2005, 11:73-94.
    • (2005) J. Mark. Commun. , vol.11 , pp. 73-94
    • Geissler, G.L.1    Edison, S.W.2
  • 30
    • 0036003878 scopus 로고    scopus 로고
    • The field behind the screen: using netnography for marking research in online communities
    • Kozinets R.V. The field behind the screen: using netnography for marking research in online communities. J. Mark. Res. 2002, 39(1):61-72.
    • (2002) J. Mark. Res. , vol.39 , Issue.1 , pp. 61-72
    • Kozinets, R.V.1
  • 32
    • 2342599741 scopus 로고    scopus 로고
    • Creating virtual product experiences: the role of telepresence
    • Klein L.R. Creating virtual product experiences: the role of telepresence. J. Interact. Mark. 2003, 17(1):41-55.
    • (2003) J. Interact. Mark. , vol.17 , Issue.1 , pp. 41-55
    • Klein, L.R.1
  • 33
    • 0040669514 scopus 로고    scopus 로고
    • Impact of 3-D advertising on product knowledge, brand attitude, and purchase intention: the mediating role of presence
    • Li H., Daugherty T., Biocca F. Impact of 3-D advertising on product knowledge, brand attitude, and purchase intention: the mediating role of presence. J. Advert. 2002, 31(3):43-57.
    • (2002) J. Advert. , vol.31 , Issue.3 , pp. 43-57
    • Li, H.1    Daugherty, T.2    Biocca, F.3
  • 34
    • 84985084394 scopus 로고
    • Defining virtual reality: dimensions determining telepresence
    • Steuer J. Defining virtual reality: dimensions determining telepresence. J. Commun. 1992, 42(4):73-93.
    • (1992) J. Commun. , vol.42 , Issue.4 , pp. 73-93
    • Steuer, J.1
  • 35
    • 30344471695 scopus 로고    scopus 로고
    • The effects of virtual reality of consumer learning: an empirical investigation
    • Suh K.S., Lee Y.E. The effects of virtual reality of consumer learning: an empirical investigation. MIS Q. 2005, 29:674-697.
    • (2005) MIS Q. , vol.29 , pp. 674-697
    • Suh, K.S.1    Lee, Y.E.2
  • 36
    • 0031491452 scopus 로고    scopus 로고
    • A new marketing paradigm for electronic commerce
    • Hoffman D.L., Novak T.P. A new marketing paradigm for electronic commerce. Inf. Soc. 1996, 13:43-54.
    • (1996) Inf. Soc. , vol.13 , pp. 43-54
    • Hoffman, D.L.1    Novak, T.P.2
  • 39
    • 0001868548 scopus 로고
    • Defining virtual reality: dimensions determining telepresence
    • Lawrence Erlbaum Associates, Hillsdale, NJ, F. Biocca, M.R. Levy (Eds.)
    • Steuer J. Defining virtual reality: dimensions determining telepresence. Communication in the Age of Virtual Reality 1995, 33-56. Lawrence Erlbaum Associates, Hillsdale, NJ. F. Biocca, M.R. Levy (Eds.).
    • (1995) Communication in the Age of Virtual Reality , pp. 33-56
    • Steuer, J.1
  • 40
    • 0034381434 scopus 로고    scopus 로고
    • Clipping coupons in cyberspace: a proposed model of behavior for deal-prone consumers
    • Fortin D.R. Clipping coupons in cyberspace: a proposed model of behavior for deal-prone consumers. Psychol. Mark. 2000, 17:515-534.
    • (2000) Psychol. Mark. , vol.17 , pp. 515-534
    • Fortin, D.R.1
  • 43
    • 0042763927 scopus 로고    scopus 로고
    • Electronic power to the people: who is technology's keeper on the cyberspace frontier?
    • Ogden M.R. Electronic power to the people: who is technology's keeper on the cyberspace frontier?. Technol. Forecasting Soc. Chang. 1996, 52(2-3):119-133.
    • (1996) Technol. Forecasting Soc. Chang. , vol.52 , Issue.2-3 , pp. 119-133
    • Ogden, M.R.1
  • 44
    • 44449124724 scopus 로고    scopus 로고
    • Making real money in virtual worlds: MMORPGs and emerging business opportunities, challenges and ethical implications in metaverses
    • Papagiannidis S., Bourlakis M., Li F. Making real money in virtual worlds: MMORPGs and emerging business opportunities, challenges and ethical implications in metaverses. Technol. Forecasting Soc. Chang. 2008, 75(5):610-622.
    • (2008) Technol. Forecasting Soc. Chang. , vol.75 , Issue.5 , pp. 610-622
    • Papagiannidis, S.1    Bourlakis, M.2    Li, F.3
  • 45
    • 17244380812 scopus 로고    scopus 로고
    • Toward understanding members' general participation in and active contribution to an online travel community
    • Wang Y., Yu Q., Fesenmaier D.F. Toward understanding members' general participation in and active contribution to an online travel community. Tour. Manag. 2004, 25(4):709-722.
    • (2004) Tour. Manag. , vol.25 , Issue.4 , pp. 709-722
    • Wang, Y.1    Yu, Q.2    Fesenmaier, D.F.3
  • 46
    • 0034340409 scopus 로고    scopus 로고
    • Measuring the customer experience in online environments: a structural modeling approach-how the construct of flow can be used to define and measure a compelling online customer experience
    • Novak T.P., Hoffman D.L., Yung Y.-F. Measuring the customer experience in online environments: a structural modeling approach-how the construct of flow can be used to define and measure a compelling online customer experience. Mark. Sci. 2000, 19(1):22-43.
    • (2000) Mark. Sci. , vol.19 , Issue.1 , pp. 22-43
    • Novak, T.P.1    Hoffman, D.L.2    Yung, Y.-F.3
  • 47
    • 17744370355 scopus 로고    scopus 로고
    • Addiction to the internet and online gaming
    • Ng B.D., Wiemer-Hastings P. Addiction to the internet and online gaming. Cyberpsychol. Behav. 2005, 8(2):110-113.
    • (2005) Cyberpsychol. Behav. , vol.8 , Issue.2 , pp. 110-113
    • Ng, B.D.1    Wiemer-Hastings, P.2
  • 48
    • 84902111179 scopus 로고    scopus 로고
    • Korea Game Industry Agency, Korean Games White Book, Korea Game Industry Agency, Seoul, South Korea
    • Korea Game Industry Agency, Korean Games White Book, Korea Game Industry Agency, Seoul, South Korea, 2007.
    • (2007)
  • 53
    • 81955166232 scopus 로고    scopus 로고
    • Perception and addiction of online games as a function of personality traits
    • Huh S., Bowman N.D. Perception and addiction of online games as a function of personality traits. J. Media Psychol. 2008, 13(2):1-31.
    • (2008) J. Media Psychol. , vol.13 , Issue.2 , pp. 1-31
    • Huh, S.1    Bowman, N.D.2
  • 54
    • 23844474102 scopus 로고    scopus 로고
    • The emotional appeal of violent video games for adolescent males
    • Jansz J. The emotional appeal of violent video games for adolescent males. Commun. Theor. 2005, 15(3):219-241.
    • (2005) Commun. Theor. , vol.15 , Issue.3 , pp. 219-241
    • Jansz, J.1
  • 55
    • 0035464222 scopus 로고    scopus 로고
    • Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: a meta-analytic review of the scientific literature
    • Anderson C.A., Bushman B.J. Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: a meta-analytic review of the scientific literature. Psychol. Sci. 2001, 12:353-359.
    • (2001) Psychol. Sci. , vol.12 , pp. 353-359
    • Anderson, C.A.1    Bushman, B.J.2
  • 56
    • 43949155009 scopus 로고
    • Impact of virtual reality on young adults' physiological arousal and aggressive thoughts: interaction versus observation
    • Calvert S.L., Tan S. Impact of virtual reality on young adults' physiological arousal and aggressive thoughts: interaction versus observation. J. Appl. Dev. Psychol. 1994, 15:125-139.
    • (1994) J. Appl. Dev. Psychol. , vol.15 , pp. 125-139
    • Calvert, S.L.1    Tan, S.2
  • 57
    • 0035402241 scopus 로고    scopus 로고
    • The effects of violent video games on aggression: a meta-analysis
    • Sherry J.L. The effects of violent video games on aggression: a meta-analysis. Hum. Commun. Res. 2001, 27(3):409-431.
    • (2001) Hum. Commun. Res. , vol.27 , Issue.3 , pp. 409-431
    • Sherry, J.L.1
  • 58
    • 0032930752 scopus 로고    scopus 로고
    • Violent video games and aggression: a review of the literature
    • Griffiths M.D. Violent video games and aggression: a review of the literature. Aggress. Violent Behav. 1999, 4(2):203-212.
    • (1999) Aggress. Violent Behav. , vol.4 , Issue.2 , pp. 203-212
    • Griffiths, M.D.1
  • 59
    • 84902111181 scopus 로고
    • Merriam-Webster's Medical Dictionary. Merriam-Webster, Springfield, MA, 1995.
    • Merriam-Webster's Medical Dictionary (1995). Merriam-Webster, Springfield, MA, 1995.
    • (1995)
  • 62
    • 0036676363 scopus 로고    scopus 로고
    • A factor analytic investigation of computer 'addiction' and engagement
    • Charlton J.P. A factor analytic investigation of computer 'addiction' and engagement. Br. J. Psychol. 2002, 93:329-344.
    • (2002) Br. J. Psychol. , vol.93 , pp. 329-344
    • Charlton, J.P.1
  • 63
    • 84950620569 scopus 로고
    • The costs and benefits of computer addiction
    • Shotten M. The costs and benefits of computer addiction. Behav. Inf. Technol. 1991, 10(3):219-230.
    • (1991) Behav. Inf. Technol. , vol.10 , Issue.3 , pp. 219-230
    • Shotten, M.1
  • 65
    • 0029619276 scopus 로고
    • Home video game playing in schoolchildren: a study of incidents and patterns of play
    • Phillips C.A., Rolls S., Rouse A., Griffiths M.D. Home video game playing in schoolchildren: a study of incidents and patterns of play. J. Adolesc. 1995, 18(6):687-691.
    • (1995) J. Adolesc. , vol.18 , Issue.6 , pp. 687-691
    • Phillips, C.A.1    Rolls, S.2    Rouse, A.3    Griffiths, M.D.4
  • 66
    • 84863775089 scopus 로고    scopus 로고
    • Play online, work better? Examining the spillover of active learning and transformational leadership
    • Xanthopoulou D., Papagiannidis S. Play online, work better? Examining the spillover of active learning and transformational leadership. Technol. Forecast. Soc. Chang. 2012, 79:1328-1339.
    • (2012) Technol. Forecast. Soc. Chang. , vol.79 , pp. 1328-1339
    • Xanthopoulou, D.1    Papagiannidis, S.2
  • 68
    • 0343510364 scopus 로고    scopus 로고
    • Talk is cheap
    • June 16
    • J. Sandberg, Talk is cheap, Wall Str. J. June 16 (1997) 120.
    • (1997) Wall Str. J. , pp. 120
    • Sandberg, J.1
  • 71
    • 0842304328 scopus 로고    scopus 로고
    • American Psychiatric Association Press, Arlington, VA
    • American Psychiatric Association 2000, American Psychiatric Association Press, Arlington, VA.
    • (2000) American Psychiatric Association
  • 72
    • 42449136599 scopus 로고    scopus 로고
    • Issues for DSM-V: internet addiction
    • Block J. Issues for DSM-V: internet addiction. Am. J. Psychiatry 2008, 165:306-307.
    • (2008) Am. J. Psychiatry , vol.165 , pp. 306-307
    • Block, J.1
  • 73
    • 67650236148 scopus 로고    scopus 로고
    • Exploring user experiences as predictors of MMORPG addiction
    • Hsu S.H., Wen M.-H., Wu M.-C. Exploring user experiences as predictors of MMORPG addiction. Comput. Educ. 2009, 53:990-999.
    • (2009) Comput. Educ. , vol.53 , pp. 990-999
    • Hsu, S.H.1    Wen, M.-H.2    Wu, M.-C.3
  • 74
    • 84902081523 scopus 로고    scopus 로고
    • Teenage Zombies
    • S. Moore, Teenage Zombies, Wall Str. J. 251 (2008) 3.
    • (2008) Wall Str. J. , vol.251 , pp. 3
    • Moore, S.1
  • 75
    • 33846080539 scopus 로고    scopus 로고
    • Problematic internet use or internet addiction?
    • Yellowlees P.M., Marks S. Problematic internet use or internet addiction?. Comput. Hum. Behav. 2007, 23(3):1447-1453.
    • (2007) Comput. Hum. Behav. , vol.23 , Issue.3 , pp. 1447-1453
    • Yellowlees, P.M.1    Marks, S.2
  • 80
    • 33747837772 scopus 로고    scopus 로고
    • EverQuest-it's just a computer game right? An interpretative phenomenological analysis of online gaming addiction
    • Chappell D., Eatough V., Davies M.N.O., Griffiths M. EverQuest-it's just a computer game right? An interpretative phenomenological analysis of online gaming addiction. Int. J. Ment. Health Addict. 2006, 4:205-216.
    • (2006) Int. J. Ment. Health Addict. , vol.4 , pp. 205-216
    • Chappell, D.1    Eatough, V.2    Davies, M.N.O.3    Griffiths, M.4
  • 81
    • 84902111175 scopus 로고    scopus 로고
    • Available from:, BBC News
    • BBC News Videogame addiction clinic opens Available from:. http://news.bbc.co.uk/1/hi/technology/5191678.stm.
    • Videogame addiction clinic opens
  • 82
    • 0034986158 scopus 로고    scopus 로고
    • Modifications in the proposed diagnostic criteria for internet addiction
    • Beard K.W., Wolf E.M. Modifications in the proposed diagnostic criteria for internet addiction. CyberPsychol. Behav. 2001, 4(3):377-383.
    • (2001) CyberPsychol. Behav. , vol.4 , Issue.3 , pp. 377-383
    • Beard, K.W.1    Wolf, E.M.2
  • 83
    • 0032043249 scopus 로고    scopus 로고
    • Dependence on computer games by adolescents
    • Griffiths M.D., Hunt N. Dependence on computer games by adolescents. Psychol. Rep. 1998, 82:475-480.
    • (1998) Psychol. Rep. , vol.82 , pp. 475-480
    • Griffiths, M.D.1    Hunt, N.2
  • 84
    • 73549084964 scopus 로고
    • The adoption of spreadsheet software: testing innovation diffusion theory in the context of end-user computing
    • Brancheau J.C., Wetherbe J.C. The adoption of spreadsheet software: testing innovation diffusion theory in the context of end-user computing. Inf. Syst. Res. 1990, 1(1):41-64.
    • (1990) Inf. Syst. Res. , vol.1 , Issue.1 , pp. 41-64
    • Brancheau, J.C.1    Wetherbe, J.C.2
  • 85
    • 44949274046 scopus 로고
    • The theory of planned behavior
    • Ajzen I. The theory of planned behavior. Organ. Behav. Hum. Decis. Process. 1991, 50(2):179-211.
    • (1991) Organ. Behav. Hum. Decis. Process. , vol.50 , Issue.2 , pp. 179-211
    • Ajzen, I.1
  • 86
    • 0002305454 scopus 로고
    • From intentions to actions: a theory of planned behavior
    • Springer-Verlag, New York, J. Kuhl, J. Beckmann (Eds.)
    • Ajzen I. From intentions to actions: a theory of planned behavior. Action Control: From Cognition to Behavior 1985, 11-39. Springer-Verlag, New York. J. Kuhl, J. Beckmann (Eds.).
    • (1985) Action Control: From Cognition to Behavior , pp. 11-39
    • Ajzen, I.1
  • 88
    • 55249087535 scopus 로고
    • Perceived usefulness, perceived ease of use, and user acceptance of information technology
    • Davis F.D. Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Q. 1989, 13(3):319-339.
    • (1989) MIS Q. , vol.13 , Issue.3 , pp. 319-339
    • Davis, F.D.1
  • 89
    • 70449589516 scopus 로고    scopus 로고
    • Examination of cognitive absorption influencing the intention to use a virtual community
    • Lin H.F. Examination of cognitive absorption influencing the intention to use a virtual community. Behav. Inf. Technol. 2009, 28(5):421-431.
    • (2009) Behav. Inf. Technol. , vol.28 , Issue.5 , pp. 421-431
    • Lin, H.F.1
  • 91
    • 0002808002 scopus 로고
    • Absorption: nature, assessment, and correlates
    • Roche S.M., McConkey K.M. Absorption: nature, assessment, and correlates. J. Pers. Soc. Psychol. 1990, 59(1):91-101.
    • (1990) J. Pers. Soc. Psychol. , vol.59 , Issue.1 , pp. 91-101
    • Roche, S.M.1    McConkey, K.M.2
  • 93
    • 0001951659 scopus 로고    scopus 로고
    • Audience engagement in multi-media presentations
    • Webster J., Ho H. Audience engagement in multi-media presentations. Data Base Adv. Inf. Syst. 1997, 28(2):63-77.
    • (1997) Data Base Adv. Inf. Syst. , vol.28 , Issue.2 , pp. 63-77
    • Webster, J.1    Ho, H.2
  • 96
    • 77956784172 scopus 로고    scopus 로고
    • Toward a hierarchical model of intrinsic and extrinsic motivation
    • Vallerand R.J. Toward a hierarchical model of intrinsic and extrinsic motivation. Adv. Exp. Soc. Psychol. 1997, 29:271-374.
    • (1997) Adv. Exp. Soc. Psychol. , vol.29 , pp. 271-374
    • Vallerand, R.J.1
  • 97
    • 0016219444 scopus 로고
    • Openness to absorbing and self-altering experiences ('absorption'): a trait related to hypnotic susceptibility
    • Tellegen A., Atkinson G. Openness to absorbing and self-altering experiences ('absorption'): a trait related to hypnotic susceptibility. J. Abnorm. Psychol. 1974, 83:268-277.
    • (1974) J. Abnorm. Psychol. , vol.83 , pp. 268-277
    • Tellegen, A.1    Atkinson, G.2
  • 98
    • 84991149383 scopus 로고
    • Extrinsic and intrinsic motivation to use computers in the workplace
    • Davis F.D., Bagozzi R.P., Warshaw P.R. Extrinsic and intrinsic motivation to use computers in the workplace. J. Appl. Soc. Psychol. 1992, 22:1111-1132.
    • (1992) J. Appl. Soc. Psychol. , vol.22 , pp. 1111-1132
    • Davis, F.D.1    Bagozzi, R.P.2    Warshaw, P.R.3
  • 99
    • 65049086023 scopus 로고    scopus 로고
    • Virtual item purchase behavior in virtual worlds: an exploratory investigation
    • Guo Y., Barnes S.J. Virtual item purchase behavior in virtual worlds: an exploratory investigation. Electron. Commer. Res. 2009, 9:77-96.
    • (2009) Electron. Commer. Res. , vol.9 , pp. 77-96
    • Guo, Y.1    Barnes, S.J.2
  • 103
    • 84902077474 scopus 로고    scopus 로고
    • Online gaming as sociable media, Apprentiss
    • (available from:)
    • Thorne S.L., Fischer I. Online gaming as sociable media, Apprentiss. Lang. Syst. Inf. Commun. 2012, 15(1). (available from: http://alsic.revues.org/2450).
    • (2012) Lang. Syst. Inf. Commun. , vol.15 , Issue.1
    • Thorne, S.L.1    Fischer, I.2
  • 105
    • 51149105247 scopus 로고    scopus 로고
    • Who plays, how much, and why? Debunking the stereotypical gamer profile
    • Williams D., Yee N., Kaplan S.E. Who plays, how much, and why? Debunking the stereotypical gamer profile. J. Comput.-Mediat. Commun. 2008, 13:93-1018.
    • (2008) J. Comput.-Mediat. Commun. , vol.13 , pp. 93-1018
    • Williams, D.1    Yee, N.2    Kaplan, S.E.3
  • 106
    • 84861556878 scopus 로고    scopus 로고
    • Social influence in second life: social network and social psychological processes in the diffusion of belief and behaviour on the web
    • unpublished PhD thesis, Department of Psychology, University of Surrey
    • A.K. Krotosky, Social influence in second life: social network and social psychological processes in the diffusion of belief and behaviour on the web, unpublished PhD thesis, Department of Psychology, University of Surrey, 2009.
    • (2009)
    • Krotosky, A.K.1
  • 107
    • 84902111167 scopus 로고    scopus 로고
    • What's real anymore? A comparison of world of warcraft, second life and online experiences
    • unpublished master's dissertation, Department of Communications, University of North Texas
    • C. Tran, What's real anymore? A comparison of world of warcraft, second life and online experiences, unpublished master's dissertation, Department of Communications, University of North Texas, 2009.
    • (2009)
    • Tran, C.1
  • 108
    • 68249108941 scopus 로고    scopus 로고
    • Player motivations: a psychological perspective
    • (Article 22; available online)
    • Bostan B. Player motivations: a psychological perspective. ACM Comput. Entertain. 2009, 7(2). (Article 22; available online). 10.1145/1541895.1541902.
    • (2009) ACM Comput. Entertain. , vol.7 , Issue.2
    • Bostan, B.1
  • 110
    • 79957593971 scopus 로고    scopus 로고
    • The role of structural characteristics in problematic video game play: an empirical study
    • King D.L., Delfabbro P.H., Griffiths M.D. The role of structural characteristics in problematic video game play: an empirical study. Int. J. Ment. Health Addict. 2011, 9(3):320-333.
    • (2011) Int. J. Ment. Health Addict. , vol.9 , Issue.3 , pp. 320-333
    • King, D.L.1    Delfabbro, P.H.2    Griffiths, M.D.3
  • 112
    • 78649774732 scopus 로고    scopus 로고
    • Preliminary validation of a new clinical tool for identifying problem video game playing
    • King D., Delfabbro P.H., Zajac I.T. Preliminary validation of a new clinical tool for identifying problem video game playing. Int. J. Ment. Health Addict. 2011, 9(1):72-87.
    • (2011) Int. J. Ment. Health Addict. , vol.9 , Issue.1 , pp. 72-87
    • King, D.1    Delfabbro, P.H.2    Zajac, I.T.3
  • 113
    • 78649778115 scopus 로고    scopus 로고
    • Understanding and assisting excessive players of video games: a community psychology perspective
    • King D.L., Delfabbro P.H. Understanding and assisting excessive players of video games: a community psychology perspective. Aust. Community Psychol. 2009, 21:62-74.
    • (2009) Aust. Community Psychol. , vol.21 , pp. 62-74
    • King, D.L.1    Delfabbro, P.H.2
  • 114
    • 39449126922 scopus 로고    scopus 로고
    • Addiction and the structural characteristics of massively multiplayer online games
    • unpublished master's dissertation, Department of Communications, University of Hawaii
    • N.L. Clark, Addiction and the structural characteristics of massively multiplayer online games, unpublished master's dissertation, Department of Communications, University of Hawaii, 2006.
    • (2006)
    • Clark, N.L.1
  • 115
    • 84866277137 scopus 로고    scopus 로고
    • Online gaming addiction: classification, prediction and associated risk factors
    • Hussain Z., Griffiths M.D., Baguley T. Online gaming addiction: classification, prediction and associated risk factors. Addict. Res. Theory 2012, 20(5):359-371.
    • (2012) Addict. Res. Theory , vol.20 , Issue.5 , pp. 359-371
    • Hussain, Z.1    Griffiths, M.D.2    Baguley, T.3
  • 117
    • 79953847682 scopus 로고    scopus 로고
    • Motivations to play specifically predict excessive involvement in massively multiplayer online role-playing games: evidence from an online survey
    • Zanetta D.F., Zermatten A., Billieux J., Thorens G., Bondolfi G., Zullino D., Khazaal Y. Motivations to play specifically predict excessive involvement in massively multiplayer online role-playing games: evidence from an online survey. Eur. Addict. Res. 2011, 17:185-189.
    • (2011) Eur. Addict. Res. , vol.17 , pp. 185-189
    • Zanetta, D.F.1    Zermatten, A.2    Billieux, J.3    Thorens, G.4    Bondolfi, G.5    Zullino, D.6    Khazaal, Y.7
  • 118
    • 10644225413 scopus 로고    scopus 로고
    • Extrinsic versus intrinsic motivations for consumers to shop on-line
    • Shang R.-A., Chen Y.-C., Shen L. Extrinsic versus intrinsic motivations for consumers to shop on-line. Inf. Manag. 2005, 42(3):401-413.
    • (2005) Inf. Manag. , vol.42 , Issue.3 , pp. 401-413
    • Shang, R.-A.1    Chen, Y.-C.2    Shen, L.3
  • 120
    • 0000998647 scopus 로고    scopus 로고
    • Understanding s continuance: an expectation-confirmation model
    • Bhattacherjee A. Understanding s continuance: an expectation-confirmation model. MIS Q. 2001, 25(3):351-370.
    • (2001) MIS Q. , vol.25 , Issue.3 , pp. 351-370
    • Bhattacherjee, A.1
  • 121
    • 84902111169 scopus 로고    scopus 로고
    • available from:
    • Yee N. Phase II participant overview available from:. http://blogs.parc.com/playon/2012/02/01/phase-ii-participant-overview/.
    • Phase II participant overview
    • Yee, N.1
  • 123
    • 80051697515 scopus 로고    scopus 로고
    • Exploring the fit of real brands in the second life virtual world
    • Barnes S.J., Mattsson J. Exploring the fit of real brands in the second life virtual world. J. Mark. Manag. 2011, 27(9-10):934-958.
    • (2011) J. Mark. Manag. , vol.27 , Issue.9-10 , pp. 934-958
    • Barnes, S.J.1    Mattsson, J.2
  • 126
    • 0025168641 scopus 로고
    • Addiction: definition and implications
    • Goodman A. Addiction: definition and implications. Br. J. Addict. 1990, 85:1403-1408.
    • (1990) Br. J. Addict. , vol.85 , pp. 1403-1408
    • Goodman, A.1
  • 128
    • 0000033773 scopus 로고
    • Gender-based differences in attitudes toward computers
    • Shashaani L. Gender-based differences in attitudes toward computers. Comput. Educ. 1993, 20(2):169-181.
    • (1993) Comput. Educ. , vol.20 , Issue.2 , pp. 169-181
    • Shashaani, L.1
  • 129
    • 0034002044 scopus 로고    scopus 로고
    • Does internet and computer "addiction" exist? Some case study evidence
    • Griffiths M.D. Does internet and computer "addiction" exist? Some case study evidence. Cyberpsychol. Behav. 2000, 3(2):211-218.
    • (2000) Cyberpsychol. Behav. , vol.3 , Issue.2 , pp. 211-218
    • Griffiths, M.D.1
  • 132
    • 2142759061 scopus 로고
    • Gaming, gambling and other addictive play
    • Swets and Zeitlinger, Amsterdam, J.H. Kerr, M.J. Apter (Eds.)
    • Brown R.I.F. Gaming, gambling and other addictive play. Adult Play: A Reversal Theory Approach 1991, 101-118. Swets and Zeitlinger, Amsterdam. J.H. Kerr, M.J. Apter (Eds.).
    • (1991) Adult Play: A Reversal Theory Approach , pp. 101-118
    • Brown, R.I.F.1
  • 133
    • 0043199199 scopus 로고    scopus 로고
    • A theoretical model of the behavioural addictions - applied to offending
    • John Wiley, Chichester, J.E. Hodge, M. McMurran, C.R. Hollin (Eds.)
    • Brown I. A theoretical model of the behavioural addictions - applied to offending. Addicted to Crime? 1997, 13-65. John Wiley, Chichester. J.E. Hodge, M. McMurran, C.R. Hollin (Eds.).
    • (1997) Addicted to Crime? , pp. 13-65
    • Brown, I.1
  • 134
    • 21144463525 scopus 로고
    • The consciousness of addiction: toward a general theory of compulsive consumption
    • Hirschman E.C. The consciousness of addiction: toward a general theory of compulsive consumption. J. Consum. Res. 1992, 19(2):155-179.
    • (1992) J. Consum. Res. , vol.19 , Issue.2 , pp. 155-179
    • Hirschman, E.C.1
  • 136
    • 0001624148 scopus 로고
    • The buying impulse
    • Rook D.W. The buying impulse. J. Consum. Res. 1987, 14(2):189-199.
    • (1987) J. Consum. Res. , vol.14 , Issue.2 , pp. 189-199
    • Rook, D.W.1
  • 137
    • 0037620293 scopus 로고
    • Compulsive Consumption
    • Association for Consumer Research, Provo, UT
    • Faber R.J., O'Guinn T.C., Krych R. Compulsive Consumption. Advances in Consumer Research 1987, vol. 14:132-135. Association for Consumer Research, Provo, UT.
    • (1987) Advances in Consumer Research , vol.14 , pp. 132-135
    • Faber, R.J.1    O'Guinn, T.C.2    Krych, R.3
  • 138
    • 84936823903 scopus 로고
    • Compulsive buying: a phenomenological exploration
    • O'Guinn T.C., Faber R.J. Compulsive buying: a phenomenological exploration. J. Consum. Res. 1989, 16(2):147-157.
    • (1989) J. Consum. Res. , vol.16 , Issue.2 , pp. 147-157
    • O'Guinn, T.C.1    Faber, R.J.2
  • 139
    • 77951100840 scopus 로고    scopus 로고
    • available from:, MindDisorders.com
    • MindDisorders.com Encyclopedia of mental disorders available from:. http://www.minddisorders.com/.
    • Encyclopedia of mental disorders
  • 141
    • 84902111170 scopus 로고    scopus 로고
    • available from:, eHow.com
    • eHow.com How to design a virtual world available from:. http://www.ehow.com/how_7491731_design-virtual-world.html#ixzz1mvjNNV5w.
    • How to design a virtual world
  • 143
    • 78349236270 scopus 로고    scopus 로고
    • Getting plugged in: An overview of Internet addiction
    • Flisher C. Getting plugged in: An overview of Internet addiction. J. Paediatr. Child Health. 2010, 46:557-559.
    • (2010) J. Paediatr. Child Health. , vol.46 , pp. 557-559
    • Flisher, C.1
  • 147
    • 0004050735 scopus 로고
    • Translated by M.B. Vizedom, G.L. Caffee, University of Chicago Press, Chicago
    • A. Van Gennep, The Rights of Passage, Translated by M.B. Vizedom, G.L. Caffee, University of Chicago Press, Chicago, 1960.
    • (1960) The Rights of Passage
    • Van Gennep, A.1
  • 148
    • 84993687253 scopus 로고    scopus 로고
    • Toward a theory of social practices: a development in culturalist theorizing
    • Reckwitz A. Toward a theory of social practices: a development in culturalist theorizing. Eur. J. Soc. Theory 2002, 5(2):243-263.
    • (2002) Eur. J. Soc. Theory , vol.5 , Issue.2 , pp. 243-263
    • Reckwitz, A.1
  • 149
    • 0036091408 scopus 로고    scopus 로고
    • Introduction: the technological economy
    • Barry A., Slater D. Introduction: the technological economy. Econ. Soc. 2002, 31:175-193.
    • (2002) Econ. Soc. , vol.31 , pp. 175-193
    • Barry, A.1    Slater, D.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.