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Volumn 28, Issue 5, 2008, Pages 10-15
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Bringing VR and spatial 3D interaction to the masses through video games
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Author keywords
[No Author keywords available]
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Indexed keywords
3D INTERACTIONS;
NINTENDO;
RESEARCH OPPORTUNITIES;
VIDEO GAMES;
THREE DIMENSIONAL COMPUTER GRAPHICS;
ARTICLE;
COMPUTER ASSISTED DIAGNOSIS;
COMPUTER INTERFACE;
MASS MEDIUM;
METHODOLOGY;
RECREATION;
THREE DIMENSIONAL IMAGING;
IMAGE INTERPRETATION, COMPUTER-ASSISTED;
IMAGING, THREE-DIMENSIONAL;
MASS MEDIA;
USER-COMPUTER INTERFACE;
VIDEO GAMES;
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EID: 51649096978
PISSN: 02721716
EISSN: None
Source Type: Journal
DOI: 10.1109/MCG.2008.92 Document Type: Article |
Times cited : (83)
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References (4)
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