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Volumn 28, Issue 5, 2008, Pages 10-15

Bringing VR and spatial 3D interaction to the masses through video games

Author keywords

[No Author keywords available]

Indexed keywords

3D INTERACTIONS; NINTENDO; RESEARCH OPPORTUNITIES; VIDEO GAMES;

EID: 51649096978     PISSN: 02721716     EISSN: None     Source Type: Journal    
DOI: 10.1109/MCG.2008.92     Document Type: Article
Times cited : (83)

References (4)
  • 3
    • 34250168015 scopus 로고    scopus 로고
    • SwordPlay: Innovating Game Development through VR
    • M. Katzourin et al., "SwordPlay: Innovating Game Development through VR," IEEE Computer Graphics and Applications, vol. 26, no. 6, 2006, pp. 15-19.
    • (2006) IEEE Computer Graphics and Applications , vol.26 , Issue.6 , pp. 15-19
    • Katzourin, M.1
  • 4
    • 51649120385 scopus 로고    scopus 로고
    • E. Kruijff et al., 3D User interfaces: From Lab to Living Room, Course 17, presented at 2008 SIGCHI Conf. Human Factors in Computing Systems (CHI 08), 2008, www.3dui.org.
    • E. Kruijff et al., "3D User interfaces: From Lab to Living Room," Course 17, presented at 2008 SIGCHI Conf. Human Factors in Computing Systems (CHI 08), 2008, www.3dui.org.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.