메뉴 건너뛰기




Volumn 57, Issue 3, 2011, Pages 2178-2195

Exploring Newtonian mechanics in a conceptually-integrated digital game: Comparison of learning and affective outcomes for students in Taiwan and the United States

Author keywords

Applications in subject areas; Cross cultural projects; Games; Interactive learning environments; Pedagogical issues; Secondary education

Indexed keywords

APPLICATIONS IN SUBJECT AREAS; CROSS-CULTURAL PROJECTS; GAMES; INTERACTIVE LEARNING ENVIRONMENT; PEDAGOGICAL ISSUES; SECONDARY EDUCATION;

EID: 79959945473     PISSN: 03601315     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.compedu.2011.05.007     Document Type: Article
Times cited : (132)

References (94)
  • 1
    • 0001491037 scopus 로고    scopus 로고
    • Cross-cultural science education: A cognitive explanation of a cultural phenomenon
    • G.S. Aikenhead, and O.J. Jegede Cross-cultural science education: a cognitive explanation of a cultural phenomenon Journal of Research in Science Teaching 36 1999 269 287 (Pubitemid 129534717)
    • (1999) Journal of Research in Science Teaching , vol.36 , Issue.3 , pp. 269-287
    • Aikenhead, G.S.1    Jegede, O.J.2
  • 2
    • 0041021945 scopus 로고    scopus 로고
    • Japanese and Canadian science teachers' views on science and culture
    • G.S. Aikenhead, and H. Otsuji Japanese and Canadian science teachers' views on science and culture Journal of Science Teacher Education 11 4 2000 277 299
    • (2000) Journal of Science Teacher Education , vol.11 , Issue.4 , pp. 277-299
    • Aikenhead, G.S.1    Otsuji, H.2
  • 3
    • 79960634463 scopus 로고    scopus 로고
    • Using video games to support pre-service elementary teachers learning of basic physics principles
    • Online First
    • J. Anderson, and G.M. Barnett Using video games to support pre-service elementary teachers learning of basic physics principles Journal of Science Education and Technology 2010 Online First: http://dx.doi.org/10.1007/s10956- 010-9257-0
    • (2010) Journal of Science Education and Technology
    • Anderson, J.1    Barnett, G.M.2
  • 4
    • 64449085959 scopus 로고    scopus 로고
    • Investigating the impact of video games on high school students' engagement and learning about genetics
    • L.A. Annetta, J. Minogue, S.Y. Holmes, and M. Cheng Investigating the impact of video games on high school students' engagement and learning about genetics Computers & Education 53 1 2009 74 85
    • (2009) Computers & Education , vol.53 , Issue.1 , pp. 74-85
    • Annetta, L.A.1    Minogue, J.2    Holmes, S.Y.3    Cheng, M.4
  • 5
    • 34247183407 scopus 로고    scopus 로고
    • Eat your vegetables and do your homework: A design based investigation of enjoyment and meaning in learning
    • S.A. Barab, A. Arici, and C. Jackson Eat your vegetables and do your homework: a design based investigation of enjoyment and meaning in learning Educational Technology 45 1 2005 15 20
    • (2005) Educational Technology , vol.45 , Issue.1 , pp. 15-20
    • Barab, S.A.1    Arici, A.2    Jackson, C.3
  • 11
    • 77951988793 scopus 로고    scopus 로고
    • The impact of designing and evaluating molecular animations on how well middle school students understand the particulate nature of matter
    • H.-Y. Chang, C. Quintana, and J. Krajcik The impact of designing and evaluating molecular animations on how well middle school students understand the particulate nature of matter Science Education 94 1 2010 73 94
    • (2010) Science Education , vol.94 , Issue.1 , pp. 73-94
    • Chang, H.-Y.1    Quintana, C.2    Krajcik, J.3
  • 13
    • 79960841880 scopus 로고    scopus 로고
    • Prediction and explanation as design mechanics in conceptually-integrated digital games to help players articulate the tacit understandings they build through gameplay
    • C. Steinkuhler, K. Squire, & S. Barab (Eds.) Cambridge: Cambridge University Press
    • Clark, D.B.; & Martinez-Garza, M. (in press). Prediction and explanation as design mechanics in conceptually-integrated digital games to help players articulate the tacit understandings they build through gameplay. C. Steinkuhler, K. Squire, & S. Barab (Eds.), Games, learning, and society: Learning and meaning in the digital age. Cambridge: Cambridge University Press.
    • Games, Learning, and Society: Learning and Meaning in the Digital Age
    • Clark, D.B.1
  • 18
    • 84870823142 scopus 로고    scopus 로고
    • Making learning meaningful: An exploratory study of using multi-user environments (MUVEs) in middle school science
    • Montreal, Canada
    • Clarke, J.; & Dede, C. (2005). Making learning meaningful: an exploratory study of using multi-user environments (MUVEs) in middle school science. Paper presented at the American Educational Research Association Conference, Montreal, Canada.
    • (2005) The American Educational Research Association Conference
    • Clarke, J.1    Dede, C.2
  • 19
    • 67650229601 scopus 로고    scopus 로고
    • Effectiveness of using a video game to teach a course in mechanical engineering
    • B. Coller, and M. Scott Effectiveness of using a video game to teach a course in mechanical engineering Computers & Education 53 3 2009 900 912
    • (2009) Computers & Education , vol.53 , Issue.3 , pp. 900-912
    • Coller, B.1    Scott, M.2
  • 20
    • 34347408047 scopus 로고    scopus 로고
    • Relation of adolescent video game play to time spent in other activities
    • DOI 10.1001/archpedi.161.7.684
    • H.M. Cummings, and E.A. Vandewater Relation of adolescent video game play to time spent in other activities Arch Pediatr Adolesc Med 161 7 2007 684 689 (Pubitemid 47026328)
    • (2007) Archives of Pediatrics and Adolescent Medicine , vol.161 , Issue.7 , pp. 684-689
    • Cummings, H.M.1    Vandewater, E.A.2
  • 23
    • 84873279784 scopus 로고    scopus 로고
    • Designing for motivation and usability in a museum-based multi-user virtual environment
    • Chicago, IL
    • Dede, C.; & Ketelhut, D. J. (2003). Designing for motivation and usability in a museum-based multi-user virtual environment. Paper presented at the American Educational Research Association Conference, Chicago, IL.
    • (2003) The American Educational Research Association Conference
    • Dede, C.1    Ketelhut, D.J.2
  • 24
    • 73149083833 scopus 로고    scopus 로고
    • Neomillennial learning styles and River City
    • E. Dieterle Neomillennial learning styles and River City Children, Youth and Environments 19 1 2009 245 278
    • (2009) Children, Youth and Environments , vol.19 , Issue.1 , pp. 245-278
    • Dieterle, E.1
  • 25
    • 0033442813 scopus 로고    scopus 로고
    • Addressing the challenges of inquiry-based learning through technology and curriculum design
    • D.C. Edelson, D.N. Gordin, and R.D. Pea Addressing the challenges of inquiry-based learning through technology and curriculum design Journal of the Learning Sciences 8 3/4 1999 391 450
    • (1999) Journal of the Learning Sciences , vol.8 , Issue.3-4 , pp. 391-450
    • Edelson, D.C.1    Gordin, D.N.2    Pea, R.D.3
  • 27
    • 40749112777 scopus 로고    scopus 로고
    • Federation of American Scientists Retrieved September 1, 2010 from
    • Federation of American Scientists Harnessing the power of video game for learning Retrieved September 1, 2010 from 2006 http://fas.org/gamesummit/
    • (2006) Harnessing the Power of Video Game for Learning
  • 28
    • 57849109806 scopus 로고    scopus 로고
    • The use of 'exploratory learning' for supporting immersive learning in virtual environments
    • S.D. de Freitas, and T. Neumann The use of 'exploratory learning' for supporting immersive learning in virtual environments Computers & Education 52 2 2009 343 352
    • (2009) Computers & Education , vol.52 , Issue.2 , pp. 343-352
    • De Freitas, S.D.1    Neumann, T.2
  • 33
    • 0000569978 scopus 로고
    • Street science and conventional science in the West Indies
    • J. George, and J. Glasgow Street science and conventional science in the West Indies Studies in Science Education 15 1988 109 118
    • (1988) Studies in Science Education , vol.15 , pp. 109-118
    • George, J.1    Glasgow, J.2
  • 34
    • 0002621129 scopus 로고
    • Software design as a learning environment
    • I. Harel, S. Papert, Ablex Norwood, NJ
    • I. Harel, and S. Papert Software design as a learning environment I. Harel, S. Papert, Constructionism 1991 Ablex Norwood, NJ
    • (1991) Constructionism
    • Harel, I.1    Papert, S.2
  • 37
    • 64549161091 scopus 로고    scopus 로고
    • Designing assessments and assessing designs in virtual educational environments
    • D. Hickey, Ingram-Goble, and E. Jameson Designing assessments and assessing designs in virtual educational environments Journal of Science Education and Technology 18 2 2009 187 208
    • (2009) Journal of Science Education and Technology , vol.18 , Issue.2 , pp. 187-208
    • Hickey, D.1    Ingram-Goble2    Jameson, E.3
  • 40
    • 79960841730 scopus 로고    scopus 로고
    • Cultural differences in teaching and learning
    • Copenhagen
    • Hofstede, G. (2008). Cultural differences in teaching and learning. Paper presented at FUHU conference on Education and Training in the Multicultural Classroom. Copenhagen. (http://fuhu.dk/filer/FBE/Arrangementer/ Denmark%20Unlimited%20080508/FBE-geert-hofstede-teaching-learning.pdf).
    • (2008) FUHU Conference on Education and Training in the Multicultural Classroom
    • Hofstede, G.1
  • 41
    • 79960834980 scopus 로고    scopus 로고
    • Learning Newton while crashing cars
    • Madison, WI, June, 10-12
    • Holbert, N. (2009). Learning Newton while crashing cars. Poster presented at Games, Learning and Society 2009, Madison, WI, June, 10-12.
    • (2009) Games, Learning and Society 2009
    • Holbert, N.1
  • 42
    • 79960847455 scopus 로고    scopus 로고
    • FormulaT Racing: Combining gaming culture and intuitive sense of mechanism for video game design
    • K. Gomez, L. Lyons, J. Radinsky, Short papers, Symposia, and Selected Abstracts International Society of the Learning Sciences Chicago, IL
    • N.R. Holbert, and U. Wilensky FormulaT Racing: combining gaming culture and intuitive sense of mechanism for video game design K. Gomez, L. Lyons, J. Radinsky, Learning in the disciplines: Proceedings of the 9th international conference of the learning sciences Short papers, Symposia, and Selected Abstracts vol. 2 2010 International Society of the Learning Sciences Chicago, IL 268 269
    • (2010) Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences , vol.2 VOL. , pp. 268-269
    • Holbert, N.R.1    Wilensky, U.2
  • 44
    • 79952831521 scopus 로고    scopus 로고
    • You can't bring that game to school! Designing supercharged!
    • B. Laurel, MIT Press Cambridge, Massachusetts
    • H. Jenkins, K. Squire, and P. Tan You can't bring that game to school! Designing supercharged! B. Laurel, Design research 2004 MIT Press Cambridge, Massachusetts
    • (2004) Design Research
    • Jenkins, H.1    Squire, K.2    Tan, P.3
  • 46
    • 77949441619 scopus 로고    scopus 로고
    • Investigating the 'why' in Whypox: Casual and systematic explorations of a virtual epidemic
    • Y.B. Kafai, M. Quintero, and D. Feldon Investigating the 'why' in Whypox: casual and systematic explorations of a virtual epidemic Games and Culture 5 1 2010 116 135
    • (2010) Games and Culture , vol.5 , Issue.1 , pp. 116-135
    • Kafai, Y.B.1    Quintero, M.2    Feldon, D.3
  • 47
    • 70450125206 scopus 로고    scopus 로고
    • A Multi-user Virtual Environment for Building Higher Order Inquiry Skills in Science
    • San Francisco, CA, 7 to 11 April 2006
    • Ketelhut, D.J.; Dede, C.; Clarke J.; & Nelson, B. (2006). A multi-user virtual environment for building higher order inquiry skills in science. Paper presented at the 2006 AERA Annual Meeting, San Francisco, CA, 7 to 11 April 2006; Available at http://muve.gse.harvard.edu/rivercityproject/ documents/rivercitysympinq1.pdf.
    • (2006) The 2006 AERA Annual Meeting
    • Ketelhut, D.J.1    Dede, C.2    Clarke, J.3    Nelson, B.4
  • 48
    • 79960845233 scopus 로고    scopus 로고
    • Teachers and game-based learning: Improving our understanding of how to increase efficacy of adoption
    • D.J. Ketelhut, and C.C. Schifter Teachers and game-based learning: improving our understanding of how to increase efficacy of adoption Computers & Education 2010
    • (2010) Computers & Education
    • Ketelhut, D.J.1    Schifter, C.C.2
  • 51
    • 65549087078 scopus 로고    scopus 로고
    • The simulation cycle: Combining games, simulations, engineering and science using StarLogo TNG
    • E. Klopfer, H. Scheintaub, W. Huang, D. Wendal, and R. Roque The simulation cycle: combining games, simulations, engineering and science using StarLogo TNG E-Learning 6 1 2009 71 96
    • (2009) E-Learning , vol.6 , Issue.1 , pp. 71-96
    • Klopfer, E.1    Scheintaub, H.2    Huang, W.3    Wendal, D.4    Roque, R.5
  • 52
    • 48049119073 scopus 로고    scopus 로고
    • Science education and student diversity: Summary of synthesis and research agenda
    • O. Lee Science education and student diversity: summary of synthesis and research agenda Journal of Education for Students Placed at Risk 10 4 2005 431 440
    • (2005) Journal of Education for Students Placed at Risk , vol.10 , Issue.4 , pp. 431-440
    • Lee, O.1
  • 53
    • 70350343289 scopus 로고    scopus 로고
    • Science education and student diversity: Race/ethnicity, language, culture, and socioeconomic status
    • S.K. Abell, N.G. Lederman, Lawrence Erlbaum Associates, Inc. Mahwah, New Jersey
    • O. Lee, and A. Luykx Science education and student diversity: race/ethnicity, language, culture, and socioeconomic status S.K. Abell, N.G. Lederman, Handbook of research on science education 2007 Lawrence Erlbaum Associates, Inc. Mahwah, New Jersey
    • (2007) Handbook of Research on Science Education
    • Lee, O.1    Luykx, A.2
  • 55
    • 78651436765 scopus 로고    scopus 로고
    • Video-game training and naive reasoning about object motion
    • Advance online publication
    • M.E.J. Masson, D.N. Bub, and C.E. Lalonde Video-game training and naive reasoning about object motion Applied Cognitive Psychology 2011 Advance online publication
    • (2011) Applied Cognitive Psychology
    • Masson, M.E.J.1    Bub, D.N.2    Lalonde, C.E.3
  • 56
    • 0035354480 scopus 로고    scopus 로고
    • Signaling as a cognitive guide in multimedia learning
    • P. Mautone, and R. Mayer Signaling as a cognitive guide in multimedia learning Journal of Educational Psychology 93 2 2001 377 389
    • (2001) Journal of Educational Psychology , vol.93 , Issue.2 , pp. 377-389
    • Mautone, P.1    Mayer, R.2
  • 57
    • 0003781450 scopus 로고    scopus 로고
    • 2nd ed. Cambridge University Press
    • R. Mayer Multimedia learning 2nd ed. 2009 Cambridge University Press
    • (2009) Multimedia Learning
    • Mayer, R.1
  • 59
    • 0034347494 scopus 로고    scopus 로고
    • Engaging Students in Active Learning: The Case for Personalized Multimedia Messages
    • DOI 10.1037//0022-0663.92.4.724
    • R. Moreno, and R.E. Mayer Engaging students in active learning: the case for personalized multimedia messages Journal of Educational Psychology 92 2000 724 733 (Pubitemid 33204879)
    • (2000) Journal of Educational Psychology , vol.92 , Issue.4 , pp. 724-733
    • Moreno, R.1    Mayer, R.E.2
  • 60
    • 1642401899 scopus 로고    scopus 로고
    • Personalized Messages that Promote Science Learning in Virtual Environments
    • DOI 10.1037/0022-0663.96.1.165
    • R. Moreno, and R.E. Mayer Personalized messages that promote science learning in virtual environments Journal of Educational Psychology 96 2004 165 173 (Pubitemid 38397495)
    • (2004) Journal of Educational Psychology , vol.96 , Issue.1 , pp. 165-173
    • Moreno, R.1    Mayer, R.E.2
  • 62
    • 35349015504 scopus 로고    scopus 로고
    • Learning as a cultural process: Achieving equity through diversity
    • K. Sawyer, Cambridge University Press Cambridge, England
    • N. Nasir, A. Rosebery, B. Warren, and C. Lee Learning as a cultural process: achieving equity through diversity K. Sawyer, Cambridge handbook of the learning sciences 2006 Cambridge University Press Cambridge, England 489 504
    • (2006) Cambridge Handbook of the Learning Sciences , pp. 489-504
    • Nasir, N.1    Rosebery, A.2    Warren, B.3    Lee, C.4
  • 63
    • 34247217308 scopus 로고    scopus 로고
    • Exploring the use of individualized, reflective guidance in an educational multi-user virtual environment
    • B. Nelson Exploring the use of individualized, reflective guidance in an educational multi-user virtual environment Journal of Science Education and Technology 16 1 2007 83 97
    • (2007) Journal of Science Education and Technology , vol.16 , Issue.1 , pp. 83-97
    • Nelson, B.1
  • 64
    • 79960835299 scopus 로고    scopus 로고
    • Global channels for learning and assessment in complex game environments
    • Published online, Jan. 2010. To appear in print, June 2010
    • B. Nelson, B. Erlandson, and A. Denham Global channels for learning and assessment in complex game environments British Journal of Educational Technology 2010 Published online, Jan. 2010. To appear in print, June 2010
    • (2010) British Journal of Educational Technology
    • Nelson, B.1    Erlandson, B.2    Denham, A.3
  • 65
    • 33747125024 scopus 로고    scopus 로고
    • Design-based research strategies for developing a scientific inquiry curriculum in a multi-user virtual environment
    • B. Nelson, D. Ketelhut, J. Clarke, C. Bowman, and C. Dede Design-based research strategies for developing a scientific inquiry curriculum in a multi-user virtual environment Educational Technology 45 1 2005 21 34
    • (2005) Educational Technology , vol.45 , Issue.1 , pp. 21-34
    • Nelson, B.1    Ketelhut, D.2    Clarke, J.3    Bowman, C.4    Dede, C.5
  • 66
    • 34247219267 scopus 로고    scopus 로고
    • Children's participation in a virtual epidemic in the science classroom: Making connections to natural infectious diseases
    • N. Neulight, Y.B. Kafai, L. Kao, B. Foley, and C. Galas Children's participation in a virtual epidemic in the science classroom: making connections to natural infectious diseases Journal of Science Education and Technology 16 1 2007 47 58
    • (2007) Journal of Science Education and Technology , vol.16 , Issue.1 , pp. 47-58
    • Neulight, N.1    Kafai, Y.B.2    Kao, L.3    Foley, B.4    Galas, C.5
  • 68
    • 0037898837 scopus 로고    scopus 로고
    • Initial understanding of vector concepts among students in introductory physics courses
    • DOI 10.1119/1.1571831
    • N.-L. Nguyen, and D.E. Meltzer Initial understanding of vector concepts among students in introductory physics courses American Journal of Physics 71 6 2003 630 638 (Pubitemid 36743009)
    • (2003) American Journal of Physics , vol.71 , Issue.6 , pp. 630-638
    • Nguyen, N.-L.1    Meltzer, D.E.2
  • 70
    • 79960034240 scopus 로고    scopus 로고
    • Producing difference in studying and making computer games: How students construct games as gendered in order to construct themselves as gendered
    • Y. Kafai, C. Heeter, J. Denner, J. Sun, MIT Press Cambridge MA
    • C. Pelletier Producing difference in studying and making computer games: how students construct games as gendered in order to construct themselves as gendered Y. Kafai, C. Heeter, J. Denner, J. Sun, Beyond Barbie and Mortal Kombat: New perspectives on gender, games and computing 2008 MIT Press Cambridge MA
    • (2008) Beyond Barbie and Mortal Kombat: New Perspectives on Gender, Games and Computing
    • Pelletier, C.1
  • 71
    • 84987227192 scopus 로고
    • Model-based analysis and reasoning in science: The MARS curriculum
    • K. Raghavan, and R. Glaser Model-based analysis and reasoning in science: the MARS curriculum Science Education 79 1 1995 37 61
    • (1995) Science Education , vol.79 , Issue.1 , pp. 37-61
    • Raghavan, K.1    Glaser, R.2
  • 73
    • 0002294343 scopus 로고
    • The construction of shared knowledge in collaborative problem solving
    • C. O'Malley, Springer-Verlag Berlin
    • J. Roschelle, and S. Teasley The construction of shared knowledge in collaborative problem solving C. O'Malley, Computer supported collaborative learning 1995 Springer-Verlag Berlin
    • (1995) Computer Supported Collaborative Learning
    • Roschelle, J.1    Teasley, S.2
  • 74
    • 84909147746 scopus 로고    scopus 로고
    • The generative potential of students' everyday knowledge in learning science
    • T. Romberg, T. Carpenter, F. Dremock, Erlbaum Mahwah, NJ
    • A. Rosebery, B. Warren, C. Ballenger, and M. Ogonowski The generative potential of students' everyday knowledge in learning science T. Romberg, T. Carpenter, F. Dremock, Understanding mathematics and science matters 2005 Erlbaum Mahwah, NJ 55 80
    • (2005) Understanding Mathematics and Science Matters , pp. 55-80
    • Rosebery, A.1    Warren, B.2    Ballenger, C.3    Ogonowski, M.4
  • 77
    • 84455175167 scopus 로고
    • Toward an epistemology of physics
    • A.A. diSessa Toward an epistemology of physics Cognition and Instruction 10 2 & 3 1993 105 225
    • (1993) Cognition and Instruction , vol.10 , Issue.2-3 , pp. 105-225
    • Disessa, A.A.1
  • 78
    • 27144439036 scopus 로고    scopus 로고
    • A research-based approach to improving student understanding of the vector nature of kinematical concepts
    • DOI 10.1119/1.2000976
    • P.S. Shaffer, and L.C. McDermott A research-based approach to improving student understanding of the vector nature of kinematical concepts American Journal of Physics 73 10 2005 921 931 (Pubitemid 41494262)
    • (2005) American Journal of Physics , vol.73 , Issue.10 , pp. 921-931
    • Shaffer, P.S.1    McDermott, L.C.2
  • 79
    • 0035529127 scopus 로고    scopus 로고
    • Discovering indigenous science: Implications for science education
    • G. Snively, and J. Corsiglia Discovering indigenous science: implications for science education Science Education 85 1 2001 6 34
    • (2001) Science Education , vol.85 , Issue.1 , pp. 6-34
    • Snively, G.1    Corsiglia, J.2
  • 81
    • 34247245850 scopus 로고    scopus 로고
    • Mad city mystery: Developing scientific argumentation skills with a place-based augmented reality game on handheld computers
    • K. Squire, and M. Jan Mad city mystery: developing scientific argumentation skills with a place-based augmented reality game on handheld computers Journal of Science Education and Technology 16 1 2007 5 29
    • (2007) Journal of Science Education and Technology , vol.16 , Issue.1 , pp. 5-29
    • Squire, K.1    Jan, M.2
  • 83
    • 34547465158 scopus 로고    scopus 로고
    • Augmented reality simulations on handheld computers
    • K. Squire, and E. Klopfer Augmented reality simulations on handheld computers Journal of the Learning Sciences 16 3 2007 371 413
    • (2007) Journal of the Learning Sciences , vol.16 , Issue.3 , pp. 371-413
    • Squire, K.1    Klopfer, E.2
  • 85
    • 0008677993 scopus 로고    scopus 로고
    • The process of conceptual change in force and motion during computer-supported physics instruction
    • P. Tao, and R.F. Gunstone The process of conceptual change in force and motion during computer-supported physics instruction Journal of Research in Science Teaching 36 7 1999 859 882 (Pubitemid 129542162)
    • (1999) Journal of Research in Science Teaching , vol.36 , Issue.7 , pp. 859-882
    • Tao, P.-K.1    Gunstone, R.F.2
  • 86
    • 52649088928 scopus 로고    scopus 로고
    • Seeing through computers: Education in a culture of simulation
    • S. Turkle Seeing through computers: education in a culture of simulation The American Prospect 31 March-April 1997 76 82
    • (1997) The American Prospect , vol.31 , Issue.MARCH-APRIL , pp. 76-82
    • Turkle, S.1
  • 87
    • 84958916387 scopus 로고
    • Abridged from 1934; A. Kozulin, Trans. MIT Press Cambridge, MA
    • L.S. Vygotsky Thought and language Abridged from 1934; A. Kozulin, Trans. 1986 MIT Press Cambridge, MA
    • (1986) Thought and Language
    • Vygotsky, L.S.1
  • 89
    • 79960848757 scopus 로고    scopus 로고
    • Using everyday experience to teach science
    • A. Rosebery, B. Warren, NSTA Press Arlington, VA
    • B. Warren, and A. Rosebery Using everyday experience to teach science A. Rosebery, B. Warren, Teaching science to English language learners 2008 NSTA Press Arlington, VA 39 50
    • (2008) Teaching Science to English Language Learners , pp. 39-50
    • Warren, B.1    Rosebery, A.2
  • 90
    • 84963165486 scopus 로고
    • ThinkerTools: Causal models, conceptual change, and science education
    • B.Y. White ThinkerTools: causal models, conceptual change, and science education Cognition and Instruction 10 1 1993 1 100
    • (1993) Cognition and Instruction , vol.10 , Issue.1 , pp. 1-100
    • White, B.Y.1
  • 91
    • 0001984805 scopus 로고    scopus 로고
    • Inquiry, modeling, and metacognition: Making science accessible to all students
    • B. White, and J. Frederiksen Inquiry, modeling, and metacognition: making science accessible to all students Cognition and Instruction 16 1 1998 3 118 (Pubitemid 128343737)
    • (1998) Cognition and Instruction , vol.16 , Issue.1 , pp. 3-118
    • White, B.Y.1    Frederiksen, J.R.2
  • 92
    • 55349084043 scopus 로고    scopus 로고
    • PhET: Simulations that enhance learning
    • C.E. Wieman, W.K. Adams, and K.K. Perkins PhET: simulations that enhance learning Science 322 2008 682 683
    • (2008) Science , vol.322 , pp. 682-683
    • Wieman, C.E.1    Adams, W.K.2    Perkins, K.K.3
  • 93
    • 0037631686 scopus 로고    scopus 로고
    • Six views of embodied cognition
    • M. Wilson Six views of embodied cognition Psychonomic Bulletin & Review 9 4 2002 625 636
    • (2002) Psychonomic Bulletin & Review , vol.9 , Issue.4 , pp. 625-636
    • Wilson, M.1
  • 94
    • 61049296277 scopus 로고    scopus 로고
    • Dream machines
    • W. Wright Dream machines Wired 14 04 2006 http://www.wired.com/wired/ archive/14.04/wright.html
    • (2006) Wired , vol.14 , Issue.4
    • Wright, W.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.