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Volumn 13, Issue 2, 2018, Pages 72-93

Perceptions of students for gamification approach: Kahoot as a case study

Author keywords

Achievement; Gamification; Motivation; Perception

Indexed keywords

COMPUTER AIDED INSTRUCTION; GAMIFICATION; MOTIVATION; SENSORY PERCEPTION;

EID: 85042593283     PISSN: 18688799     EISSN: 18630383     Source Type: Journal    
DOI: 10.3991/ijet.v13i02.7467     Document Type: Article
Times cited : (212)

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