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Volumn 53, Issue 3, 2009, Pages 603-622

Exploring the potential of computer and video games for health and physical education: A literature review

Author keywords

Applications in subject areas; Human computer interface; Interactive learning environments; Learning communities

Indexed keywords

ALABAMA; APPLICATIONS IN SUBJECT AREAS; BIBLIOGRAPHIC DATABASE; EDUCATIONAL EFFECTIVENESS; EDUCATIONAL TOOLS; EDUCATIONAL USE; ELECTRONIC GAMES; EMPIRICAL EVIDENCE; HEALTH EDUCATION; HUMAN-COMPUTER INTERFACE; INTERACTIVE LEARNING ENVIRONMENTS; LEARNING COMMUNITIES; LITERATURE REVIEWS; MOTOR SKILLS; PHYSICAL EDUCATION; PHYSICAL EXERCISE; PHYSICAL FITNESS; POTENTIAL BENEFITS; SCIENTIFIC LITERATURE; VIDEO GAME;

EID: 67650266440     PISSN: 03601315     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.compedu.2009.04.001     Document Type: Article
Times cited : (424)

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