메뉴 건너뛰기




Volumn 17, Issue 8, 2013, Pages 1647-1661

Child-centered game development (CCGD): Developing games with children at school

Author keywords

Child computer interaction; Educational pedagogy; Game design; Participatory design; User centered design

Indexed keywords

CHILD-COMPUTER INTERACTIONS; EDUCATIONAL PEDAGOGY; GAME DESIGN; PARTICIPATORY DESIGN; USER CENTERED DESIGNS;

EID: 84892371791     PISSN: 16174909     EISSN: None     Source Type: Journal    
DOI: 10.1007/s00779-012-0528-z     Document Type: Article
Times cited : (31)

References (56)
  • 1
    • 43449120166 scopus 로고    scopus 로고
    • Child-based personas: Need, ability and experience
    • Antle AN (2008) Child-based personas: need, ability and experience. Cogn Technol Work 10(2):155-166
    • (2008) Cogn Technol Work , vol.10 , Issue.2 , pp. 155-166
    • Antle, A.N.1
  • 4
    • 12144280923 scopus 로고    scopus 로고
    • Towards a social pedagogy of classroom group work
    • Blatchford P, Kutnick P, Baines E, Galton M (2003) Towards a social pedagogy of classroom group work. Int J Educ Res 39(1-2):153-172
    • (2003) Int J Educ Res , vol.39 , Issue.1-2 , pp. 153-172
    • Blatchford, P.1    Kutnick, P.2    Baines, E.3    Galton, M.4
  • 13
    • 0036079282 scopus 로고    scopus 로고
    • The role of children in the design of new technology
    • Druin A (2002) The role of children in the design of new technology. Behav Inf Technol 21(1):1-25
    • (2002) Behav Inf Technol , vol.21 , Issue.1 , pp. 1-25
    • Druin, A.1
  • 14
    • 0036394682 scopus 로고    scopus 로고
    • The child as learner, critic, inventor, and technology design partner
    • Druin A (2002) The child as learner, critic, inventor, and technology design partner. Int J Technol Des Educ 12:189-213
    • (2002) Int J Technol des Educ , vol.12 , pp. 189-213
    • Druin, A.1
  • 26
    • 77954238840 scopus 로고
    • Mixing qualitative and quantitative methods: Triangulation in action
    • Jick T (1979) Mixing qualitative and quantitative methods: triangulation in action. Adm Sci Q 24:602-611
    • (1979) Adm Sci Q , vol.24 , pp. 602-611
    • Jick, T.1
  • 30
    • 79951523048 scopus 로고    scopus 로고
    • Using heuristics to evaluate the overall user experience of video games and advanced interaction games
    • Bernhaupt R (eds) Springer, London
    • Koeffel C, Hochleiter W, Leitner J, Haller M, Geyen A, Tscheligi M (2010) Using heuristics to evaluate the overall user experience of video games and advanced interaction games. In: Bernhaupt R (eds) Evaluating User Experience Games. Springer, London, pp 233-256
    • (2010) Evaluating User Experience Games , pp. 233-256
    • Koeffel, C.1    Hochleiter, W.2    Leitner, J.3    Haller, M.4    Geyen, A.5    Tscheligi, M.6
  • 31
    • 51649096978 scopus 로고    scopus 로고
    • Bringing VR and spatial 3D interaction to the masses through video games
    • LaViola JJ (2008) Bringing VR and spatial 3D interaction to the masses through video games. IEEE Comput Graph Appl 28(5): 10-15
    • (2008) IEEE Comput Graph Appl , vol.28 , Issue.5 , pp. 10-15
    • Laviola, J.J.1
  • 33
    • 0037993873 scopus 로고    scopus 로고
    • Interaction design and children
    • Markopoulos P, Bekker M (2003) Interaction design and children. Interact Comput 15(2):141-149
    • (2003) Interact Comput , vol.15 , Issue.2 , pp. 141-149
    • Markopoulos, P.1    Bekker, M.2
  • 35
    • 84911192698 scopus 로고    scopus 로고
    • Conversations with children. Working with generational issues
    • Christensen P, James A (eds) Falmer Press, London
    • Mayall B (2008) Conversations with children. Working with generational issues. In: Christensen P, James A (eds) Research with children. Perspectives and practices. Falmer Press, London, pp 109-124
    • (2008) Research with Children. Perspectives and Practices , pp. 109-124
    • Mayall, B.1
  • 45
    • 34247390526 scopus 로고    scopus 로고
    • Using the fun toolkit and other survey methods to gather opinions in child computer interaction
    • ACM, New York, NY, USA
    • Read JC, MacFarlane S (2006) Using the fun toolkit and other survey methods to gather opinions in child computer interaction. In: Proceedings of the 2006 conference on interaction design and children. ACM, New York, NY, USA, pp 81-88
    • (2006) Proceedings of the 2006 Conference on Interaction Design and Children , pp. 81-88
    • Read, J.C.1    Macfarlane, S.2
  • 50
    • 0002265243 scopus 로고    scopus 로고
    • Kids as informants: Telling us what we didn't know or confirming what we knew already?
    • Druin A (ed) Morgen Kaufman, San Francisco
    • Scaiffe M, Rogers YV (1999) Kids as informants: telling us what we didn't know or confirming what we knew already? In: Druin A (ed) The design of children's technology. Morgen Kaufman, San Francisco, pp 27-50
    • (1999) The Design of Children's Technology , pp. 27-50
    • Scaiffe, M.1    Rogers, Y.V.2
  • 51
    • 84966345897 scopus 로고
    • Learner-centered design: The challenge for HCI in the 21st century
    • Soloway E, Guzdial M, Hay KE (1994) Learner-centered design: the challenge for HCI in the 21st century. Interactions 1(2):36-48
    • (1994) Interactions , vol.1 , Issue.2 , pp. 36-48
    • Soloway, E.1    Guzdial, M.2    Hay, K.E.3
  • 53
    • 79955446983 scopus 로고    scopus 로고
    • Child-centered interaction in the design of a game for social skills intervention
    • Tan JL, Goh DHL, Ang RP, Huan VS (2011) Child-centered interaction in the design of a game for social skills intervention. Comput Entertain 9(1):17
    • (2011) Comput Entertain , vol.9 , Issue.1 , pp. 17
    • Tan, J.L.1    Goh, D.H.L.2    Ang, R.P.3    Huan, V.S.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.