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Volumn 135, Issue , 2019, Pages 15-29

Comparing success and engagement in gamified learning experiences via Kahoot and Quizizz

Author keywords

Improving classroom teaching; Interactive learning environments; Teaching learning strategies

Indexed keywords

COMPUTER AIDED INSTRUCTION; CURRICULA; STUDENTS;

EID: 85062239890     PISSN: 03601315     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.compedu.2019.02.015     Document Type: Article
Times cited : (216)

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