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Volumn , Issue , 2005, Pages 32-39

Powerball: The design of a novel mixed-reality game for children with mixed abilities

Author keywords

Augmented reality; GameDesign; Social gaming

Indexed keywords

COMPUTER GAME; DESIGN PROCESS; GAMEDESIGN; INTERACTION STYLES; LEARNING DISABILITIES; MIXED REALITY; SOCIAL GAMING; SOCIAL INTERACTIONS;

EID: 34547971476     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1109540.1109545     Document Type: Conference Paper
Times cited : (81)

References (9)
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    • Empirical evaluation of usability and fun in computer games for children
    • 03, IOS Press
    • Barendregt, W., Bekker, M. M., Speekstra, M. (2003) Empirical evaluation of usability and fun in computer games for children. In Proc. IFIP Interact ' 03, IOS Press, 705-708.
    • (2003) Proc. IFIP Interact , pp. 705-708
    • Barendregt, W.1    Bekker, M.M.2    Speekstra, M.3
  • 3
    • 4544351412 scopus 로고    scopus 로고
    • New active tools for supporting narrative structures
    • Springer
    • DeCortis, F., Rizzo, A. (2002) New Active Tools for Supporting Narrative Structures. Personal and Ubiquitous Computing, 6 (5-6), Springer, 416-429.
    • (2002) Personal and Ubiquitous Computing , vol.6 , Issue.5-6 , pp. 416-429
    • DeCortis, F.1    Rizzo, A.2
  • 4
    • 0002039039 scopus 로고    scopus 로고
    • Children as our technology design partners
    • Druin, A. Ed., Morgan Kaufmann Publishers Inc
    • Druin, A., (1999) Children as our technology design partners. In Druin, A. (Ed.) The design of children's technology. Morgan Kaufmann Publishers Inc.
    • (1999) The Design of Children's Technology
    • Druin, A.1
  • 5
    • 84870368106 scopus 로고    scopus 로고
    • Evaluating computer game concepts with children
    • ACM Press
    • Hanna, L., Neapolitan, D., Risden, K., (2004) Evaluating Computer Game Concepts with Children. In Proc. IDC 2004, ACM Press, 49-56.
    • (2004) Proc. IDC 2004 , pp. 49-56
    • Hanna, L.1    Neapolitan, D.2    Risden, K.3
  • 6
    • 70450284301 scopus 로고    scopus 로고
    • From snark to park: Lessons learnt moving pervasive experiences from indoors to outdoors
    • Harris, E., Fitzpatrick, G., Rogers, Y, Price, S., Phelps, T., Randell, C (2004) From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors. AUIC 2004, 39-48.
    • (2004) AUIC 2004 , pp. 39-48
    • Harris, E.1    Fitzpatrick, G.2    Rogers, Y.3    Price, S.4    Phelps, T.5    Randell, C.6
  • 8
    • 0030674231 scopus 로고    scopus 로고
    • Designing for or designing with? Informant design for interactive learning environments
    • ACM Press
    • Scaife, M., Rogers, Y., Aldrich, F., Davies, M., (1997) Designing For or Designing With? Informant Design For Interactive Learning Environments. Proc. CHI'97, ACM Press, 343-351.
    • (1997) Proc. CHI'97 , pp. 343-351
    • Scaife, M.1    Rogers, Y.2    Aldrich, F.3    Davies, M.4
  • 9
    • 0005037909 scopus 로고    scopus 로고
    • Towards seamless support of natural collaborative interactions
    • Montreal, May 2000
    • Scott, S. D., Shoemaker, G. B. D., and Inkpen K. M. (2000) Towards Seamless Support of Natural Collaborative Interactions. Proc. of Graphics Interface 2000 (Montreal, May 2000), 103-110.
    • (2000) Proc. of Graphics Interface 2000 , pp. 103-110
    • Scott, S.D.1    Shoemaker, G.B.D.2    Inkpen, K.M.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.