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Volumn 38, Issue 4, 2007, Pages 77-80

Marketing Strategies in Virtual Worlds

Author keywords

Marketing Strategy; Media Richness Theory; Product Attributes; Theory of Cognitive Fit; Virtual Worlds

Indexed keywords


EID: 84870457398     PISSN: 00950033     EISSN: None     Source Type: Journal    
DOI: 10.1145/1314234.1314248     Document Type: Article
Times cited : (58)

References (7)
  • 1
    • 55249120307 scopus 로고
    • Message Equivocality, Media Selection, and Manager Performance: Implications for Information Systems
    • Daft, R.L., Lengel, R.H., and Trevino, L.K. (1987). “Message Equivocality, Media Selection, and Manager Performance: Implications for Information Systems,” MIS Quarterly, Vol. 11, No. 3, pp. 355–366.
    • (1987) MIS Quarterly , vol.11 , Issue.3 , pp. 355-366
    • Daft, R.L.1    Lengel, R.H.2    Trevino, L.K.3
  • 2
    • 33845342143 scopus 로고    scopus 로고
    • Marketing-Reverse Product Placement in Virtual Worlds
    • Edery. D. (2006). “Marketing-Reverse Product Placement in Virtual Worlds,” Harvard Business Review, Vol. 84, No. 12, p. 24.
    • (2006) Harvard Business Review , vol.84 , Issue.12 , pp. 24
    • Edery, D.1
  • 3
    • 2342599741 scopus 로고    scopus 로고
    • Creating Virtual Product Experiences: The Role of Telespresence
    • Klein, L.R. (2003). “Creating Virtual Product Experiences: The Role of Telespresence,” Journal of Interactive Marketing, Vol. 7, No. 1, pp. 41–55.
    • (2003) Journal of Interactive Marketing , vol.7 , Issue.1 , pp. 41-55
    • Klein, L.R.1
  • 4
    • 0040669514 scopus 로고    scopus 로고
    • Impact of 3-D Advertising on Product Knowledge, Brand Attitude, and Purchase Intention: The Mediating Role of Presence
    • Li, H.R., Daugherty, T., and Biocca, F. (2002). “Impact of 3-D Advertising on Product Knowledge, Brand Attitude, and Purchase Intention: The Mediating Role of Presence,” Journal of Advertising, Vol. 31, No. 3, pp. 43–57.
    • (2002) Journal of Advertising , vol.31 , Issue.3 , pp. 43-57
    • Li, H.R.1    Daugherty, T.2    Biocca, F.3
  • 5
    • 84985084394 scopus 로고
    • Defining Virtual Reality: Dimensions Determining Telepresence
    • Steuer, J. (1992). “Defining Virtual Reality: Dimensions Determining Telepresence,” Journal of Communication, Vol. 42, No. 4, pp. 73–93.
    • (1992) Journal of Communication , vol.42 , Issue.4 , pp. 73-93
    • Steuer, J.1
  • 6
    • 30344471695 scopus 로고    scopus 로고
    • The Effects of Virtual Reality of Consumer Learning: An Empirical Investigation
    • Suh, K.S., and Lee, Y.E. (2005). “The Effects of Virtual Reality of Consumer Learning: An Empirical Investigation,” MIS Quarterly, Vol. 29, No. 4, pp. 674–697.
    • (2005) MIS Quarterly , vol.29 , Issue.4 , pp. 674-697
    • Suh, K.S.1    Lee, Y.E.2
  • 7
    • 84985846653 scopus 로고
    • Cognitive Fit: A Theory-Based Analysis of the Graphs Versus Tables Literature
    • Vessey, I. (1991). “Cognitive Fit: A Theory-Based Analysis of the Graphs Versus Tables Literature,” Decision Sciences, Vol. 22, No. 2, pp. 219–240.
    • (1991) Decision Sciences , vol.22 , Issue.2 , pp. 219-240
    • Vessey, I.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.